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La tempestad se desata

Segunda Parte: A Petición de una Dama

Cargando editor
29/04/2020, 00:50
Feijud
Sólo para el director

Notas de juego

Apuntados. Me vuelvo a por los que se escaparon yo solo para ver si consigo los PXs necesarios para subir de nivel ;-)

Cargando editor
29/04/2020, 01:05
Mamá Tom
Sólo para el director

Notas de juego

Creo que se quedan en poca cosa:


Pirate Guards (2)
Human undead
N Medium humanoid (human)
Init +2; Senses Perception +10
DEFENSE
AC 19, touch 16, flat-footed 15 (+4 armor, +2 Dex, +1 shield, +2 Natural armor)
hp 6+3* (2 HD 2d8-2+*Toughness)
Fort +1, Ref +1, and Will +3.
Defensive Abilities DR 5/slashing
OFFENSE
Speed 30 ft.
Melee +1 cutlass* atk +7 (1d6+6/18–20)
Ranged mwk composite longbow atk +3 (1d8+3/×3)
STATISTICS
Str 18, Dex 14, Con 13, Int 10, Wis 12, Cha 8
Base Atk +1 (3/4 its Hit Dice).
Combat Gear potion of cure moderate wounds; Other Gear masterwork chain shirt, masterwork buckler, +1 cutlass*, masterwork composite longbow (+3 Str) with 20 arrows, keys to doors on first floor

Special Qualities: A zombie loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks. A zombie gains the following special quality.

Staggered (Ex): Zombies have poor reflexes and can only perform a single move action or standard action each round. A zombie can move up to its speed and attack in the same round as a charge action.
* See Pirates of the Inner Sea.
** See Advanced Player’s Guide.

Cargando editor
29/04/2020, 12:12
Director

Notas de juego

A mí me sale esto:

Zombie Pirate Guards (2) 

N Medium undead
Init +2; Senses Perception +0
DEFENSE
AC 19, touch 12, flat-footed 17 (+4 armor, +2 Dex, +1 shield, +2 natural armor)
hp  12 (2d8+3)
Fort +1, Ref +3, Wil +4
Defensive Abilities 
 

  • No Constitution score. Undead use their Charisma score in place of their Constitution score when calculating hit pointsFortitude saves, and any special ability that relies on Constitution(such as when calculating a breath weapon’s DC).
  • Darkvision 60 feet.
  • Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
  • Immunity to bleed, death effects, diseaseparalysispoisonsleep effects, and stunning.
  • Not subject to nonlethal damageability drain, or energy drain. Immune to damage to its physical ability scores (ConstitutionDexterity, and Strength), as well as to exhaustion and fatigue effects.
  • Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.
  • Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
  • Not at risk of death from massive damage, but is immediately destroyed when reduced to 0 hit points.
  • Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
  • Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
  • Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor.
  • Undead do not breathe, eat, or sleep.
  • DR 5/slashing

OFFENSE
Speed 30 ft.
Melee +1 cutlass* +6 (1d6+5/18–20)
Ranged mwk composite longbow +3 (1d8+3/×3)
Slam +5 (1d6+4/x2)

STATISTICS
Str 18, Dex 14, Con -, Int -, Wis 10, Cha 10
Base Atk +1; CMB +5; CMD 17
Feats Toughness
Languages Common
SQ Staggered (Ex): Zombies have poor reflexes and can only perform a single move action or standard action each round. A zombie can move up to its speed and attack in the same round as a charge action.
Combat Gear potion of cure moderate wounds; Other Gear masterwork chain shirt, masterwork buckler, +1 cutlass*, masterwork composite longbow (+3 Str) with 20 arrows, keys to doors on first floor
* See Pirates of the Inner Sea.
** See Advanced Player’s Guide.

Cargando editor
29/04/2020, 15:13
Sandara Quinn

Notas de juego

Por mi avanzamos............no tengo lío con Tessa, pues paso jajajaja

Cargando editor
29/04/2020, 23:06
Harper

Notas de juego

Avanzamos, si