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Justice in Sabbath

0. [Pre-Production] Cattle Thieves

Cargando editor
15/07/2014, 00:02
Director

-They ought to be taught a lesson, cursed Harvey Stenbaugh and spat his tobacco to the ground. He was high on a cliff looking down at three cattle thieves down below. He could let them walk, or simply scare them. But one of the banditos looked like a Sioux Indian. Vince Bronson and him had fought off the Sioux to establish the ranch many years ago and at a great cost, and there was an unspoken understanding between the Bronson clan and the natives.

He looked at the other cowboys he had picked to survey the Wolf Pass in preparation for the soon-to-start cattle drive. Hurd Price was but a farmer, but at least he had helped Vince out a few times. Then there was Crowe Wheelwright. He seemed eager to prove his worth as a gunslinger, and Harvey knew him since he was a little boy. And Sinta, the cowgirl…

-Listen up, you three. We will teach those three a lesson. Today. Hitch our horses to a tree something, and follow us down. Sinta, Crowe, with me.

Harvey Stenbaugh was used to giving orders. He had been Vince Bronson´s foreman and right hand for many many years. So Sinta and Crowe followed him. On his left hand he held a single shot Sharps Carbine rifle. Two of the thieves were holding down an animal, and the Indian was watching next to them. Then he saw Harvey, and at that moment, when he was half day down the slope, Harvey took a casual shot pointing at the sky to scare off the horses and to catch the attention. He succeeded in both.

The foreman walked steadily towards the three men, trusting that Sinta and Crowe were backing him up. Somewhere on the higher ground, Hurd was probably looking for a good spot as well. -These ain´t no mavericks, fellers. These cows, they all carry the Bronson mark. His brand. And I am his foreman…

The two bandits were still with their knees on the ground. Their rifles were gone with the horses, except a Winchester 1863 musket that was resting against a nearby rock, not far away from their Indian companion, who was standing still behind them. Both of the thieves carried revolvers, and they looked at each other quickly. The punishment for cattle thieves was a hanging, especially if it happened in Sabbath. The Bronson´s were the law.

Notas de juego

The main combat characteristics for the NPC:

  Sp Acc gunfights HP WIS weapon
Cattle Bandito #1 4 1 5 22 10 Colt SAA x2
Thief #2 5 1 1 22 11 Remington 1875
Sioux #3 6 1 1 22 9 Winchester 1863 musket
Harvey Steinbaugh 2 2 2 23 11 Colt Navy

As a gunfight is about to erupt, the actions are declared in the order of the reversed WIS value:

Sioux #3 declares first  => then Bandito #1 & Crowe =>  Sinta & Thief #2 & Harvey  => finally Hurd

 

Cargando editor
15/07/2014, 00:13
Director

The Sioux Indian sprints towards the musket on the ground, it is about 25 feet away from him.

Notas de juego

Initial situation:

The distance from Harvey to bandits is about 100´. Harvey has dropped the rifle (it only had one shot anyway).

Nobody has drawn a gun yet.
 

Cargando editor
15/07/2014, 15:19
Crowe Wheelwright

Crow took a look at Harvey and then, at the bandits. He said: "Ah don´t what'r' you tryin', buddy!" while he drawed his pistol and pointed at the indian running to take the musket.

Notas de juego

Somebody must explain me the rules of shooting, because I have no idea what is going on in the example. Sorry.

Cargando editor
15/07/2014, 16:25
Sinta Custer
Sólo para el director

Notas de juego

How difficult it would be to shoot at the rifle itself? Am I, say, 200ft away?

Cargando editor
15/07/2014, 16:43
Director

Notas de juego

Good question. In this system, you can aim at anything you can see. The shot is fired, and if you hit your mark precisely (final result 25+ on a 1d20 with modifiers), that´s it. But it is very difficult to succeed on, especially from a distance. Anything below 25, we use the Shot clock to find out where the bullet hit. If you are targeting a person, say to hit his head, it´s possible you hit the arm instead. If it´s an object, a missed shot could hit someone by mistake but most likely it would just hit the ground.

In this case, you have -2 Accuracy modifier (your first time in a gunfight). Then the distance is between 120´and 150´, so -2 modifier for Accuracy due to range (I´ve uploaded the weapon information sheets for you in Notes). To compensate, as you can see on the shooting actions reference sheet, you could try "laying prone" (+2 Accuracy) and obviously "Take Careful Aim" for +3 bonus. Resting your rifle on a solid object (a rock) gives +2. So the maximum bonus you could get is +3. To hit the target or very close, looking at the shot clock, the result would have to be 18+. But also you could miss by more and hit the barrel of the rifle or something.

Also, if you fire again at the same target, you get +1 Accuracy.

The 1d20 has two critical results, 20 you repeat and add the result, 1 is a failure.

Cargando editor
15/07/2014, 17:05
Director

Notas de juego

Somebody must explain me the rules of shooting, because I have no idea what is going on in the example.

Don´t worry Crowe, that´s what this scene is for :)

Crowe: you have declared your action (draw gun and aim). Please roll 1d10 for starting initiative (when you declare your first move in a gunfight, you always roll 1d10 modified by your base speed (I can look this up from your sheet))

Sinta: the same, declare action and roll 1d10.

Hurd: you have the highest WIS so you can wait to see what everyone else does before deciding, or you can declare action and roll 1d10 at any time.

NPCs: Sioux decided to run for the rifle. The other two look as if they are going to draw their guns.

Cargando editor
15/07/2014, 17:26
Sinta Custer
Sólo para el director

Notas de juego

What is the benefit of Quick Aim in this situation?
 

Cargando editor
15/07/2014, 17:27
Sinta Custer

Sinta aims at the indian...
 

- Tiradas (1)

Motivo: Initiative

Tirada: 1d10

Resultado: 5(+4)=9

Notas de juego

Initiative: 9.

Sinta will shoot at the Indian or their rifle, not sure yet...

Cargando editor
15/07/2014, 17:28
Sinta Custer
Sólo para el director

Notas de juego

OK, so hitting the rifle itself is quite unlikely even for a decent shot like Sinta (15%).

What about shooting the indian on the leg? What are the chances in that case?

Or shooting in front on him on the floor (which may be the result of shooting at the rifle, anyway?

Cargando editor
15/07/2014, 19:47
Crowe Wheelwright
- Tiradas (1)

Motivo: Initiative

Tirada: 1d10

Resultado: 9(+4)=13

Notas de juego

Ok, then. Here goes my initiative roll ;). Not bad.

Cargando editor
16/07/2014, 08:57
Hurd Price

- Oh... What the... Fucking thiefs... I have to protect Mr.Bronson's animals... Whatever the case. - Hurd was looking the scene with a good perspective. He prepared his shotgun and then He waited for a good moment.

Notas de juego

Can I do nothing at this moment? Well... I want to wait with my shotgun next to me. And... Can I roll, isn't it? hehehe

Cargando editor
16/07/2014, 18:58
Director

Suddenly... all hell is about to break loose!!
 

- Tiradas (4)

Motivo: Sioux initiative

Tirada: 1d10

Resultado: 3(+6)=9

Motivo: Bandito #1 initiative

Tirada: 1d10

Resultado: 2(+4)=6

Motivo: Thief #2 initiative

Tirada: 1d10

Resultado: 9(+5)=14

Motivo: Harvey initiative

Tirada: 1d10

Resultado: 8(+2)=10

Notas de juego

COUNT UP: 1,2,3,4,5,6Bandito #1 draws,7,8,9Sioux, 10,11,12,13,14,15,16,17,18Sinta weapon out, 19,20,21,22,23,24,25, 26, 27Shot #1 Harvey, 28,29Shot #1 Bandito

Sioux: at Count 9 he starts to move towards the rifle, walking first (+10 counts)

Bandito #1 => At count 6 he draws his Peacemaker 7 1/2" (5+1 count) and wants to aim at Harvey (+4), so he would be ready to shoot at count 16 but due to the distance he takes careful aim (+10 counts) so Count 26 he fires (+3 cock and fire).

Thief #2 => Count 14 he draws his Remington 1875 (5+1) and wants to aim at Sinta (+4) but he wants to take careful aim (+10), count 34 he could shoot.
Sinta: your Base speed is 8, so you start at count 13. Weapon +0, Draw is 5 counts, please decide how to aim and where.
Crow: 9+8=17 you start (the lower the initiative the better), you draw gun (5+1) and aim (4), you can fire normal, deliberately, or take careful aim.
Hurd: I would recommend moving down the slope, shot gun is not good from so far away, please confirm and make an initiative roll with +7
Harvey: initiative + 2 =10, draw Colt Navy (5+1), and fires deliberately at bandit #1 (8), will shoot (cock+fire) at Count 27

Quick Aim => reduces time it takes to aim to half (2 instead of 4). Only applies to standard aiming action.

A few comments: the distance is an important factor, the guns did not have a very good range back then. You can also walk or run, to run 5 feet it´s 3 counts, or even sprint 10 feet/5 count

Sinta: the idea to shoot at the leg is a good one, any shot that hits or hits close by forces a willpower check (called "flinching" and the opponent might have to duck for cover)

 

 

Cargando editor
16/07/2014, 21:04
Sinta Custer

Sinta aims at the indian...

...and then sees the bandits drawing their weapons so she quickly switches targets and fires!

Notas de juego

Let's see if I got this right:

- The bandits are 100ish feet away. That is a -2 with the carbine.
- The bandits are in front of me: +0.
- This is my first gunfight in the game: -2.
- I can spend two units aiming and gives some bonus, but less than "careful aim": maybe +1? I guess it takes some time?
- There is something called "fire deliberately" that seems so much better than "careful aim" I guess it does not apply here (otherwise, everybody would be doing it).
- I have to draw out my carbine from somewhere so that means a delay of 5 (why Sinta was not carrying it in her hands, I cannot imagine)

So I can either shoot quickly on count 18 with a d20-4 OR aim and shoot with a d20-3 on count 20 OR aim deliberately and shoot with a d20+0 on count 38 (after Bandit#2, who shoots on 36). Is that right?

If it is, Sinta will shoot Bandit #2 on count 20 on the chest (to maximise the chances of hitting first).

Cargando editor
17/07/2014, 10:58
Director

Sinta brings her Carbine rifle to bear and changes her mind to aim one of the banditos instead of the rifle or the Indian.

Notas de juego

So I can either shoot quickly on count 18 with a d20-4 OR aim and shoot with a d20-3 on count 20 OR aim deliberately and shoot with a d20+0 on count 38 (after Bandit#2, who shoots on 36). Is that right?

Sinta: ignore the part about drawing your weapon, I thought you were going to draw a handgun for some reason... You have the rifle in your hand. Count 13 you start your action. To bring your rifle to up is +4 Counts, so on count 17 you are pointing at the bandit. You can shoot (Cock and fire a pointed weapon +3 counts, that would be a quick shot on count 20 with -3A), or you can fire deliberately +8 counts, so you would fire on count 28 but with (-3+4=+1) accuracy, or you can take careful aim (+20 Counts to fire on count 40) to get +6 Accuracy for a total of +3 bonus.

Comments:

* There is a typo on the reference sheet that Sinta pointed out. The accuracy bonus for Taking Careful Aim with a rifle is +6 not *+3 (which would not make sense as it would be worse then firing deliberately).

* The process is DRAW > AIM > SHOOT... After aiming, the actual shooting (cock+fire) takes another 3 counts, this affects all weapons (I did not include it by mistake, I will edit the post now).

* Sinta: Athe range modifier is -1 for 100´ distance. You only get the worse modifier when the distance is above the one indicated (so for a distance of over 120´ it would be -2). Your base accuracy is -2 (it´s on the character sheet) due to the lack of gunfight experience.

Cargando editor
17/07/2014, 17:19
Sinta Custer

Sinta aims at the indian, and then sees the bandits drawing their weapons so she quickly switches targets and fires!

...and misses...

- Tiradas (1)

Motivo: Bang!

Tirada: 1d20

Resultado: 5(+1)=6

Notas de juego

OK, I prefer to shoot first even even if not as accurately. Better to shoot at +1 on 28 than to go for the +3 on 40 and maybe not fire at all.

Firing at the chest: 5 + 1 = 6.

I guess I miss by a lot.

Cargando editor
18/07/2014, 18:53
Director

Notas de juego

Hurd & Crowe, please declare your actions.

Cargando editor
20/07/2014, 01:31
Crowe Wheelwright
Sólo para el director

Notas de juego

I just want to shoot the indian... but I don`t know the modifiers or the dice I should roll. I just want to shoot and walk forward if I may.

Cargando editor
20/07/2014, 11:10
Director

Notas de juego

Before you fire, you have to decide how you want to aim:

Normal (no bonus), Fire deliberately (+4 counts, +2 Accuracy), or take careful aim (+10 counts, +3 Accuracy).

Then roll 1d20 to fire. To cock and fire is +3 counts.

Don´t worry about the Accuracy modifiers, I will add them to your roll.

Cargando editor
20/07/2014, 12:55
Crowe Wheelwright

Crowe drew his pistol. The sun made it shone.

I'll be seein' ya two feet under, sumbich... - said Crowe.

- Tiradas (1)

Motivo: Shooting that bloody bandito!

Tirada: 1d10

Resultado: 6(+3)=9

Cargando editor
21/07/2014, 08:45
Hurd Price

Hurd drew his shotgun and he moved down the slope to be near to the thieves. Then he prepared his mind for the possible battle.

When he was next to them, he aimed his shotgun at the thieves. - What are you doing!? - exclaimed.

- Tiradas (1)

Motivo: Move down and aim

Tirada: 1d10

Resultado: 10(+7)=17