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La casa de la Bestia

Bichos, malos y otros seres del montón

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05/10/2013, 14:28
javierrivera2

Gnoll.

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d8

Skills: Fighting d6, Intimidation d8, Notice d6, Shooting d6, Stealth d6, Throwing d6

Pace: 6; Parry: 5; Toughness: 8 (1)

Gear: Leather armor (+1, solo cuerpo), scimitar (Str+d8).

Special Abilities
•    Size +1: Gnolls are slightly larger than humans.
•    Infravision: Halves penalties for poor light vs. warm targets.

 

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05/10/2013, 14:32
javierrivera2
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Zayifid (Wild Card)

Male Janni Rogue

Attributes: Agi d12, Smarts d8, Spirit d10, Strengh d6, Vigor d8

Skills: Fighting d12 (+1 cimitarra), Janii Powers d12, Stealth d6+2, Persuasion d4, Throwing d6, Climb d4+2, Lockpicking d6+2

Pace: 6, Tougness: 8 (2), Parry 10

Gear:

- Frost scimitar (+1 to hit, on raises it slows the target)

- Leather shirt +1 Tougness (cuerpo y brazos).

- Hat of disguise

Powers (Jaani, PP 20):

- Invisibilidad (Cost 5, Duration 3(1))

- Intangibilidad (Cost 5, Duracion 3(2))

Edges:

+1 size

- Improved Block (+2 parry)

- Fencer (+1 parry, +1 called shots)

- Thief

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05/10/2013, 14:51
javierrivera2

Escaped Slaves:

Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6

Skills: Fighting d4, Notice d8, Persuasion d8, Streetwise d8

Pace: 6; Parry: 4; Toughness: 5

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05/10/2013, 14:55
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Gargolas

Attributes: Agility d8, Smarts d4, Spirit d6, Strength d10, Vigor d10

Skills: Fighting d10, Intimidation d8, Notice d6, Stealth d8+2
Pace: 4; Parry: 7; Toughness: 9 (2)

Special Abilities:
•    Armor +2: Thick, leathery skin.
•    Bite/Claws: Str+d6.
•    Camouflage: Natural gargoyles receive +2 to Stealth rolls in rocky terrain due to their skin color.
•    Flight: Flying Pace of 10” and an Acceleration of 4”.

 

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06/10/2013, 18:47
javierrivera2

Carrion Guards:

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d10, Vigor d10

Skills: Fighting d10, Intimidation d8, Notice d6, Shooting d6, Stealth d6, Throwing d8

Pace: 6; Parry: 7; Toughness: 10 (8)

Gear: Armadura de placas (+2, cuerpo y brazos), scimitar (Str+d8), Arco con flechas envenenadas (Venenous), Stingchuck (craneo para lanzar preparado para romper al impacto lleno de insectos: 2d6 de daño y Vigor o shaken (no causa herida)).

Special Abilities
•    Size +1: Gnolls are slightly larger than humans.
•    Infravision: Halves penalties for poor light vs. warm targets.
•    Stingchuck training: Carrion guards can throw weapons with their left hand without penalty.

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06/10/2013, 18:53
javierrivera2

 Hyaenodons

Attributes: Agility d8, Smarts d4 (A), Spirit d6, Strength d12+1, Vigor d8

Skills: Fighting d8, Intimidation d8, Notice d6

Pace: 10; Parry: 6; Toughness: 8

Special Abilities:

  • Bite: Str+d6. d12+d6+1
  • Fleet-Footed:  Hyaenodons roll d10s instead of d6s when running.
  • Size: +2
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14/10/2013, 22:10
javierrivera2

Trogloditas

 

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d8

 

Skills: Fighting d8, Guts d6, Intimidation d6, Notice d8, Shooting d6, Swimming d8, Throwing d6

Pace: 6; Parry: 6; Toughness: 7 (1)

Gear:

- swords (Str+d6 damage)

- javalines (range 5/10/20, Str+d4 damage)

Special Abilities:

Armor +1: Tough scales.

Bite/Claws: Str+d4.

Horrid Stench: Trogs give off a terribly rotted-fish smell; it ruins their ability to sneak up on victims, but it does tend to make them ill. Make a Vigor roll when you come within 3” of a troglodyte. Failure means you are violently ill: you’re Shaken and take a Fatigue level. Success means you just take the Fatigue level; with a Raise there’s no effect. Lost Fatigue returns with 5 minutes of fresh air.

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14/10/2013, 22:24
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Shamans trogloditas:

Attributes: Agility d6, Smarts d6, Spirit d10, Strength d6, Vigor d8

Skills: Faith d10, Fighting d8, Intimidation d6, Notice d6, Shooting d6, Swimming d8, Throwing d6

Pace: 6; Parry: 6; Toughness: 7 (1)

Powers:

  • Armor +1: Tough scales.
  • Bite/Claws: Str+d4.
  • Horrid Stench: Trogs give off a terribly rotted-fish smell; it ruins their ability to sneak up on victims, but it does tend to make them ill. Make a Vigor roll when you come within 3” of a troglodyte. Failure means you are violently ill: you’re Shaken and take a Fatigue level. Success means you just take the Fatigue level; with a Raise there’s no effect. Lost Fatigue returns with 5 minutes of fresh air.
  • AB (Miracles, Rovagugh): PP 10, Healing (3 PP), Boost/Lower Trait (2 + 1 adicional, 3(1))

Gear:

  • Armadura cuero +1 (brazos, cuerpo, cabeza)
  • Axe (2d6 daño)
  • Javalinas (2d4 daño)
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14/10/2013, 23:53
javierrivera2
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Monitor Lizards

Attributes: Agility d8, Smarts d6 (A), Spirit d6,
Strength d10, Vigor d8
Skills: Fighting d6, Notice d10
Pace: 8; Parry: 5; Toughness: 7 (1)
Special Abilities

  • Bite: Str+d6.
  • Improved Grab: If the lizards bites an enemy it get's a free grab attack
  • Poison: Paralisys (Raise: Fatiga, Exito: paralisis 2d6 rondas, Fallo: paralisis 2d6 minutos).
  • Armor +1 (scales)

 

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21/10/2013, 17:01
javierrivera2
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The Gargle (Wild Card)

Gibbering mouther

Attributes: Agility d8, Smarts d4 , Spirit d10, Strength d6, Vigor d12
Skills: Fighting d10, Notice d12+2, Shooting d8,

Pace: 5; Parry: 7; Toughness: 8

Special Abilities

  • Multiple Bite: Str+d6, the gibbering mouth can attack all enemies around it as an action.
  • Too many eyes: There is no gang-up bonus agains it.
  • Too soft: +1 Tougness
  • Chillido: Como acción gratuita el mouther puede emitir un chillido agudo, todos los que lo oigan tienen que superar una tirada de Espiritú o quedar shaken. Una vez superada la tirada el enemigo es inmune al chillido por 4 horas.
  • Escupir: Como acción gratuita puede escupir una sustancia acida a 6". Si alcanza los ojos del objetivo (-4) este debe tirar Vigor-4 o quedar aturdido y cegado durante 2 rondas, si supera la tirada solo queda aturdido, con una mejora no le afecta.

 

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21/10/2013, 17:23
javierrivera2
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Trampa de estacas envenenadas.

Dificultad encontrar: 4

Desarmar: 4

Toque: Daño 1d4 contra la armadura, si traspasa mete veneno en el cuerpo, fuerza Venenous.

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21/10/2013, 17:25
javierrivera2

Deathstalker Scorpion (Wild card)

Scorpions are mean-spirited and aggressive creatures; the giant versions have tempers to match!

Attributes: Agility d8, Smarts d4 (A), Spirit d8, Strength d12+4, Vigor d12

Skills: Fighting d12, Intimidation d10, Notice d8

Pace: 6; Parry: 8; Toughness: 18 (4)

Edges: Ambidextrous, Two Fisted, Trademark Weapon (Claws)

Special Abilities:

Armor +4: Chitinous body.

Claws x 2: Str+d6, d12+1 daño d12+d6+4. If the scorpion gets a raise on its Fighting roll, it can attack the target with it’s tail with no multiaction penalty.

Fear

Size +4

Huge.

Tail Spike: Str+d8, d12 + d8 + 4. Those hit with spike for at least a Shaken result must immediately make a Vigor roll. Failure means they' become Exhausted, and they have to make a second Vigor roll after 2d6 minutes or die. This poison can be treated normally (see SW:EX page 103).

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21/10/2013, 18:56
javierrivera2
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Blobog (Wild Card)

Attributes: Agility d12, Smarts d6, Spirit d8, Strength d4, Vigor d6

Skills: Climbing d6, Fighting d10+2, Notice d6, Taunt d6, Shooting d6, Stealth d10, Throwing d6, Swimming d6

Pace: 5; Parry: 5; Toughness: 6 (2)

Gear: Kukri (d10+2, Str(d4)+d4), Ballesta (d6, 2d6 AP 2, 1 reload), Chain Shirt (+2, pecho, cabeza, brazos)

Special Abilities
•     Infravision: Goblins halve penalties for dark lighting against living targets (round down).
•     Size –1: Goblins stand 3-4’ tall.

Poderes: 10 PP, clerigo Lamasthu

  • Invisibilidad (5 PP, 3(1))
  • Confusion (1 PP por obetivo, 5 max), Smarts -2 (-4) raise o shaken

Edges: Improved Trademark Weapon, Trademark Weapon, AB (Miracles), Ambidestrous, Two fisted.

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29/10/2013, 21:43
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Large Air Elemental

Attributes: Agility d12, Smarts d6, Spirit d6, Strength d8, Vigor d6

Skills: Fighting d8, Notice d8, Shooting d6

Pace: —; Parry: 6; Toughness: 5

Special Abilities
•     Elemental: No additional damage from called shots;

Fearless; Immune to disease and poison.
•     Ethereal: Air Elementals can maneuver through any non-solid surface. They can seep through the cracks in doors, bubble through water, and rush through sails.
•     Flight: Air Elementals fly at a rate of 6” with a Climb of 3. They may not run.
•     Invulnerability: Immune to all non-magical attacks except fire.
•     Push: The air elemental can use an action to push a single adjacent target 1d6” directly away with a concentrated blast of air. The victim makes a Strength roll, with each success and raise reducing the amount moved by 1” (to a minimum of 0).
•     Wind Blast: Air Elementals can send directed blasts of air at foes using the Cone Template and a Shooting roll. Foes may make an opposed Agility roll to avoid the blast. The damage is 2d6 points of nonlethal damage.
•     Whirlwind: As long as the air elemental does not move that turn it may attempt to pick up a foe. Make an opposed Strength check and if the air elemental wins then its foe is pulled into the swirling maelstrom of its body. While trapped, the target is at –2 on all rolls including damage, to hit and Strength rolls to free himself. The air elemental cannot move as long as it wants to keep foes trapped inside its form.
 

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29/10/2013, 21:46
javierrivera2

Unchosen

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d12+2, Vigor d10

Skills: Fighting d10, Intimidation d12, Notice d6, Throwing d6

Pace: 8; Parry: 7 (+1 poder, -1 arma); Toughness: 13 (3)

Gear: Maul (AP2, d8 + Str (d18 + d12 + 2), 2-hands, -1 Parry)

Special Abilities

  • Size +3: Unchosen are large.
  • Infravision: Halves penalties for poor light vs. warm targets.
  • Natural armor: +3
  • Foresighted (Su) An unchosen’s trepanation has partially unlocked an almost psychic ability to sense peril. It gains a +1 insight bonus to Parry

  •  

    Ferocity: Unchosen become enraged if wounded. Works like bersek edge but it will always fail smart checks. +2 lucha, daño, toughness, pega aliado con 1s.

 

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18/11/2013, 16:49
javierrivera2

Guillotina primitiva

Dificultad: 6

Ataque: d12 (con +4/+4 del drop).

Daño: 2d10

Objetivos: Múltiples, todos los del cuadrado al final del túnel.

Rearme: Manual.

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18/11/2013, 16:54
javierrivera2

Lazrul (WC)

Attributes: Agility d8, Smarts d4, Spirit d6, Strength d12+1, Vigor d10

Skills: Fighting d12+1, Intimidate d8

Pace: 4; Parry: 9 (+1 escudo, -1 arma, +1 block); Toughness: 10 (2)

Gear: Armadura media +2 (cubre todo), escudo, Maul (Str+d8, Ap2, -1 Parry)

Special Abilities:

  • Deformities: Puede llevar un arma a dos manos a una, pero tiene una pata corta y su pace es solo 4.
  • Size +1
  • Improved level headed (tres cartas)
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24/11/2013, 18:20
MacHurto

Notas de juego

la armadura es tambien en la cabeza? Que cosas

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29/11/2013, 20:06
javierrivera2

Huge Giant funner web-spider (WC)

Attributes: Agility d10, Smarts d4 (A), Spirit d6, Strength d12+4, Vigor d8
Skills: Climbing d12+2, Fighting d12, Intimidation d10, Notice d8, Shooting d10, Stealth d10
Pace: 8; Parry: 8 (-2 tamaño); Toughness: 13 (3)
Special Abilities
•     Bite: Str+d4. d12 -2 (size), d12+d4+4+veneno.
•     Front legs x2: Str+d6. d12 -2 (size), d12+d6+4. +1d8 on raises.
•     Natural Armor: +3
•     Size: +4, Large (+2 hit, -2 to hit)
•     Poison (–4): See the poison rules on page 89. Venenoso 2d6 minutos.
•     Wall Walker: Can walk on vertical surfaces at Pace 8.
•     Webbing: The spiders can cast webs from their thorax that are the size of Small Burst Templates. This is a Shooting roll with a range of 3/6/12. Anything in the web must cut or break their way free (Toughness 7). Webbed characters can still fight, but all physical actions are at –4.
 

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29/11/2013, 20:18
javierrivera2

Iniciado carroña (gnoll, clerigo Rovagug)

Attributes: Agility d6, Smarts d4, Spirit d10, Strength d8, Vigor d8

Skills: Fighting d6, Intimidation d8, Notice d6, Shooting d6, Stealth d6, Throwing d6, Gaith d8

Pace: 6; Parry: 5; Toughness: 8 (1)

Gear: Leather armor (+1, solo cuerpo), scimitar (Str+d8).

Special Abilities
•    Size +1: Gnolls are slightly larger than humans.
•    Infravision: Halves penalties for poor light vs. warm targets.

Poderes: 10 PP

  • Healing (3 PP), trapings: Gestos, simbolo rovagug, palabras, deja pustulas y cicatrices.
  • Boost/Lower Trait (2 PP + 1 extra afectado max. 5) trappings: Gestos, simbolo rovagug, palabras, brillo podrido.