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PFS 515 -- Destiny of the sands, part II: Race to Seeker

Compritas

Cargando editor
02/05/2015, 11:00
Director

Aunque alguno ha dicho algo en el Off Topic.

Volvedlo a poner por aquí. Lo que no esté en esta escena no se compra :P

Cargando editor
02/05/2015, 11:01
Director

Y otra cosa.

Si en la ficha no tenéis puestas vuestras hojas de crónica no tenéis dinero, así que ya sabes, Arak :P

Cargando editor
02/05/2015, 11:36
Clarissa

Ya que nos vamos de excursión, quiero comprar un saco de dormir, jabón y una tienda de campaña...

Cargando editor
02/05/2015, 13:08
Director

Notas de juego

Precio estándar de todo ;-)

Cargando editor
02/05/2015, 15:50
William

¿Puedo comprarme dos Sawtooth sables de buena calidad?

Cargando editor
03/05/2015, 18:43
Ethelnir

Notas de juego

Capa de resistencia +1 (1000 mo) y antitoxina, di por supuesto que podia y las compre.

 

- Hot Weather Outfit: Covering your body from head to foot in light, airy cloth keeps you cooler than baring your skin to the sun. This outfit typically consists of a loose linen robe and either a turban or loose head covering and veil. The outfit provides a +2 bonus on Fortitude saves to resist warm or hot weather. This does not stack with any bonuses gained from the Survival skill. (8 mo)

- Parasol 1 gp 2 lbs.
This folding umbrella is translucent and not waterproof. It cuts down on the heat from direct sunlight. In very hot conditions where the sun is a factor (such as a desert), it gives you a +1 circumstance bonus on your hourly Fortitude saves against heat, and reduces the damage from a failed save by 1 hit point (minimum 1). It provides insufficient protection in conditions of severe or extreme heat. You must hold a parasol in one hand and use it to shade yourself from the sun. Alternatively, you can hold the parasol and use it to shade another creature of your size or smaller. The listed price is for a simple, functional parasol made of fabric or lacquered paper. A parasol used as a fashion accessory can be far more expensive, depending on the materials used, and can cost from 1 gp to 10 gp.  (Cojo el barato)

 

- Mula 8 mo

- Tienda pequeña 10 mo

- odre de agua 1 mo (imagino que la clérigo no surtirá, pero por si acaso 5)

- Saco de formir y manta (0,6 de oro)

- Gafas de cristal ahumado (10 mo)

- Survival Kit Masterwork (50 mo) Masterwork 50 gp 5 lbs.

A survival kit provides the necessary tools for day-to-day existence in a temperate wilderness. It typically contains a flint and steel, a mess kit, two waterskins (enough to hold water for 1 person for 1 day), very basic maps showing major landmarks, and a small utility knife.

A masterwork survival kit contains higher quality gear and a guide to identifying flora and fauna. It grants you a +2 circumstance bonus on Survival checks to get along in the wild, deal with severe weather, keep from getting lost, avoid natural hazards such as quicksand, and predict the weather.

 

- Swarmsuit (20 mo) These heavy and overlapping layers of clothing, coupled with a wide hat outfitted with a dense, veil-like netting around its brim, makes it all but impossible for Diminutive and Fine creatures to make physical contact with your body. Wearing a swarmsuit cuts your speed in half, but gives you DR 10/— against swarms of Fine creatures and DR 5/— against swarms of Diminutive creatures.

 

- Vermin Repellent (2) (10mo)

Price 5 gp; Weight —

This vile-smelling white paste keeps vermin at bay if spread on your skin. Normal-sized (Fine) vermin avoid you. Swarms of vermin must make a successful DC 15 Fortitude saving throw in order to enter your square. Vermin repellent has no adverse effect on vermin of Small size or larger, though if an attacking vermin has a choice of targets that are respectively covered and not covered in repellent, it usually chooses the creatures without repellent. Once applied, vermin repellent remains effective for 4 hours or until you spend 1 round washing it off.

Vermin repellent counts as a strong scent, allowing creatures with the scent ability to detect it at a greater range (see the Universal Monster Rules in the Bestiary).

- una pocion de armadura de mago (50 mo) y de protección contra el mal (50 mo)

 

El gasto es de 1050 para la antitoxina y la capa y 218,6 para lo demás, con un total de 1268,6.

Cargando editor
03/05/2015, 19:19
Clarissa

Tengo mula yo, por si no quieres comprarla. De todas maneras, ya que estamos en el desierto, te diría que pillaras un camello o algo... sería más propio. 

Cargando editor
03/05/2015, 23:23
Director

Si la guía de la sociedad no dice nada al respecto, no hay problemas.

Cargando editor
04/05/2015, 00:23
Ethelnir

Notas de juego

El camello me sale muy caro :D

Y a no esta mal llevar una mula.

 

Además, si tengo que hacer esto a un animal de 8 mo, no me duele, a uno de 150 si :D

Cargando editor
04/05/2015, 18:01
Arak

Como buen pícaro copio a los que se lo curran mas, aparte le veo buena elección de objetos

Notas de juego

- Hot Weather Outfit: Covering your body from head to foot in light, airy cloth keeps you cooler than baring your skin to the sun. This outfit typically consists of a loose linen robe and either a turban or loose head covering and veil. The outfit provides a +2 bonus on Fortitude saves to resist warm or hot weather. This does not stack with any bonuses gained from the Survival skill. (8 mo)

- Parasol 1 gp 2 lbs.
This folding umbrella is translucent and not waterproof. It cuts down on the heat from direct sunlight. In very hot conditions where the sun is a factor (such as a desert), it gives you a +1 circumstance bonus on your hourly Fortitude saves against heat, and reduces the damage from a failed save by 1 hit point (minimum 1). It provides insufficient protection in conditions of severe or extreme heat. You must hold a parasol in one hand and use it to shade yourself from the sun. Alternatively, you can hold the parasol and use it to shade another creature of your size or smaller. The listed price is for a simple, functional parasol made of fabric or lacquered paper. A parasol used as a fashion accessory can be far more expensive, depending on the materials used, and can cost from 1 gp to 10 gp.  (Cojo el barato)

 

- Tienda pequeña 10 mo

- odre de agua 1 mo (imagino que la clérigo no surtirá, pero por si acaso 5)

- Saco de formir y manta (0,6 de oro)

- Gafas de cristal ahumado (10 mo)

- Survival Kit Masterwork (50 mo) Masterwork 50 gp 5 lbs.

A survival kit provides the necessary tools for day-to-day existence in a temperate wilderness. It typically contains a flint and steel, a mess kit, two waterskins (enough to hold water for 1 person for 1 day), very basic maps showing major landmarks, and a small utility knife.

A masterwork survival kit contains higher quality gear and a guide to identifying flora and fauna. It grants you a +2 circumstance bonus on Survival checks to get along in the wild, deal with severe weather, keep from getting lost, avoid natural hazards such as quicksand, and predict the weather.

 

- Swarmsuit (20 mo) These heavy and overlapping layers of clothing, coupled with a wide hat outfitted with a dense, veil-like netting around its brim, makes it all but impossible for Diminutive and Fine creatures to make physical contact with your body. Wearing a swarmsuit cuts your speed in half, but gives you DR 10/— against swarms of Fine creatures and DR 5/— against swarms of Diminutive creatures.

 

- Vermin Repellent (2) (10mo)

Price 5 gp; Weight —

This vile-smelling white paste keeps vermin at bay if spread on your skin. Normal-sized (Fine) vermin avoid you. Swarms of vermin must make a successful DC 15 Fortitude saving throw in order to enter your square. Vermin repellent has no adverse effect on vermin of Small size or larger, though if an attacking vermin has a choice of targets that are respectively covered and not covered in repellent, it usually chooses the creatures without repellent. Once applied, vermin repellent remains effective for 4 hours or until you spend 1 round washing it off.

Vermin repellent counts as a strong scent, allowing creatures with the scent ability to detect it at a greater range (see the Universal Monster Rules in the Bestiary).

- una pocion de armadura de mago (50 mo), de protección contra el mal (50 mo) y antitoxina (50mo)

Total:260,6mo

Cargando editor
04/05/2015, 18:23
Ethelnir

Notas de juego

Reviso mi post y el de Arak ... creo que hemos sumado mal los dos XDDD

264,6 mo

 

Arak pilla antitoxina y antiplaga si no tienes (50 mo cada una)

Cargando editor
04/05/2015, 23:52
Director

Notas de juego

Ok a todo.

Cargando editor
05/05/2015, 12:19
William

Pues me compro las dos espadas masterwork entonces.
335 mo cada una. Total 670.

Cargando editor
05/05/2015, 20:12
Hothar

Yo no compro nada. Tengo como trait:

- Dunewalker (+4 Fort ST hot conditions, sand is normal terrain).

Y de material de aventurero tengo (está todo en mi hoja de PJ):

- Backpack (2 gp) 2 lb.
- Bedroll (0.1 gp) 5 lb.
- Rope Hemp (50 ft.) (1 gp) 10 lb. 
- 10 Rations (trail, per day) (5 gp) 10 lb. 
- Waterskin (1 gp) 4 lb. 
- Flint and Steel (1 gp) 
- Caltrops (1 gp) 2 lb.
- Traveler's outfit (1 gp) 5 lb.
- Hot weather outfit (adventurer's armory) (8 gp) 4 lb.

Cargando editor
05/12/2015, 12:05
Director

Id poniendo por aquí si queréis gastar algo de dinero.

Además de 2 PP, ganáis 873 po los de niveles 2 y 3, 1389 po los de nivel 4.

No os olvidéis de hacer por aquí la tirada de trabajo.

Por cierto, Lorik está enfermo así que podéis lanzar ese pergamino de Quitar enfermedad que habéis encontrado y si no, debería pensar en gastar otro PP para quitársela.

Cargando editor
05/12/2015, 13:40
Clarissa

¿Los de nivel 3 no ganan el Out of Tier?

Yo puedo usar el pergamino, creo que se la quito :)

- Tiradas (1)

Motivo: Prueba de nivel

Tirada: 1d20

Resultado: 18(+5)=23

Cargando editor
07/12/2015, 17:41
Director
- Tiradas (1)

Motivo: Otro caster level

Tirada: 1d20

Dificultad: 6+

Resultado: 5(+4)=9 (Exito)

Notas de juego

Dado que hemos jugado subtier 4-5 todos los que están por debajo ganarían el out of subtier, ¿no? Eso es lo que entiendo yo...

Por cierto, Clarissa es de nivel 4, ¿no? Con 22 también le quitas la enfermedad a Lorik, pero te faltaba el caster level para poder tirar el conjuro ;-)
 

Cargando editor
07/12/2015, 17:46
Clarissa

Dado que hemos jugado subtier 4-5 todos los que están por debajo ganarían el out of subtier, ¿no? Eso es lo que entiendo yo...

Sip, en ese caso entendí mal lo que ponías, 2 y 3 ganan OOS y los de tier ganan el tíer.

Por cierto, Clarissa es de nivel 4, ¿no? Con 22 también le quitas la enfermedad a Lorik, pero te faltaba el caster level para poder tirar el conjuro ;-)

Sí, pero si tiro un pergamino de nivel 5 no sumo un 5 a la tirada??? Es el nivel mínimo (ya se que lo saco, esto es una duda tonta)

Notas de juego

Cierto, lo que faltaba era el tema de la tirada para ver si podías lanzar el pergamino ;-)

Cargando editor
07/12/2015, 18:23
Clarissa

Cierto, lo que faltaba era el tema de la tirada para ver si podías lanzar el pergamino ;-)

Correcto... ¡Y por una vez sacas una tirada por mí en vez de sacar unos contínuamente! aunque ha sido un mísero 5, aunque vale :PPPPP

Cargando editor
07/12/2015, 19:35
Hothar

Notas de juego

yo compraré en la siguiente partida