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Los trabajos de Frank

Enemigos

Cargando editor
17/04/2017, 17:17
Piratas

Pirata.

Attributes: Agility d6, Smarts d4, Spirit d4, Strength
d6, Vigor d6
Skills: Climbing d4, Fighting d6, Intimidation d4,
Notice d4, Shooting d6, Stealth d6, Survival d4
Pace: 6; Parry: 5; Toughness: 6 (1)
Gear: Short Sword (Str+d6), Bow (Range 12/24/48,
2d6), Partial Leather Armor (+1, -2 Coverage)

 

Cargando editor
19/04/2017, 17:34
Nigromante

Nigromante (Wild Card)

Attributes: Agility d6, Smarts d8, Spirit d8, Strength
d4, Vigor d6

Skills: Fighting d4, Knowledge (Cosmology)
d6, Knowledge (Darkness) d8, Knowledge (Magic) d8,
Necromancy d8, Notice d6, Stealth d6

Pace: 6; Parry: 5 (1); Toughness: 6 (1) / con armor 10 (5)
Edges: Necromancer
Gear: Staff (Str+d4, +1 Parry, +1 Reach, 2 hands), Partial
Leather Armor (+1, -2 Coverage)
Powers: bolt, damage field, lower trait, obscure
Essence: 15

 

Cargando editor
19/10/2017, 17:34
Director

Karrimayn House Guards

Iyrros prefers those of his race to guard his home
and his assets, and they are trained to deal with all
kinds of situations, in the city and out of it.

Attributes: Agility d8, Smarts d6, Spirit d6,
Strength d8, Vigor d8
Skills: Climbing d4, Fighting d8, Healing d4,
Intimidation d6, Notice d8+1, Shooting d8, Stealth
d6, Survival d6, Streetwise d6, Swimming d4,
Tracking d6
Pace: 6; Parry: 7 (1); Toughness: 8 (2)

Gear: Short Sword (Str+d8), Bow (Range
12/24/48, 2d6), Full Studded Leather Armor (+2, -4
Coverage), Bracers (+1 Parry)

Special Abilities and Conditions

  •  Enemy: All creatures of Darkness and Flame see the alakar as a racial enemy and will attack them first if possible.
  •  Fae Beauty: +1 Charisma.
  •  Keen Fae Senses: +2 to sight-based Notice checks.
  •  Low Light Vision: Ignore attack penalties for Dim and Dark lighting.

 

Cargando editor
15/01/2018, 18:11
Maxwell Jutzenka

Attributes: Agility d10, Smarts d6, Spirit d8,
Strength d4, Vigor d6

Skills: Boating d4, Gambling d6, Figthing d10, Investigation d6,
Knowledge (Politics) d6, Notice d6+2, Persuasion
d6, Riding d6, Streetwise d4+4, Stealth d8+2

Edges: Attractive,  Thief, Tricky Figther (Agility), Malo maloso con enchufe masteril (tiene dos turnos por ronda).
Pace: 6 Parry: 7 Toughness: 5
Gear: Dagger (Str+d4)

 

Cargando editor
15/01/2018, 18:24
Director

Jutzenka Enforcers

These are the unrelenting people who enforce the
rules of the Emporium. They pride themselves on
being pleasant and helpful to visitors and customers,
while being utterly efficient at “disappearing”
troublemakers.

Attributes: Agility d6, Smarts d6, Spirit d6,
Strength d8, Vigor d8

Skills: Fighting d8, Intimidation d6, Notice d6+2,
Persuasion d6, Shooting d6, Stealth d6, Streetwise
d6

Edges: Alertness

Pace: 6 Parry: 7 (1) Toughness: 9 (3)
Gear: Long Sword (Str+d8), Crossbow (Range 15/30/60, 2d6,
AP) Full Chain Armor (+3, -4 Coverage), Medium
Shield (+1 Parry, +2 Armor vs. ranged shots that hit)

 

Cargando editor
01/02/2018, 17:32
Alice Saddler

Alice Saddle (Wild Card).

Attributes: Agility d10, Smarts d8, Spirit d8, Strength d6, Vigor d8

Skills: Boating d6, Fighting d12, Gambling d6,
Intimidation d8+2, Lockpicking d6, Notice d6,
Persuasion d8+2, Shooting d6, Stealth d8, Streetwise
d8+2, Swimming d6, Taunt d8+2, Throwing d8

Pace: 8 (d10 “Run”); Parry: 10 (1); Toughness: 8 (2)

Edges: Attractive (bah), Combat Reflexes (+2 a salir de shaken), Counterattack(ataque gratis cuando le fallan),
Dark Fighting (ba), Dirty Fighter(+2 Tricks), Extraction(Agilidad para ignorar AdO), Fencer(+1 parry, +1 called shots),
Frenzy(2 ataques a -2 por arma), Glib(Taunt es free action), Killer Instinct(gana los empates), Lunge(+1 alcance), Rich, Strong
Willed(+2 intimidar y taunt, +2 resistir), Tricky Fighter (Trick gratis con ataque).

Sable: d12+2, d8+d6+1 AP1

Cargando editor
01/02/2018, 17:35
Director

Guardaespalda de elite

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d10, Vigor d8

Skills: Climbing d4, Fighting d10, Healing d4,
Intimidation d6, Notice d8+1, Shooting d8, Stealth
d6, Survival d6, Streetwise d6, Swimming d4,
Tracking d6

Edge: Improve Sunder (ignora 2 puntos de armadura).

Pace: 6; Parry: 8 (1); Toughness: 9 (3)

Gear: Short Sword (d10+d8), Bow (Range
12/24/48, 2d6), FullChain(+3, -4
Coverage), Bracers (+1 Parry)

Cargando editor
06/03/2018, 19:13
Director

Ratzin.

Attributes: Agility d8, Smarts d6, Spirit d4, Strength
d4, Vigor d6
Skills: Climbing d6, Fighting d6, Lockpicking d4,
Notice d6 (+2), Stealth d8, Survival d4, Tracking d6
(+2)
Pace: 9 (d10 “Run”); Parry: 5; Toughness: 6 (1)
Gear: Dagger (Str+d4), Partial Leather Armor (+1, -2
Coverage)

Special Abilities
• Bite/Claws: Str+d4
• Ceynara’s Warmth: Flame-blooded gain +1
Toughness
• Ceynara’s Might: Flame-blooded do +1 damage
with all Fighting attacks
• Embrace the Flame: Flame-blooded may take
the Berserk Edge at any time without meeting its
requirements
• Infravision: Halve penalties for Dark lighting
against living targets (round down)
• Knowing the Abyss: Flame-blooded gain +2 to
all Spirit checks to resist Fear and Intimidation•

Only the Strong: Healing of any kind is only half
as effective for flame-blooded; it requires a raise to
heal a wound or to restore an Extra to fully active
status
Pack Mentality: Automatically fails any Spirit
checks if no other ratzin within 5”
Pack Tactics: +1 to Gang Up Bonus; max Gang Up +6
Size-1
“That Ratzin Nose!”: +2 Notice, Tracking;
detect arcana with Notice at will
Weakness: +2 damage from White Silver and
Everwood

 

 

Cargando editor
06/03/2018, 19:17
Thratchen

THRATCHEN (WILD CARD)

Thratchen are insanely fast, devotees to the martial
arts, and incredibly unnerving. Even other childer are
disturbed by them; thratchen are never used as leaders.
Instead, they are deployed independently to strike against
the heroes and leaders of the Southern Kingdoms.

Attributes: Agility d12, Smarts d6, Spirit d8, Strength
d8, Vigor d8
Skills: Fighting d12+2, Notice d6 (+2), Stealth d8
Pace: 6; Parry: 12 (1); Toughness: 10 (3)

Edges: Acrobat, Alertness, Block, Counterattack, First
Strike
, Frenzy, Level Headed, Quick, Student of Forms

Gear: Enchanted Blood Steel Long Sword (Str+d8+1;
+1 to Fighting), Full Blood Steel Chain Armor (+3, -4
Coverage), Bracers or Small Shield (+1 Parry)

Special Abilities
• Ceynara’s Warmth: Flame-blooded gain +1
Toughness
• Ceynara’s Might: Flame-blooded do +1
damage with all Fighting attacks
• Embrace the Flame: Flame-blooded may take
the Berserk Edge at any time without meeting its
requirements
• Infravision: As the Infravision Monstrous Ability

 Knowing the Abyss: Flame-blooded gain +2 to
all Spirit checks to resist Fear and Intimidation
• Only the Strong: Healing of any kind is only half
as effective for flame-blooded; it requires a raise to
heal a wound or to restore an Extra to fully active
status
Phasing: Permanent -2 deflection effect
Teleport: 15”; Teleport movement is treated the
same as normal move, with a “Run” of d10

• Weakness: +2 damage from White Silver and
Everwood

 

Cargando editor
21/05/2018, 18:29
Director

Esqueletos

Attributes: Agility d8, Smarts d4, Spirit d4, Strength d6, Vigor d6

Skills: Fighting d8, Notice d4, Stealth d6

Pace: 7 Parry: 7 (1) Toughness: 8 (1)

Gear: Melee Weapon (Str+d6), Small Shield (+1 Parry)

Special Abilities:
• Bony Form: Half damage from piercing and
slashing weapons
• Bony Hide: +1 Armor
• Claws: Str+1; Skeletons are never considered
unarmed
• Fearless: Immune to Fear and Intimidation
• Infravision: Halve penalties for dark lighting
against living targets (round down)

• Undead: +2 Toughness, +2 to recover from
being Shaken, immune to poison and disease, no
additional damage from called shots
• Weakness: +2 damage from White Silver and
Everwood
• Weakness: +4 damage from hammers, maces,
and similar weapons

 

Cargando editor
22/05/2018, 18:11
Director

Cultist

Attributes: Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d6

Skills: Fighting d4, Knowledge (Cosmology) d6,
Knowledge (Darkness) d8, Knowledge (Magic) d8,
Necromancy d8, Notice d6, Stealth d6

Pace: 6 Parry: 5 (1) Toughness: 5

Edges: Necromancer, Essence Link
Gear: Staff (Str+d4, +1 Parry, +1 Reach, 2 hands),
Cultist Robes

Powers: damage field, lower trait, obscure

Essence: infinita que ni de coña voy a ponerme a contarla.

 

Cargando editor
22/05/2018, 18:26
Nigromante

Necromancer (Wild Card)

Attributes: Agility d6, Smarts d10, Spirit d10,
Strength d6, Vigor d8

Skills: Fighting d6, Knowledge (Cosmology) d8,
Knowledge (Darkness) d8, Knowledge (Magic) d12,
Necromancy d12, Notice d8, Stealth d6
Pace: 6 Parry: 7 (2) Toughness: 9 (3) / 13 (7) con Armor

Edges: Easy Magic (armor), Magic
Proficiency (+2 bolt, lower trait), Necromancer
Gear: Full Chain Armor (+3, -4 Coverage)
Powers: armor, bolt, curse, damage field, draining
touch, lower trait, obscure, zombie
Essence: 25 (5)