Partida Rol por web

914 Año del reino.

Creacion

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18/12/2014, 17:30
Darkan (Bestiaoscura)

entonces que? me refiero es como si hubiera tirado el primer dado? a parte otra cosa el subtipo de los hombres lobos es humanoide  (cambiaforma) si escojo enemigo predilecto ¿seria cambiaformas?

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18/12/2014, 17:33
Director

nivel 1 es maximo tenias que tirar 6 el ultimo (3) no se cuenta

creo que se refiere a una raza , creo que seria licantropo, ademas creo que tienes un segundo enemigo predilecto podria ser muerto viviente

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18/12/2014, 17:51
Darkan (Bestiaoscura)

en el segundo habia pensado en ese ;D deja de leerme la menteeee :D ok pues hago recuento

3(+2)=5, 3(+2)=5, 5(+2)=7, 7(+2)=9, 2(+2)=4, 1(+2)=3

total 43 puntos de vida. Bueno ahora a seguir con el equipo :D coloco los dos enemigo y solo falta poner el equipo :D

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19/12/2014, 16:01
Gol-koh'r (Alexis)

17 Fue (13)

17 Con (13)

14 Des (6)

10 Wis (2)

Quedaría:

17/14/17/8/10/8 Antes de aplicar modificadores raciales.

Notas de juego

+4 Strength, –2 Dexterity, +2 Constitution: Goliaths are massively muscled, but their bulk sometimes gets in the way when they’re trying to be nimble.

• Goliath base land speed is 30 feet.

• Medium: As Medium creatures, goliaths have no special bonuses or penalties due to their size. However, see the powerful build ability description below for more details.

• Monstrous Humanoid: As monstrous humanoids, goliaths are profi cient with all simple weapons, but they have no profi ciency with any armor or shield.

• Powerful Build: The physical stature of a goliath lets him function in many ways as if he were one size category larger. Whenever a goliath is subject to a size modifi er or special size modifi er for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the goliath is treated as one size larger if doing so is advantageous to him. A goliath is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A goliath can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefi ts of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category. • Mountain Movement: Because goliaths practically live on the ledges and cliffs of the most forbidding mountains, they are particularly adept at negotiating mountain hazards. Goliaths can make standing long jumps and high jumps as if they were running long jumps and high jumps. A goliath can engage in accelerated climbing (climbing half his speed as a move action) without taking the –5 penalty on the Climb check.

• Acclimated: Goliaths are automatically acclimated to life at high altitude. They don’t take the penalties for altitude described in the Mountain Travel section on page 90 of the Dungeon Master’s Guide. Unlike
other denizens of the mountains, goliaths don’t lose their acclimation to high altitude even if they spend a long time at a lower elevation.

• +2 bonus on Sense Motive checks: When speaking to one another, goliaths tend to augment their verbal communication with subtle body language. They are likewise able to “read” the unintentional body language of others. • Automatic Languages: Common and Gol-Kaa. Bonus Languages: Dwarven, Giant, Gnoll, Terran. • Favored Class: Barbarian. A multiclass goliath’s barbarian class does not count when determining whether he takes an experience point penalty (see the XP for Multiclass Characters section, page 60 of the Player’s Handbook). The tribal life of the goliaths produces many barbarians.

• Level adjustment +1.

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19/12/2014, 16:06
Gol-koh'r (Alexis)

Fue +4 Int+1 Car +1>3 de fuerza son excedente, uno de esos puntos se va a Con y otros dos a Destreza

Quedando Fue+1 Des +2 Con+1 Int+1 Wis+0 Car+1

Resultando en:

18/16/18/9/10/9 Antes de aplicar bonos raciales.

Final:

22/14/20/9/10/9

Los PG no acompañan =/

12+5+6+5+1+2=31+5*6=61PG Totales

Dotes:

Ataque poderoso+2 otros a escoger

Voy a coger los niveles sustitutivos de Goliath Bárbaro (Races of stone)

- Tiradas (2)

Notas de juego

GOLIATH BARBARIAN

The wild, tribal lifestyle of the goliath lends itself naturally to life as a barbarian. Some goliath barbarians tap into the race’s natural connection to the power of the mountains to gain increased strength and durability, but at the cost of some of the barbarian’s traditional agility.

The goliath barbarian can choose three racial substitution levels: one at 1st level, one at 5th level, and the last at 7th level. Hit Die: d12.
Requirements To take a goliath barbarian substitution level, a character must be a goliath about to take his 1st, 5th, or 7th level of barbarian.
Class Skills Goliath barbarian substitution levels have the class skills of the standard barbarian class plus Knowledge (nature) (Int).

Skill Points at Each Level: 4 + Int modifier (or four times this number as a beginning character).
Class Features All the following are features of the goliath barbarian’s racial substitution levels.

Mountain Rage (Ex): A goliath barbarian who takes the 1st-level racial substitution level can tap into the mountain’s strength to increase his size and power during a rage. When he rages, his size category increases to Large. (Although his size category increases by one step, the goliath barbarian’s height only increases by a foot or so and his mass only increases by about 30–40%, so his equipment still fi ts normally.) This change increases the barbarian’s space and reach to 10 feet and applies a –1 penalty on attack rolls and to AC. However, he does not gain additional benefi ts on weapon size and grapple checks, since he already has them from his powerful build ability.
The goliath barbarian also gains an additional +2 bonus to his Strength when he enters his mountain rage. 

Mountain rage replaces the standard barbarian’s rage ability, and when a barbarian would normally gain extra uses of the rage ability per day, he instead gains extra uses of the mountain rage ability. However, the barbarian gains these benefi ts in addition to the normal benefi ts and penalties of his rage (+4 Strength, +4 Constitution, +2 on Will saves, and –2 to AC). The barbarian is also still fatigued for the duration of the encounter when his rage ends. If the goliath barbarian’s rage bonuses improve from other effects (such as greater rage), the extra Strength bonus from mountain rage stacks.

Fortification (Ex): A goliath barbarian who takes the 5th-level racial substitution level develops a tough hide that allows him extra protection against potentially devastating attacks. When a critical hit or sneak attack is scored on a goliath barbarian with this substitution benefi t, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.  This benefi t replaces the standard barbarian’s improved uncanny dodge ability. Skin of Stone

(Ex): A goliath barbartian who takes the 7th-level racial substitution level gains the ability to shrug off some amount of injury from most attacks. He gains damage reduction 2/adamantine. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction increases by 2 points.  This benefi t replaces the standard barbarian’s 7th-level damage reduction ability, as well as the damage reduction gained at higher levels.

De momento, solo 1 y 5, al 7 ya llegaré.

Cargando editor
19/12/2014, 16:28
Gol-koh'r (Alexis)

Compras:

+1 Keen/valorous/paralyzing Adamantine Falchion/greatsword/bastard sword 11.XXXPO

Resto.....nose xD

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19/12/2014, 17:22
Darkan (Bestiaoscura)

Jiloooo viendo la cantidad que hay de luchadores CC puedo cambiar los estilos y ponerme de arco???? lo digo para que me lo digas y me cambio eso y las armas

Cargando editor
20/12/2014, 09:36
Director

Estas a tiempo

Pero ten en cuenta que es una decision  exclusivamente tuya, basala mas en como prefieres luchar,  narrar, y las reglas, por ejemplo la dote de eliminar el -4 por gente en CC (que alguien me diga como se llama)

El maquina de Alexis es un goliath que ocupa 2x2, osea que las inis decidiran quien escoge primero objetivo , si vas con arco podras elegir distintos , eso es una ventaja, pero por otro lado estar en primera fila dando mamporros tiene mucho encanto

TU , y exclusivamente tu, debes elegir (yo solo puedo aconsejar lo que pueda, pero es una decision tuya)

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20/12/2014, 09:46
Gol-koh'r (Alexis)

GAUNTLETS OF GHOST FIGHTING Price (Item Level): 4,000 gp (8th) Body Slot: Hands Caster Level: 13th Aura: Strong; (DC 21) conjuration Activation: — Weight: 1 lb.
This pair of heavy, black leather gloves bears suns and skulls of gold on the knuckles and around each wrist.
The wearer of gauntlets of ghost fi ghting deals damage normally to incorporeal creatures with spells or attacks, ignoring an incorporeal creature’s 50% miss chance. In addition, melee attacks made by the wearer deal an extra 1d6 points of damage against incorporeal foes. Prerequisites: Craft Wondrous Item, plane shift, possession of a piece of the set. Cost to Create: 2,000 gp, 160 XP, 4 days.

He encontrado estos guantes en el compendio son interesantes, además tienen set. teniendo en cuenta que somos de la llama de plata, puede resultar útil contra los espíritus, en vez de tener que aplicar un +1 al arma para Ghost Touch.

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20/12/2014, 11:01
Gol-koh'r (Alexis)

Nono, ocupo 5x5, cuando me enfurezco ocupo 10x10 xD

Objeto recomendado para arqueros, unos anteojos que eliminan penalizadores de cobertura (excepto total), ya pondré nombre, por la tarde.

A lo que iba, ya que vamos a ser de la llama de plata y somos tantos combatientes, ¿que tal si cada uno se coge un objeto mágico para atacar a un tipo de "criatura malvada"? Si os hace gracia la idea, os puedo poner una lista de sugerencias, también por la tarde.

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20/12/2014, 20:14
Darkan (Bestiaoscura)

GAFAS
HALLAENEMIGO
Precio (nivel del objeto): 2500
po(7.
Espacio eOfpor-al: rostro
Nivel de lanzador. 5
Aun: débil; (CD17) adivinación
Activación: -
Peso:-

las lentes de estas gafas cambia de color de forma continua pasando de un negro sucio a un blanco puro.

Cuando atacas a enemigos que tíenen cobertura mientras llevas puestas unas gafas hallaenemigos, puedes ignorar el bonificador a la CA que les proporcionaria normalmente. Sin embargo, este objeto no permite burlar los efectos de la cobertura total.
Prerequisitos: Fabricar objeto maravillosos, clariaudiencia/clarividencia
coste de creacion: 1.250 po, 100 PX, 3 dias

y ahora viene la pregunta, eso quita la cobertura de los enemigos, bien pero no quita el -4 por atacar a un enemigo a Cuerpo a cuerpo, no?

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20/12/2014, 20:26
Gol-koh'r (Alexis)

Exacto, para eso necesitas la dote de disparo preciso, pero ya te permitiría atacar conmigo en medio ^^

¿Qué os pareció la idea de enemigos temáticos? Así podríamos cubrir cada uno algo en vez de rompernos la cabeza.

Cargando editor
20/12/2014, 20:27
Darkan (Bestiaoscura)

ya, dos dote de cambiante que me he tenido que quitar :(, eso si menos mal que existe el carcaj de elhona porque no veas como van a desaparecer las flechas. :(

explorador disparo rapido y disparo multiple :D

Por cierto esta ultima (disparo multiple) era la dote que queriamos decirle a tomas el otro dia. esa accion estandar (dispara dos flechas, a nivel 11 3, a nivel 16 4) y te podrias mover luego :D

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20/12/2014, 20:33
Gol-koh'r (Alexis)

Dependes del AB, el siendo batidor la pillaría a nivel 9 por requisito de AB.

Es una pena que en 3.5 el arquero esté algo "nefrado", por suerte con el compendio se sacan cosas guapas.

Entre ellas esas gafas ^^

PD: ahora me pongo a rematar la ficha ^^

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20/12/2014, 20:43
Darkan (Bestiaoscura)

veras esta frenado porque si un personaje lo juega bien, y no digo con muskineo ni nada, puede ser muy jodio.

la dote que te he dicho, disparo dos flechas y me muevo pa tras. Ea cogelo.

Ea ficha lista, PLAAAAATOOOOO :D jejeje me he quedado pelao pelao :D

Cargando editor
20/12/2014, 20:48
Gol-koh'r (Alexis)

Aviso para navegantes: Me voy a hacer al bichito este cazademonios/no-muertos, con un espadón Sagrado:

Os he dejado la descripción abajo por si os interesa.

Por lo que mi arma cuesta 3050+8000=11050PO

Es una habilidad bastante intersante y muy temática teniendo en cuenta que somos de la llama de plata.

Notas de juego

 

SACRED Price: +1 bonus Property: Weapon Caster Level: 7th Aura: Moderate; (DC 18) conjuration Activation: Standard (command)
This silver-white weapon is decorated with a single golden sun. A runic phrase describing a heroic deed runs along its blade or haft.
By speaking the appropriate command word, you can sheathe a sacred weapon in luminous positive energy. If you are not undead, this energy does not harm you; otherwise, you take 1 point of Charisma damage for each round that you hold the
weapon. This effect lasts until you speak another command word to end it. While activated, a sacred weapon deals an extra 1d6 points of damage to any undead target (or 2d6 points against an evil outsider) on a successful hit. Also, it is treated as good-aligned for the purpose of overcoming damage reduction. Projectile weapons bestow this property upon their ammunition. Prerequisites: Craft Magic Arms and Armor, cure light wounds. Cost to Create: Varies

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20/12/2014, 21:00
Darkan (Bestiaoscura)

diox, y yo quejandome porque voy equipao entero :D jeje y tu solo llevas arma :D jajajajaja

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20/12/2014, 21:02
Gol-koh'r (Alexis)

Claro, depende del personaje, el batidor que jugué en la partida de jilo, estaba hasta los topes de objetos mágicos menores xD

Pero ten en cuenta que la propiedad sagrada es un puntazo.

Cargando editor
20/12/2014, 21:12
Gol-koh'r (Alexis)

+1 Sacred Adamantine Large Greatsword 11.050PO

Devastation Gauntlets 2.000PO

Ghost Shroud 5.000PO

18050 Gastado

Healing Belt 750PO

Total gastado 18800PO 16.800PO

Restante: Gastos de viaje/equipo mundano

Fin.

Notas de juego

DEVASTATION GAUNTLETS Price (Item Level): 2,000 gp (6th) Body Slot: Hands Caster Level: 5th Aura: Faint; (DC 17) transmutation Activation: Swift (command) Weight: —
Stylized fl ames rendered in scarlet enamel encircle these steel gauntlets.
Devastation gauntlets are prized by anyone who earns gold by fi ghting in melee, from raging barbarians to wily swashbucklers. These gauntlets have 3 charges, which are renewed each day at dawn. Spending 1 or more charges grants you a bonus to the damage dealt by a critical hit you make in melee. You activate the gauntlets after you have confi rmed a critical hit, but before damage is rolled. 1 charge: +2d6 points of damage. 2 charges: +3d6 points of damage. 3 charges: +4d6 points of damage. Prerequisites: Craft Wondrous Item, keen edge. Cost to Create: 1,000 gp, 80 XP, 2 days.

GHOST SHROUD Price (Item Level): 5,000 gp (9th) Body Slot: Body Caster Level: 12th Aura: Strong; (DC 21) necromancy Activation: — Weight: —
This shroud looks like a ghostly, translucent version of a winding cloth used to wrap a body for burial.
While wearing a ghost shroud, you gain a +1 deflection bonus to Armor Class. In addition, all your melee attacks can affect incorporeal creatures as if you were wielding a ghost touch weapon. Prerequisites: Craft Wondrous Item, create undead, Knowledge (religion) 5 ranks. Cost to Create: 2,500 gp, 200 XP, 5 days.

HEALING BELT Price (Item Level): 750 gp (3rd) Body Slot: Waist
Caster Level: 3rd Aura: Faint; (DC 16) conjuration Activation: — and standard (command) Weight: 1 lb.
This broad leather belt is studded with three moonstones.
While wearing a healing belt, you gain a +2 competence bonus on Heal checks. This is a continuous effect and requires no activation. In addition, the belt has 3 charges, which are renewed each day at dawn. Spending 1 or more charges allows you to channel positive energy and heal damage with a touch. (You can also use this ability to harm undead, dealing them an equivalent amount of damage instead.) 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage. Prerequisites: Craft Wondrous Item, cure moderate wounds. Cost to Create: 500 gp, 40 XP, 1 day.

Cargando editor
20/12/2014, 21:28
Darkan (Bestiaoscura)

pues yo, entre

Botas elficas 2500

capa elfica 2500

carcaj de ehlona 1800

morral practico 2000

espada larga +1 2315

cota de malla elfica +1 5150

Arco largo compuesto (mod de fue +3) 2700

ostia se me olvido las gafas :( jajaja

Gafa hallaenemigo 2500

ha buscar cosillas que me den a esconder y movimiento silencioso :D jejeje