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Segundo Festival anual del torneo del archiduque

Off-topic

Cargando editor
27/03/2016, 04:24
Jozan de Casilius (Killahan)

erstam me ha gustado tu idea, sin embargo no se de donde sacas la lista de armas para la contienda.

Cargando editor
27/03/2016, 16:24
Erstam Genocidicles (Souhiro)

La he sacado del d20pfsrd

 

Es un sitio donde vienen TODAS las reglas de Pathfinder. TODAS TODAS.

http://www.d20pfsrd.com/equipment---final/weapons.

 

Es algo bastante más espectacular, ya que... que demonios, el público enloquecería al ver a alguien pelear con un arma exótica. Ayer fui a un torneo de Softcombat, y verte a alguien armado con UNA PALA en vez de las tipicas variantes de espadas o lanzas, hizo que animasemos a "Undertaker" hasta quedarnos afónicos.

Notas de juego

Edit: Creo que mi plan para inscribirme al grupo de magos es bastante eficiente :p

 

Cargando editor
27/03/2016, 20:28
Erstam Genocidicles (Souhiro)
  1. Gauntlet 2 gp 1d2 1d3 ×2 — 1 lb. B — PRG:CRB

  2. Unarmed strike — 1d2 1d3 ×2 — — B nonlethal PRG:CRB

  3. Battle aspergillum 5 gp 1d4 1d6 ×2 — 4 lb. B see text PRG:APG
  4. Brass knife 2 gp 1d3 1d4 19-20/×2 10 ft. 1 lb. P or S fragile PPC:Pirates
  5. Brass knuckles 1 gp 1d2 1d3 ×2 — 1 lb. B monk PPC:AA/PRG:APG
  6. Cestus 5 gp 1d3 1d4 19-20/×2 — 1 lb. B or P monk PRG:APG
  7. Dagger 2 gp 1d3 1d4 19-20/×2 10 ft. 1 lb. P or S — PRG:CRB
  8. Dagger, punching 2 gp 1d3 1d4 x3 — 1 lb. P — PRG:CRB
  9. Gauntlet, spiked 5 gp 1d3 1d4 ×2 — 1 lb. P — PRG:CRB
  10. Hook hand 10 gp 1d3 1d4 ×2 — 1 lb. S disarm PPC:Pirates
  11. Kunai 2 gp 1d3 1d4 ×2 10 ft. 2 lbs. B or P — PPC:RTT
  12. Mace, light 5 gp 1d4 1d6 ×2 — 4 lbs. B — PRG:CRB
  13. Sickle 6 gp 1d4 1d6 ×2 — 2 lbs. S trip PRG:CRB
  14. Wooden stake — 1d3 1d4 ×2 10 ft. 1 lb. P — PRG:APG
  15. Club — 1d4 1d6 ×2 10 ft. 3 lbs. B — PRG:CRB
  16. Club, mere 2 gp 1d3 1d4 ×2 — 2 lbs. B or P fragile PPC:AA

  17. Mace, heavy 12 gp 1d6 1d8 ×2 — 8 lbs. B — PRG:CRB

  18. Morningstar 8 gp 1d6 1d8 ×2 — 6 lbs. B and P — PRG:CRB

  19. Shortspear 1 gp 1d4 1d6 ×2 20 ft. 3 lbs. P — PRG:CRB

  20. Bayonet 5 gp 1d4 1d6 ×2 — 1 lb. P — PRG:APG

  21. Boarding pike 8 gp 1d6 1d8 x3 — 9 lbs. P brace, reach PPC:Pirates

  22. Kumade 5 gp 1d4 1d6 ×3 — 4 lbs. P grapple PPC:MTT

  23. Kumade, collapsible 10 gp 1d4 1d6 ×3 — 4 lbs. P grapple PPC:MTT

  24. Longspear 5 gp 1d6 1d8 x3 — 9 lbs. P brace, reach PRG:CRB

  25. Quarterstaff — 1d4/1d4 1d6/1d6 ×2 — 4 lbs. B double, monk PRG:CRB

  26. Spear 2 gp 1d6 1d8 x3 20 ft. 6 lbs. P brace PRG:CRB

  27. Spear, boar 5 gp 1d6 1d8 ×2 — 8 lb. P brace, see text PRG:APG

  28. Spear, weighted 10 gp 1d6/1d4 1d8/1d6 ×3/×2 — 8 lbs. B or P brace, double PPC:MTT

  29. Blowgun 2 gp 1 1d2 ×2 20 ft. 1 lb. P — PRG:CRB

  30. Crossbow, heavy 50 gp 1d8 1d10 19-20/×2 120 ft. 8 lbs. P — PRG:CRB

  31. Crossbow, light 35 gp 1d6 1d8 19-20/×2 80 ft. 4 lbs. P — PRG:CRB

  32. Dart 5 sp 1d3 1d4 ×2 20 ft. 1/2 lb. P — PRG:CRB

  33. Javelin 1 gp 1d4 1d6 ×2 30 ft. 2 lbs. P — PRG:CRB

  34. Sling — 1d3 1d4 ×2 50 ft. — B — PRG:CRB

  35. Stingchuck — 1d3 1d4 ×2 10 ft. 9 lbs. B see text PPC:AA

  36. Stonebow 35 gp 1d4 1d6 ×2 50 ft. 4 lbs. B — PPC:RTT

  37. Axe, boarding 6 gp 1d4 1d6 x3 — 3 lbs. P or S — PPC:Pirates

  38. Axe, throwing 8 gp 1d4 1d6 ×2 10 ft. 2 lbs. S — PRG:CRB

  39. Blade boot 25 gp 1d3 1d4 ×2 — 2 lbs. P see text PPC:AA

  40. Cat-o'-nine-tails 1 gp 1d3 1d4 ×2 — 1 lb. S disarm, nonlethal PPC:Pirates

  41. Dogslicer 8 gp 1d4 1d6 19-20/×2 — 1 lb. S fragile PRG:ARG

  42. Hammer, light 1 gp 1d3 1d4 ×2 20 ft. 2 lbs. B — PRG:CRB

  43. Gladius 15 gp 1d4 1d6 19-20/×2 — 3 lbs. P or S performance PRG:UC

  44. Handaxe 6 gp 1d4 1d6 x3 — 3 lbs. S — PRG:CRB

  45. Knife, switchblade 5 gp 1d3 1d4 19-20/×2 10 ft. 1 lb. P — PPC:AA

  46. Kukri 8 gp 1d3 1d4 18–20/x2 — 2 lbs. S — PRG:CRB

  47. Machete 10 gp 1d4 1d6 19-20/×2 — 2 lbs. S — PPC:MTT

  48. Pick, light 4 gp 1d3 1d4 x4 — 3 lbs. P — PRG:CRB

  49. Ratfolk tailblade 11 gp 1d2 1d3 20/×2 — 1/2 lb. S — PRG:ARG

  50. Sap 1 gp 1d4 1d6 ×2 — 2 lbs. B nonlethal PRG:CRB

  51. Sea-knife 8 gp 1d3 1d4 19-20/×2 — 1 lb. S — PRG:ARG

  52. Shield, light special 1d2 1d3 ×2 — special B — PRG:CRB

  53. Spiked armor special 1d4 1d6 ×2 — special P — PRG:CRB

  54. Spiked shield, light special 1d3 1d4 ×2 — special P — PRG:CRB

  55. Starknife 24 gp 1d3 1d4 x3 20 ft. 3 lbs. P — PRG:CRB

  56. Sword, short 10 gp 1d4 1d6 19-20/×2 — 2 lbs. P — PRG:CRB

  57. War razor 8 gp 1d3 1d4 19-20/×2 — 1 lb. S — PCS:ISWG-Revised

  58. Ankus 8 gp 1d6 1d8 ×2 — 5 lbs. P disarm, trip PPC:MTT

  59. Battleaxe 10 gp 1d6 1d8 x3 — 6 lbs. S — PRG:CRB

  60. Combat scabbard  1 gp  1d4 1d6 x2   —  1 lb.  B improvised, see text  PPC:AA

  61. Cutlass 15 gp 1d4 1d6 18-20/×2 — 4 lbs. S — PPC:Pirates

  62. Flail 8 gp 1d6 1d8 ×2 — 5 lbs. B disarm, trip PRG:CRB

  63. Gandasa 15 gp 1d6 2d4 ×3 — 4 lbs. S — PPC:MTT

  64. Klar 12 gp 1d4 1d6 ×2 — 6 lbs. S — PCS:ISWG-Revised

  65. Longsword 15 gp 1d6 1d8 19-20/×2 — 4 lbs. S — PRG:CRB

  66. Manople 17 gp 1d6 1d8 ×2 — 4 lbs. P or S blocking, disarm PPC:MTT

  67. Pick, heavy 8 gp 1d4 1d6 x4 — 6 lbs. P — PRG:CRB

  68. Rapier 20 gp 1d4 1d6 18–20/×2 — 2 lbs. P — PRG:CRB

  69. Scabbard, combat (sharpened) 10 gp 1d4 1d6 ×2 — 1 lb. S see text PPC:AA

  70. Scimitar 15 gp 1d4 1d6 18–20/×2 — 4 lbs. S — PRG:CRB

  71. Scizore 20 gp 1d8 1d10 ×2 — 3 lbs. P — PRG:UC

  72. Shield, heavy special 1d3 1d4 ×2 — special B — PRG:CRB

  73. Spiked shield, heavy special 1d4 1d6 ×2 — special P — PRG:CRB

  74. Sword cane 45 gp 1d4 1d6 ×2 — 4 lbs. P see text PRG:APG

  75. Terbutje 5 gp 1d6 1d8 19-20/×2 — 2 lbs. S fragile PPC:AA

  76. Terbutje, steel 20 gp 1d6 1d8 19-20/×2 — 4 lbs. S — PPC:AA

  77. Trident 15 gp 1d6 1d8 ×2 10 ft. 4 lbs. P brace PRG:CRB

  78. Warhammer 12 gp 1d6 1d8 x3 — 5 lbs. B — PRG:CRB

  79. Bardiche 13 gp 1d8 1d10 19-20/×2 — 14 lbs. S brace, reach, see text PRG:APG

  80. Bec de corbin 15 gp 1d8 1d10 x3 — 12 lbs. B or P brace, reach, see text PRG:APG

  81. Bill 11 gp 1d6 1d8 x3 — 11 lbs. S brace, disarm, reach, see text PRG:APG

  82. Earth breaker 40 gp 1d10 2d6 x3 — 14 lbs. B — PCS:ISWG-Revised

  83. Falchion 75 gp 1d6 2d4 18–20/×2 — 8 lbs. S — PRG:CRB

  84. Flail, heavy 15 gp 1d8 1d10 19-20/×2 — 10 lbs. B disarm, trip PRG:CRB

  85. Glaive 8 gp 1d8 1d10 x3 — 10 lbs. S reach PRG:CRB

  86. Glaive-guisarme 12 gp 1d8 1d10 x3 — 10 lbs. S brace, reach, see text PRG:APG

  87. Greataxe 20 gp 1d10 1d12 x3 — 12 lbs. S — PRG:CRB

  88. Greatclub 5 gp 1d8 1d10 ×2 — 8 lbs. B — PRG:CRB

  89. Greatsword 50 gp 1d10 2d6 19-20/×2 — 8 lbs. S — PRG:CRB

  90. Guisarme 9 gp 1d6 2d4 x3 — 12 lbs. S reach, trip PRG:CRB

  91. Halberd 10 gp 1d8 1d10 x3 — 12 lbs. P or S brace, trip PRG:CRB

  92. Hammer, lucerne 15 gp 1d10 1d12 ×2 — 12 lbs. B or P brace, reach, see text PRG:APG

  93. Horsechopper 10 gp 1d8 1d10 x3 — 12 lbs. P or S reach, trip PRG:ARG

  94. Lance 10 gp 1d6 1d8 x3 — 10 lbs. P reach PRG:CRB

  95. Ogre hook 24 gp 1d8 1d10 x3 — 10 lbs. P trip PCS:ISWG-Revised

  96. Pickaxe 14 gp 1d6 1d8 x4 — 12 lbs. P — PAP14

  97. Planson 10 gp 1d8 1d10 ×2 — 10 lbs. B or P brace PPC:MTT

  98. Ranseur 10 gp 1d6 2d4 x3 — 12 lbs. P disarm, reach PRG:CRB

  99. Scythe 18 gp 1d6 2d4 x4 — 10 lbs. P or S trip PRG:CRB

  100. Spear, syringe 100 gp 1d6 1d8 x3 20 ft. 6 lbs. P brace, see text PPC:AA

  101. Ammentum — 1d4 1d6 ×2 50 ft. 1 lb. P performance PRG:UC

  102. Chakram 1 gp 1d6 1d8 ×2 30 ft. 1 lb. S — PRG:APG

  103. Dart, jolting 100 gp 1d3 1d4 ×2 20 ft. 1/2 lb. P see text PRG:ARG

  104. unga munga 4 gp 1d4 1d6 ×2 15 ft. 3 lbs. P — PPC:AA

  105. Hurlbat 8 gp 1d4 1d6 ×3 10 ft. 2 lbs. P and S — PPC:RTT

  106. Longbow 75 gp 1d6 1d8 x3 100 ft. 3 lbs. P — PRG:CRB

  107. Longbow, composite (1d6 de FUE y lo que caiga, cayo)

  108. Pilum 5 gp 1d6 1d8 ×2 20 ft. 4 lbs. P see text PRG:APG

  109. Shortbow 30 gp 1d4 1d6 x3 60 ft. 2 lbs. P — PRG:CRB

  110. Shortbow, composite 75 gp 1d4 1d6 x3 70 ft. 2 lbs. P — PRG:CRB

  111. Spear-sling 50 gp 1d6 1d8 ×3 see text 2 lbs. P see text PPC:RTT

  112. Aklys 5 gp 1d4 1d6 ×2 20 ft. 2 lbs. B performance, trip PRG:UC

  113. Axe, knuckle 9 gp 1d4 1d6 x3 — 2 lbs. S monk, performance PRG:UC

  114. Battle poi 5 gp 1d3 fire 1d4 fire ×2 — 2 lbs. fire — PPC:AA

  115. Dagger, swordbreaker 10 gp 1d3 1d4 ×2 — 3 lbs. S disarm, sunder PRG:APG

  116. Flying Talon 15 gp 1d3 1d4 ×2 10 ft. 5 lbs. P disarm, trip ModuleD1

  117. Gnome pincher 10 gp 1d4 1d6 ×2 — 2 lbs. B disarm, see text PPC:MTT

  118. Halfling rope-shot 1 gp 1d4 1d6 ×2 — 1 lb. B disarm PPC:MTT

  119. Helmet, dwarven boulder 20 gp 1d3 1d4 ×2 — 10 lbs. B see text PRG:ARG

  120. Kama 2 gp 1d4 1d6 x2 — 2 lbs. S monk, trip PRG:CRB

  121. Katar, tri-bladed 6 gp 1d3 1d4 x4 — 2 lbs. P — PCS

  122. Knife, butterfly 5 gp 1d3 1d4 19-20/×2 — 1 lb. P or S — PPC:AA

  123. Knife, deer horn 10 gp 1d3 1d4 ×3 20 ft. 3 lbs. P blocking, monk PPC:MTT

  124. Maulaxe, dwarven 25 gp 1d4 1d6 x3 10 ft. 5 lbs. B or S — PPC:AA

  125. Nunchaku 2 gp 1d4 1d6 x2 — 2 lbs. B disarm, monk PRG:CRB

  126. Quadrens 8 gp 1d4 1d6 19-20/×2 — 2 lbs. P performance PRG:UC

  127. Rope gauntlet 2 sp 1d3 1d4 ×2 — 2 lbs. B (or S) — PPC:AA

  128. Sai 1 gp 1d3 1d4 x2 — 1 lb. B disarm, monk PRG:CRB

  129. Siangham 3 gp 1d4 1d6 x2 — 1 lb. P monk PRG:CRB

  130. Sica 10 gp 1d4 1d6 ×2 — 2 lbs. S performance PRG:UC

  131. Thorn bracer 30 gp 1d4 1d6 ×2 — 3 lbs. P — PCS

  132. Whip, scorpion

  133. Axe, hooked 20 gp 1d6 1d8 x3 — 7 lbs. S disarm, performance, trip PRG:UC

  134. Estoc 50 gp 2d3 2d4 18–20/×2 — 4 lbs. P — PPC:MTT

  135. Falcata 18 gp 1d6 1d8 19-20/x3 — 4 lbs. S — PRG:APG

  136. Flindbar 9 gp 1d6 1d8 x2 — 6 lbs. B and P disarm, trip MC

  137. Khopesh 20 gp 1d6 1d8 19-20/×2 — 8 lbs. S trip PRG:APG

  138. Knobkerrie 5 gp 1d4 1d6 ×2 20 ft. 4 lbs. B see text PPC:RTT

  139. Rhoka 5 gp 1d6 1d8 18-20/×2 — 6 lbs. S — PPC:AA

  140. Sabre, sawtooth 35 gp 1d6 1d8 19-20/×2 — 2 lbs. S — PCS:ISWG-Revised

  141. Shotel 30 gp 1d6 1d8 x3 — 3 lbs. P performance PRG:UC

  142. Sword, dueling 20 gp 1d6 1d8 19-20/×2 — 3 lbs S — PCS:ISWG-Revised

  143. Sword, bastard 35 gp 1d8 1d10 19-20/×2 — 6 lbs. S — PRG:CRB

  144. Tongi 18 gp 1d4 1d6 19–20/×3 — 4 lbs. P — PPC:MTT

  145. Waraxe, dwarven 30 gp 1d8 1d10 x3 — 8 lbs. S — PRG:CRB

  146. Waraxe, dwarven double 60 gp 1d8 1d10 ×3 — 12 lbs. S see text PRG:ARG

  147. Whip 1 gp 1d2 1d3 ×2 — 2 lbs. S disarm, nonlethal, reach, trip PRG:CRB

  148. Axe, Orc Double 60 gp 1d6/1d6 1d8/1d8 x3 — 15 lbs. S double PRG:CRB

  149. Battle Ladder 20 gp 1d4/1d4 1d6/1d6 ×2 — 8 lbs. B trip PPC:Goblins

  150. Boarding gaff 8 gp 1d4/1d4 1d6/1d6 ×2 — 8 lbs. S double, reach, trip PPC:Pirates

  151. Chain, Spiked 25 gp 1d6 2d4 ×2 — 10 lbs. P disarm, trip PRG:CRB

  152. Crook 1 gp 1d4 1d6 ×2 — 5 lbs. B reach, trip PPC:MTT

  153. Curve blade, elven 80 gp 1d8 1d10 18–20/×2 — 7 lbs. S — PRG:CRB

  154. Dorn Dergar, dwarven 50 gp 1d8 1d10 ×2 — 15 lbs. B reach PPC:Dwarves

  155. Elven branched spear 20 gp 1d6 1d8 ×3 — 10 lbs. P brace, reach PPC:MTT

  156. Fauchard 14 gp 1d8 1d10 18-20/×2 — 10 lbs. S reach, trip PCh:CHR

  157. Flail, dire 90 gp 1d6/1d6 1d8/1d8 ×2 — 10 lbs. B disarm, double, trip PRG:CRB

  158. Flailpole 15 gp 1d6 1d8 ×2 — 10 lbs. S reach, trip PPC:Goblins

  159. Flambard 50 gp 1d8 1d10 19-20/×2 — 6 lbs. S sunder PPC:AA

  160. Flying blade 40 gp 1d10 1d12 x3 — 12 lbs. S performance, reach PRG:UC

  161. Garrote 3 gp 1d4 1d6 ×2 — 1 lb. S grapple, see text PPC:AA

  162. Hammer, Gnome hooked 20 gp 1d6/1d4 1d8/1d6 x3/x4 — 6 lbs. B or P double, trip PRG:CRB

  163. Harpoon 5 gp 1d6 1d8 x3 10 ft. 16 lbs. P grapple PPC:Pirates

  164. Longaxe, dwarven 50 gp 1d10 1d12 ×3 — 14 lbs. S reach PRG:ARG

  165. Longhammer, dwarven 70 gp 1d10 2d6 ×3 — 20 lbs. B reach PRG:ARG

  166. Mancatcher 15 gp 1 1d2 ×2 — 10 lbs. P grapple, reach, see text PRG:APG

  167. Orc skull ram 15 gp 1d8 1d10 ×3 — 20 lbs. B reach PPC:MTT

  168. Piston maul 70 gp 1d8 1d10 ×2 — 15 lbs. B see text PPC:Goblins

  169. Ripsaw glaive 30 gp 1d8 1d10 x3 — 12 lbs. S reach, see text PPC:Goblins

  170. Scarf, bladed 12 gp 1d4 1d6 ×2 — 2 lbs. S disarm, trip PCS:ISWG-Revised

  171. Spear, totem 25 gp 1d8 1d10 x3 10 ft. 6 lbs. P or S see text PRG:CRB

  172. Sword, two-bladed 100 gp 1d6/1d6 1d8/1d8 19-20/×2 — 10 lbs. S double PRG:CRB

  173. Urgrosh, dwarven 50 gp 1d6/1d4 1d8/1d6 x3 — 12 lbs. P or S brace, double PRG:CRB

  174. Bola 5 gp 1d3 1d4 ×2 10 ft. 2 lbs. B nonlethal, trip PRG:CRB

  175. Bola, Brutal 15 gp 1d3 1d4 ×2 10 ft. 2 lbs. B and P trip PCS:ISWG-Revised

  176. Boomerang 3 gp 1d4 1d6 ×2 30 ft. 3 lbs. B — PRG:APG

  177. Bow, thorn 50 gp 1d4 1d6 x3 40 ft. 2 lbs. P — PPC:AA

  178. Crossbow, crank (heavy) 400 gp 1d8 1d10 19-20/×2 120 ft. 12 lbs. P — PPC:RTT

  179. Crossbow, crank (light) 250 gp 1d6 1d8 19-20/×2 80 ft. 6 lbs. P — PPC:RTT

  180. Crossbow, double 300 gp 1d6 1d8 19-20/×2 80 ft. 18 lbs. P — PRG:APG

  181. Crossbow, hand 100 gp 1d3 1d4 19-20/×2 30 ft. 2 lbs. P — PRG:CRB

  182. Crossbow, launching 75 gp — — — 30 ft. 8 lbs. — see text PPC:AA

  183. Crossbow, repeating heavy 400 gp 1d8 1d10 19-20/×2 120 ft. 12 lbs. P — PRG:CRB

  184. Crossbow, repeating 250 gp 1d6 1d8 19-20/×2 80 ft. 6 lbs. P — PRG:CRB

  185. Grappling hook 6 gp 1d4 1d6 ×2 10 ft. 14 lbs. P grapple PPC:Pirates

  186. Shield, throwing +50 gp 1d4 1d6 ×2 20 ft. — B performance, trip PRG:UC

  187. Shrillshaft javelin 35 gp 1d4 1d6 ×2 30 ft. 3 lbs. P see text PPC:Goblins

  188. Shuriken (5) 1 gp 1 1d2 ×2 10 ft. 1/2 lbs. P monk CRB

  189. Sling, double 10 gp 1d3 1d4 ×2 50 ft. 1 lb. B double, see text PPC:Halflings

  190. Sling glove 5 gp 1d3 1d4 ×2 50 ft. 2 lbs. B — PPC:AA

  191. Sling staff, halfling 20 gp 1d6 1d8 x3 80 ft. 3 lbs. B — PRG:CRB

  192. Sling, stitched — 1d4 1d6 ×2 — 1 lb. B disarm, trip PPC:Halflings

  193. Hanbo 1 gp 1d4 1d6 x2 — 2 lbs. B monk, trip AA

  194. Light Melee Weapons Cost Dmg (S) Dmg (M) Critical Range Weight1 Type2 Special Source

  195. Butterfly sword 20 gp 1d3 1d4 19–20/×2 — 1 lb. S monk PRG:UC

  196. Iron brush 2 gp 1d2 1d3 ×2 10 ft. — P — PRG:UC

  197. Jutte 8 gp 1d4 1d6 ×2 — 1 lb. B disarm, monk PRG:UC

  198. Kerambit 2 gp 1d2 1d3 ×3 — — S — PRG:UC

  199. Kukri 8 gp 1d3 1d4 18–20/x2 — 2 lbs. S — PRG:CRB

  200. Lungchuan tamo 5 gp 1d3 1d4 ×2 10 ft. 1 lb. P or S monk PRG:UC

  201. Shang gou 6 gp 1d3 1d4 ×2 — 1 lb. S disarm or trip (see text), monk PRG:UC

  202. Tonfa 1 gp 1d4 1d6 ×2 — 1 lb. B blocking, monk PRG:UC

  203. Wushu dart (5) 1 gp 1d2 1d3 ×2 10 ft. — P monk PRG:UC

  204. Broadsword, nine ring 15 gp 1d6 1d8 ×3 — 4 lbs. S monk PRG:UC

  205. Double chicken saber 12 gp 1d4 1d6 19–20/×2 — 3 lbs. S disarm, monk PRG:UC

  206. Sibat 2 gp 1d4 1d6 ×3 10 ft. 2 lbs. P or S see text PRG:UC

  207. Two-Handed Melee Weapons Cost Dmg (S) Dmg (M) Critical Range Weight1 Type2 Special Source

  208. Hooked lance 3 gp 1d6 1d8 ×4 — 10 lbs. P reach, trip PRG:UC

  209. Monk’s spade 20 gp 1d4/1d4 1d6/1d6 ×2 — 12 lbs. B or P or S double, monk PRG:UC

  210. Naginata 35 gp 1d6 1d8 ×4 — 9 lbs. S reach PRG:UC

  211. Nodachi 60 gp 1d8 1d10 18–20/×2 — 8 lbs. S or P brace PRG:UC

  212. Sansetsukon 8 gp 1d8 1d10 19–20/×2 — 3 lbs. B blocking, disarm, monk PRG:UC

  213. Sword, tri-point double-edged 12 gp 1d8 1d10 ×3 — 14 lbs. P reach PRG:UC

  214. Tiger fork 5 gp 1d6 1d8 ×2 — 8 lbs. P brace, monk PRG:UC

  215. Bich’hwa 5 gp 1d3 1d4 19-20/x2 — 2 lbs. P or S monk ?
  216. Dan bong 1 sp 1d2 1d3 19–20/×2 10 ft. — B blocking, monk PRG:UC
  217. Emei piercer 3 gp 1d2 1d3 19–20/×2 — — P monk, see text PRG:UC
  218. Fighting fan 5 gp 1d3 1d4 ×3 — — S or P distracting, monk PRG:UC
  219. Kama 2 gp 1d4 1d6 x2 — 2 lbs. S monk, trip PRG:CRB
  220. Madu (leather) 40 gp 1d3 1d4 x2 — 5 lbs. P performance PRG:UC
  221. Madu (steel) 40 gp 1d3 1d4 x2 — 6 lbs. P performance PRG:UC
  222. Nunchaku 2 gp 1d4 1d6 x2 — 2 lbs. B disarm, monk PRG:CRB
  223. Pata 14 gp 1d4 1d6 x3 — 3 lbs. P performance PRG:UC
  224. Sai 1 gp 1d3 1d4 x2 — 1 lb. B disarm, monk PRG:CRB
  225. Siangham 3 gp 1d4 1d6 x2 — 1 lb. P monk PRG:CRB
  226. Tekko-kagi (iron claw) 2 gp 1d2 1d3 ×2 — — P disarm, see text PRG:UC
  227. Wakizashi 35 gp 1d4 1d6 18–20/×2 — 2 lbs. P or S deadly PRG:UC
  228. Katana 50 gp 1d6 1d8 18–20/×2 — 6 lbs. S deadly PRG:UC
  229. Nine-section whip 8 gp 1d6 1d8 19–20/×2 — 3 lbs. B blocking, distracting, monk, trip PRG:UC
  230. Sword, temple 30 gp 1d6 1d8 19-20/x2 — 3 lbs. S monk, trip PRG:APG
  231. Urumi 30 gp 1d6 1d8 18-20/x2 — 6 lbs. S — PCS:ISWGBack to Top
  232. Bo staff 1 gp 1d4 1d6 ×2 — 3 lbs. B blocking, double, monk PRG:UC

  233. Chain, spiked 25 gp 1d6 2d4 x2 — 10 lbs. P disarm, trip PRG:CRB

  234. Kama, double-chained 8 gp 1d4/1d4 1d6/1d6 ×2 — 4 lbs. S double, monk, reach, trip PRG:UC

  235. Katana, double walking stick 50 gp 1d4 1d6 19-20/×2 — 6 lbs. S

  236. Kusarigama (sickle and chain) 12 gp 1d2/1d4 1d3/1d6 ×2 — 3 lbs. S or B double, monk, reach, trip, grapple PRG:UC

  237. Kyoketsu shoge 6 gp 1d3 1d4 ×2 20 ft. 1 lb. S or P disarm, grapple, monk, reach PRG:UC

  238. Meteor hammer 10 gp 1d6 1d8 ×2 — 10 lbs. B reach, trip PRG:UC

  239. Sword, seven-branched 50 gp 1d8 1d10 ×3 — 7 lbs. S disarm, monk PRG:UC

  240. Tetsubo 20 gp 1d8 1d10 ×4 — 10 lbs. B — PRG:UC

  241. Ranged Weapons Cost Dmg (S) Dmg (M) Critical Range Weight1 Type2 Special Source
  242. Chakram, crystal 20 gp 1d4 1d6 18-20/x2 — 2 lbs. S — PCh:CHR
  243. Rope dart 1 gp 1d3 1d4 ×2 20 ft. — P blocking, distracting, monk PRG:UCBack to Top
  244. Shuriken (5) 1 gp 1 1d2 x2 10 ft. 1/2 lb. P monk PRG:CRB
  245. Mere club 2 gp 1d3 1d4 x2 — 2 lbs. B or P fragile UC

  246. Terbutje 5 gp 1d6 1d8 19-20/x2 — 2 lbs. S fragile UC

  247. Tepoztopilli 8 gp       —   P or S fragile, reach UC

  248. Atlatl (+Dart)2 gp 1d4 1d6 50 ft. 2 lbs. P — UC

  249. Taiaha 10 gp 1d8/1d4 1d10/1d6 x2/x3 — 8 lbs. B or P double UC

  250. Terbutje, great 12 gp 1d8 1d10 19-20/x2 — 4 lbs. S fragile UC

  251. Wahaika 3 gp 1d4 1d6 x2 10 ft. 3 lbs. B disarm UC

  252. Mattock 12 gp 1d6 2d4 x4 — 12 lbs. P fragile UC

  253. Rhomphaia 15 gp 1d6 2d4 x3 — 10 lbs. P or S brace, fragile, reach UC

  254. Harpoon 5 gp 1d6 1d8 x3 10 ft. 16 lbs. P fragile, grappling, see text UC

  255. Kestros + Dart 1 gp 1d6 1d8 50 ft. 1 lb. — — UC

  256. Claw bracer 20 gp 1d4 1d6 19-20/x2 — 1 lb. S —   4W:BoDM

  257. Claw razors 305 gp 1d3 1d4 19-20/x2 — 1 lb. see text  monk close, monk  PFU:WF13

  258. Gnome pindagger 3 gp  1d3 1d4 19-20/x2 — ½ lb. P see text   SMG:QN

  259. Gunstock Club 5 gp 1d6 1d8 x3 — 3 lbs. B or P see text   LRG:HotW

  260. Tomahawk 3 gp 1d6 1d8 x3 — 3 lbs. S deadly   LRG:HotW

  261. Buzzblade, boggle 80 gp 1d8 1d10 x4 — 4 lbs. S see text   AP:RR

  262. GLORIOUS Chainsword OF MAGNIFICENT DISMEMBERENT 225 gp — 3d6 (L) 19-20/x2  —  13 lbs.  S disarm, reach, trip   SBS:DOT

  263. Elven songsword 35 gp 1d6 1d8 19-20/x2 — 4 lbs. S see text   SMG:QN

  264. Giant's Mitt 82 gp  —  1d6 (L)  x2  —  9 lbs.  B see text    SBS:DOT

  265. Halfling silverspike 25 gp 1d6 1d8 18-20/x2 — 2 lbs. P see text   SMG:QN

  266. Riding club 5 gp 1d6 1d8 x3 — 6 lbs. B see text   LRG:HotW

  267. Scourge 3 gp 1d3 1d4 x3 — 3 lbs. S nonlethal   4W:LLGT

  268. Scourge, barbed 6 gp 1d4 1d6 x3 — 4 lbs. S —   4W:LLGT

  269. Wrench, boggle 25 gp  1d6 1d8 x3 — 10 lbs. B disarm, trip   AP:RR

  270. Axe, Mighty 40 gp 2d6 2d8 x3 — 18 lbs. S —   TM:AFD

  271. Dwarven thunderhammer 150 gp — 1d12 + 1d6 (fire) 19-20/x2 — 8 lbs. B see text   TOS

  272. Maul, Dread 80 gp 2d6 2d8 x3 — 15 lbs. B —   TM:AFD

  273. Spear, Boar 12 gp 1d6 1d8  x3 — 13 lbs. P brace, reach   TM:AFD

  274. Sword, Mighty 100 gp 2d6 2d8 19-20/x2 — 12 lbs. S —   TM:AFD

  275. Crossbow, boggle 200 gp 1d4 1d6 19-20/x2 120 ft. 3 lbs. P —   AP:RR

  276. Warbow  150 gp 1d8 2d6 x3 120 ft. 5 lbs. P —   TM:AFD

Notas de juego

Lo hice a la bulla (En la lista estaban originalmente el "Añadido para cola de Kobold" ¡Inutil si no eres Kobold!

De todos modos, es un desafio que pongo. No tiene por que ser obligatorio en absoluto. Es hasta mas complicado, ya que esta el riesgo de que te toque un arma exótica con la que no tengas pericia. Y aun así, algunas clases (Como el Swashbuckler) depende de usar un arma en particular.

Cargando editor
27/03/2016, 21:43
Director

Se supoene que los duelos son a maximas capacidades y portanto cada uno con su arma , no teneis que hacer caso a erstam pero tampoco lo voy a impedir si quereis

Cargando editor
28/03/2016, 00:40
Erstam Genocidicles (Souhiro)

Fue un desafio que puse, eso es todo :p

Podemos ir a maximas, o podemos ir a reto ;)

Cargando editor
28/03/2016, 15:21
Director

EN duelo de 3 sangre vale la magia pero tiene que ser con armas que hagan sangre tipo gladiadores

Cargando editor
28/03/2016, 21:10
Director

Recordar la prueba de las apuestas y apostar antes de tirar los dados que la estais dejando de lado. Sino la tendremos que hacer como una partida de poker

Cargando editor
29/03/2016, 01:25
Jozan de Casilius (Killahan)

a mi la idea de la partida de poker me gustaba mas que la del casino, pero tu diras.

Cargando editor
29/03/2016, 09:08
Director

En el casino puedes elegir poker, de hecho lo puse de ejemplo. pero para ello debes de votarla

Cargando editor
02/04/2016, 01:12
Jozan de Casilius (Killahan)

Notas de juego

este, no se si lanzaste iniciativa oculta, pero pues toca resolver eso primero para comenzar no?

Cargando editor
02/04/2016, 01:40
Martin Dragar (Luismontmart)

No no. No he lanzado aún iniciativa. Era para rolear un poco el inicio del combate.

Cargando editor
02/04/2016, 01:42
Jozan de Casilius (Killahan)

Estoy lejos del computador, y desde el móvil es un incordio, dame unas 2 horas y retroalimento

Cargando editor
13/04/2016, 23:07
Bwana Shimpaní (Laset)

Disculpas miles, he estado a tope de pendientes.

Antes de que finalice el día (en Colombia) me pondré al día.

Cargando editor
15/04/2016, 20:46
Director

Animense a hacer la de las apuestas los que falten para ir haciendo en orden

bwana tienes mal los calculos , modifica post y tira de nuevo todo pq esta mal calculado haz tirada , como erstam

Cargando editor
15/04/2016, 21:03
Bwana Shimpaní (Laset)

Ósea? Pero no son apuestas diferentes? El apuesta a dos posibilidades, yo a una.

Cargando editor
15/04/2016, 21:08
Director

ya pero es que son 36 numero y el cero los que puedes salir portanto tienes que tirar 1d100-1 y sacar menos de 36

tu tiras 1d100 para 50 o mas

 es cuestion de probabilidades y matematicas pero no se porque pones 50 o mas creo porque cres que apuestas a 50% pero no es asi porque hay una posibilidad entre 36 de sacar cero y que no es ni par he impar y por eso tienes que repetir, amenos que estes tirando de una manera que yo no sepa

Cargando editor
15/04/2016, 21:41
Erstam Genocidicles (Souhiro)

A ver, hazte a la idea: En mi caso es que cuando el Croupier suelta los numeros, apuesto a la casilla roja y a la de par.

Con tu permiso, GM, copio y pego la tabla de suertes y premios que habia en el link de Wikipedia que nos mandaste.

Tabla de apuestas y pagos en la ruleta
Apuestas Números que juega Beneficios
Suertes sencillas 18 números 1 a 1
Columnas y docenas 12 números 2 a 1
Seisena 6 números 5 a 1
Cuadro 4 números 8 a 1
Transversal 3 números 11 a 1
Caballo o semipleno 2 números 17 a 1
Pleno 1 número 35 a 1
 

Es una posibilidad, en la que tienes un 50% de quedarte como estás, un 25% de perderlo todo y un 25% de ganar algo.

Cargando editor
17/04/2016, 04:50
Bwana Shimpaní (Laset)

Ahh matemáticas! @_@

Bueno, yo lo había interpretado de la siguiente forma:
Mismo número de pares e impares y 1 q no es ni lo uno ni lo otro, por eso hacia el 50% -1

Cargando editor
17/04/2016, 14:26
Jozan de Casilius (Killahan)

No se digo yo, y porque no se cambia la configuración de la partida por unos días a sistema de dados personalizados y en la tirada de ruleta se lanza un dado de 38 caras menos 1.

Ya con la imagen de la ruleta el resto se calcula sin tanto lío.

Cargando editor
17/04/2016, 15:21
Erstam Genocidicles (Souhiro)

Lasset, no es TAN complicado:

Ganas a Par e Impar: Recuperas lo apostado Y ganas Apuesta * 1

Ganas a Docena: Recuperas lo apostado + 2*Apostado

Ganas a UN solo numero: Lo apostado + 35* Apuesta.

 

 

Es matematicas... de primero de EGB

Notas de juego

Erstam se pitorrea de los pobrecitos que no tienen ni EGB