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Hojas Caidas


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21/06/2019, 18:06
Soldados elfos

Attributes: Agility: d10, Smarts: d6, Spirit: d6, Strength: d6, Vigor: d8
Skills: Climbing: d6, Fighting: d10, Notice: d8, Shooting: d10, Stealth: d8, Survival: d8, Tracking: d8
Pace: 6, Parry: 6 [8 escudo], Toughness: 6(1)
Edges: Marksman (+1 disparar, o ignorar 2 penalizaciones), Woodsman
Hindrances: All Thumbs, Cautious
Gear: Leather armor (+1), Speat (Str+d6), long bow (Range: 15/30/60, Damage: 2d6), Medium Shield (+2 Parry, -2 cover)

Special Abilities
  • Low Light Vision: Elves ignore penalties for Dim and Dark lighting.
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25/06/2019, 17:54
Myhal Melithaltindre

Myhal Melithaltindre (Wild Card)

Attributes: Agility d8, Smarts d6, Spirit d10, Strength d4, Vigor d8

Skills: Athletics: d4, Common Knowledge: d4, Fighting: d6, Hacking: d4, Notice: d4, Persuasion: d4, Research: d4, Spellcasting: d12, Stealth: d4, Survival: d6

Pace: 6, Parry: 5, Toughness: 9 (1)


Bolt (SWADE p156):2d6 ranged attack

Fear (SWADE p161): Causes Fear check.

Havoc (SWADE p162): Targets in MBT are Distracted and may be hurled

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24/07/2019, 17:25

Kra'Tah (Wild Card)

Agility d6, Smart d6(A), Spirit d10, Strength d12+6, Vigor d12

Pace 6, Parry 7, Tougness 18(4)

Atletics d8, Figthing d12, Intimidation d10, Notice d8, Stealth d6)

  • Natural Armor (+4)
  • Resiliente (total 5 heridas)
  • Large (+/- 2 de escala donde afecte)
  • Paralisis. Los tentaculos paralizan a cualquier enemigo al que le hagan un aturdido o una herida. El enemigo paralizado no puede moverse ni actuar hasta que supere una tirada de Vigor.
  • Ataque Multiple: Sin penalizador puede hacer un ataque de mordisco y otro de dos tentaculos (los dos ataques de tentaculos son una sola acción)

Combate: Mordisco d8+Str, Tentaculos d8+Str+Paralisis

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29/07/2019, 22:10
Sólo para el director

por cierto, el parry del bicho no deberia ser 8 (o 6, si cuentas size)

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30/07/2019, 16:33

Ummm.... ehhhh.... estooo..... los bichos no tienes porque seguir las mismas normas que los PJs. Eso, eso!!! ;P.

Que si, que me he despistado. Ahora ya da igual.

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17/09/2019, 17:16

Galera de rio

Size: 8 (Escala: 4)

Handling: -1

Top Speed 10.

Tougness 10(2) Heavy armoe

Crew 2+10

Has both oars and sails.


Catapulta: 3d6 HW AP4. Range 24/48/96. Reload 5 minutes.

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14/11/2019, 18:17


Agility d8, Smart d10, Spirit d10, Strength d12+3, Vigor d12

Pace 6, Parry 7, Tougness 10

Athletics d8, Common Knowledge d10, Figthing d10, Intimidation d12, Notice d8, Persuasion d12, Shooting d8, Stelth d10

Edges: Improved Frenzy

Habilidades especiales:

Invulnerability: Argenta can only be slain by ... or ... (see those Weaknesses, below). They may be Shaken by other attacks, but never Wounded.

Charm: Argenta can use the puppet power using her Smarts as their arcane skill. She can cast and maintain the power indefinitely, but may only affect one target at a time.

Bite/Claws: Str + d4

Undead: +2 Toughness; +2 to recover from being Shaken; no additional damage from Called Shots; ignores 1 point of Wound penalties; doesn't breathe; immune to disease and poison.

Weakness (Sunlight): Argenta burn in sunlight. They take 2d4 damage per round until they are ash. Armor protects normally.

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