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La Leyenda de Fuilcwian

Fichas de PJs, PNJs y PJNJ (La definicion de Lufi, Desio y Fer en esta partida)

Cargando editor
06/10/2014, 11:01
Dereck Lienman

Str d4
Agi d10
Smt d6
Spt d4
Vig d6

 

Piloting (Agility) 4 -> d10
Fighting (Agility) 1 -> d4
Computers (smarts) 2 -> d6
Shooting (Agility) 4 -> d10
Astrogration (smarts) 2 -> d6 + 2 -> d8

 

HINDRANCES:
Curious (major)
Habit (minor) - adicto a la gameboy, se pone a jugar en cuanto se aburre y aunque dice que te esta escuchando e intenta aparentarlo en realidad no.
Quirk (Minor)

 

EDGES:
Extraction: When a character normally withdraws from a melee, his attacker gets a free attack before he does so—a very dangerous proposition for most. Your hero is adept at retreating from an engagement.
Make an Agility roll. If successful, one opponent doesn’t get a free attack anytime you disengage
Ace: Aces are special pilots and drivers who feel more comfortable behind the wheel, throttle, or flight stick than on their own two feet.
Aces add +2 to Boating, Driving, and Piloting rolls. In addition, they may also spend Bennies to make Soak rolls for any vehicle or vessel they control. This is a Boating, Driving, or Piloting roll at –2 (cancelling their usual +2). Each success and raise negates a wound and any critical hit that would have resulted from it.
Luck: 1 extra Benny at the beginning of each game session

Cargando editor
06/10/2014, 11:09
Jeffrey Hansen

Caracteristicas

Str d6
Agi d8
Smt d4
Spt d6
Vig d6

Habilidades

Piloting d4 (1)
Blasters d6 (2)
Fighting d8 (3)
Persuasion d8 (4)
Streetwise d6 (3)
Knowledge (Trading) d4 (1)
Knowledge (The galaxy) d4 (1)

Parry 6, 7 with rapier
Toughness 6 (5 in head)
carisma +2
puntos de fuerza (bennies) 3

Edges Nave (YT-1300, Planet Express), Noble (+2 carisma. Rich cancelado con poverty), Connections (Trading friends)

Hindrances: Poverty (cancelado con Rich), Enemy (Major, Viraxo family), Quirk (delirios de grandeza)

Equipo: Blaster (2d6), Rapier (d6+str, +1 parry), ropas de duracuero (+1 toughness)

Nave: Transporte ligero YT-1300 (Planet Express)

Velocidad 5 Defensa +0 Fiabilidad D6 (*) Hull 8 Shields: 0(0);
Armamento: 1 cañon láser 2d6 6/12/30. Dispara en un arco de 120º hacia delante.
Pasajeros 6
Carga 100 toneladas metricas

(*) La tripulacion normal es de 2 pero lo puede llevar una persona. Si son 2, el copiloto puede tirar Pilotaje/reparar para añadir +2 a la fiabilidad de la nave (+4 con raise)

Explicacion PJ: Sabes pilotar ya que aprendiste como parte de ser coreliano y tener una empresa de transporte. Sin embargo eres consciente que necesitas a un piloto mejor en estos tiempos oscuros y por eso has contratado a X. Tu eres copiloto y jefe (el que se encarga de las negociaciones, cerrar contratos, hablar con clientes, etc). Te pasaste gran parte de tu adolescencia aprendiendo esgrima, lo tipico de noblucho coreliano, y a conocer gente, hacer contactos, ser diplomatico... Esas cosas. Ees un pijales y tal pero eres simpatico

El quirk te vale para tus delusiones, que delusions es mas tipo esquizofrenia. Tu simplemente eres un flipao, si lo he entendido bien. Connections es con toda la gente que conoces y te debe un favor por tu padre o cosas que has hecho tu. Solo traders. Un poco como cuando Han Solo va a Bespin a ver a Lando. Son gente que te puede hacer un favor. Funciona tal que:

Connections

Requirements: Novice

Whether it’s to the Feds, the cops, the Mob, or some big corporation, your heroine knows someone on the inside—someone who is willing to lend her a hand on occasion (usually once per game session). This Edge may be taken more than once, but each time must be applied to a different organization. The GM should also ensure the organization is limited to a single, unique organization. A hero may, for instance, have Connections (US Army), but he shouldn’t have a blanket Connections (Military). To use a character’s Connections requires that she first get in touch with one of her contacts. This requires a Streetwise roll. Failure means the particular contact wasn’t available, their cell phone wasn’t on, or they were otherwise tied up. Once in contact, the hero must make a Persuasion roll. The GM should feel free to modify both the Persuasion roll and any results based on the circumstances.

A failure indicates the heroine’s contacts just couldn’t come through this time, or perhaps just weren’t persuaded that their help was really necessary.On a success, the contact might share information, but won’t do anything too risky to help. On a raise, the contact is willing to leak sensitive information, but stops short of outright betrayal.

Two or more raises means the heroine has pushed the right buttons and can count on serious help. The Connection will risk serious consequences for the heroine, and if she needs financial assistance, may provide more than he’s comfortable with. If the heroine asks for muscle, the contact delivers either one expert (a safe-cracker, wheel-man, security expert, etc.) or five average fighter-types for the contact’s particular organization (a mob boss sends five thugs, the Army sends five infantrymen, etc.).

Cargando editor
06/10/2014, 11:10
La Wendy

Mujer soldado choni malhablada

Str d8
Agi d6
Smt d4
spt d4
Vig d8

Habilidades
Blaster d10 (6)
Fighting d6 (2)
Taunt (insultar) d6+2 (3)
Intimidar d6+2 (3)
Lanzar d4 (1)

Parry 6
Toughness 9
Carisma +0

Edges:Brawny, combat reflexes (+2 contr shaken. Muy util con tu d4 en spt), strong willed (+2 taunt/intimidate), hard to kill (gratuita)

Hindrances: Vence decide

Equipo rifle blaster (2d8 daño), machete (str+d8), granadasx2, kevlar,

Cargando editor
06/10/2014, 11:11
Zoibar

ZOIBAR

Caracteristicas

Str d4
Agi d4
Smt d8
Spt d8
Vig d6

Habilidades
Repair d8 (3)
Notice d8 (3)
Healing d8+2 (3)
Fighting d4 (1)
Blaster d6 (3)
Computers d6 (2)
Swim d4 (0)

Parry 4
Toughness 5 (4, head)
Carisma +0

Edges: Healer, McGuiver

Hindrances: Big mouth, Poverty, Bad Luck

Force points (bennies): 2

Equipo: Blaster, ropa de duracuero, sandwitch podrido, olor corporal.

Cargando editor
06/10/2014, 11:11
PJ de Lufi

Personaje Jugador no Jugador

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06/10/2014, 11:12
Maton

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d8,Vigor d6

Skills: Fighting d6, Intimidate d6, Shooting d6, throwing d4

Charisma: —; Pace: 6; Parry: 5; Toughness: 7

Edges&Hindrances: Clueless, brawny, Strong

hacha (d8+str), blaster (2d6), duracuero

Cargando editor
06/10/2014, 11:16
El Ruben

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8,Vigor d8

Skills:Fighting d8, Notice d8, Shooting d8, Soccer d12+2

Charisma: +2; Pace: 6; Parry: 7; Toughness: 7

Edges:Acrobat, attractive, Master (Soccer)

Blaster (2d6), Cuchillo (d4+d8), duracuero, tatuaje de un balon de futbol

Cargando editor
19/10/2014, 23:17
Jefe Mercenario
Sólo para el director

Si van en busca de venganza, ya esta la nemesis preparada, Puck.

Cargando editor
11/12/2014, 22:09
Lagarto

Attributes: Agility d8, Smarts d4 (A), Spirit d6, Strength d10, Vigor d6

Skills: Fighting d4, Notice d10, Taunt d4 (que para eso es un tauntaun)

Pace: 9; Parry: 4; Toughness: 7

Special Abilities

•Fleet-Footed: Horses roll a d8 when running insteadof a d6.
•Kick: Str.
• Size +2: Taun Tauns weigh between 800 and 1000 pounds.
• Elderly: Os han dado uno viejuno
• Yellow: Fear when seeing a Wampa -2

Cargando editor
11/12/2014, 22:14
Muerte Blanca

Wampa (WC)
Attributes: Agility d6, Smarts d6 (A), Spirit d8, Strength d10, Vigor d6

Skills: Fighting d8, Notice d6, Stealth d8

Pace: 8; Parry: 6; Toughness: 9 (2)

Special Abilities
• Wampa Hug: Wampas don’t actually “hug” their victims, but they do attempt to use their weight to pin their prey and rend it with their claws and teeth. A Wampa that hits with a raise has pinned his foe. The opponent may only attempt to escape the “hug” on his action, which requires a raise on an opposed Strength roll.
• Claws: Str+d6.
• Size +2: These creatures can stand up to 8’ tall and weigh over 1000 pounds.
My arm!: A Wampa that loses one arm must make a spirit roll -2 or flee the scene
Yummy: A Wampa will always attack a tauntaun first if within 8 squares
Thick Fur: Except in the head, toughness +2 
• Master stealth: No chance of seeing it if Notice is untrained