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MEGADUNGEON

Off-topic

Cargando editor
15/09/2017, 20:15
ZARSK'N'ZORG

Notas de juego

Si aun os mola la idea del Clan Enano, os envío unas imágenes que no están mal.

Cargando editor
19/09/2017, 13:16
Aurvang Thundermaker

Notas de juego

¡¡¡Vamos a volarles los sesos!!!

Cargando editor
14/05/2018, 20:03
Kylios

Compañeros, ahora que tenemos dinero, mirad lo que he encontrado en la biblioteca de la ciudad. Este libro mágico se puede incluso ordenar por precio* http://www.pfsdb.com/magicitems?sorting=price (Hasta pág 11)

Interesantes (Hasta pág 22):

Ioun Torch (75 gp)

Description: This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

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Caltrop Bead, Iron (40 gp)

The wielder may throw this small, dense iron sphere as a ranged touch attack (with a 10-foot range increment) or use it as a sling bullet. Upon striking a solid object, a caltrop bead explodes into caltrops in a 10-foot-radius burst. A creature directly hit by a caltrop bead takes 2d4 points of piercing damage, and adjacent creatures take 1d4 points of damage as the bead suddenly bursts. Caltrops created by a caltrop bead remain for 1 hour before disappearing.

The wielder may throw this small, dense iron sphere as a ranged touch attack (with a 10-foot range increment) or use it as a sling bullet. Upon striking a solid object, a caltrop bead explodes into caltrops in a 10-foot-radius burst. A creature directly hit by a caltrop bead takes 2d4 points of piercing damage, and adjacent creatures take 1d4 points of damage as the bead suddenly bursts. Caltrops created by a caltrop bead remain for 1 hour before disappearing.

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Sleep Arrow (132 gp)

This +1 arrow is painted white and has white fletching. If it strikes a foe so that it would normally deal damage, it instead bursts into magical energy that deals nonlethal damage (the same amount as it would deal lethal damage) and forces the target to make a successful DC 11 Will save or fall asleep.

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Ioun Stone Gold Nodule (Cracked) - 150 gp

This stone grants a +1 competence bonus on Linguistics checks

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Goblet of Quenching ( 180 gp)

At your command, this simple clay goblet fills itself with cool, fresh drinking water. The goblet can create up to 2 gallons of water per day. The water evaporates normally if left exposed, and is completely normal water; you can store it, use it to create holy water, and so on.

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Ioun Stone Scarlet and Blue Sphere (200 gp)

This stone grants a +1 competence bonus on one Intelligence-based skill.

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Soul Soap (200 gp)

This small bar of coarse gray soap has tiny pieces of ash, coal, or hard earth embedded in it, leaving anyone washed with it as dirty as before. Washing a creature with the soap requires water and takes 1 minute, after which the creature can attempt a new Will saving throw against any hostile ongoing mind-affecting effect currently affecting it. Unwilling creatures must be pinned or otherwise made helpless before they can be washed. The soap is sufficient to wash one creature.

Sleeves Of Many Garments - (200 gp)

These translucent cloth tubes easily fit over their wearer's arms. The wearer of these sleeves can, when she slips them on, choose to transform her current garments into any other nonmagical set of clothing. These new clothes fit her perfectly and are always clean and mended unless she specifically designates otherwise. When she removes the sleeves, her clothes revert to their original form.

Ioun Stone Pale Ruby Trillian (Cracked) - 200 gp

This stone grants a +1 competence bonus on Stealth checks.

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Traveler's Any-Tool (250 gp)

This implement at first seems to be nothing but a 12-inch iron bar lined with small plates and spikes. It can be folded, twisted, hinged, and bent, to form almost any known tool. Hammers, shovels, even a block and tackle (without rope) are possible. It can duplicate any tool the wielder can clearly visualize that contains only limited moving parts, such as a pair of scissors, but not a handloom. It cannot be used to replace missing or broken parts of machines or vehicles unless a mundane tool would have done the job just as well.

The any-tool counts as a set of masterwork artisan's tools for most Craft or Profession skills (although very specialist crafts such as alchemy still require their own unique toolset). It is an ineffective weapon, always counting as an improvised weapon and never granting any masterwork bonus on attack rolls.

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Black Blessing - 500 gp

This small black pouch typically bears a symbol of a heart, bird's head, or fish scribed in blood. It grants the wearer a +1 resistance bonus on Fortitude and Reflex saving throws.

However, the wearer also takes a -2 penalty on all Will saves against spells cast by the item's creator.

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Ioun Stone Agate Ellipsoid (Cracked) - 500 gp

This stone grants you a single use of augury with an 80% success rate. It otherwise functions as a normal agate ellipsoid ioun stone.

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Wayfinder (Standard) - 500mo

A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see page 51).

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Bag of Everlasting Dung (SÍ, ES MIERDA) .- 500 gp

This leather bag exudes a pungent scent when opened. Each day it provides enough dried dung to fuel a small fire for 8 hours or fertilize a 20-foot-square patch of land.

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Mushroom Vest- 500 gp

This spongy, mottled brown vest is several inches thick and composed of woven strips of preserved fungus. The vest feels soft to the touch and springs back into shape no matter how badly compressed. Its magic keeps the vest fresh and whole despite constant wear and abuse.
A mushroom vest protects you from impact trauma. When wearing the vest, you treat any fall as if it were 20 feet less when calculating damage.

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Ioun Stone Dusty Rose Prism (Cracked) - 500 gp

This stone grants a +1 competence bonus on initiative checks

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Scabbard Of Honing - 500 gp

This leather scabbard resizes itself to fit any axe, sword, dagger, or similar item normally stored in a scabbard. Sheathing a nonmagical weapon in the scabbard for 1 minute hones its edge as if it had been sharpened with a whetstone (page 75).

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Dream Journal of the Pallid Seer - 600 gp

This battered, leather-bound book looks like an aged and heavily worn notebook. Anyone reading the journal for an hour or more has strange dreams the following night, the details of which he cannot remember. The following day the character is fatigued. Reading the journal for a total of 24 hours or more causes the reader to have a prophetic dream wherein he sees his own death-though, as before, he cannot remember the details. If a character who has had this vision comes near death at any point afterward, at the moment he is about to die he may reroll any failed saving throw made within the last round or force an opponent to reroll a killing attack. The character must accept the result of the second roll, regardless of its outcome. Once a character has had the opportunity to avert death, regardless of its success or failure, the journal provides no more benefit and never aids the character again. The Dream Journal of the Pallid Seer is affected by a permanent magic aura that makes it appear to be nonmagical.

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Vial Of Efficacious Medicine - 700 gp

This bulbous bottle is crafted of smoked glass and causes any liquid contained within to take on a significantly darker cast and twinkle with motes of beautiful white light. A vial of efficacious medicine can hold a single dose of an alchemical remedy, such as antitoxin or antiplague. Loading a remedy into the vial is a standard action that provokes attacks of opportunity. When an alchemical remedy is imbibed or applied from the vial, any alchemical bonus it grants on saving throws or checks or to AC or CMD increases by 2. Treat this increase as an enhancement bonus. In addition, the user is healed of 1d8+5 points of damage. A vial of efficacious medicine can be used up to three times per day.

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Muleback Cords - 1.000 mo

These thick leather cords wrap around the wearer's biceps and shoulders. When worn, they make the wearer's muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity. This bonus does not apply to combat, breaking items, or any other Strength-related rolls, it only contributes to the amount of equipment or material the wearer can carry.

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Cloak Of Resistance +1 - 1,000 gp

Flecks of silver or steel are often sown amid the fabric of these magical cloaks. This garment offers magical protection in the form of a +1 to +5 resistance bonus on all saving throws (Fortitude, Reflex, and Will).

 

Bag of Holding, Minor - 1,000 gp

This more economical version of the bag of holding functions in the same manner, but its internal measurements are smaller than those of a regular bag of holding. It measures 2 feet by 4 feet and can carry up to 50 pounds or 6 cubic feet of material.

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Boots Of The Cat - 1.000 gp

These high-soled blue boots provide a great deal of comfort and arch support while also making the wearer appear a little bit taller than normal. The boot's wearer always takes the minimum possible damage from falls (as if the GM had rolled a 1 on each die of damage incurred by the fall) and at the end of a fall always lands on his feet.

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Pathfinder Pouch - 1,000 gp

This nondescript belt pouch is quite popular among Pathfinders who need to smuggle items past snooping guards or government officials. Detect magic does not detect that it is magical (as per the magic aura spell), but the pouch acts as a very small bag of holding (contents limit 10 pounds, volume limit 2 cubic feet). With a command word, the wearer can close or open the extradimensional space within the pouch; when closed, the pouch holds no more than a mundane belt pouch the size of a human fist, though objects within the extradimensional space remain stored, unreachable until the pouch is unsealed again. This allows the user to empty his pockets or even turn the pouch inside-out to prove he carries no contraband, and access the hidden goods later when in a safe place. Because of their nonmagical auras, these pouches sometimes hold secret treasures for generations without their owners realizing their nature.

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Pearl of Power, 1st Level Spell - 1,000 gp

This seemingly normal pearl of average size and luster is a potent aid to all spellcasters who prepare spells (clerics, druids, rangers, paladins, and wizards). Once per day on command, a pearl of power enables the possessor to recall any one spell that she had prepared and then cast that day. The spell is then prepared again, just as if it had not been cast. The spell must be of a particular level, depending on the pearl. Different pearls exist for recalling one spell per day of each level from 1st through 9th and for the recall of two spells per day (each of a different level, 6th or lower).

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Pendant of the Blood Scarab - 1,000 gp

A carved ruby in the shape of a scarab set in gold, this magic amulet grants its wearer insight on where to strike a creature so as to maximize pain and distress. This pendant must be worn against bare flesh in order to function. Once per day, as an immediate action, when the wearer of a pendant of the blood scarab threatens a critical hit with any attack, he may automatically confirm the critical hit. When the user activates this ability, the pendant's spiky little legs momentarily animate and clutch against the wearer's skin, dealing 1d6 points of damage as the amulet burrows and digs into the wearer's body in apparent delight at the devastating blow inflicted on the enemy.

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Burglar's Bracers - 1,000 gp (PARA PAZO)

On command, these plain leather bracers can transform into a set of masterwork thieves' tools. They can transform back to their bracer form with another such command. Once per day, while using these thieves' tools or wearing these bracers, the user can take 10 on a single Disable Device check, even when in immediate danger or distracted.

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Kalistocrat's Coin - 1,100 gp

This silver coin bears the symbol of the Prophecies of Kalistrade on one side, and its other side is inscribed with one of the many rules that lead to enlightenment. When the coin is placed in a non-magical bag or purse and the command word is spoken, the coin reduces the weight of any coins, gems, or jewelry carried in the bag by half. In addition, the container becomes the focus of an alarm spell that's triggered if the container is opened without the command word being spoken. Most Kalistocrat's coins have a mental alarm. The coin doesn't function for containers of other materials, and a container can benefit from only one Kalistocrat's coin at a time.

Notas de juego

(*) The Pathfinder Society Database was made to provide PFS specific information to game players and GM's in an easily accessible and queryable manner.

Cargando editor
19/04/2019, 18:50
Kylios
- Tiradas (6)

Motivo: L2

Tirada: 1d8

Resultado: 8

Motivo: L3

Tirada: 1d8

Resultado: 7

Motivo: L4

Tirada: 1d8

Resultado: 5

Motivo: Level 5

Tirada: 1d8

Resultado: 3 [3]

Motivo: Level 6

Tirada: 1d8

Resultado: 1 [1]

Motivo: Level 7 (1d8)

Tirada: 1d8

Resultado: 4 [4]

Notas de juego

PV de Kylios:

Nivel 1: MAX (8PV) + Feat Thoughness (3PV) + CON (2PV) + FAVOURED CLASS MAGUS (1PV) = 14PV

Nivel 2: [14PV]+1d8 (8)+ CON (2PV) + FAVOURED CLASS MAGUS (1PV) = 25 PV

Nivel 3: [25]+1d8 (7)+ CON (2PV) + FAVOURED CLASS MAGUS (1PV) = 35 PV

Nivel 4: [35]+1d8 (5)+ CON (2PV) + FAVOURED CLASS MAGUS (1PV) + Toughness (1PV) = 46 PV

--

Nivel 5: [46]+1d8 (3) + CON (2PV) + FAVOURED CLASS MAGUS (1PV) + Toughness (1PV) = 53 PV

Nivel 6: [53] + 1d8 (1) + CON (2PV) + FAVOURED CLASS MAGUS (1PV) + Toughness (1PV) = 58 PV

Nivel 7: [58] + 1d8 (4) + CON (2PV) + FAVOURED CLASS MAGUS (1PV) + Toughness (1PV) = 66 PV