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Infinity RPG Playtest

Comentarios del playtest.

Cargando editor
06/02/2015, 12:16
sergut

1. The explanation about hacking (Infowar) are a bit confusing. It starts right off the bat using terms such as GADGET, FIREWALL, etc. We do not know if the fact that the terms as in all-capitals means that a side-box is planned with the definitions of all these terms; if so, this point is moot (but even in that case, what about "Node" which is not in all-capitals?).

If not, the section (or an earlier section) should describe what the terms are and when/where they can happen. One thing we struggled at first was the different between CLAW, SWORD, and SHIELD. We could finally infer from the context that only objects (gadgets) have SHIELD and only hackers have CLAW and/or SWORD, but this was not clear at the beginning and it was confusiong. Same point applies to things like "technological artifacts and only them have the GADGET ability and the CLOAK ability", etc.

2. In order to find a device (including another character's Node) a character must roll ANALYSIS against CLOAK. What is ANALYSIS? The devices provided to PCs in the playtest do not have any ANALYSIS... is ANALYSIS a common term for both CLAW and SWORD?

...

...puff, esto es un follón de cuidado. Cuando tenga un rato miraré los foros a ver si estas preguntas ya han salido, porque si no me voy a tirar toda la tarde preguntando cosas que no están claras...

Cargando editor
29/03/2015, 21:00
Sr.medusa

Vale, cosas que he visto hasta ahora en el primer combate:

First of all, sorry for my engrish. I'm gona comment on the first combat scene we play. The system is fairly intuitive and it works fine, my only complain (well, it's not an actually complain, it's more about an observation about balance) is the snowball effect on geting Momentum. When one of the players take risks (and they'll do it, because it's easy survive to your mistakes) and success, the amount of Momentum fuel the rest of the party actions creating a snowball that leaves the enemies at great disadvantage. One expect some of that (we are the protagonists and, hell, we supose to rock it), but the power of the Momentum kinda surprised me. The more Momentum you get, the more you spend. And the more you spend, the more you get. And so on.

I don't know if I achive to explain myself, but the basic idea is that if you get a big pile of Momentum, the combat is alredy over.

Cargando editor
30/03/2015, 08:19
Suso

Estoy de acuerdo con ese comentario, ya lo estamos viendo que empezamos a generar impulso de sobra, y cada punto de impulso da mucho juego.