erstam me ha gustado tu idea, sin embargo no se de donde sacas la lista de armas para la contienda.
La he sacado del d20pfsrd
Es un sitio donde vienen TODAS las reglas de Pathfinder. TODAS TODAS.
http://www.d20pfsrd.com/equipment---final/weapons.
Es algo bastante más espectacular, ya que... que demonios, el público enloquecería al ver a alguien pelear con un arma exótica. Ayer fui a un torneo de Softcombat, y verte a alguien armado con UNA PALA en vez de las tipicas variantes de espadas o lanzas, hizo que animasemos a "Undertaker" hasta quedarnos afónicos.
Edit: Creo que mi plan para inscribirme al grupo de magos es bastante eficiente :p
Gauntlet 2 gp 1d2 1d3 ×2 — 1 lb. B — PRG:CRB
Unarmed strike — 1d2 1d3 ×2 — — B nonlethal PRG:CRB
Club, mere 2 gp 1d3 1d4 ×2 — 2 lbs. B or P fragile PPC:AA
Mace, heavy 12 gp 1d6 1d8 ×2 — 8 lbs. B — PRG:CRB
Morningstar 8 gp 1d6 1d8 ×2 — 6 lbs. B and P — PRG:CRB
Shortspear 1 gp 1d4 1d6 ×2 20 ft. 3 lbs. P — PRG:CRB
Bayonet 5 gp 1d4 1d6 ×2 — 1 lb. P — PRG:APG
Boarding pike 8 gp 1d6 1d8 x3 — 9 lbs. P brace, reach PPC:Pirates
Kumade 5 gp 1d4 1d6 ×3 — 4 lbs. P grapple PPC:MTT
Kumade, collapsible 10 gp 1d4 1d6 ×3 — 4 lbs. P grapple PPC:MTT
Longspear 5 gp 1d6 1d8 x3 — 9 lbs. P brace, reach PRG:CRB
Quarterstaff — 1d4/1d4 1d6/1d6 ×2 — 4 lbs. B double, monk PRG:CRB
Spear 2 gp 1d6 1d8 x3 20 ft. 6 lbs. P brace PRG:CRB
Spear, boar 5 gp 1d6 1d8 ×2 — 8 lb. P brace, see text PRG:APG
Spear, weighted 10 gp 1d6/1d4 1d8/1d6 ×3/×2 — 8 lbs. B or P brace, double PPC:MTT
Blowgun 2 gp 1 1d2 ×2 20 ft. 1 lb. P — PRG:CRB
Crossbow, heavy 50 gp 1d8 1d10 19-20/×2 120 ft. 8 lbs. P — PRG:CRB
Crossbow, light 35 gp 1d6 1d8 19-20/×2 80 ft. 4 lbs. P — PRG:CRB
Dart 5 sp 1d3 1d4 ×2 20 ft. 1/2 lb. P — PRG:CRB
Javelin 1 gp 1d4 1d6 ×2 30 ft. 2 lbs. P — PRG:CRB
Sling — 1d3 1d4 ×2 50 ft. — B — PRG:CRB
Stingchuck — 1d3 1d4 ×2 10 ft. 9 lbs. B see text PPC:AA
Stonebow 35 gp 1d4 1d6 ×2 50 ft. 4 lbs. B — PPC:RTT
Axe, boarding 6 gp 1d4 1d6 x3 — 3 lbs. P or S — PPC:Pirates
Axe, throwing 8 gp 1d4 1d6 ×2 10 ft. 2 lbs. S — PRG:CRB
Blade boot 25 gp 1d3 1d4 ×2 — 2 lbs. P see text PPC:AA
Cat-o'-nine-tails 1 gp 1d3 1d4 ×2 — 1 lb. S disarm, nonlethal PPC:Pirates
Dogslicer 8 gp 1d4 1d6 19-20/×2 — 1 lb. S fragile PRG:ARG
Hammer, light 1 gp 1d3 1d4 ×2 20 ft. 2 lbs. B — PRG:CRB
Gladius 15 gp 1d4 1d6 19-20/×2 — 3 lbs. P or S performance PRG:UC
Handaxe 6 gp 1d4 1d6 x3 — 3 lbs. S — PRG:CRB
Knife, switchblade 5 gp 1d3 1d4 19-20/×2 10 ft. 1 lb. P — PPC:AA
Kukri 8 gp 1d3 1d4 18–20/x2 — 2 lbs. S — PRG:CRB
Machete 10 gp 1d4 1d6 19-20/×2 — 2 lbs. S — PPC:MTT
Pick, light 4 gp 1d3 1d4 x4 — 3 lbs. P — PRG:CRB
Ratfolk tailblade 11 gp 1d2 1d3 20/×2 — 1/2 lb. S — PRG:ARG
Sap 1 gp 1d4 1d6 ×2 — 2 lbs. B nonlethal PRG:CRB
Sea-knife 8 gp 1d3 1d4 19-20/×2 — 1 lb. S — PRG:ARG
Shield, light special 1d2 1d3 ×2 — special B — PRG:CRB
Spiked armor special 1d4 1d6 ×2 — special P — PRG:CRB
Spiked shield, light special 1d3 1d4 ×2 — special P — PRG:CRB
Starknife 24 gp 1d3 1d4 x3 20 ft. 3 lbs. P — PRG:CRB
Sword, short 10 gp 1d4 1d6 19-20/×2 — 2 lbs. P — PRG:CRB
War razor 8 gp 1d3 1d4 19-20/×2 — 1 lb. S — PCS:ISWG-Revised
Ankus 8 gp 1d6 1d8 ×2 — 5 lbs. P disarm, trip PPC:MTT
Battleaxe 10 gp 1d6 1d8 x3 — 6 lbs. S — PRG:CRB
Combat scabbard 1 gp 1d4 1d6 x2 — 1 lb. B improvised, see text PPC:AA
Cutlass 15 gp 1d4 1d6 18-20/×2 — 4 lbs. S — PPC:Pirates
Flail 8 gp 1d6 1d8 ×2 — 5 lbs. B disarm, trip PRG:CRB
Gandasa 15 gp 1d6 2d4 ×3 — 4 lbs. S — PPC:MTT
Klar 12 gp 1d4 1d6 ×2 — 6 lbs. S — PCS:ISWG-Revised
Longsword 15 gp 1d6 1d8 19-20/×2 — 4 lbs. S — PRG:CRB
Manople 17 gp 1d6 1d8 ×2 — 4 lbs. P or S blocking, disarm PPC:MTT
Pick, heavy 8 gp 1d4 1d6 x4 — 6 lbs. P — PRG:CRB
Rapier 20 gp 1d4 1d6 18–20/×2 — 2 lbs. P — PRG:CRB
Scabbard, combat (sharpened) 10 gp 1d4 1d6 ×2 — 1 lb. S see text PPC:AA
Scimitar 15 gp 1d4 1d6 18–20/×2 — 4 lbs. S — PRG:CRB
Scizore 20 gp 1d8 1d10 ×2 — 3 lbs. P — PRG:UC
Shield, heavy special 1d3 1d4 ×2 — special B — PRG:CRB
Spiked shield, heavy special 1d4 1d6 ×2 — special P — PRG:CRB
Sword cane 45 gp 1d4 1d6 ×2 — 4 lbs. P see text PRG:APG
Terbutje 5 gp 1d6 1d8 19-20/×2 — 2 lbs. S fragile PPC:AA
Terbutje, steel 20 gp 1d6 1d8 19-20/×2 — 4 lbs. S — PPC:AA
Trident 15 gp 1d6 1d8 ×2 10 ft. 4 lbs. P brace PRG:CRB
Warhammer 12 gp 1d6 1d8 x3 — 5 lbs. B — PRG:CRB
Bardiche 13 gp 1d8 1d10 19-20/×2 — 14 lbs. S brace, reach, see text PRG:APG
Bec de corbin 15 gp 1d8 1d10 x3 — 12 lbs. B or P brace, reach, see text PRG:APG
Bill 11 gp 1d6 1d8 x3 — 11 lbs. S brace, disarm, reach, see text PRG:APG
Earth breaker 40 gp 1d10 2d6 x3 — 14 lbs. B — PCS:ISWG-Revised
Falchion 75 gp 1d6 2d4 18–20/×2 — 8 lbs. S — PRG:CRB
Flail, heavy 15 gp 1d8 1d10 19-20/×2 — 10 lbs. B disarm, trip PRG:CRB
Glaive 8 gp 1d8 1d10 x3 — 10 lbs. S reach PRG:CRB
Glaive-guisarme 12 gp 1d8 1d10 x3 — 10 lbs. S brace, reach, see text PRG:APG
Greataxe 20 gp 1d10 1d12 x3 — 12 lbs. S — PRG:CRB
Greatclub 5 gp 1d8 1d10 ×2 — 8 lbs. B — PRG:CRB
Greatsword 50 gp 1d10 2d6 19-20/×2 — 8 lbs. S — PRG:CRB
Guisarme 9 gp 1d6 2d4 x3 — 12 lbs. S reach, trip PRG:CRB
Halberd 10 gp 1d8 1d10 x3 — 12 lbs. P or S brace, trip PRG:CRB
Hammer, lucerne 15 gp 1d10 1d12 ×2 — 12 lbs. B or P brace, reach, see text PRG:APG
Horsechopper 10 gp 1d8 1d10 x3 — 12 lbs. P or S reach, trip PRG:ARG
Lance 10 gp 1d6 1d8 x3 — 10 lbs. P reach PRG:CRB
Ogre hook 24 gp 1d8 1d10 x3 — 10 lbs. P trip PCS:ISWG-Revised
Pickaxe 14 gp 1d6 1d8 x4 — 12 lbs. P — PAP14
Planson 10 gp 1d8 1d10 ×2 — 10 lbs. B or P brace PPC:MTT
Ranseur 10 gp 1d6 2d4 x3 — 12 lbs. P disarm, reach PRG:CRB
Scythe 18 gp 1d6 2d4 x4 — 10 lbs. P or S trip PRG:CRB
Spear, syringe 100 gp 1d6 1d8 x3 20 ft. 6 lbs. P brace, see text PPC:AA
Ammentum — 1d4 1d6 ×2 50 ft. 1 lb. P performance PRG:UC
Chakram 1 gp 1d6 1d8 ×2 30 ft. 1 lb. S — PRG:APG
Dart, jolting 100 gp 1d3 1d4 ×2 20 ft. 1/2 lb. P see text PRG:ARG
unga munga 4 gp 1d4 1d6 ×2 15 ft. 3 lbs. P — PPC:AA
Hurlbat 8 gp 1d4 1d6 ×3 10 ft. 2 lbs. P and S — PPC:RTT
Longbow 75 gp 1d6 1d8 x3 100 ft. 3 lbs. P — PRG:CRB
Longbow, composite (1d6 de FUE y lo que caiga, cayo)
Pilum 5 gp 1d6 1d8 ×2 20 ft. 4 lbs. P see text PRG:APG
Shortbow 30 gp 1d4 1d6 x3 60 ft. 2 lbs. P — PRG:CRB
Shortbow, composite 75 gp 1d4 1d6 x3 70 ft. 2 lbs. P — PRG:CRB
Spear-sling 50 gp 1d6 1d8 ×3 see text 2 lbs. P see text PPC:RTT
Aklys 5 gp 1d4 1d6 ×2 20 ft. 2 lbs. B performance, trip PRG:UC
Axe, knuckle 9 gp 1d4 1d6 x3 — 2 lbs. S monk, performance PRG:UC
Battle poi 5 gp 1d3 fire 1d4 fire ×2 — 2 lbs. fire — PPC:AA
Dagger, swordbreaker 10 gp 1d3 1d4 ×2 — 3 lbs. S disarm, sunder PRG:APG
Flying Talon 15 gp 1d3 1d4 ×2 10 ft. 5 lbs. P disarm, trip ModuleD1
Gnome pincher 10 gp 1d4 1d6 ×2 — 2 lbs. B disarm, see text PPC:MTT
Halfling rope-shot 1 gp 1d4 1d6 ×2 — 1 lb. B disarm PPC:MTT
Helmet, dwarven boulder 20 gp 1d3 1d4 ×2 — 10 lbs. B see text PRG:ARG
Kama 2 gp 1d4 1d6 x2 — 2 lbs. S monk, trip PRG:CRB
Katar, tri-bladed 6 gp 1d3 1d4 x4 — 2 lbs. P — PCS
Knife, butterfly 5 gp 1d3 1d4 19-20/×2 — 1 lb. P or S — PPC:AA
Knife, deer horn 10 gp 1d3 1d4 ×3 20 ft. 3 lbs. P blocking, monk PPC:MTT
Maulaxe, dwarven 25 gp 1d4 1d6 x3 10 ft. 5 lbs. B or S — PPC:AA
Nunchaku 2 gp 1d4 1d6 x2 — 2 lbs. B disarm, monk PRG:CRB
Quadrens 8 gp 1d4 1d6 19-20/×2 — 2 lbs. P performance PRG:UC
Rope gauntlet 2 sp 1d3 1d4 ×2 — 2 lbs. B (or S) — PPC:AA
Sai 1 gp 1d3 1d4 x2 — 1 lb. B disarm, monk PRG:CRB
Siangham 3 gp 1d4 1d6 x2 — 1 lb. P monk PRG:CRB
Sica 10 gp 1d4 1d6 ×2 — 2 lbs. S performance PRG:UC
Thorn bracer 30 gp 1d4 1d6 ×2 — 3 lbs. P — PCS
Whip, scorpion
Axe, hooked 20 gp 1d6 1d8 x3 — 7 lbs. S disarm, performance, trip PRG:UC
Estoc 50 gp 2d3 2d4 18–20/×2 — 4 lbs. P — PPC:MTT
Falcata 18 gp 1d6 1d8 19-20/x3 — 4 lbs. S — PRG:APG
Flindbar 9 gp 1d6 1d8 x2 — 6 lbs. B and P disarm, trip MC
Khopesh 20 gp 1d6 1d8 19-20/×2 — 8 lbs. S trip PRG:APG
Knobkerrie 5 gp 1d4 1d6 ×2 20 ft. 4 lbs. B see text PPC:RTT
Rhoka 5 gp 1d6 1d8 18-20/×2 — 6 lbs. S — PPC:AA
Sabre, sawtooth 35 gp 1d6 1d8 19-20/×2 — 2 lbs. S — PCS:ISWG-Revised
Shotel 30 gp 1d6 1d8 x3 — 3 lbs. P performance PRG:UC
Sword, dueling 20 gp 1d6 1d8 19-20/×2 — 3 lbs S — PCS:ISWG-Revised
Sword, bastard 35 gp 1d8 1d10 19-20/×2 — 6 lbs. S — PRG:CRB
Tongi 18 gp 1d4 1d6 19–20/×3 — 4 lbs. P — PPC:MTT
Waraxe, dwarven 30 gp 1d8 1d10 x3 — 8 lbs. S — PRG:CRB
Waraxe, dwarven double 60 gp 1d8 1d10 ×3 — 12 lbs. S see text PRG:ARG
Whip 1 gp 1d2 1d3 ×2 — 2 lbs. S disarm, nonlethal, reach, trip PRG:CRB
Axe, Orc Double 60 gp 1d6/1d6 1d8/1d8 x3 — 15 lbs. S double PRG:CRB
Battle Ladder 20 gp 1d4/1d4 1d6/1d6 ×2 — 8 lbs. B trip PPC:Goblins
Boarding gaff 8 gp 1d4/1d4 1d6/1d6 ×2 — 8 lbs. S double, reach, trip PPC:Pirates
Chain, Spiked 25 gp 1d6 2d4 ×2 — 10 lbs. P disarm, trip PRG:CRB
Crook 1 gp 1d4 1d6 ×2 — 5 lbs. B reach, trip PPC:MTT
Curve blade, elven 80 gp 1d8 1d10 18–20/×2 — 7 lbs. S — PRG:CRB
Dorn Dergar, dwarven 50 gp 1d8 1d10 ×2 — 15 lbs. B reach PPC:Dwarves
Elven branched spear 20 gp 1d6 1d8 ×3 — 10 lbs. P brace, reach PPC:MTT
Fauchard 14 gp 1d8 1d10 18-20/×2 — 10 lbs. S reach, trip PCh:CHR
Flail, dire 90 gp 1d6/1d6 1d8/1d8 ×2 — 10 lbs. B disarm, double, trip PRG:CRB
Flailpole 15 gp 1d6 1d8 ×2 — 10 lbs. S reach, trip PPC:Goblins
Flambard 50 gp 1d8 1d10 19-20/×2 — 6 lbs. S sunder PPC:AA
Flying blade 40 gp 1d10 1d12 x3 — 12 lbs. S performance, reach PRG:UC
Garrote 3 gp 1d4 1d6 ×2 — 1 lb. S grapple, see text PPC:AA
Hammer, Gnome hooked 20 gp 1d6/1d4 1d8/1d6 x3/x4 — 6 lbs. B or P double, trip PRG:CRB
Harpoon 5 gp 1d6 1d8 x3 10 ft. 16 lbs. P grapple PPC:Pirates
Longaxe, dwarven 50 gp 1d10 1d12 ×3 — 14 lbs. S reach PRG:ARG
Longhammer, dwarven 70 gp 1d10 2d6 ×3 — 20 lbs. B reach PRG:ARG
Mancatcher 15 gp 1 1d2 ×2 — 10 lbs. P grapple, reach, see text PRG:APG
Orc skull ram 15 gp 1d8 1d10 ×3 — 20 lbs. B reach PPC:MTT
Piston maul 70 gp 1d8 1d10 ×2 — 15 lbs. B see text PPC:Goblins
Ripsaw glaive 30 gp 1d8 1d10 x3 — 12 lbs. S reach, see text PPC:Goblins
Scarf, bladed 12 gp 1d4 1d6 ×2 — 2 lbs. S disarm, trip PCS:ISWG-Revised
Spear, totem 25 gp 1d8 1d10 x3 10 ft. 6 lbs. P or S see text PRG:CRB
Sword, two-bladed 100 gp 1d6/1d6 1d8/1d8 19-20/×2 — 10 lbs. S double PRG:CRB
Urgrosh, dwarven 50 gp 1d6/1d4 1d8/1d6 x3 — 12 lbs. P or S brace, double PRG:CRB
Bola 5 gp 1d3 1d4 ×2 10 ft. 2 lbs. B nonlethal, trip PRG:CRB
Bola, Brutal 15 gp 1d3 1d4 ×2 10 ft. 2 lbs. B and P trip PCS:ISWG-Revised
Boomerang 3 gp 1d4 1d6 ×2 30 ft. 3 lbs. B — PRG:APG
Bow, thorn 50 gp 1d4 1d6 x3 40 ft. 2 lbs. P — PPC:AA
Crossbow, crank (heavy) 400 gp 1d8 1d10 19-20/×2 120 ft. 12 lbs. P — PPC:RTT
Crossbow, crank (light) 250 gp 1d6 1d8 19-20/×2 80 ft. 6 lbs. P — PPC:RTT
Crossbow, double 300 gp 1d6 1d8 19-20/×2 80 ft. 18 lbs. P — PRG:APG
Crossbow, hand 100 gp 1d3 1d4 19-20/×2 30 ft. 2 lbs. P — PRG:CRB
Crossbow, launching 75 gp — — — 30 ft. 8 lbs. — see text PPC:AA
Crossbow, repeating heavy 400 gp 1d8 1d10 19-20/×2 120 ft. 12 lbs. P — PRG:CRB
Crossbow, repeating 250 gp 1d6 1d8 19-20/×2 80 ft. 6 lbs. P — PRG:CRB
Grappling hook 6 gp 1d4 1d6 ×2 10 ft. 14 lbs. P grapple PPC:Pirates
Shield, throwing +50 gp 1d4 1d6 ×2 20 ft. — B performance, trip PRG:UC
Shrillshaft javelin 35 gp 1d4 1d6 ×2 30 ft. 3 lbs. P see text PPC:Goblins
Shuriken (5) 1 gp 1 1d2 ×2 10 ft. 1/2 lbs. P monk CRB
Sling, double 10 gp 1d3 1d4 ×2 50 ft. 1 lb. B double, see text PPC:Halflings
Sling glove 5 gp 1d3 1d4 ×2 50 ft. 2 lbs. B — PPC:AA
Sling staff, halfling 20 gp 1d6 1d8 x3 80 ft. 3 lbs. B — PRG:CRB
Sling, stitched — 1d4 1d6 ×2 — 1 lb. B disarm, trip PPC:Halflings
Hanbo 1 gp 1d4 1d6 x2 — 2 lbs. B monk, trip AA
Light Melee Weapons Cost Dmg (S) Dmg (M) Critical Range Weight1 Type2 Special Source
Butterfly sword 20 gp 1d3 1d4 19–20/×2 — 1 lb. S monk PRG:UC
Iron brush 2 gp 1d2 1d3 ×2 10 ft. — P — PRG:UC
Jutte 8 gp 1d4 1d6 ×2 — 1 lb. B disarm, monk PRG:UC
Kerambit 2 gp 1d2 1d3 ×3 — — S — PRG:UC
Kukri 8 gp 1d3 1d4 18–20/x2 — 2 lbs. S — PRG:CRB
Lungchuan tamo 5 gp 1d3 1d4 ×2 10 ft. 1 lb. P or S monk PRG:UC
Shang gou 6 gp 1d3 1d4 ×2 — 1 lb. S disarm or trip (see text), monk PRG:UC
Tonfa 1 gp 1d4 1d6 ×2 — 1 lb. B blocking, monk PRG:UC
Wushu dart (5) 1 gp 1d2 1d3 ×2 10 ft. — P monk PRG:UC
Broadsword, nine ring 15 gp 1d6 1d8 ×3 — 4 lbs. S monk PRG:UC
Double chicken saber 12 gp 1d4 1d6 19–20/×2 — 3 lbs. S disarm, monk PRG:UC
Sibat 2 gp 1d4 1d6 ×3 10 ft. 2 lbs. P or S see text PRG:UC
Two-Handed Melee Weapons Cost Dmg (S) Dmg (M) Critical Range Weight1 Type2 Special Source
Hooked lance 3 gp 1d6 1d8 ×4 — 10 lbs. P reach, trip PRG:UC
Monk’s spade 20 gp 1d4/1d4 1d6/1d6 ×2 — 12 lbs. B or P or S double, monk PRG:UC
Naginata 35 gp 1d6 1d8 ×4 — 9 lbs. S reach PRG:UC
Nodachi 60 gp 1d8 1d10 18–20/×2 — 8 lbs. S or P brace PRG:UC
Sansetsukon 8 gp 1d8 1d10 19–20/×2 — 3 lbs. B blocking, disarm, monk PRG:UC
Sword, tri-point double-edged 12 gp 1d8 1d10 ×3 — 14 lbs. P reach PRG:UC
Tiger fork 5 gp 1d6 1d8 ×2 — 8 lbs. P brace, monk PRG:UC
Bo staff 1 gp 1d4 1d6 ×2 — 3 lbs. B blocking, double, monk PRG:UC
Chain, spiked 25 gp 1d6 2d4 x2 — 10 lbs. P disarm, trip PRG:CRB
Kama, double-chained 8 gp 1d4/1d4 1d6/1d6 ×2 — 4 lbs. S double, monk, reach, trip PRG:UC
Katana, double walking stick 50 gp 1d4 1d6 19-20/×2 — 6 lbs. S
Kusarigama (sickle and chain) 12 gp 1d2/1d4 1d3/1d6 ×2 — 3 lbs. S or B double, monk, reach, trip, grapple PRG:UC
Kyoketsu shoge 6 gp 1d3 1d4 ×2 20 ft. 1 lb. S or P disarm, grapple, monk, reach PRG:UC
Meteor hammer 10 gp 1d6 1d8 ×2 — 10 lbs. B reach, trip PRG:UC
Sword, seven-branched 50 gp 1d8 1d10 ×3 — 7 lbs. S disarm, monk PRG:UC
Tetsubo 20 gp 1d8 1d10 ×4 — 10 lbs. B — PRG:UC
Mere club 2 gp 1d3 1d4 x2 — 2 lbs. B or P fragile UC
Terbutje 5 gp 1d6 1d8 19-20/x2 — 2 lbs. S fragile UC
Tepoztopilli 8 gp — P or S fragile, reach UC
Atlatl (+Dart)2 gp 1d4 1d6 50 ft. 2 lbs. P — UC
Taiaha 10 gp 1d8/1d4 1d10/1d6 x2/x3 — 8 lbs. B or P double UC
Terbutje, great 12 gp 1d8 1d10 19-20/x2 — 4 lbs. S fragile UC
Wahaika 3 gp 1d4 1d6 x2 10 ft. 3 lbs. B disarm UC
Mattock 12 gp 1d6 2d4 x4 — 12 lbs. P fragile UC
Rhomphaia 15 gp 1d6 2d4 x3 — 10 lbs. P or S brace, fragile, reach UC
Harpoon 5 gp 1d6 1d8 x3 10 ft. 16 lbs. P fragile, grappling, see text UC
Kestros + Dart 1 gp 1d6 1d8 50 ft. 1 lb. — — UC
Claw bracer 20 gp 1d4 1d6 19-20/x2 — 1 lb. S — 4W:BoDM
Claw razors 305 gp 1d3 1d4 19-20/x2 — 1 lb. see text monk close, monk PFU:WF13
Gnome pindagger 3 gp 1d3 1d4 19-20/x2 — ½ lb. P see text SMG:QN
Gunstock Club 5 gp 1d6 1d8 x3 — 3 lbs. B or P see text LRG:HotW
Tomahawk 3 gp 1d6 1d8 x3 — 3 lbs. S deadly LRG:HotW
Buzzblade, boggle 80 gp 1d8 1d10 x4 — 4 lbs. S see text AP:RR
GLORIOUS Chainsword OF MAGNIFICENT DISMEMBERENT 225 gp — 3d6 (L) 19-20/x2 — 13 lbs. S disarm, reach, trip SBS:DOT
Elven songsword 35 gp 1d6 1d8 19-20/x2 — 4 lbs. S see text SMG:QN
Giant's Mitt 82 gp — 1d6 (L) x2 — 9 lbs. B see text SBS:DOT
Halfling silverspike 25 gp 1d6 1d8 18-20/x2 — 2 lbs. P see text SMG:QN
Riding club 5 gp 1d6 1d8 x3 — 6 lbs. B see text LRG:HotW
Scourge 3 gp 1d3 1d4 x3 — 3 lbs. S nonlethal 4W:LLGT
Scourge, barbed 6 gp 1d4 1d6 x3 — 4 lbs. S — 4W:LLGT
Wrench, boggle 25 gp 1d6 1d8 x3 — 10 lbs. B disarm, trip AP:RR
Axe, Mighty 40 gp 2d6 2d8 x3 — 18 lbs. S — TM:AFD
Dwarven thunderhammer 150 gp — 1d12 + 1d6 (fire) 19-20/x2 — 8 lbs. B see text TOS
Maul, Dread 80 gp 2d6 2d8 x3 — 15 lbs. B — TM:AFD
Spear, Boar 12 gp 1d6 1d8 x3 — 13 lbs. P brace, reach TM:AFD
Sword, Mighty 100 gp 2d6 2d8 19-20/x2 — 12 lbs. S — TM:AFD
Crossbow, boggle 200 gp 1d4 1d6 19-20/x2 120 ft. 3 lbs. P — AP:RR
Warbow 150 gp 1d8 2d6 x3 120 ft. 5 lbs. P — TM:AFD
Lo hice a la bulla (En la lista estaban originalmente el "Añadido para cola de Kobold" ¡Inutil si no eres Kobold!
De todos modos, es un desafio que pongo. No tiene por que ser obligatorio en absoluto. Es hasta mas complicado, ya que esta el riesgo de que te toque un arma exótica con la que no tengas pericia. Y aun así, algunas clases (Como el Swashbuckler) depende de usar un arma en particular.
Se supoene que los duelos son a maximas capacidades y portanto cada uno con su arma , no teneis que hacer caso a erstam pero tampoco lo voy a impedir si quereis
Fue un desafio que puse, eso es todo :p
Podemos ir a maximas, o podemos ir a reto ;)
EN duelo de 3 sangre vale la magia pero tiene que ser con armas que hagan sangre tipo gladiadores
Recordar la prueba de las apuestas y apostar antes de tirar los dados que la estais dejando de lado. Sino la tendremos que hacer como una partida de poker
a mi la idea de la partida de poker me gustaba mas que la del casino, pero tu diras.
En el casino puedes elegir poker, de hecho lo puse de ejemplo. pero para ello debes de votarla
este, no se si lanzaste iniciativa oculta, pero pues toca resolver eso primero para comenzar no?
No no. No he lanzado aún iniciativa. Era para rolear un poco el inicio del combate.
Estoy lejos del computador, y desde el móvil es un incordio, dame unas 2 horas y retroalimento
Disculpas miles, he estado a tope de pendientes.
Antes de que finalice el día (en Colombia) me pondré al día.
Animense a hacer la de las apuestas los que falten para ir haciendo en orden
bwana tienes mal los calculos , modifica post y tira de nuevo todo pq esta mal calculado haz tirada , como erstam
Ósea? Pero no son apuestas diferentes? El apuesta a dos posibilidades, yo a una.
ya pero es que son 36 numero y el cero los que puedes salir portanto tienes que tirar 1d100-1 y sacar menos de 36
tu tiras 1d100 para 50 o mas
es cuestion de probabilidades y matematicas pero no se porque pones 50 o mas creo porque cres que apuestas a 50% pero no es asi porque hay una posibilidad entre 36 de sacar cero y que no es ni par he impar y por eso tienes que repetir, amenos que estes tirando de una manera que yo no sepa
A ver, hazte a la idea: En mi caso es que cuando el Croupier suelta los numeros, apuesto a la casilla roja y a la de par.
Con tu permiso, GM, copio y pego la tabla de suertes y premios que habia en el link de Wikipedia que nos mandaste.
Apuestas | Números que juega | Beneficios |
---|---|---|
Suertes sencillas | 18 números | 1 a 1 |
Columnas y docenas | 12 números | 2 a 1 |
Seisena | 6 números | 5 a 1 |
Cuadro | 4 números | 8 a 1 |
Transversal | 3 números | 11 a 1 |
Caballo o semipleno | 2 números | 17 a 1 |
Pleno | 1 número | 35 a 1 |
Es una posibilidad, en la que tienes un 50% de quedarte como estás, un 25% de perderlo todo y un 25% de ganar algo.
Ahh matemáticas! @_@
Bueno, yo lo había interpretado de la siguiente forma:
Mismo número de pares e impares y 1 q no es ni lo uno ni lo otro, por eso hacia el 50% -1
No se digo yo, y porque no se cambia la configuración de la partida por unos días a sistema de dados personalizados y en la tirada de ruleta se lanza un dado de 38 caras menos 1.
Ya con la imagen de la ruleta el resto se calcula sin tanto lío.
Lasset, no es TAN complicado:
Ganas a Par e Impar: Recuperas lo apostado Y ganas Apuesta * 1
Ganas a Docena: Recuperas lo apostado + 2*Apostado
Ganas a UN solo numero: Lo apostado + 35* Apuesta.
Es matematicas... de primero de EGB
Erstam se pitorrea de los pobrecitos que no tienen ni EGB