OK, in that case the gun will be visible. You do not flip the table first then?
Yes!! I have forgotten than!!!!Let the table fly!!!
Ok, so you flip table and bring gun to aim. Please post this for everyone. Also, specify if you are kneeling behind the table or standing up.
The black muscles of the negro grew when he started to flip the table. The cards and the chips flew and the drinks flowed away. Arch knelt behind the table holding his gun firmly."All of you take cover!!!"-he screamed.
Jack draw his gun and observes over the bar what is happening (look for Rosanna to check what is she doing).
Jack had found his way behind the counter even before the crowd starting yelling and screaming. This happened almost immediately after Alacran took out his shotgun. From his position, Jack could see Rosanna look in awe as her former lover pointed the gun at Mayer. She did not move, but people around her did as many of them headed towards the door.
But then Stanton pushed the table over, and knelt behind. Mayer and Stanton were both only a few feet away from the Mexican and his shotgun, but at least the table could provide some cover from the pellets.
Mayer hesitated for an instant, and then he dodged for cover!
And Alacran fired!! BOOM!!!
Mayer was partially behind the table, and Alacran fired low. The pellets hit the floor and some hit the table, but only few caught the gambler.
Tirada oculta
Motivo: initiative-Lucas
Tirada: 1d10
Resultado: 9(+1)=10
Tirada oculta
Motivo: initiative-Ryan
Tirada: 1d10
Resultado: 5(+2)=7
Motivo: Alacran-shot
Tirada: 1d20
Resultado: 2(+12)=14
Motivo: Alacran-shot-disperse
Tirada: 1d4
Resultado: 2
Motivo: Alacran-shot-disperseB
Tirada: 1d12
Resultado: 9
Motivo: Alacran-shot-rotation
Tirada: 1d4
Resultado: 4
Motivo: damage-leg-noTable
Tirada: 1d4
Resultado: 3
Motivo: damage-leg-table
Tirada: 2d4
Resultado: 2(-1)=1, 1(-1)=0 (Suma: 1)
Motivo: damage-hand-table
Tirada: 1d4
Resultado: 2(-1)=1
Motivo: Mayer-flinching
Tirada: 1d20
Dificultad: 10-
Resultado: 11(+2)=13 (Fracaso)
...18,19,20,21,22,23,24,25,26,27,28,29,30JAshot#1@M,
JD: Jack is ready with his gun behind the counter on Count 30 (gun out and brough to aim).
ST: flips the table and takes out gun and brings to aim > Count 36. Please specify aim (Deliberate, Careful or quick shooting)
JA: Alacran fires at Mayer on count 30!! Distance +4, Accuracy +4, Aiming +4. 1 Barrel (red pellets), total +12. Roll 2 = 14
Placing the shotclock at the chest, the result moves it down. Only 4 pellets hit, and 4 of those hit the table. The pine wood table is about 1 1/2 inches thick, and reduces damage by 1 HP.
1 leg/knee: 3 HP
2 leg (table): 1 HP and 0 HP
1 hand (table): 1 HP
Total: 5 HP damage. Cannot run fast. Flinches for 3 Counts
M: behind the table, gun out, bring to aim (+3 for Flinching)> Count 33 (specify aim if you wish to fire at someone).
Lucas action start on Cound 30. Ryan on 36 (brings gun out and aims)
Arch realized that crazy mexican has something with Mayer. He aimed deliberately, no one can support "Rosanna" for a long while, but Stanton had learned that a cool mind is an alive mind.
If I'm not wrong that is 4 count to fire with +2, I don't know the distance modifier, but I don't think this gonna change my kind of aim.
Distance +4. You aim for the chest, I guess. Please roll 1d20
Motivo: Shoot
Tirada: 1d20
Resultado: 20
Bullseye!!!
Motivo: Penetration
Tirada: 1d20
Resultado: 6
Motivo: damage
Tirada: 1d6
Resultado: 3(+1)=4
Mayer flinches and seeks cover behind the table from the haul of pellets! Luckily, only a few hit him. As he points his gun again at the crazy Mexican, he can hear a shot fired from his side.
BANG!
Stanton shoots at Alacran, hitting him in the chest from the side. But the Mexican does not flinch. Calmly, he prepares to fire his Rosanna again at Mayer, waiting for the best moment. He rests the gun on his left arm, and there is still one barrel of death left. From behind the table, he looks unstoppable. Like an angel of death.
Close by, Ryan is aiming at Alacran. Around him, people have started screaming and running towards the door.
Motivo: flinching-Alacran
Tirada: 1d20
Dificultad: 8-
Resultado: 1(+2)=3 (Exito)
...31,32,33,34,35,36,37,38,39,40ASshot#1@JA...
A. Stanton: fired on Count 40, deliberate (+2)... Rolls high and hits the chest. 4 HP damage and -2 STR to Alacran. Fire again? Please speficy aim.
Mayer: flinching forces him to look for cover (5 Counts), then kneel up (3) and bring to aim again (4), so around Count 45 he is up pointing at Alacran again.
Alacran: will shoot again after count 42, aiming for Mayer´s head (when he sees him!)
Jack Dekker: you have your gun, so you have time to take careful aim and fire if you wish. But who will you fire at? Or you can escape or hang around and wait.
NPC:
Ryan: careful aiming at Alacran, will shoot on Count 46
Lucas: observes and takes something from his pocket
Arch aimed the head of that odd mexican and make a quick shoot.
Quick shoot at Alacran's head.
OK, 5 counts, -2 if cocking with the off hand. Please roll 1d20, in private. And the damage. I´ll wait to see what Jack Dekker does before posting the result (Jack would have time to fire before you if he decides to do so quickly)
Motivo: shoot
Tirada: 1d20
Resultado: 20
Motivo: shoot-penetration
Tirada: 1d20
Resultado: 17
Motivo: shoot-damage
Tirada: 1d6
Resultado: 5(+1)=6
Oh mine!!!
Arch realized that the friend of the dead mexican was behind the bar, he made a quick turn and fixed his eyes at it.
If there is a minimun part of Dekker out of the bar Arch gonna shoot it.
From behind the bar, Jack can see Alacran missing his first shot. Then, the negro Stanton and Mayer take out their guns. And also the Sheriff Ryan. The odds are against Alacran so bad, only someone with a deathwish would hang around. But the crazy Mexican just keeps going, preparing his shot gun for another try.
He is as good as dead.
Jack sees a backdoor leading to the warehouse, and from there to the back alley. Maybe it was time to leave the scene, before things get too ugly for him as well.
Choice is yours. Remember Jack Dekker is a wanted man, and at the moment Alacran is fighting against 3 men with one shot left. Nobody has taken notice of Jack yet.
Everything has gone wrong. They were supposed to be united against Maddock but that fucking mexican had become crazy.
They have fight together with Choctaw in several gunfights, but now Choctaw could be already dead. He was alone.
Raising from behind the bar Jack points Alacran with Choctaw's gun and shouts:
- Alacran! Stop this madness or I will do it.
Aim carefully Alacran's head, if he doesn't stop firing I shoot him aiming to his head.
Jack aimed carefully at his Mexican compadre. This had to stop.
- Alacran! Stop this madness or I will do it.
But Alacran did not listen. He shook his head and ...
BANG!
A bullet fired incredibly quick hit him in the forehead. The bandit stood still for a moment, then dropped his Rosanna shotgun. There was a hole in his head, and he stared at nothing. Then he collapsed, dead to the ground.
Stanton had fired a second shot without aiming, and he had been incredibly lucky or talented. Now, the craziest Mexican bandito from San Acoma had been shot dead.
As Alacran goes down, Stanton turns to face Dekker on the other side of the bar. There are some people between them, but their eyes meet.
...41,42,43ASshot#2@JA,
JD: 4 to bring gun to aim at Alacran, 10 to aim carefully. Ready to fire on Count 44 but Alacran gets hit just before. Stanton turns to point at you. You are behind the bar, but he can see your head and shoulders. You have your gun ready also, but pointing at Alacran.
Stanton: -2 speed for the not cocking the pistol, so you shoot on Count 43. Accuracy: -6 fanfiring, -1 for 2nd shot, +1 for 2nd shot same target, +4 distance. Total -2 modifier. Perfect roll in any case, so bulls eye. And 12 HP damage. Dead
Mayer: still hiding behind the table
Jack raises from behind the bar and keeps his eyes on Stanton still holding his gun on his hand. Stanton has just killed Alacran, but if you behave like a rabid dog, the least you can get is a shot between the eyes. Then he turns his eyes to Rosanna and Mayer.
- I hope that the prize has earned the risk - says to Mayer after putting all the clues together.