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Age of Umbra

Items

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21/10/2025, 17:54
Andres Barbosa
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SESSION 1

- Vial of Antitoxins:
Clear the poisoned condition, and the next roll to avoid being poisoned will be made with advantage.
 

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21/10/2025, 17:55
Andres Barbosa
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SESSION 2

- Hooded Lantern:
A hooded lantern that cast light in a 30 foot radius, a flask of oil provides fuel until the next short or long rest.

Dim Light - Action: You can lower the hood, reducing the light to a 5 foot radius, or raise it again.

- Flask of oil:
Oil can be used to light lanterns and torches.

Dousing a creature of object - Action: You can make an Finesse Roll to throw the flask of oil to one target within close range, or a point in the ground. If you succeed the target is covered in oil. If the target gets in contact with fire before the scene ends, it takes one damage per turn from burning oil.

 - Shovel:
Working for 1 hour, you can use a Shovel to dig a hole that is 5 feet on each side in soil or similar material.
 

Notas de juego

Hand Crossbow (Tier 1)
Shortsword (Tier 1)
Health Potion

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21/10/2025, 17:57
Andres Barbosa
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SESSION 3

- Dust of Disappearance
This power resembles fine sand. You can throw this dust to a target within Very Close range, The target becomes Hidden without the need of cover. for 2d4 minutes.

- Keoghtom’s Ointment
A Jar with 1d4+1 doses of a thick mixture that smells like ale. You can swallow one dose of the ointment and regain 1d4+1 hit points and clear the poisoned condition.

- Potion of Hill Giant Strength
You gain a +1 bonus to your Strength until the end of the scene.

- Leafwarden (Longsword)

  • Primary Weapon
  • Trait: Agility
  • Range: Melee
  • Damage: d10+4 phy
  • Burden: Two Handed
  • Feature: Dragon Slayer: On a successful attack, roll an additional damage dice if the target is Dragonkin.
     

Notas de juego

58 Handfuls
12 Moonstones
Jade Orb engraved in Infernal with the name of Stygia
Ivory Comb

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22/12/2025, 18:10
Andres Barbosa
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SESSION 10

- Pipe of Smoke Monsters
You can smoke from this pipe, exhaling puffs of smoke that takes the form of a creature, the form is small enough to fit in your open palm. The shape lasts a few seconds.

- Orb of Direction
Activate this Orb to determine the magnetic north.

- Quaal’s Feather Hairpin
You can activate the hairpin to produce a strong wind that blows up to Far range until you dismiss it.