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El valle de la niebla

Narel

Cargando editor
02/10/2020, 10:03
Mak

Llevo esto. Mañana sigo.

 

Class: Barbarian
Raw Abilities: Health 5, Will 3 (Distribute 8 points between Will and Health; neither stat may have

a rating lower than 2 or higher than 6. Will may not be higher than Health.)
Skills: Fighter 4, Hunter 3, Laborer 2, Scout 2, Survivalist 2
Starting Trait: Leopard Look. Your weird customs and mannerisms are strange, wild and untamed—

almost predatory; yet you possess both wisdom and honor unheard of in these lands.
Special Skill: Pathfinder 3. (Choose one of these skills and give it a rating of 3: Criminal,

Haggler, Pathfinder, Survivalist)
Alignment: Non-Lawful
Starting Background: Outlander (or Escaped Slave)

Outlander: You left your homeland with a full complement of gear, clothing, food, water and either

hide armor or a weapon of your choice. If you chose hide armor, describe the beast that gave up its

hide for your benefit. If you chose a weapon (one given to you by tribal elders or one acquired

during your travels through luck, thievery or barter), describe its unusual appearance. Your weapon

has the same qualities of a normal weapon of its type (axe, sword, spear, etc.).

Clan Ties
If you answered yes to both the friends and parents Circles questions, you may choose to belong to

a clan. Everyone in your clan counts as both friends and family but you must also choose an enemy,

either within your clan or belonging to a rival clan. Name your clan and the clan of your enemy.

Savage Homeland
You come from savage, primordial lands: dense jungle, vast plains, windswept steppes or frigid

waters. You may replace your Nature (running) with riding, sailing or climbing.
Dejo mi Naturaleza como Correr.

Tribal Village
Sheltered from the outside world by impenetrable jungle, your people scratched out a meager living

from the land.
Skills: Pathfinder, Scavenger, Weaver
Traits: Curious, Suspicious
Available Locations: Tavern, Flophouse, Temple.

Escojo Weaver y Curious

What Are Your Social Graces?
How do you convince people that you’re right or to do what you need? Choose one skill: Haggler,

Manipulator, Orator or Persuader. If you don’t have it, give a rating of 2. If you have it,

increase it by one up to a maximum of 4.

Escojo Manipulator.

What’s Your Specialty?
Each player chooses a unique specialty—no two players
in your group can have the same specialty. Give the skill a
rating of 2 (if you already have the chosen skill, increase the
current rating by one to a maximum of 4):

Escojo Scavenger.

How Are You Wise?
Humans: Choose one wise. Either take one of our examples or invent one of your own.

Escojo Barbarian-Wise

Nature: Human. Boasting, Demanding and Running.

 

Human Nature Questions
Do you sit by the hearth at night drinking and boasting of your great deeds, or do you spend those

chill nights quietly preparing for the dark times to come?
Por supuesto que alardeo de mis hazañas.
If you boast of your exploits, real or imagined, increase Nature by one.

When the elves and dwarves voice their concerns, do you demand to be heard as an equal or do you

bow your head and listen to the wisdom of your elders?
Por supuesto que demando mis derechos.
If you demand your rights, increase Nature by one, but reduce Lore Master or Scholar by one if you

have those skills, or Will if you do not.

Would you flee from the hordes of goblins, beasts and monsters that prey on civilization or will

you plunge into their midst, questing for treasure?
Por supuesto que me lanzo  por ellos y por su tesoro. Cambio Curious por Brave.

If you do not fear those who prey on civilization, you may replace or increase your home traits

with Brave, Foolhardy or Defender.

Nature +2
Will -1

Circles and Relationships
Do you have friends who enjoy your occasional visits or are you a loner, tough and cool?
En la tribu todos somos amigos y familia!
If you have a friend, +1 Circles. Write your friend’s name on your character sheet. Choose a

profession from your home town’s skill list for your friend.

Do you have parents you can stomach talking to or are you an orphan?
Claro que tengo padres. Son duros como rocas.
If you have parents, +1 Circles. Note your family name or parents’ names on your character sheet.

Choose a trade for your parents from your home town’s skill list.

Did you have a mentor or did you make your own way in this rough life?
En la Tribu todos tenemos un mentor.
If you have a mentor, +1 Circles. Note your mentor’s name on your character sheet. Your mentor’s

trade is the same as the specialty you chose for your character. Note this next to his name like

so: Froz the Cook.

Have you made an enemy in your life or have your dubious deeds managed to escape notice?
Claro que tengo un Enemigo!
If you have made an enemy, +1 Circles. Note your enemy’s name on your character sheet. Choose a

class and stock for your enemy (or let the GM decide).

Circles +4

 

 

Finales:
Class: Barbarian
Raw Abilities: Health 5, Will 2
Skills: Fighter 4, Hunter 3, Laborer 2, Scout 2, Survivalist 2, Pathfinder 3, Weaver 2, Manipulator 2, Scavenger 2.
Trait: Brave 1
Alignment: Non-Lawful
Starting Background: Outlander
Clan Ties: Clan y Enemigo
Wise: Barbarian-Wise
Nature: Human. Boasting, Demanding and Running.
Amigo: (Rider)
Padres: (Pathfinder)
Enemigo: (Magician)
Circles: 5
Resources: 0

Notas de juego

Muevo esto aquí para organizarlo mejor. Lo que voy a hacer es poner la escena de cada uno abierta para que la lea todo el mundo.

EDITO DESTINATARIOS

Cargando editor
02/10/2020, 12:33
Mak

Class: Barbarian

Raw Abilities: Health 5, Will 3 (Distribute 8 points between Will and Health; neither stat may have a rating lower than 2 or higher than 6. Will may not be higher than Health.)

Skills: Fighter 4, Hunter 3, Laborer 2, Scout 2, Survivalist 2

Starting Trait: Leopard Look. Your weird customs and mannerisms are strange, wild and untamed—almost predatory; yet you possess both wisdom and honor unheard of in these lands.

Special Skill: Pathfinder 3. (Choose one of these skills and give it a rating of 3: Criminal, Haggler, Pathfinder, Survivalist)

Alignment: Neutral (Non-Lawful)

Starting Background: Outlander (or Escaped Slave)

 

 

Outlander: You left your homeland with a full complement of gear, clothing, food, water and either hide armor or a weapon of your choice. If you chose hide armor, describe the beast that gave up its hide for your benefit. If you chose a weapon (one given to you by tribal elders or one acquired during your travels through luck, thievery or barter), describe its unusual appearance. Your weapon has the same qualities of a normal weapon of its type (axe, sword, spear, etc.).

 

Clan Ties

If you answered yes to both the friends and parents Circles questions, you may choose to belong to a clan. Everyone in your clan counts as both friends and family but you must also choose an enemy, either within your clan or belonging to a rival clan. Name your clan and the clan of your enemy.

 

Savage Homeland

You come from savage, primordial lands: dense jungle, vast plains, windswept steppes or frigid waters. You may replace your Nature (running) with riding, sailing or climbing.

Dejo mi Naturaleza como Correr.

 

Tribal Village

Sheltered from the outside world by impenetrable jungle, your people scratched out a meager living from the land.

Skills: Pathfinder, Scavenger, Weaver

Traits: Curious, Suspicious

Available Locations: Tavern, Flophouse, Temple.

 

Escojo Weaver y Curious

 

What Are Your Social Graces?

How do you convince people that you’re right or to do what you need? Choose one skill: Haggler, Manipulator, Orator or Persuader. If you don’t have it, give a rating of 2. If you have it, increase it by one up to a maximum of 4.

Escojo Manipulator.

 

What’s Your Specialty?

Each player chooses a unique specialty—no two players in your group can have the same specialty. Give the skill a rating of 2 (if you already have the chosen skill, increase the current rating by one to a maximum of 4):

Escojo Scavenger.

 

 

How Are You Wise?

Humans: Choose one wise. Either take one of our examples or invent one of your own.

Escojo Barbarian-Wise

 

Nature: Human. Boasting, Demanding and Running.

 

 

 

Human Nature Questions

Do you sit by the hearth at night drinking and boasting of your great deeds, or do you spend those chill nights quietly preparing for the dark times to come?

If you boast of your exploits, real or imagined, increase Nature by one.

Por supuesto que alardeo de mis hazañas.

 

When the elves and dwarves voice their concerns, do you demand to be heard as an equal or do you bow your head and listen to the wisdom of your elders?

If you listen to the wisdom of the elder ones, no ratings change.

En nuestra tribut veneramos a los ancestros. Los elfos y enanos son viejos como nuestros ancestros. Escuchamos su sabiduría, pero para nosotros son mitos ya que no tenemos apenas contacto con ellos.

 

Would you flee from the hordes of goblins, beasts and monsters that prey on civilization or will you plunge into their midst, questing for treasure?

If you do not fear those who prey on civilization, you may replace or increase your home traits with Brave, Foolhardy or Defender.

Por supuesto que me lanzo  por ellos y por su tesoro. Cambio Curious por Brave.

 

Nature +1

 

 

Circles and Relationships

Do you have friends who enjoy your occasional visits or are you a loner, tough and cool?

If you have a friend, +1 Circles. Write your friend’s name on your character sheet. Choose a profession from your home town’s skill list for your friend.

En la tribu todos somos amigos y familia!

 

Do you have parents you can stomach talking to or are you an orphan?

If you have parents, +1 Circles. Note your family name or parents’ names on your character sheet. Choose a trade for your parents from your home town’s skill list.

Claro que tengo padres. Son duros como rocas.

 

Did you have a mentor or did you make your own way in this rough life?

If you have a mentor, +1 Circles. Note your mentor’s name on your character sheet. Your mentor’s trade is the same as the specialty you chose for your character. Note this next to his name like so: Froz the Cook.

En la Tribu todos tenemos un mentor.

 

Have you made an enemy in your life or have your dubious deeds managed to escape notice?

If you have made an enemy, +1 Circles. Note your enemy’s name on your character sheet. Choose a class and stock for your enemy (or let the GM decide).

Claro que tengo un Enemigo!

 

Circles +4

 

Choose Adventuring Gear

When starting a character, you may choose to take as much gear as your character can carry.

Choose whether you will carry a satchel or backpack. Fill it, fi ll your belt pouch and fi ll your skin with wine or water.

Determine what you’re wearing on your torso, hands and feet.

Outlander: You left your homeland with a full complement of gear, clothing, food, water and either hide armor or a weapon of your choice.

 

EQUIPO

Head: N/A

Neck: N/A

 

Hands

Worn: N/A

Worn: N/A

Carried: N/A

Carried: N/A

 

Torso

Worn: Backpack

Worn: Rope

Worn: Cloak

 

Belt

Pouch: Tinderbox

Weapon: Sword

Skin: Water

 

Feet: Shoes

 

Satchel

S1: Torches (4)

S2: Rations, fresh (2)

S3: Large Sack

 

 

 

Finales:

Nombre: Mak

Class: Barbarian

Edad: 16

Raw Abilities: Health 5, Will 3

Skills: Fighter 4, Hunter 3, Laborer 2, Scout 2, Survivalist 2, Pathfinder 3, Weaver 2, Manipulator 2, Scavenger 2.

Trait: Brave 1

Alignment: Neutral

Starting Background: Outlander

Clan Ties: Clan y Enemigo

Wise: Barbarian-Wise

Nature: 4. Human. Boasting, Demanding and Running.

Amigo: (Rider)

Padres: (Pathfinder)

Enemigo: (Magician)

Circles: 5

Resources: 0

Belief: X

Instinct: X

Goal: X

Cloths: X

 

EQUIPO

Head: N/A

Neck: N/A

 

Hands

Worn: N/A

Worn: N/A

Carried: N/A

Carried: N/A

 

Torso

Worn: Backpack

Worn: Rope

Worn: Cloak

 

Belt

Pouch: Tinderbox

Weapon: Sword

Skin: Water

 

Feet: Shoes

 

Satchel

S1: Torches (4)

S2: Rations, fresh (2)

S3: Large Sack

 

Notas de juego

Esta noche termino los detalles finales, pero mientras creo que puedes ir echándole un vistazo a ver si mecánicamente está correcto.

 

Por cierto, pon mejor como Destinatarios por Defecto a todos los PJs para que no se nos olvide marcarlos y que lo puedan ver todos. (En la Columna D de las opciones de la Escena :) )

Cargando editor
04/10/2020, 00:35
Mak

Class: Barbarian

Raw Abilities: Health 5, Will 3 (Distribute 8 points between Will and Health; neither stat may have a rating lower than 2 or higher than 6. Will may not be higher than Health.)

Skills: Fighter 4, Hunter 3, Laborer 2, Scout 2, Survivalist 2

Starting Trait: Leopard Look. Your weird customs and mannerisms are strange, wild and untamed—almost predatory; yet you possess both wisdom and honor unheard of in these lands.

Special Skill: Pathfinder 3. (Choose one of these skills and give it a rating of 3: Criminal, Haggler, Pathfinder, Survivalist)

Alignment: Neutral (Non-Lawful)

Starting Background: Outlander (or Escaped Slave)

 

 

Outlander: You left your homeland with a full complement of gear, clothing, food, water and either hide armor or a weapon of your choice. If you chose hide armor, describe the beast that gave up its hide for your benefit. If you chose a weapon (one given to you by tribal elders or one acquired during your travels through luck, thievery or barter), describe its unusual appearance. Your weapon has the same qualities of a normal weapon of its type (axe, sword, spear, etc.).

 

Clan Ties

If you answered yes to both the friends and parents Circles questions, you may choose to belong to a clan. Everyone in your clan counts as both friends and family but you must also choose an enemy, either within your clan or belonging to a rival clan. Name your clan and the clan of your enemy.

 

Savage Homeland

You come from savage, primordial lands: dense jungle, vast plains, windswept steppes or frigid waters. You may replace your Nature (running) with riding, sailing or climbing.

Dejo mi Naturaleza como Correr.

 

Busy Crossroads

Skills: Cook, Haggler, Rider

Traits: Foolhardy, Quick-Witted 

 

Escojo Cook y Quick-Witted 

 

What Are Your Social Graces?

How do you convince people that you’re right or to do what you need? Choose one skill: Haggler, Manipulator, Orator or Persuader. If you don’t have it, give a rating of 2. If you have it, increase it by one up to a maximum of 4.

Escojo Manipulator.

 

What’s Your Specialty?

Each player chooses a unique specialty—no two players in your group can have the same specialty. Give the skill a rating of 2 (if you already have the chosen skill, increase the current rating by one to a maximum of 4):

Escojo Scavenger.

 

 

How Are You Wise?

Humans: Choose one wise. Either take one of our examples or invent one of your own.

Escojo Barbarian-Wise

 

Nature: Human. Boasting, Demanding and Running.

 

 

 

Human Nature Questions

Do you sit by the hearth at night drinking and boasting of your great deeds, or do you spend those chill nights quietly preparing for the dark times to come?

If you boast of your exploits, real or imagined, increase Nature by one.

Por supuesto que alardeo de mis hazañas.

 

When the elves and dwarves voice their concerns, do you demand to be heard as an equal or do you bow your head and listen to the wisdom of your elders?

If you listen to the wisdom of the elder ones, no ratings change.

En nuestra tribu veneramos a los ancestros. Los elfos y enanos son viejos como nuestros ancestros. Escuchamos su sabiduría, pero para nosotros son mitos ya que no tenemos apenas contacto con ellos.

 

Would you flee from the hordes of goblins, beasts and monsters that prey on civilization or will you plunge into their midst, questing for treasure?

If you do not fear those who prey on civilization, you may replace or increase your home traits with Brave, Foolhardy or Defender.

Por supuesto que me lanzo por ellos y por su tesoro. Mantengo Quick-Witted.

 

Nature +1

 

 

Circles and Relationships

Do you have friends who enjoy your occasional visits or are you a loner, tough and cool?

If you have a friend, +1 Circles. Write your friend’s name on your character sheet. Choose a profession from your home town’s skill list for your friend.

En la tribu todos somos amigos y familia!

 

Do you have parents you can stomach talking to or are you an orphan?

If you have parents, +1 Circles. Note your family name or parents’ names on your character sheet. Choose a trade for your parents from your home town’s skill list.

Claro que tengo padres. Son duros como rocas.

 

Did you have a mentor or did you make your own way in this rough life?

If you have a mentor, +1 Circles. Note your mentor’s name on your character sheet. Your mentor’s trade is the same as the specialty you chose for your character. Note this next to his name like so: Froz the Cook.

En la Tribu todos tenemos un mentor.

 

Have you made an enemy in your life or have your dubious deeds managed to escape notice?

If you have made an enemy, +1 Circles. Note your enemy’s name on your character sheet. Choose a class and stock for your enemy (or let the GM decide).

Claro que tengo un Enemigo!

 

Circles +4

 

Choose Adventuring Gear

When starting a character, you may choose to take as much gear as your character can carry.

Choose whether you will carry a satchel or backpack. Fill it, fi ll your belt pouch and fi ll your skin with wine or water.

Determine what you’re wearing on your torso, hands and feet.

Outlander: You left your homeland with a full complement of gear, clothing, food, water and either hide armor or a weapon of your choice.

 

EQUIPO

Head: N/A

Neck: N/A

 

Hands

Worn: N/A

Worn: N/A

Carried: N/A

Carried: N/A

 

Torso

Worn: Backpack

Worn: Rope

Worn: Cloak

 

Belt

Pouch: Tinderbox

Weapon: Sword

Skin: Water

 

Feet: Shoes

 

Satchel

S1: Torches (4)

S2: Rations, fresh (2)

S3: Large Sack

 

 

 

Finales:

Nombre: Mak

Class: Barbarian

Edad: 16

Raw Abilities: Health 5, Will 3

Skills: Fighter 4, Hunter 3, Laborer 2, Scout 2, Survivalist 2, Pathfinder 3, Cook 2, Manipulator 2, Scavenger 2.

Trait: Quick Witted 1

Alignment: Neutral

Starting Background: Outlander

Clan Ties: pertenece al Clan de la Araña y su enemigo pertenece al Clan del Castor. Se llama Karkuk. Odia a Mak porque no lo considera digno de su hermana, a quien Mak quiere desposar. Mak se ha ido de aventuras para conseguir riquezas y demostrar su valía para casarse con Lalak.

Wise: Barbarian-Wise

Nature: 4. Human. Boasting, Demanding and Running.

Amigo: Artuk (Rider). Su mejor amigo desde niño y hermano. Se dedica a la cría de caballos y cazar caballos salvajes.

Padres: Marok y Tula (Rider). Guías excepcionales montados a caballo.

Enemigo: Prebostus (Magician). Un presuntuoso mago con el que compartió el camino durante algún tiempo hasta que se despidió de él propinándole un fuerte puñetazo en la nariz por no saber apreciar a Mak y ser incapaz de aceptar sus propios errores que supusieron la muerte de otros compañeros de viaje.

Mentor: Rankok (Scavenger). Un maestro excepcional en todas las habilidades necesarias para sobrevivir en las tierras salvajes.

Circles: 5

Resources: 0

Belief: “Soy el baluarte que se alza entre mis amigos y el peligro”

Instinct: “Siempre encargarme de la comida (cazar, carroñear, cocinar) cuando establecemos el campamento”

Goal: X

Cloths: Sus ropas no llaman tanto la atención como las de la mayoría de los bárbaros ya que en su poblado son habilidosos tejedores que no se limitan simplemente a llevar las pieles de los animales, sino que confeccionan ropa práctica como en el resto de tierras civilizadas. Lo que más llama la atención son los adornos de huesos y dientes, de las bestias y monstruos que han abatido, que añaden a sus ropas. Para ellos es una forma de presumir de sus hazañas como guerreros y cazadores.

Su espada de buena manufactura tiene un guardamanos con forma de garra. La espada ha sido hasta ahora el mayor botín que ha encontrado en sus aventuras y la encuentra mucho más confiable que la espada de hueso con la que partió de su poblado.

 

EQUIPO

Head: N/A

Neck: N/A

 

Hands

Worn: N/A

Worn: N/A

Carried: N/A

Carried: N/A

 

Torso

Worn: Backpack

Worn: Rope

Worn: Cloak

 

Belt

Pouch: Tinderbox

Weapon: Sword

Skin: Water

 

Feet: Shoes

 

Satchel

S1: Torches (4)

S2: Rations, fresh (2)

S3: Large Sack

 

 

Quick-Witted

A quick-witted adventurer acts on instinct, without need for thought or consideration. While this attribute is clearly useful, it can lead to difficulties when patience and planning are required.

Notas de juego

Con esto creo que ya estaría todo listo si no he cometido errores :)

Cargando editor
04/10/2020, 21:05
Director

Creo que el bárbaro no puede ser originario de Busy Crossroads. Debes escoger uno de los orígenes que da la clase: Nomadic Camp, Tribal Village, Fishing Village

 

"Savage Homeland
You come from savage, primordial lands: dense jungle, vast 
plains, windswept steppes or frigid waters. You may replace 
your Nature (running) with riding, sailing or climbing.
"

Cargando editor
04/10/2020, 23:24
Mak

Class: Barbarian

Raw Abilities: Health 6, Will 2 (Distribute 8 points between Will and Health; neither stat may have a rating lower than 2 or higher than 6. Will may not be higher than Health.)

Skills: Fighter 4, Hunter 3, Laborer 2, Scout 2, Survivalist 2

Starting Trait: Leopard Look. Your weird customs and mannerisms are strange, wild and untamed—almost predatory; yet you possess both wisdom and honor unheard of in these lands.

Special Skill: Pathfinder 3. (Choose one of these skills and give it a rating of 3: Criminal, Haggler, Pathfinder, Survivalist)

Alignment: Neutral (Non-Lawful)

Starting Background: Outlander (or Escaped Slave)

 

 

Outlander: You left your homeland with a full complement of gear, clothing, food, water and either hide armor or a weapon of your choice. If you chose hide armor, describe the beast that gave up its hide for your benefit. If you chose a weapon (one given to you by tribal elders or one acquired during your travels through luck, thievery or barter), describe its unusual appearance. Your weapon has the same qualities of a normal weapon of its type (axe, sword, spear, etc.).

 

Clan Ties

If you answered yes to both the friends and parents Circles questions, you may choose to belong to a clan. Everyone in your clan counts as both friends and family but you must also choose an enemy, either within your clan or belonging to a rival clan. Name your clan and the clan of your enemy.

 

Savage Homeland

You come from savage, primordial lands: dense jungle, vast plains, windswept steppes or frigid waters. You may replace your Nature (running) with riding, sailing or climbing.

Dejo mi Naturaleza como Correr.

 

Enslavement

You were born into bondage or captured by slavers at a young age. You’ve served many masters since then—some cruel, some kind—and you tasted the sting of the lash more than once.

Skills: Laborer, Peasant, Cook

Traits: Scarred, Stoic

Available Locations: As per your owners’ town.

 

Escojo Cook y Stoic 

 

What Are Your Social Graces?

How do you convince people that you’re right or to do what you need? Choose one skill: Haggler, Manipulator, Orator or Persuader. If you don’t have it, give a rating of 2. If you have it, increase it by one up to a maximum of 4.

Escojo Manipulator.

 

What’s Your Specialty?

Each player chooses a unique specialty—no two players in your group can have the same specialty. Give the skill a rating of 2 (if you already have the chosen skill, increase the current rating by one to a maximum of 4):

Escojo Scavenger.

 

How Are You Wise?

Humans: Choose one wise. Either take one of our examples or invent one of your own.

Escojo Barbarian-Wise

 

Nature: Human. Boasting, Demanding and Running.

 

Human Nature Questions

Do you sit by the hearth at night drinking and boasting of your great deeds, or do you spend those chill nights quietly preparing for the dark times to come?

If you quietly prepare, you may increase or replace your home trait with Thoughtful or Loner.

Después de años de esclavitud he aprendido el valor de no llamar la atención hasta que es necesario.

 

When the elves and dwarves voice their concerns, do you demand to be heard as an equal or do you bow your head and listen to the wisdom of your elders?

If you listen to the wisdom of the elder ones, no ratings change.

El ataque de los elfos me dio la oportunidad de luchar para huir, así que les tengo un gran respeto.

 

Would you flee from the hordes of goblins, beasts and monsters that prey on civilization or will you plunge into their midst, questing for treasure?

If you would fl ee and hide inside the walls of tall citadels, increase your Nature by one.

He aprendido de los años de esclavitud y cuando las hordas atacan es mejor contar con grandes muros para hacerles frente.

 

Nature +1

 

Circles and Relationships

Do you have friends who enjoy your occasional visits or are you a loner, tough and cool?

If you are a loner, tough and cool, your Circles starts at 1, and you have an enemy. How did your enemy destroy your life and set you on this path?

Write down the name of your nemesis or mortal enemy on your sheet and skip the rest of the Circles and Relationships questions and take the Loner trait at level 1 or increase it by one if you already have it. Also, go get snacks for the rest of the group while they finish answering the questions.

Mis amigos y familia murieron cuando los orcos atacaron a mi clan y nos esclavizaron al resto.

 

Do you have parents you can stomach talking to or are you an orphan?

N/A

 

Did you have a mentor or did you make your own way in this rough life?

N/A

 

Have you made an enemy in your life or have your dubious deeds managed to escape notice?

N/A

 

Circles 1

 

Choose Adventuring Gear

When starting a character, you may choose to take as much gear as your character can carry.

Choose whether you will carry a satchel or backpack. Fill it, fi ll your belt pouch and fi ll your skin with wine or water.

Determine what you’re wearing on your torso, hands and feet.

Outlander: You left your homeland with a full complement of gear, clothing, food, water and either hide armor or a weapon of your choice.

 

EQUIPO

Head: N/A

Neck: N/A

 

Hands

Worn: N/A

Worn: N/A

Carried: N/A

Carried: N/A

 

Torso

Worn: Backpack

Worn: Rope

Worn: Cloak

 

Belt

Pouch: Tinderbox

Weapon: Sword

Skin: Water

 

Feet: Shoes

 

Satchel

S1: Torches (4)

S2: Rations, fresh (2)

S3: Large Sack

 

 

 

Finales:

Nombre: Mak

Class: Barbarian

Edad: 16

Raw Abilities: Health 6, Will 2

Skills: Fighter 4, Hunter 3, Laborer 2, Scout 2, Survivalist 2, Pathfinder 3, Cook 2, Manipulator 2, Scavenger 2.

Trait: Leopard Look 1, Loner 2

Alignment: Neutral

Starting Background: Outlander

Wise: Barbarian-Wise

Nature: 4. Human. Boasting, Demanding and Running.

Enemigo: Prebostus (Magician). Un presuntuoso mago con el que compartió el camino durante algún tiempo hasta que se despidió de él propinándole un fuerte puñetazo en la nariz por no saber apreciar a Mak y ser incapaz de aceptar sus propios errores que supusieron la muerte de otros compañeros de viaje.

Circles: 1

Resources: 0

Belief: “Solo puedes confiar en ti mismo.”

Instinct: “Siempre encargarme de la comida (cazar, carroñear, cocinar) cuando establecemos el campamento”

Goal: X

Cloths: Sus ropas no llaman tanto la atención como las de la mayoría de los bárbaros ya que en su poblado son habilidosos tejedores que no se limitan simplemente a llevar las pieles de los animales, sino que confeccionan ropa práctica como en el resto de tierras civilizadas. Lo que más llama la atención son los adornos de huesos y dientes, de las bestias y monstruos que han abatido, que añaden a sus ropas. Para ellos es una forma de presumir de sus hazañas como guerreros y cazadores.

Su espada de buena manufactura tiene un guardamanos con forma de garra. La espada ha sido hasta ahora el mayor botín que ha encontrado en sus aventuras y la encuentra mucho más confiable que la espada de hueso con la que partió de su poblado.

 

EQUIPO

Head: N/A

Neck: N/A

 

Hands

Worn: N/A

Worn: N/A

Carried: N/A

Carried: N/A

 

Torso

Worn: Backpack

Worn: Rope

Worn: Cloak

 

Belt

Pouch: Tinderbox

Weapon: Sword

Skin: Water

 

Feet: Shoes

 

Satchel

S1: Torches (4)

S2: Rations, fresh (2)

S3: Large Sack

 

Leopard Look

Your weird customs and mannerisms are strange, wild and untamed—almost predatory; yet you pos­sess both wisdom and honor unheard of in these lands.

 

Loner

Loners have trouble working well with others. They’re at their best when no one knows what they’re up to. Sometimes, of course, they get in over their heads and could really use a helping hand.

Notas de juego

Ok.

Entonces siguiendo con la idea que comenté en el Off-Topic de revisar las preguntas para ponerme el Loner lo cambio a que estuvo esclavizado y se escapó hace algún tiempo.

Cargando editor
05/10/2020, 22:00
Director

ok. Puedes copiarlo en la hoja de pj. La única errata es que pone en torso que llevas una mochila y entiendo que es una bandolera/morral (satchel)

Cargando editor
05/10/2020, 22:19
Mak

Correcto. Es un morral. Fallo mío.

Cargando editor
08/10/2020, 23:43
Director

“Siempre encargarme de la comida (cazar, carroñear, cocinar) cuando establecemos el campamento”

Este instinto me parece un poco excesivo... elige una entre las 3

Cargando editor
09/10/2020, 20:29
Mak

Yo no lo veo tan excesivo en el sentido de que no puede hacer gratis las tres cosas. Cuando hagamos campamento podré hacer 1 cosa. O bien voy a cazar o a carroñear o preparo la comida si tenemos comida. O cazo/carroñeo gratis y preparo la comida gastando un check.

Cargando editor
11/10/2020, 17:06
Director

Lo siento pero no es válido. El instinto es algo mas concreto. Elige una de las tres.

Cargando editor
11/10/2020, 17:12
Mak

A mi me parece que es lo mismo que esta de los ejemplos:

Cita:

Always prepare a good meal when we return to camp
Cargando editor
11/10/2020, 17:38
Director

No. Eso significa usar una habilidad: cocinar

Cargando editor
11/10/2020, 17:44
Mak

Ok. Lo dejamos entonces asi.

Cargando editor
11/10/2020, 18:03
Director

¿Cómo queda tu instinto entonces? Actualiza la hoja de personaje con la habilidad que selecciones. También cambia lo de la mochila en el torso.

Cargando editor
11/10/2020, 23:41
Mak

Lo que tu dices, solo cocinar.

Ya he corregido ambas cosas.