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A tale of tales: When legends are born.

The Palace of the White Jade - Delta squad

Cargando editor
24/09/2014, 13:44
Dungeon master

Cargando editor
01/10/2014, 10:41
Dungeon master

Sneaking in through the outer fences surrounding the immense extensions of the palace gardens wasn’t hardly as difficult as you would have imagined. There were only some spare outposts scattered through the perimeter, and none of them seemed to be manned. Not really a surprise though. By the look of it, it is clear the outer fence is not a very smart strategic defense post, so probably the enemy has prepared the defenses and fortifications closer to the palace.

Still, you decide to move quickly and silently through the yards, orchards and gardens that comprise the extension between the fence and the marvelous building that suddenly shows up just in front of you after climbing a slow mound.

The Palace is astonishingly beautiful. Not by its dimensions, since its size is not impressive, but by the polishness of its white walls. Refracting light from the sun makes it shine like a lone star in a moonless night. The walls are made, or covered, with something pretending to be white jade… or perhaps they are made of white jade. In any case, you can’t prevent a drop of jaw of pure awe as you see the beauty in front of you.

But presently you start focusing in your mission. You are approaching the palace from the West. From this advantageous position you can watch the front and back entrances from where the alpha and beta teams will approach the building respectively. There, patrolling and guarding the façades, you see four mercenaries, two swordsmen and two spearmen, at the main entrance, and seven, three swordsmen, three spearmen and one archer, at the back.

You know that, as soon as the distraction begins, some of the guards at the back entrance, if not all, will run towards the main one and the main façade.

Cargando editor
02/10/2014, 10:01
Kholer Flamefinger

Things must go the proper way. Thought Flamefinger while he was staring at the place.

They are a lot of people.

Said to Dalfgan.

Maybe our aid will be needed soon. Let's stay alert.

Notas de juego

Dios mío, siento mucho el retraso. Ponerme al día y leer todo me ha costado mucho tiempo la verdad. El hecho de tener que leer en inglés lo que ha hecho ha sido retrasar todavía más el ponerme al día. Espero haberme enterado bien de lo que hay que hacer.

Cargando editor
24/10/2014, 14:09
Dungeon master

Notas de juego

I'm waiting for Dalfgan to say 'Hi' and I'll move the action here :)

No rush, eh? I am just updating so you guys don't get the impression I forgot about you, which I didn't ;)

Cargando editor
24/10/2014, 15:54
Kholer Flamefinger

Eyes wide open

Cargando editor
29/10/2014, 15:33
Dungeon master

It seems all the action is already in motion down there.

From your position hiding in the bushes to the west of the Palace, you have the advantage of witnessing all the events that quickly happen down there.

At the front door, the oldest brother and the two women, Baster and Ilesys, quickly dispatch the guards that stand there and head inside.

Meanwhile, an alarm has started somewhere inside the Palace, and most of the soldiers stationed are now running towards the front door.

Two remained there that are quickly taken care off by the bard, the child, Elaria and the step sister, who sneaks inside while the other three fight the remaining guards.

The two brothers that accompany you look at each other, then back at you with a silent question written in their eyes: what should we do now?

Notas de juego

Sorry Kholer, Dalfgan leaves the party. You are alone now, so we can do as you please :)

Cargando editor
29/10/2014, 16:15
Kholer Flamefinger

Things look good. said Kholer staring at the palace.

He looked Dalfgan next to him, who had a strange face. ¿Was he frightened by the situation? Who knows. Anyway it was time to move.

Lets go down to the rear entrance. Maybe they don`t need us but here i feel like a scarecrow. Time for action.

And he started moving, letting Dalfgan and the other two join him. We must be careful. We are not a great force, but if we strike we must be deadly. Let`s try to move silently.

Notas de juego

We move to the back entrance to avoid somebody fleeing. We try to move in silence to get there in surprise.

Cargando editor
12/11/2014, 10:58
Dungeon master

You approach the back entrance of the palace through the opposite side from which the guards posted there are running towards the main gate.

It doesn't take long to get there, and since the outer defenses of the palace seem to be concentrated in the South side, it is not difficult to sneak to the Northern part.

Once you get there, only the bodies of the spearmen finished by your companions remain.

There is no one else to be seen around...

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12/11/2014, 11:01
Gery

- We should wait here and prevent anyone from taking the beta squad on their backs. Thus we will be able to cover their retreat as soon as they come back with the scriptures and... - starts Gery once you get close to the door.

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12/11/2014, 11:05
Hamond

- Are you nuts?! - interrupts Hamond - We must get inside and help the others. I am certain there will be magic wards and foes that our friend here would have to take care of - he turns to face Kholer and smiles at him

- Surely the others aren't capable enough of handling magic doings, don't you think? - he asks Kholer.

Cargando editor
14/11/2014, 11:41
Kholer Flamefinger

No time for discussions. A bad choice is better than not chosing. We are getting inside, carefully and avoiding frontal attacks but we are going into the battle for good.

He took a pair of carefull steps and looked the men in the eyes to see if anyone said anything more. Then he started to move to the battle.

Notas de juego

Creo que la construccion de alguna frase no es la correcta.

Cargando editor
25/11/2014, 15:04
Gery

Gery shakes his head repeatedly.

- But you both saw the bunch of guards heading to the main entrance, surely there are others that will come here as well from the surroundings looking for the reason why the alarm burst on! -

He calms himself a little before adding.

- No. I'm staying here and will clear and secure a path for the retreat. After all, we will have to get out of here somehow. -

It is settled then, Hammond and you will get inside, following the footsteps of the Beta squad.

Notas de juego

Roll Initiative

Cargando editor
12/01/2015, 16:36
Dungeon master

Notas de juego

Hello? ^^

Cargando editor
13/01/2015, 09:29
Kholer Flamefinger

Ok, do as you please. Clearing a retreat way is a good idea.

And Kholer went back to his goal with Hamond. Maybe in the way back they could get Gery's corpse. Standing alone was a suicide.

- Tiradas (1)

Motivo: Initiative

Tirada: 4d6

Resultado: 3, 4, 2, 6

Notas de juego

He desglosado porque no sabía si era necesario. Si sumas los dados da 15.

Cargando editor
14/01/2015, 15:44
Hamond

Deciding to pursue your mission objective first and secure your escape later, you decide to follow Hammond inside. You walk to the door which opens easily after pushing the handle.

Once you put foot on the marbled titled decorated floor that stands in the middle of the welcome back hall of the Palace, something happens. At first is just a distant hiss, like the sound of the ocean from the top of a cliff. But then it becomes louder and louder until it explodes with a fwooo-like sound at the same time as a huge black endless pit opens magically in the middle of the room floor.

Fortunately, your reflexes were quick enough and you all were alert enough to avoid falling to the magic emptiness that roars now lonely in the middle of the floor while you three stand by the wall holding to frames, stands and chandeliers.

After what looks like an eternity, the floor closes upon itself again and the magic trap disappears as suddenly and mysteriously as it showed up.

From where you are now, surrounding the back hall, there are several possibilities where to continue in your search for the scriptures: Exploring the nearby rooms at both sides of the back hall, taking a snail stair at the back of the hall up... or taking it down.

Notas de juego

No, no hay que desglosar. De hecho, sólo hay que tirar un dado con un valor de dificultad igual o menor que tu valor de iniciativa (4) ^^

Así que lo que hago es tener en cuenta el resultado de tu primer dado desglosado (3), con lo que superas la tirada :)

Cargando editor
14/01/2015, 18:13
Kholer Flamefinger

We must let no enemies or clues in our back. Let's look carefully into the nearby rooms. But we go together to avoid being surpassed.

And Kholer gets next to the first door taking the handle carefully. He opens it whithout coming inside waiting for possible attacks. When he finnally goes into the room walks bended down.

That way they explore all rooms before exploring further.

Cargando editor
20/01/2015, 16:49
Dungeon master

Without hesitation you slam the door open.

In a sudden burst, a cloud of humidity and cold water midst get out of the new room forcing you all to close your eyes slightly.

When the midst starts fading away, you see this new area of the house is a greenhouse. Through a clever mechanisms, several clay jars hanging from the ceiling are watering constant and regularly the sets of plants that completely fill the room. The humidity inside is huge, and the midst gets thicker and thicker through the middle of the greenhouse, making it impossible to see the other side. Might the others be somewhere here at the other end of the greenhouse?

Notas de juego

Roll Initiative (1d6, diff = your Ini attribute. Success if roll is equal or less), Leadership (same but with 2d6 combined) and Toughness (same as Ini).

Cargando editor
20/01/2015, 17:15
Kholer Flamefinger

A greenhouse. When Kholer sees the plants he automatically thinks ...

could it be possible?

But soon he remember himself the flower he was looking for could not life in a greenhouse.

Let's look before we go ahead.

And carefully and quietly he walks ahead.

Cargando editor
21/01/2015, 10:27
Dungeon master

Notas de juego

Before I can tell you what's going to happen, rolls please :)

Cargando editor
21/01/2015, 12:06
Kholer Flamefinger

Done!

- Tiradas (3)

Motivo: Initiative

Tirada: 1d6

Resultado: 6

Motivo: Leadership

Tirada: 2d6

Resultado: 3, 2

Motivo: Toughness

Tirada: 1d6

Resultado: 3