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Savage Worlds- Daring Tales of the Space Lanes #1

Enemigos

Cargando editor
13/08/2016, 21:37
Feng Femto

Jatha’s goons 

Jatha’s goons, like most of their ilk,

are low on brains but extremely loyal.
They are from a variety of alien spe-
cies, but none have any special abilities
worth noting.
Shock gloves are the space lane
equivalent to knuckledusters, and deal
a short, sharp, electric jolt on impact.

Attributes: Agility d6, Smarts d4, Spirit
d6, Strength d6, Vigor d8
Skills: Fighting d6, Notice d6, Shooting
d6
Charisma: +0; Pace: 6; Parry: 5;
Toughness: 6

Hindrances: Loyal
Edges: —
Gear: Blaster pistol (Range: 12/24/48,
Damage: 2d6, Semi-Auto), shock glove
(Str+d4; cannot be disarmed)


Robot soldier

Robot soldiers aren’t smart or par-
ticularly skilled, but you don’t need
to pay them, and they follow orders
without question. They are typically
used in high numbers, since they are
susceptible to damage.
Attributes: Agility d6, Smarts d4, Spirit
d6, Strength d6, Vigor d6
Skills: Fighting d6, Notice d6, Shoot-
ing d6
Pace: 6; Parry: 5; Toughness: 6 (1)
Gear: Blaster carbine (Range: 15/30/60,
Damage: 2d6, Semi-Auto)
Special Abilities:
* Armor +1: Metal skin.
* Construct: +2 to recover from be-
ing Shaken; Called Shots do no ad-
ditional damage; immune to poison
and disease.

Cargando editor
02/09/2016, 15:48
Feng Femto

Matones cantina

Attributes: Agility d6, Smarts d4, Spiritd6, Strength d6, Vigor d8

Skills: Fighting d6, Notice d6, Shootingd6

Charisma: +0; Pace: 6; Parry: 5;Toughness: 6
Hindrances: Loyal
Edges: —
Gear:, shock glove
(Str+d4; cannot be disarmed)

Shock gloves are the space lane
equivalent to knuckledusters, and deal
a short, sharp, electric jolt on impact.

Cargando editor
09/10/2016, 12:04
Feng Femto

robot soldier

Robot soldiers aren’t smart or particularly skilled, but you don’t need to pay them, and they follow orders without question. They are typically used in high numbers, since they are susceptible to damage.

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Notice d6, Shooting d6
Pace: 6; Parry: 5; Toughness: 6 (1)
Gear: Blaster carbine (Range: 15/30/60, Damage: 2d6, Semi-Auto)
Special Abilities:
* Armor +1: Metal skin.
* Construct: +2 to recover from being Shaken; Called Shots do no additional damage; immune to poison and disease.

 

Pro-Syndic Asgaya Ash

Sólo puedo decir Toughness 9



Maquinaria:

La fábrica es un enjambre de brazos robotizados que se mueven aparentemente sin sentido hay (de sur a norte) sierras, martillos, punzones y remachadoras industriales.

Cada vez que uno de vosotros saque un 2, según el palo se activarán unos brazos u otros (Todas las cortadoras,  y atacarán a todo lo que tengan adyacente. No importa el subnivel y no tenéis cobertura frente a esto:

Club
A series of heavy blades slash at the hero. Make two Fighting (–2) rolls per target. Damage is 2d10 per
successful attack.

Diamond

A huge hammer swings at the hero. Roll a single Fighting attack. Damage is 2d8. Any hero hit, whether wounded  or not, must make an Agility roll or be pushed back into an adjacent square that is unoccupied. Ideally, the square entered should be the most problematic one for the character (such as off a catwalk).

Heart
A rivet gun sprays the hero with hot steel. Treat this as a RoF 3 Shooting roll. Damage is 2d6+1 per hit. The Autofire penalty applies as normal. The attack is considered Short Range.

Spade
A spiked arm tries to impale the target. Make a single Fighting roll. Damage is 2d8. In addition, any hero Shaken or wounded is pinned to the floor. He cannot move until he first makes a Strength –2 roll as an action, but he can take
other actions, such as firing a gun or shooting.

 

Cargando editor
14/10/2016, 22:21
Feng Femto
Sólo para el director

two fisted: ignora el penalizador de usar 2 armas...puede atacar con una garra a pelo y con la otra con -2 por ser la mano zurda... pero no aplica el -2 de 2 armas.

command: los robosoldados tiran recuperarse de shaken con +1

Barrido: hace un único ataque contra todos los adyacentes. Tira cada blanco por separado. Aplica -2 a impactar

Dodge: la gente tiene un -1 a impactarle

Improved dodge... tienen un -2

Frenzy, hace un ataque extra pero aplica -2 a todos los ataques.

Nerves of steel: ignora la penalización de 1 herida

Improved nerves of steel: ignora la penalización de 2 heridas.

Though nails: mejora 1 la dureza

Improved Though nails: mejora 2 la dureza.