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PJ AC PG PG temporales Dice hit Estado Death saves E/F
Alatia 13 27/33 (-6) 10/10 5/5d8 Sano - / -
Alvina 15 1/1 - 1/1d4-1 Sano - / -
Eladamri 15 32/32 12/12 5/5d6 Sano - / -
Hrönn 15 55/55 (+8) - 2/5d12 Sano - / -
Lya 13 34/34 8/8 3/3d6+2/2d8  Sano - / -

 

PJ Clase mágica Sorcery/ki/invocations/varios Bon. CD Lv 1 Lv 2 Lv 3 Concentrado
Alatia Bruja 3/3 Invocations +5 14 - - 1/2 No
Alvina Hada

Hechizos de hada, cada 1, 1 vez al día

Usados: Confusión, 

+2 12 - - - No
Eladamri Mago - +5 14 2/4 0/3 (-1) 1/2
Lya Hechicera 0/3 Sorcery Points +5 13 2/4 0/2 - No
Bruja 2/2 Invocations +5 13 0/2 - -

 

PJ Inspiración Bless Rage Perc. Pas.
Alatia 1/0 - 13
Alvina 1/0 - 14
Eladamri 1/0 - 12
Hrönn 1/0 2/3 13
Lya 1/0 - 12
  • 4 (+2) puntos de inspiración pendientes de repartir

 


 

NPC PG PG temporales Dice hit Estado Extras (bonus, etc) Inspiración Death saves E/F
Myroc 19/19 - 3d8 Sano AC 11 speed 25 pp 11 - / -

Notas de juego

 

Enemigo Daño causado Estado Extras
Pharan 46 (+32) ¿Muerto? -
Pharan were-rat 112 (+86)
Dildris 7 Actualmente es un aliado -
Bastón 1º fase 64 Destuido -
Bastón 2º fase 18 (+18) -
Cultistas (2 restantes) 14 Muy heridos -
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Devorador de intelecto

Tiny aberration Lawful evil
Armor Class 12
Hit points 21/21 (6d4+6)
Speed 40
STR DEX CON INT WIS CHA
6 (-2) 14 (+2) 13 (+1) 12 (+1) 11 (+0) 10 (+0)

Rasgos

Skills: Perception +2, Stealth +4

Damage Resistances: bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities: blinded Senses blindsight 60 ft. (blind beyond this radius),

Passive Perception 12

Languages: understands Deep Speech but can’t speak, telepathy 60 ft.

Challenge 2 (450 XP)

Detect Sentience: 

The intellect devourer can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell

Acciones

Multiattack: The intellect devourer makes one attack with its claws and uses Devour Intellect.

  • Claws:

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

  • Devour Intellect: 

The intellect devourer targets one creature it can see within 10 feet of it that has a brain. The target must succeed on a DC 12 Intelligence saving throw against this magic or take 11 (2d10) psychic damage. Also on a failure, roll 3d6: If the total equals or exceeds the target’s Intelligence score, that score is reduced to 0. The target is stunned until it regains at least one point of Intelligence.

  • Body Thief:

The intellect devourer initiates an Intelligence contest with an incapacitated humanoid within 5 feet of it. If it wins the contest, the intellect devourer magically consumes the target’s brain, teleports into the target’s skull, and takes control of the target’s body. While inside a creature, the intellect devourer has total cover against attacks and other effects originating outside its host. The intellect devourer retains its Intelligence, Wisdom, and Charisma scores, as well as its understanding of Deep Speech, its telepathy, and its traits. It otherwise adopts the target’s statistics. It knows everything the creature knew, including spells and languages. If the host body drops to 0 hit points, the intellect devourer must leave it. A protection from evil and good spell cast on the body drives the intellect devourer out. The intellect devourer is also forced out if the target regains its devoured brain by means of a wish. By spending 5 feet of its movement, the intellect devourer can voluntarily leave the body, teleporting to the nearest unoccupied space within 5 feet of it. The body then dies, unless its brain is restored within 1 round.

 

 

PJ AC PG PG temporales Dice hit Estado Death saves E/F
Alatia 13 25/25 10/10 4/4d8 Sano - / -
Alvina 15 1/1 - 1/1d4-1 Sano - / -
Eladamri 15 32/32 12/12 5/5d6 Sano - / -
Hrönn 15 29/55 - 5/5d12 Sano - / -
Lya 13 34/34 - 3/3d6+2/2d8  Sano - / -
Nornas 19 34/38 - 5/5d8 Sano - / -

 

PJ Clase mágica Sorcery/ki/invocations/varios Bon. CD Lv 1 Lv 2 Lv 3 Concentrado
Alatia Bruja 2/2 Invocations +5 13 - 1/2 - No
Alvina Hada

Hechizos de hada, cada 1, 1 vez al día

Usados: -

+2 12 - - - No
Eladamri Mago - +5 13 2/4 1/3 2/2 No
Lya Hechicera 0/3 Sorcery Points +5 13 5/4 2/2 - No
Bruja 2/2 Invocations +5 13 1/2 - -
Nornas Clérigo - +6 14 3/4 2/3 2/2 No

 

PJ Inspiración Bless Rage Perc. Pas.
Alatia No - 13
Alvina No - 14
Eladamri No - 12
Hrönn No 2/3 13
Lya No - 12
Nornas No - 15
  • 1 puntos de inspiración pendientes de repartir

 


 

NPC PG PG temporales Dice hit Estado Extras (bonus, etc)
Myroc 19/19 - 3d8 Sano AC 11 speed 25
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Pharan
Medio elfo. Caótico neutral

Armor Class 12 

  • 15 Mage Armo

Hit Points 72

Speed 30 ft

STR

9 -1

DEX

14 +2

CON

11 +0

INT

17 +3

WIS

12 +1

CHA

11 +0

Saving Throws 

  • INT +6
  • WIS +4

Skills 

Senses

  • Passive Perception 11

Languages 

  • Común
  • Élfico
  • Infernal
  • Profundo
  • Rúnico
  • Enano

Challenge 6 (2,300 XP)

Proficiency Bonus +3

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips

fire boltlightmage handprestidigitation

1st level

4/4 detect magicmage armormagic missileshield

2nd level

3/3 misty stepsuggestion

3rd level

3/3 counterspellfireballfly

4th level 

3/3 greater invisibilityice storm
5th level 1/1 cone of cold

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Dildris (half dragon)

Dragonborn, chaotic neutral

Armor Class 18 (plate)
Hit Points 85
Speed 30 ft.
STR 16 +3

DEX

13 +1

CON

14 +2

INT

10 +0

WIS

11 +0

CHA

10 +0

Skills 

  • Athletics +5
  • Perception +2

Damage Resistances 

  • Fire

Senses 

  • Blindsight 10 ft.
  • Darkvision 60 ft.
  • Passive Perception 12
     

Languages 

  • Common
  • Draconic

Challenge 5 (1800 XP)

ACTIONS

Multiattack. The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.

Longsword.

  • Melee Weapon Attack:
  • +5 to hit
  • reach 5 ft.
  • one target. 
  • Hit: 7 (1d8 + 3) slashing damage
  • or 8 (1d10 + 3) slashing damage if used with two hands.

Heavy Crossbow.

  • Ranged Weapon Attack:
  • +3 to hit
  • Range 100/400 ft.
  • one target
  • Hit: 6 (1d10 + 1) piercing damage.

Fire.

Breath (Recharge. 5-6).

  • The veteran exhales fire in a 15-foot cone.
  • Each creature in that area must make a DC 15 Dexterity saving throw,
  • taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.