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Yours to Keep

The Motley of Point Avalon (PJs)

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14/02/2019, 13:56
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Living in a town that only comes alive for a few months during the year might sound like a place changelings would avoid, but the Point Avalon motley rather enjoys their out-of-the way freehold on the boardwalk of a quiet shore town. In season, they host a number of selkies, eshu, and other itinerant changelings, as well as the mortals that like to spend the summer away from cities and closer to the water. Slumbering changelings that enter their Chrysalis often do so in the summer, when the town comes alive with Glamour and the vivacious energy of its carefree visitors.

Before inheriting the freehold, the motley began as a traveling group of performers, bringing their personal brand of delight an wonder to the cities they passed through after their home town shut down in the fall. Spearheaded and organized by Errant and William, the five traveled for a few years before the Fading of the previous lord called their own Erissa back home to take up her duties as a noble. Sworn as her squire, Cid chose to remain as well, leaving the other three to their devices. Though not all members of the motley spend the whole year down the shore, all of them grew up in the (usually) sleepy town around the same time, and always seem to find their way back. Considered part of the local court there, the ones that leave always return at least once a season, while the rest have made the town their permanent home.

Though they open the doors to plenty of others throughout the year, these five Kithain make up the core of their local freehold. A local fixture passed down a number of times over the years, it may seem large and empty in the off season, but suits the crowds that gather during the summer and serves the locals well when Glamour is scarce in the long, colder months.

Just off the end of the boardwalk, far from the parking and the biggest attractions, the freehold is often mistaken for a rundown bait shop or fishing supply store by the mundane population, an opinion only encouraged by a durable enchantment over its door that causes them to disregard the unimpressive structure. Nearby in a valley between the dunes, well out of sight for those who don’t already know the way, sits the small sheltered amphitheater where Erissa holds court when the need arises. It’s a humble freehold, to be sure, but a well-loved one for all that.

Notas de juego

The Motley include:
Erissa Brightwood (seelie autumn shide): the leader of the local changeling community and Lady of the freehold.
Cid Steelskin (seelie troll): Erissa’s squire, stalwart and willing to defend what’s his or his lady’s.
Errant Sharely (seelie piskie): A member of the traveling troupe, she is an acrobat and the troupe’s face to the public.
William Ashe (unsseelie sluagh): Another of the traveling members, a contortionist and master of learning (and sharing) secrets.
Lily Stoneheart (unseelie redcap): The group’s more aggressive muscle, willing to fight instead of talking it out.

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17/02/2019, 21:59
Director

The Freehold

Nestled in a rocky outcrop beneath a largely-abandoned pier sits a ramshackle hut, by all appearances long abandoned and now inhabited by all manner of local wildlife. Crabs scuttle around the masses of seaweed tagged around its walls, gulls perch and nest on the roof and in the rafters, and the entire place looks like a stiff enough breeze could knock it down. The locals that wander near the place lose any desire to go inside, and rumors abound that it’s haunted.

To the eyes of changelings, however, the door to the building almost seems to glow; made of a single, enormous piece of pale driftwood, it hosts a door knocker made of similarly flawless pieces of beach glass. Use it, and the door swings easily open to reveal the freehold inside.

In the Near Dreaming, the building opens up into a spacious bungalow. A perpetual breeze blows through the open windows, which are all mosaics of tinted sea glass; the floor of the main room is sandstone embedded with shells, glittering stones, and more beach glass. In the center of the main room sits the focus of the building, the balefire itself. Against the walls are small, cozy bunks to host visiting travelers and allow those that need it to bask in its glow. Delicately crafted beams of driftwood support the building, while private rooms branch off from hallways to the right and left.