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Rise of the Goblin Guild

Boons

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10/11/2014, 10:38
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Estos son los Boons que podemos recibir si acabamos antes del 1 de febrero.

Notas de juego

The GM should roll a d20, immediately at the end of the session, for each player.

If someone rolls a 1 or a 20 they get the boon of their choice this time.

GMs will automatically get one GM boon for running during the gameday.

We have acquired prize support for this event. During the event some digital Paizo product items will be given out at random. At the end of the event there will also be additional digital Paizo product prizes given out randomly once all the table have been reported to us. The prizes will be digital copies of Pathfinder novels, rulebooks, scenarios, and supplements.

The GM Boon is the Sylph Race boon:

Elemental Ancestry (Air): Somewhere in your family tree, your ancestors’ human blood intermingled with that of an outsider from the Plane of Air. You may play an sylph character (Pathfinder RPG Advanced Race Guide 156 or Pathfinder RPG Bestiary 2 258), beginning at level 1 as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Guide to Pathfinder Society Organized Play. This Chronicle sheet must be the first Chronicle sheet for the given character, and you must bring a copy of one of the rulebooks listed above to all sessions in which this character appears as if access to this race selection were granted by the Additional Resources list.

The Player boons are:

1) Adopted Weapon Training
2) Ancestral Ally
3) Custom Order

Adopted Weapon Training: You have spent an extended period of time training in a culture other than your own, and as a result, you have learned that population’s weapon styles to the exclusion of all others. You gain the weapon familiarity racial trait of one of the following races: dwarf, elf, gnome, halfling, or half-orc. This specialization comes at a price, and you suffer a –1 penalty on attack rolls made with manufactured weapons other than those granted by any weapon familiarity racial traits you possess. You ignore this penalty when using a weapon that benefits from any Weapon Focus feat or weapon training class feature you may have.

Ancestral Ally: Golarion’s many cultures have traditions of animal husbandry and cooperation that date back millennia, and you have embraced one of your people’s favored companion creatures. If you have the divine bond or mount class feature, instead of choosing an animal companion from the list provided in the class description, you may instead call a mount from the list below so long as you are a member of the corresponding race. If the animal companion statistics for your race’s mount are found in a source beyond the Core Assumption, the source is listed below. You must bring a copy of the listed book to all games in which you use the selected animal companion as though access to the animal companion came from the Additional Resources list.

If an asterisk follows an animal companion option listed below, the animal already appears on the list provided by your class description, and you are at least 4th-level, you may spend 5 Prestige Points to strengthen your bond with that type of animal. This increases your effective druid level as one higher when determining the animal companion’s bonus HD, natural armor bonus, Strength and Dexterity bonuses, bonus tricks, and special abilities. This boon cannot increase your effective druid level more than one level above your actual character level.

Dwarf: badger*, boar
Elf: bird*, elk (Pathfinder RPG Bestiary 3)
Gnome: badger*, giant weasel (Pathfinder RPG Bestiary 4)
Halfling: dog*, ram (Pathfinder RPG Bestiary 2)
Half-Elf: A half-elf may choose from the elf and human lists.
Half-Orc: camel*, bear; a half-orc may also choose from the human list.
Human: bird*, horse*

Custom Order: You have a special contract with an ammunition crafter, and you are able to order small batches of specialty ammunition as a result. Choose either a +1 or +2 ranged weapon enchantment. You may purchase +1 [enchantment] pieces of ammunition in sets of 10 instead of sets of 50. Once you choose the weapon enchantment, you may only change the enchantment type by spending 4 Prestige Points.