Partida Rol por web

MEGADUNGEON

NUEVAS REGLAS

Cargando editor
19/09/2017, 19:40
Director

Reglas core

 

Personajes Core

 

No tengus

Cargando editor
22/09/2017, 13:39
Kylios

La regla por la que tenía dudas Pazo en su partida:

Take 5-Foot Step
You can move 5 feet in any round when you don’t perform any other kind of movement. Taking this 5-foot step never provokes an attack of opportunity. You can’t take more than one 5-foot step in a round, and you can’t take a 5-foot step in the same round that you move any distance.

You can take a 5-foot step before, during, or after your other actions in the round.

You can only take a 5-foot-step if your movement isn’t hampered by difficult terrain or darkness. Any creature with a speed of 5 feet or less can’t take a 5-foot step, since moving even 5 feet requires a move action for such a slow creature.

You may not take a 5-foot step using a form of movement for which you do not have a listed speed.

Cargando editor
22/09/2017, 16:45
Director

Notas de juego

Glosario español-inglés

https://www.rolroyce.com/rol/DDP/GlosarioPF.php

Cargando editor
15/10/2017, 10:58
Director

TIME AND MOVEMENT

When in the dungeon, characters take actions in time increments called turns. One turn is the equivalent in game time to 10 minutes.

Character actions that take one turn can include looking for secret doors or traps in a 10' x 10' room, or moving the full movement rate 120ft (unless heavily encumbered) while mapping.

Nota DM: a efectos de juego se mueve 120ft cada diez minutos de tiempo de juego. Proporciona:

  1. Aplicar penalizador de vuestra stealth a las tiradas de percepción del enemigo para detectaros. (Se coge la peor del grupo claro está nunca menor de 0).
  2. Los enanos reciben un take 20 para detectar puertas secretas automático en todo el tramo.
  3. Permanente take 20 de percepción en ruidos.
  4. Cualquier trampa/mecanismo irregularidad que se pueda ver (orificio en la pared, cuerda atravesada) es detectado.

As characters make their way through dungeons, their movement rates account for the fact that they are exploring,watching their footing, mapping, and taking care to avoid obstacles. This is referred to as exploration movement.

REST
Exploring dungeons is strenuous work, and all characters must rest periodically. Characters can explore, fight, or otherwise
remain active for 5 turns before needing to rest for 1 turn.

If the characters press on without resting, they all suffer a penalty of -1 on attack throws and damage rolls until they have rested for 1 turn.