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Elder Tale - La catastrofe (+18)

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Sewer Rat (Hungry Shadows) :: Rank 1 :: [Mob] [Nature] [Night Vision]
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[STR] 1 [DEX] 2 [POW] 1 [INT] 1 [Identification Difficulty] 5
[Evasion] 8 (Fixed) [Resistance] 7 (Fixed)
[Physical Defense] 6 [Magical Defense] 4
[Max HP] 18 [Hate Multiplier] x2
[Initiative] 3 [Speed] 2
--------------------------------------------------------------------------------
«Filthy Fangs» [Melee Attack] (Major / Opposed (12 (Fixed) vs Evasion) / Single
/ Close) Deal [2D+20] physical damage to the target. (Minor): The target takes
[Decay: 5].

«Raging Rat» (Move / 1/Scene) Use this skill when the [Hate Top] character is
outside [Range: Close]. This enemy may make a [Safe Move] up to 3 Sq. (Fate 1):
If you have reached your Limit for this skill, you may pay this cost to use it
again.
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Drop Items
Fixed: Rat Tail [Valuable] (10G)
--------------------------------------------------------------------------------

================================================================================
Gray Pudding (Hungry Shadows) :: Rank 1 :: [Construct]
================================================================================
[STR] 2 [DEX] 1 [POW] 1 [INT] 1 [Identification Difficulty] 7
[Evasion] 1+2D [Resistance] 1+2D
[Physical Defense] 6 [Magical Defense] 2
[Max HP] 60 [Hate Multiplier] x1
[Initiative] 1 [Speed] 0
--------------------------------------------------------------------------------
«Amorphous Body» (Constant) When this enemy takes [Cold] damage, it also takes
[Afflicted] and [Dazed].

«Coat & Digest» [Melee Attack] (Major / Opposed (2D+4 vs Evasion) / Single /
Close) Deal [2D+15] magical damage to the target, and the target takes [Dazed].
(Target: Engulfed): The damage is penetrating.

«Devour» (Cleanup / Automatic / Single / Close) Select a target with [Dazed].
The target gains the [Engulfed] tag. Treat this effect as a Bad Status that is
only removed once the target and this enemy are not in the same square.
--------------------------------------------------------------------------------
Drop Items
1~4: Antidote I (as the item)
5~6: Slimey Core [Valuable] (30G)
--------------------------------------------------------------------------------

================================================================================
Ratman Minion (Hungry Shadows) :: Rank 1 :: [Humanoid] [Ratman] [Night Vision]
================================================================================
[STR] 1 [DEX] 1 [POW] 2 [INT] 2 [Identification Difficulty] 7
[Evasion] 1+2D [Resistance] 0+2D
[Physical Defense] 6 [Magical Defense] 5
[Max HP] 30 [Hate Multiplier] x2
[Initiative] 2 [Speed] 2
--------------------------------------------------------------------------------
«Rat-Fu» (Constant) This enemy's [Normal Moves] always count as [Safe Moves].

«Rat Shot» [Ranged Attack] (Major / Opposed (5D+3 vs Evasion) / Single / 5 Sq.)
Deal [2D+22] physical damage to the target. (Minor): The target takes [Decay: 5]

«Rat Shield» (Refer / Single / 4 Sq.) Use this skill when the target becomes
[Incapacitated] or [Dead]. The target removes the [Incapacitated] or [Dead]
condition, and recovers 5 HP. This enemy then takes 10 direct damage.
--------------------------------------------------------------------------------
Drop Items
1: Short Bow (as the item)
2~6: Golden Cheese [Valuable] (30G)
--------------------------------------------------------------------------------

================================================================================
Ratman Swarm Caller (Hungry Shadows) :: Rank 1 :: [Boss] [Humanoid] [Ratman]
                                                  [Night Vision]
================================================================================
[STR] 1 [DEX] 1 [POW] 2 [INT] 1 [Identification Difficulty] 8
[Evasion] 1+2D [Resistance] 0+2D
[Physical Defense] 7 [Magical Defense] 2
[Max HP] 72 [Hate Multiplier] x4
[Initiative] 2 [Speed] 2 [Fate] 4
--------------------------------------------------------------------------------
«Rat-Fu» (Constant) This enemy's [Normal Moves] always count as [Safe Moves].

«March of the Rats» (Constant) When this enemy appears in a scene, one Ratman
Minion enemy and two Sewer Rat enemies may optionally appear with it. The
enemies that appear because of this effect do not produce Drop Items.

«Renew Action» (Refer / 1/Round) Use when this enemy becomes [Post-Action]. This
enemy immediately becomes [Pre-Action], and its [Initiative] becomes 0 until the
end of the round.

«Capriccio of Dancing Rats» (Setup / None / Wide 20 (P) / Close) This skill 
targets Ratman Minions and Sewer Rats. The target may make a [Safe Move] of
1 Sq.

«Biting Swarm» [Melee Attack] (Major / Opposed (2D+4 vs Evasion) / Single /
2 Sq.) Deal [2D+10] physical damage to the target. (Fate 1): This skill changes
to [Target: Area (P)]. (Fate 2): If the target is in the same square as a Sewer
Rat, the target takes [Pursuit: 10].
--------------------------------------------------------------------------------
Drop Items
1~3: Animal Lure [Magic Catalyst 1] (15G) x5
4~6: Metal Tooth [Valuable] (110G)
Fixed: Broken Magic Flute [Core Material] (30G)
--------------------------------------------------------------------------------

================================================================================
Bambooshoot Boar (Gastronomy) :: Rank 1 :: [Nature]
================================================================================
[STR] 2 [DEX] 1 [POW] 1 [INT] 1 [Identification Difficulty] 8
[Evasion] 1+2D [Resistance] 1+2D
[Physical Defense] 6 [Magical Defense] 2
[Max HP] 53 [Hate Multiplier] x1
[Initiative] 1 [Speed] 2
--------------------------------------------------------------------------------
«Stampede» [Movement] (Move / 1/Scene) This enemy may make a [Safe Move] up to
2 Sq. During this Main Process, when this enemy uses «Fierce Charge», it may
target any one character that was in the same square as this enemy while it was
moving. (Minor): Increase the distance moved by +2.

«Fierce Charge» [Melee Attack] (Major / Opposed (2D+4 vs Evasion) / Single /
Close) Deal [2D+12] physical damage to the target. (Minor): Until the end of
the current Main Process, treat this enemy's Hate Multiplier as x2.

«Bambooshoot Missile» (After Damage / Automatic / Single / 2 Sq.) Use this skill
just after an ally of this enemy (excluding this enemy) is attacked. The
character that attacked the target takes 5 direct damage.
--------------------------------------------------------------------------------
Drop Items
1~3: Soft Bamboo Shoot [Valuable] (15G)
4~5: Boar Meat [Valuable] (20G)
6: Seed Tusk [Magic Catalyst 2] (20G) x3
--------------------------------------------------------------------------------

================================================================================
Crimson Maple (Gastronomy) :: Rank 1 :: [Mob] [Nature] [Plant]
================================================================================
[STR] 1 [DEX] 1 [POW] 2 [INT] 1 [Identification Difficulty] 7
[Evasion] 7 (Fixed) [Resistance] 8 (Fixed)
[Physical Defense] 4 [Magical Defense] 6
[Max HP] 15 [Hate Multiplier] x2
[Initiative] 1 [Speed] 0
--------------------------------------------------------------------------------
«Flame Leaf» (Constant) This enemy always has [Weakness (Cold): 5]. It is also
immune to [Confusion].

«Crimson Seed» [Magic Attack] [Flame] (Major / Opposed (11 (Fixed) vs Resistance
/ Single / 4 Sq.) Deal [2D+15] magical damage to the target. (Minor): The target
takes [Decay: 5].

«Blaze Seed» (Damage Roll / 1/Scene) This enemy gains a +10 bonus to its
[Magic Attack] damage roll.
--------------------------------------------------------------------------------
Drop Items
Fixed: Crimson Sap [Valuable] (10G)
--------------------------------------------------------------------------------

================================================================================
Diatryma (Gastronomy) :: Rank 1 :: [Boss] [Nature]
================================================================================
[STR] 1 [DEX] 2 [POW] 1 [INT] 1 [Identification Difficulty] 7
[Evasion] 2+2D [Resistance] 1+2D
[Physical Defense] 6 [Magical Defense] 4
[Max HP] 72 [Hate Multiplier] x4
[Initiative] 3 [Speed] 2 [Fate] 4
--------------------------------------------------------------------------------
«Majesty of the Moa» (Constant) When this enemy appears in a scene, any two
enemies that are CR1 with the [Nature] or [Mythic] tags may optionally appear
with it. One enemy and two [Mob] enemies at CR1 with the [Nature] or [Mythic]
tags may be used instead. The enemies that appear because of this effect do not
produce Drop Items.

«Renew Action» (Refer / 1/Round) Use when this enemy becomes [Post-Action]. This
enemy immediately becomes [Pre-Action], and its [Initiative] becomes 0 until the
end of the round.

«Flying Bird's Leap» [Movement] (Move / 1/Scene) This enemy gains [Flying], and
may make a [Safe Move] up to [Speed + 1] Sq. At the end the movement, the enemy
removes the [Flying] condition gained from this effect. (Minor): Increase the
distance moved by +1 Sq.

«Strange Bird's Kick» [Melee Attack] (Major / Opposed (3D+3 vs Evasion) / Single
/ Close) Deal [2D+25] physical damage to the target. (Self: Cancel): Increase
the damage by +7. (Minor & Effect): This skill becomes [Range: 2 Sq.] At the end
of this Main Process, this enemy makes a [Teleport] to the target's square.
(Fate 1): This attack changes to [Target: Area (P)].

«Moa's Flurry» (Damage Roll / 1/Scene) This enemy gains a +10 bonus to its
[Melee Attack] damage roll. (Fate 1): If you have reached your Limit for this
skill, you may pay this cost to use it again.
--------------------------------------------------------------------------------
Drop Items
1~4: Moa Claw [Magic Catalyst 1] (15G) x5
5~6: Moa Egg [Valuable] (130G)
Fixed: Iron Infantry Helm [Core Material] (30G)
--------------------------------------------------------------------------------

================================================================================
Kobold Partizan (Formidable Foes) :: Rank 1 :: [Humanoid] [Kobold]
================================================================================
[STR] 1 [DEX] 2 [POW] 1 [INT] 1 [Identification Difficulty] 5
[Evasion] 2+2D [Resistance] 2+2D
[Physical Defense] 6 [Magical Defense] 4
[Max HP] 32 [Hate Multiplier] x2
[Initiative] 3 [Speed] 2
--------------------------------------------------------------------------------
«Kobold Tactics» (Constant) This enemy is not affected by [Mechanical] Props
unless it wants to be. In addition, whenever this enemy is in the same square as
another character with the [Kobold] tag, it gains a +1 bonus to [Dodge Checks].

«Kobo Thrust» [Melee Attack] (Major / Opposed (3D+3 vs Evasion) / Single /
Close) Deal [2D+25] physical damage to the target. (Minor): The target may be
made to make a [Safe Move (forced)] of 1 Sq.

«Kobold Charge» [Movement] (Move / 1/Scene) This enemy may make a [Safe Move] up
to 3 Sq. This movement must be made in a straight line from the starting point.
(Minor): Before the [Safe Move], this enemy may make a [Normal Move] of 1 Sq.
in any direction.
--------------------------------------------------------------------------------
Drop Items
1~3: Glittering Scale [Valuable] (15G)
4~6: Sharp Spearhead [Valuable] (30G)
--------------------------------------------------------------------------------

================================================================================
Kobold Medic (Formidable Foes) :: Rank 1 :: [Humanoid] [Kobold]
================================================================================
[STR] 1 [DEX] 1 [POW] 2 [INT] 1 [Identification Difficulty] 5
[Evasion] 1+2D [Resistance] 2+2D
[Physical Defense] 9 [Magical Defense] 2
[Max HP] 32 [Hate Multiplier] x1
[Initiative] 1 [Speed] 2
--------------------------------------------------------------------------------
«Kobold Tactics» (Constant) This enemy is not affected by [Mechanical] Props
unless it wants to be. In addition, whenever this enemy is in the same square as
another character with the [Kobold] tag, it gains a +1 bonus to [Dodge Checks].

«Kobo Assist» [Special Attack] (Major / Opposed (2D+4 vs Evasion) / Single / 
2 Sq.) The target takes [Pursuit: 10]. (Minor): This skill becomes
[Range: 3 Sq.]

«Medic Barrier» (Setup / Single / 4 Sq.) The target gains [Barrier: 10], or
the target may remove its [Mob] tag until the end of the round.
--------------------------------------------------------------------------------
Drop Items
1~3: Purifying Incense [Magic Catalyst 1] (15G)
4~5: Crude First-Aid Kit [Valuable] (25G)
6: Regen Potion I (as the item)
--------------------------------------------------------------------------------

================================================================================
Kobold Heavyarm (Formidable Foes) :: Rank 1 :: [Humanoid] [Kobold]
================================================================================
[STR] 2 [DEX] 1 [POW] 1 [INT] 1 [Identification Difficulty] 5
[Evasion] 1+2D [Resistance] 1+2D
[Physical Defense] 8 [Magical Defense] 2
[Max HP] 50 [Hate Multiplier] x1
[Initiative] 1 [Speed] 2
--------------------------------------------------------------------------------
«Kobold Tactics» (Constant) This enemy is not affected by [Mechanical] Props
unless it wants to be. In addition, whenever this enemy is in the same square as
another character with the [Kobold] tag, it gains a +1 bonus to [Dodge Checks].

«Kobo Blade» [Melee Attack] (Major / Opposed (2D+4 vs Evasion) / Single / Close)
Deal [2D+10] physical damage to the target. (Minor): Increase the damage by +10.
(Target: Hate Top): Add +1 to this skill's [Attack Check].

«Shield Wall» (Setup / Area (P) / Close) The target gains [Cancel: 5]. This
[Cancel] lasts until the target and this enemy are no longer in the same square,
or until the end of the round.
--------------------------------------------------------------------------------
Drop Items
1~4: Ring Mail (as the item)
5~6: Solid Clasp [Valuable] (45G)
--------------------------------------------------------------------------------

================================================================================
Kobold Hunter (Formidable Foes) :: Rank 1 :: [Humanoid] [Kobold]
================================================================================
[STR] 1 [DEX] 1 [POW] 1 [INT] 2 [Identification Difficulty] 5
[Evasion] 1+2D [Resistance] 1+2D
[Physical Defense] 7 [Magical Defense] 6
[Max HP] 27 [Hate Multiplier] x2
[Initiative] 3 [Speed] 2
--------------------------------------------------------------------------------
«Kobold Tactics» (Constant) This enemy is not affected by [Mechanical] Props
unless it wants to be. In addition, whenever this enemy is in the same square as
another character with the [Kobold] tag, it gains a +1 bonus to [Dodge Checks].

«Kobo Shot» [Ranged Attack] (Major / Opposed (3D+2 vs Evasion) / Single / 3 Sq.)
Deal [2D+20] physical damage to the target. (Minor): This skill becomes [Range:
4 Sq.]

«Hunter's Sight» (Move) During this Main Process, this enemy gains a +5 bonus
to [Ranged Attack] damage rolls.
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Drop Items
1~4: Ring Mail (as the item)
5~6: Solid Clasp [Valuable] (45G)
--------------------------------------------------------------------------------

================================================================================
Kobold's Crane (Formidable Foes) :: Rank 1 :: [Gimmick] [Inorganic] [Kobold]
                                              [Mechanical]
================================================================================
[STR] 0 [DEX] 0 [POW] 1 [INT] 2 [Identification Difficulty] 7
[Evasion] 7 (Fixed) [Resistance] 7 (Fixed)
[Physical Defense] 8 [Magical Defense] 7
[Max HP] 10 [Hate Multiplier] None
[Initiative] 0 [Speed] 0
--------------------------------------------------------------------------------
«A Mere Machine» (Constant) This enemy does not produce Hate Damage, and Hate
Under defense bonuses do not apply to its attacks. If this enemy is targeted
with Prop Disable and [Disable Difficulty: 10] is successfully beaten, it
becomes [Incapacitated]. This enemy cannot make Move Actions.

«Crane Shock» [Special Attack] (Major / Opposed (3D+2 vs Evasion) / Single / 
4 Sq.) Deal [2D+25] physical damage to the target. (Minor): The target takes
[Dazed]. A secondary target with the [Kobold] tag within [Target: Single / 
Range: 4 Sq.] of this enemy (excluding other Kobold Crane enemies) is made to
[Teleport (forced)] to the same square as the initial target.
--------------------------------------------------------------------------------
Drop Items
Fixed: Torn-off Hook [Valuable] (10G)
--------------------------------------------------------------------------------

================================================================================
Oobold (Formidable Foes) :: Rank 1 :: [Humanoid] [Kobold]
================================================================================
[STR] 2 [DEX] 1 [POW] 1 [INT] 1 [Identification Difficulty] 7
[Evasion] 1+2D [Resistance] 1+2D
[Physical Defense] 6 [Magical Defense] 2
[Max HP] 47 [Hate Multiplier] x1
[Initiative] 1 [Speed] 2
--------------------------------------------------------------------------------
«Kobold Tactics» (Constant) This enemy is not affected by [Mechanical] Props
unless it wants to be. In addition, whenever this enemy is in the same square as
another character with the [Kobold] tag, it gains a +1 bonus to [Dodge Checks].

«Bold Slap» [Melee Attack] (Major / Opposed (2D+4 vs Evasion) / Single / Close)
Deal [2D+12] physical damage to the target. (Result 13): The target takes
[Confusion].

«Bold Smack» (Refer / Single / 2 Sq.) Use this skill just after an ally of this
enemy(excluding this enemy) fails an [Attack Check]. The target takes 5 direct
damage. The target gains a +1D bonus to their next [Attack Check]. Treat this
effect as a Combat Status that is removed after applying once.
--------------------------------------------------------------------------------
Drop Items
1~4: Big Fang [Valuable] (15G)
5~6: Spirited Wooden Sword [Valuable] (40G)
--------------------------------------------------------------------------------

================================================================================
Oobold Dinsword (Formidable Foes) :: Rank 1 :: [Boss] [Humanoid] [Kobold]
================================================================================
[STR] 2 [DEX] 1 [POW] 1 [INT] 1 [Identification Difficulty] 5
[Evasion] 1+2D [Resistance] 1+2D
[Physical Defense] 6 [Magical Defense] 2
[Max HP] 206 [Hate Multiplier] x4
[Initiative] 1 [Speed] 2 [Fate] 4
--------------------------------------------------------------------------------
«Kobold Fencing» This enemy is not affected by [Mechanical] Props unless it
wants to be.

«Renew Action» (Refer / 1/Round) Use when this enemy becomes [Post-Action]. This
enemy immediately becomes [Pre-Action], and its [Initiative] becomes 0 until the
end of the round.

«Oobold Blade» [Melee Attack] (Major / Opposed (2D+4 vs Evasion) / Single / 
Close) Deal [2D+12] physical damage to the target. (Minor): The target made be
made to make a [Safe Move (forced)] of 1 Sq. (Fate 1): This skill changes to
[Target: Area (P). (Self: Enraged): Increase the damage by +10.

«Counter Howl» (After Damage / Automatic / Single / 2 Sq.) Use this skill just
after this enemy is attacked. The character that attacked this enemy takes 5
direct damage. (Target: Hate Top): The target also takes [Pursuit: 5].

«Kobold Enrage» (Refer / Automatic / Wide 2 (P) / Close / 1/Scene) Use this
skill immediately after the target is reduced below 100 HP. Treat this action as
an EX Power. The target increases their [Hate] by +2. This enemy may remove all
Bad Statuses currently affecting it. This enemy gains the [Enraged] tag.
--------------------------------------------------------------------------------
Drop Items
1~5: Edge of Tears [Magic Catalyst] (20G) x4
6: Long-Stem Pipe [Valuable] (160G)
Fixed: Corroded Silver Dust [Core Material] (30G)
--------------------------------------------------------------------------------

================================================================================
Mutated Dragon Mole (Replay 1) :: Rank 1 :: [Boss] [Mythic] [Dragon] 
                                            [Night Vision]
================================================================================
[STR] 2 [DEX] 1 [POW] 1 [INT] 1 [Identification Difficulty] 10
[Evasion] 1+2D [Resistance] 1+2D
[Physical Defense] 10 [Magical Defense] 3
[Max HP] 224 [Hate Multiplier] x4
[Initiative] 1 [Speed] 2 [Fate] 4
--------------------------------------------------------------------------------
«Protection of the Crystals» (Constant) This enemy always has
[Cancel (Non-Close Attacks): 5].

«Renew Action» (Refer / 1/Round) Use when this enemy becomes [Post-Action]. This
enemy immediately becomes [Pre-Action], and its [Initiative] becomes 0 until the
end of the round.

«Rampage» (Cleanup / Automatic / Wide 1 (P) / Close) The target takes 5 direct
damage. This enemy may remove one Bad Status currently affecting it.

«Suppress» [Melee Attack] (Major / Opposed (2D+4 vs Evasion) / Single / Close)
Deal [2D+12] physical damage to the target. (Minor): The target takes [Rigor].
This [Rigor] condition cannot be removed normally, and instead can only be
removed when the target and this enemy are no longer in the same square.

«Crystal Breath» [Special Attack] [Blight] (Major / Opposed (2D+4 vs Resistance)
/ Line 3 (P) / Close / 1/Round) Spend 2 [Fate Points] as a cost for using this
skill. Deal [2D+15] magical damage to the target. (Target: Rigor): Increase the
damage +5.
--------------------------------------------------------------------------------
Drop Items
1~3: Warped Crystal [Magic Catalyst 2] (20G) x4
4~6: Gleaming Black Claw [Valuable] (140G)
Fixed: Lustrous Pelt [Core Material] (30G)
--------------------------------------------------------------------------------

================================================================================
Cursed Knight (Replay 1) :: Rank 1 :: [Boss] [Undead]
================================================================================
[STR] 2 [DEX] 1 [POW] 1 [INT] 1 [Identification Difficulty] 8
[Evasion] 1+2D [Resistance] 1+2D
[Physical Defense] 6 [Magical Defense] 2
[Max HP] 212 [Hate Multiplier] x4
[Initiative] 1 [Speed] 2 [Fate] 4
--------------------------------------------------------------------------------
«Corpse» This enemy always has [Weakness (Blight): 5].

«Renew Action» (Refer / 1/Round) Use when this enemy becomes [Post-Action]. This
enemy immediately becomes [Pre-Action], and its [Initiative] becomes 0 until the
end of the round.

«Black Majesty» (Cleanup / Automatic / Wide 1 (P) / Close) The target takes 5
direct damage, and makes a [Safe Move (forced)] to the same square as this
enemy. This enemy may remove one Bad Status currently affecting them.

«Malice Blade» [Melee Attack] (Major / Opposed (2D+4 vs Evasion) / Single /
Close) Deal [2D+15] physical damage to the target. (Result 13): The target
takes [Confusion]. (Fate 1): This skill changes to [Target: Area (P)].

«Oath of the Knight» (Refer / Automatic / Wide 2 (P) / Close / 1/Scene) Use this
skill immediately after this enemy is reduced below 100 HP. Treat this action as
an EX Power. Increase the target's [Hate] by +2. In addition, until the end of
the scene, this enemy gains a +10 bonus to damage rolls.
--------------------------------------------------------------------------------
Drop Items
1~4: Black Silverdust [Magic Catalyst 2] (20G) x3
5~6: Ancient Coat of Arms [Valuable] (160G)
Fixed: Stone of the Alv [Core Material] (30G)
--------------------------------------------------------------------------------

================================================================================
Ratman Stringer (Formidable Foes) :: Rank 2 :: [Humanoid] [Ratman]
                                               [Night Vision]
================================================================================
[STR] 1 [DEX] 1 [POW] 2 [INT] 3 [Identification Difficulty] 7
[Evasion] 1+2D [Resistance] 0+2D
[Physical Defense] 4 [Magical Defense] 7
[Max HP] 34 [Hate Multiplier] x2
[Initiative] 5 [Speed] 2
--------------------------------------------------------------------------------
«Rat-Fu» (Constant) This enemy's [Normal Moves] always count as [Safe Moves].

«Gangup Attack» [Special Attack] (Major / Opposed (3D+3 vs Resistance) / Single
/ 4 Sq.) Deal [2D+25] physical damage to the target. (Minor): If the target is
in the same square as an enemy with the [Ratman] tag, the target takes
[Pursuit: 7].

«Fever Rapunzel» (Cleanup / Automatic / Single / 4 Sq. / 1/Scene) This skill
can only target characters with [Decay]. The target takes three stacks of
[Pursuit] with a rating equal to the [Decay] condition currently affecting the
target.
--------------------------------------------------------------------------------
Drop Items
1~5: String Rosin [Magic Catalyst 2] (20G)
6: Fine Catgut [Valuable] (70G)
--------------------------------------------------------------------------------

================================================================================
Ratman Hooligan (Formidable Foes) :: Rank 2 :: [Humanoid] [Ratman]
                                               [Night Vision]
================================================================================
[STR] 3 [DEX] 2 [POW] 1 [INT] 1 [Identification Difficulty] 7
[Evasion] 1+3D [Resistance] 0+3D
[Physical Defense] 3 [Magical Defense] 4
[Max HP] 60 [Hate Multiplier] x1
[Initiative] 4 [Speed] 2
--------------------------------------------------------------------------------
«Rat-Fu» (Constant) This enemy's [Normal Moves] always count as [Safe Moves].

«Savage Bite» [Melee Attack] (Major / Opposed (2D+5 vs Evasion) / Single /
Close) Deal [2D+15] physical damage to the target, and the target takes
[Decay: 5]. (Minor & Target: Hate 4+): The target takes [Weakness (Ratman): 5].
Treat this [Weakness] as a Bad Status.

«Indiscriminate Claw» (Refer / Automatic / Single / 2 Sq.) Use this skill when
the target uses an action with the [Movement] tag. The target takes [Decay: 5].
(Target: Decay): The target takes 10 direct damage.
--------------------------------------------------------------------------------
Drop Items
1~4: 2Dx3 G
5~6: Strong Incisor [Valuable] (45G)
--------------------------------------------------------------------------------

================================================================================
Ratman Meanness (Formidable Foes) :: Rank 2 :: [Humanoid] [Ratman]
                                               [Night Vision]
================================================================================
[STR] 1 [DEX] 2 [POW] 1 [INT] 3 [Identification Difficulty] 7
[Evasion] 2+2D [Resistance] 1+2D
[Physical Defense] 7 [Magical Defense] 7
[Max HP] 36 [Hate Multiplier] x2
[Initiative] 4 [Speed] 2
--------------------------------------------------------------------------------
«Rat-Fu» (Constant) This enemy's [Normal Moves] always count as [Safe Moves].

«Hidden Stone Throw» [Ranged Attack] (Major / Opposed (3D+3 vs Evasion) / Single
/ 2 Sq.) Deal [2D+25] physical damage to the target. (Self: Hidden): Increase
the damage +15, and the target also takes [Rigor].

«Retreat!» [Movement] (Move / 1/Scene) This enemy becomes [Hidden], and may make
a [Safe Move] up to 2 Sq. without losing [Hidden]. (Minor): Increase the
distance moved by +1 Sq.
--------------------------------------------------------------------------------
Drop Items
1~4: 2Dx3 G
5~6: Strong Incisor [Valuable] (45G)
--------------------------------------------------------------------------------

================================================================================
Ratman Bonehead (Formidable Foes) :: Rank 2 :: [Humanoid] [Ratman]
                                               [Night Vision]
================================================================================
[STR] 3 [DEX] 1 [POW] 2 [INT] 1 [Identification Difficulty] 7
[Evasion] 2+2D [Resistance] 0+2D
[Physical Defense] 9 [Magical Defense] 4
[Max HP] 50 [Hate Multiplier] x1
[Initiative] 2 [Speed] 2
--------------------------------------------------------------------------------
«Rat-Fu» (Constant) This enemy's [Normal Moves] always count as [Safe Moves].

«Titanic Stomp» [Melee Attack] (Major / Opposed (2D+5 vs Evasion) / Single /
Close) Deal [2D+16] physical damage to the target. (Success): The target takes
[Decay: 5]. (Minor): Add +2 to this skill's [Attack Check].

«Vigilant Cry» (Setup / Wide 20 (P) / Close / 1/Scene) The target gains 
[Cancel: 5]. This [Cancel] effect is removed once this enemy is [Incapacitated]
or [Dead].
--------------------------------------------------------------------------------
Drop Items
1~3: Chipped Incisor [Valuable] (20G)
4~6: Thick Skull [Valuable] (40G)
--------------------------------------------------------------------------------

================================================================================
Ratman Harvester (Formidable Foes) :: Rank 2 :: [Humanoid] [Ratman]
                                                [Night Vision]
================================================================================
[STR] 2 [DEX] 1 [POW] 3 [INT] 1 [Identification Difficulty] 7
[Evasion] 1+2D [Resistance] 1+2D
[Physical Defense] 4 [Magical Defense] 6
[Max HP] 45 [Hate Multiplier] x1
[Initiative] 6 [Speed] 2
--------------------------------------------------------------------------------
«Rat-Fu» (Constant) This enemy's [Normal Moves] always count as [Safe Moves].

«Calming Blue Mushroom Gas» [Magic Attack] [Blight] (Major / Opposed (2D+5 vs
Resistance) / Single / 4 Sq.) Deal [2D+10] magical damage to the target.
(Target: Decay): The target takes [Pursuit] with a rating equal to the rating
of the [Decay] effect currently affecting the target.

«Passionate Red Mushroom Gas» (Setup / Automatic / Single / Refer) This skill
can only target a character with [Hate Top] that is 2 or 3 Sq. away from this
enemy. The target takes [Pursuit: 10].
--------------------------------------------------------------------------------
Drop Items
1~4: Beef Stew (as the item)
5~6: Rich White Mushroom [Valuable] (45G)
--------------------------------------------------------------------------------

================================================================================
Disease Beast (Formidable Foes) :: Rank 2 :: [Mob] [Fairy] [Blight]
================================================================================
[STR] 1 [DEX] 1 [POW] 3 [INT] 2 [Identification Difficulty] 8
[Evasion] 7 (Fixed) [Resistance] 9 (Fixed)
[Physical Defense] 11 [Magical Defense] 4
[Max HP] 21 [Hate Multiplier] x1
[Initiative] 2 [Speed] 2
--------------------------------------------------------------------------------
«Spirit of the Earth» (Constant) This enemy always has [Cancel (Blight): 5], and
is immune to [Decay]. In addition, whenever it takes [Shock] damage, treat its
defense as 0.

«Spreading Contagion» [Special Attack] [Blight] (Major / Opposed (11 (Fixed) vs
Evasion) / Single / 2 Sq.) The target takes [Pursuit: 15]. (Target: Any Bad
Status except Pursuit): The target takes [Afflicted].

«Cloud of Miasma» (Cleanup / Automatic / Wide 2 (P) / Close) This skill can
only target characters with [Decay]. The target's [Decay] rating increases by
+3.
--------------------------------------------------------------------------------
Drop Items
Fixed: Disease Sample [Valuable] (15G)
--------------------------------------------------------------------------------

================================================================================
Raigou Ajari (Formidable Foes) :: Rank 2 :: [Boss] [Mythic] [Night Vision]
================================================================================
[STR] 1 [DEX] 1 [POW] 2 [INT] 3 [Identification Difficulty] 8
[Evasion] 1+2D [Resistance] 0+2D
[Physical Defense] 4 [Magical Defense] 7
[Max HP] 68 [Hate Multiplier] x4
[Initiative] 5 [Speed] 2 [Fate] 4
--------------------------------------------------------------------------------
«Rat-Fu» (Constant) This enemy's [Normal Moves] always count as [Safe Moves].

«Ritual of Rats» (Constant) When this enemy appears in a scene, any two
enemies that are CR2 or lower with the [Ratman] tag may optionally appear
with it. Exchanging one of these enemies for two Disease Beasts is permissable.
The enemies that appear because of this effect do not produce Drop Items.

«Renew Action» (Refer / 1/Round) Use when this enemy becomes [Post-Action]. This
enemy immediately becomes [Pre-Action], and its [Initiative] becomes 0 until the
end of the round.

«Feverish Passion» [Magic Attack] [Blight] (Major / Opposed (3D+3 vs Resistance)
/ Single / 4 Sq.) Deal [2D+25] magical damage to the target. (Target: Ratman): 
The target does not take damage from this skill. The target may make a [Safe
Move] of 1 Sq. (Fate 1): This skill changes to [Target: Area (A)]. This enemy
cannot be damaged by this attack.

«Curse of Steel Mice» (Cleanup / Automatic / Wide 2 (P) / Close) This enemy may
remove one Bad Status currently affecting it. (Target: Decay): The target loses
one item with the [Consumable] or [Valuable] tag (target's choice).
--------------------------------------------------------------------------------
Drop Items
1~4: Cursed Blood [Magic Catalyst 3] (25G) x3
5~6: Steel Rat Skull [Valuable] (200G)
Fixed: Steel Pelt [Core Material] (40G)
--------------------------------------------------------------------------------

================================================================================
Goblin Destructor (Formidable Foes) :: Rank 3 :: [Mob] [Humanoid] [Goblin]
================================================================================
[STR] 2 [DEX] 1 [POW] 2 [INT] 3 [Identification Difficulty] 5
[Evasion] 7 (Fixed) [Resistance] 8 (Fixed)
[Physical Defense] 6 [Magical Defense] 7
[Max HP] 19 [Hate Multiplier] x2
[Initiative] 3 [Speed] 2
--------------------------------------------------------------------------------
«Explosive Transport» (Constant) This enemy cannot use «Dash».

«Goblin Rage» (Refer) Use this skill just after the enemy takes HP Damage. This
enemy immediately uses «Gob Mine» with a +10 bonus to the damage roll.

«Gob Mine» [Magic Attack] [Flame] (Major / Opposed (12 (Fixed) vs Resistance) /
Wide 1 (A) / Close) Deal [4D+30] magical damage to the target. This enemy then
becomes [Dead].

«Crazed Charge» [Movement] (Move) This enemy may make a [Safe Move] up to 3 Sq.
After, this enemy takes 5 direct damage. (Minor): Increase the distance moved by
+1.
--------------------------------------------------------------------------------
Drop Items
Fixed: Magic Circuit Fragment [Valuable] (20G)
--------------------------------------------------------------------------------

================================================================================
Goblin Sniper (Formidable Foes) :: Rank 3 :: [Humanoid] [Goblin]
================================================================================
[STR] 2 [DEX] 2 [POW] 1 [INT] 3 [Identification Difficulty] 5
[Evasion] 2+2D [Resistance] 1+2D
[Physical Defense] 10 [Magical Defense] 7
[Max HP] 41 [Hate Multiplier] x2
[Initiative] 5 [Speed] 2
--------------------------------------------------------------------------------
«Goblin Rage» (Refer) Use this skill just after this enemy takes damage with the
[Spirit] tag. This enemy may immediately use «Gob Arrow» with a +5 bonus to the
damage roll.

«Gob Arrow» [Ranged Attack] (Major / Opposed (3D+3 vs Evasion) / Single / 3 Sq.)
Deal [2D+37] physical damage to the target. (Minor): The target may be made to
make a [Safe Move (forced)] of 1 Sq.

«The Secret of Sniping» (Minor / 1/Scene) During this Main Process, this enemy
gains a +2 bonus to the Range of [Ranged Attacks].
--------------------------------------------------------------------------------
Drop Items
1~3: Bowgun (as the item)
4~5: Thick Arrow [Valuable] (15G) x3
6: Big Scope [Valuable] (80G)
--------------------------------------------------------------------------------

================================================================================
Goblin Conjurer (Formidable Foes) :: Rank 3 :: [Humanoid] [Goblin]
================================================================================
[STR] 2 [DEX] 1 [POW] 3 [INT] 2 [Identification Difficulty] 5
[Evasion] 1+2D [Resistance] 3+2D
[Physical Defense] 13 [Magical Defense] 3
[Max HP] 48 [Hate Multiplier] x1
[Initiative] 3 [Speed] 2
--------------------------------------------------------------------------------
«Goblin Rage» (Refer) Use this skill just after this enemy takes damage with the
[Spirit] tag. This enemy may immediately use «Gob Mantra» with a +5 bonus to the
damage roll.

«Gob Mantra» [Magic Attack] [Holy] (Major / Opposed (2D+5 vs Resistance) / 
Single / 2 Sq.) Deal [2D+18] magical damage to the target. (Minor): The target
takes [Rigor] and [Afflicted].

«Flower of Demise» (Refer / Single / 4 Sq. / 1/Scene) Use this skill just after
a target other than this enemy becomes [Incapacitated]. The target may
immediately perform one [Timing: Major] action.
--------------------------------------------------------------------------------
Drop Items
1~4: 2Dx4 G
5~6: Healing Potion I (as the item)
--------------------------------------------------------------------------------

================================================================================
Goblin Skater (Formidable Foes) :: Rank 3 :: [Humanoid] [Goblin]
================================================================================
[STR] 2 [DEX] 3 [POW] 1 [INT] 2 [Identification Difficulty] 5
[Evasion] 3+2D [Resistance] 1+2D
[Physical Defense] 10 [Magical Defense] 4
[Max HP] 48 [Hate Multiplier] x2
[Initiative] 5 [Speed] 2
--------------------------------------------------------------------------------
«Goblin Rage» (Refer) Use this skill just after this enemy takes damage with the
[Spirit] tag. This enemy may immediately make a [Safe Move] up to 2 Sq., then
use «Gob Zoom».

«Gob Zoom» [Melee Attack] (Major / Opposed (3D+4 vs Resistance) / Single /
Close) Deal [2D+30] physical damage to the target. (Result 17): The target takes
[Dazed].

«Stampede» [Movement] (Move / 1/Scene) This enemy may make a [Safe Move] up to
2 Sq. During this Main Process, when this enemy uses «Gob Zoom», it may target
any one character that was in the same square as this enemy while it was moving.
(Minor): Increase the distance moved by +2.
--------------------------------------------------------------------------------
Drop Items
1~3: Fragment of Wind [Magic Catalyst 3] (25G)
4~6: This Dude's Goggles [Valuable] (45G)
--------------------------------------------------------------------------------

================================================================================
Hobgoblin Bareknuckle (Formidable Foes) :: Rank 3 :: [Humanoid] [Goblin]
================================================================================
[STR] 3 [DEX] 2 [POW] 1 [INT] 2 [Identification Difficulty] 5
[Evasion] 1+3D [Resistance] 2+3D
[Physical Defense] 4 [Magical Defense] 3
[Max HP] 67 [Hate Multiplier] x1
[Initiative] 5 [Speed] 2
--------------------------------------------------------------------------------
«Goblin Rage» (Refer) Use this skill just after this enemy takes damage with the
[Spirit] tag. This enemy may immediately use «Hob Gob Chop» with a +5 bonus to
the damage roll.

«Hob Gob Chop» [Melee Attack] (Major / Opposed (2D+5 vs Evasion) / Single /
Close) Deal [2D+23] physical damage to the target. (Minor): Reduce the target's
[Hate] by -1.

«Gobduction» [Movement] (Move / Automatic / Single / Close / 1/Scene) This enemy
may make a [Safe Move] up to 2 Sq. At the same time, the target makes a [Safe
Move (forced)] to the same square as this enemy.
--------------------------------------------------------------------------------
Drop Items
1~3: Patchwork Amulet [Valuable] (20G)
4~6: Heavy Wristband [Valuable] (25G) x2
--------------------------------------------------------------------------------

================================================================================
Goblin Totem (Formidable Foes) :: Rank 3 :: [Undead] [Night Vision] [Goblin]
================================================================================
[STR] 2 [DEX] 1 [POW] 2 [INT] 3 [Identification Difficulty] 5
[Evasion] 2+2D [Resistance] 0+2D
[Physical Defense] 6 [Magical Defense] 8
[Max HP] 38 [Hate Multiplier] x2
[Initiative] 3 [Speed] 2
--------------------------------------------------------------------------------
«Truth of Spirits» Whenever this enemy takes [Spirit] damage, treat its defense
as 0. This enemy is not affected by Props with the [Mechanical] or [Natural]
tags unless it wants to be. This enemey's [Normal Moves] are always considered
to be [Safe Moves].

«Goblin Rage» (Refer) Use this skill just after this enemy takes damage with the
[Spirit] tag. This enemy may immediately use «Gob Storm» with a +5 bonus to the
damage roll.

«Gob Storm» [Magic Attack] [Shock] (Major / Opposed (3D+3 vs Resistance) / 
Area (P) / 4 Sq.) Deal [2D+30] magical damage to the target. (Minor): The target
takes [Staggered].

«Weed Bind» (Minor / Refer / 4 Sq. / 1/Scene) Target one square. This enemy may
target characters in that square with [Hinder]. This effect lasts until the
end of the round.
--------------------------------------------------------------------------------
Drop Items
1~4: Demon Ash [Magic Catalyst 3] (25G)
5~6: Demon Ash [Magic Catalyst 3] (25G) x2
--------------------------------------------------------------------------------

================================================================================
Goblin Captain (Formidable Foes) :: Rank 3 :: [Boss] [Humanoid] [Goblin]
================================================================================
[STR] 3 [DEX] 2 [POW] 2 [INT] 1 [Identification Difficulty] 3
[Evasion] 2+2D [Resistance] 1+2D
[Physical Defense] 14 [Magical Defense] 4
[Max HP] 146 [Hate Multiplier] x5
[Initiative] 3 [Speed] 2 [Fate] 4
--------------------------------------------------------------------------------
«Battle Command» (Constant / Wide 2 (P) / Close) This skill can only target
characters with the [Goblin] tag (excluding this enemy). The target gains a +1
bonus to [Attack Checks]. Treat this effect as a Combat Status that lasts until
the end of the round.

«Goblin Vicious Troop» (Constant) When this enemy appears in a scene, two Goblin
Shaman enemies may optionally appear with it. One Goblin Shaman and two Goblins
may be used instead. The enemies that appear because of this effect do not
produce Drop Items.

«Renew Action II» (Refer / Single / 4 Sq. / 1/Round) Use this skill on a target
who has just become [Post-Action]. The target immediately becomes [Pre-Action],
and their [Initiative] becomes 0 until the end of the round.

«Goblin Rage» (Refer) Use this skill just after this enemy takes damage with the
[Spirit] tag. This enemy may immediately use «Gob Hammer» with a +5 bonus to the
damage roll.

«Gob Hammer» [Melee Attack] (Major / Opposed (2D+5 vs Evasion) / Single / Close)
Deal [2D+20] physical damage to the target. (Minor): This enemy may remove one
Bad Status currently affecting it from among [Pursuit] [Confusion] and [Rigor].
(Fate 1): This skill changes to [Target: Area (P)].

«Marching Orders» (Cleanup / Refer / 1/Scene) This skill may only be used if
there are no more than two enemies with the [Goblin] tag in the scene. You may
have one Goblin enemy appear within one square of this enemy, in the
[Post-Action] state. Enemies that appear because of this effect do not produce
Drop Items. (Fate 2): If you have reached your Limit for this skill, you may pay
this cost to use it again.
--------------------------------------------------------------------------------
Drop Items
1~4: Sharp Great Fang [Magic Catalyst 4] (30G) x4
5~6: Gallant Brooch [Valuable] (180G)
Fixed: Bloodstained Medal [Core Material] (50G)
--------------------------------------------------------------------------------

================================================================================
Lizhi Boar (Replay 2) :: Rank 3 :: [Nature]
================================================================================
[STR] 2 [DEX] 3 [POW] 1 [INT] 2 [Identification Difficulty] 8
[Evasion] 3+2D [Resistance] 1+2D
[Physical Defense] 10 [Magical Defense] 7
[Max HP] 48 [Hate Multiplier] x2
[Initiative] 5 [Speed] 2
--------------------------------------------------------------------------------
«Stampede» [Movement] (Move / 1/Scene) This enemy may make a [Safe Move] up to
2 Sq. During this Main Process, when this enemy uses «Scattering Charge», it may
target any one character that was in the same square as this enemy while it was
moving. (Minor): Increase the distance moved by +2.

«Lizhi Boom» (Minor / Area (P) / Close) The target takes [Pursuit: 10].

«Scattering Charge» [Melee Attack] (Major / Opposed (3D+4 vs Evasion) / Single
/ Close) Deal [2D+37] physical damage to the target, and the target may be made
to make a [Safe Move (forced)] of 1 Sq.
--------------------------------------------------------------------------------
Drop Items
1~4: Broken Boar Tusk [Valuable] (30G)
5~6: Charming Pelt [Valuable] (50G)
--------------------------------------------------------------------------------

================================================================================
Matsutakonid (Replay 2) :: Rank 3 :: [Nature] [Plant]
================================================================================
[STR] 2 [DEX] 1 [POW] 2 [INT] 3 [Identification Difficulty] 8
[Evasion] 1+2D [Resistance] 2+2D
[Physical Defense] 6 [Magical Defense] 10
[Max HP] 40 [Hate Multiplier] x2
[Initiative] 3 [Speed] 2
--------------------------------------------------------------------------------
«Heart of the Vegetable» (Constant) This enemy always has [Weakness (Flame): 5].
In addition, it is immune to [Confusion].

«Lively Mushroom» (Setup / Single / 4 Sq. / 1/Scene) The target may recover one
use of a [Limit: n/Scene] skill they have already used. This skill may not
target this enemy.

«Fragrant Spore» [Magic Attack] (Major / Opposed (3D+3 vs Resistance) / Area (P)
/ 4 Sq.) Deal [2D+29] magical damage to the target. (Result 16): The target
takes [Confusion].
--------------------------------------------------------------------------------
Drop Items
1~4: Fragrant Spore [Magic Catalyst 4] (30G)
5~6: Delicate Filament [Valuable] (40G)
Fixed: Matsutakonid [Food]
--------------------------------------------------------------------------------

================================================================================
Wild Giant (Replay 2) :: Rank 4 :: [Mob] [Humanoid] [Giant]
================================================================================
[STR] 2 [DEX] 3 [POW] 2 [INT] 2 [Identification Difficulty] 8
[Evasion] 9 (Fixed) [Resistance] 8 (Fixed)
[Physical Defense] 11 [Magical Defense] 9
[Max HP] 31 [Hate Multiplier] x2
[Initiative] 5 [Speed] 2
--------------------------------------------------------------------------------
«Tree Swing» [Melee Attack] (Major / Opposed (13 (Fixed) vs Evasion) / Single /
1 Sq.) Deal [2D+43] physical damage to the target. (Minor): The target may be
made to make a [Safe Move (forced)] of 1 Sq.

«Full Swing» (Damage Roll / 1/Scene) This enemy gains a +15 bonus to its
[Melee Attack] damage roll.
--------------------------------------------------------------------------------
Drop Items
Fixed: Giant's Loincloth [Valuable] (25G)
--------------------------------------------------------------------------------

================================================================================
White Forest Tiger (Replay 2) :: Rank 4 :: [Nature] [Night Vision]
================================================================================
[STR] 3 [DEX] 2 [POW] 2 [INT] 2 [Identification Difficulty] 8
[Evasion] 2+3D [Resistance] 2+3D
[Physical Defense] 5 [Magical Defense] 8
[Max HP] 75 [Hate Multiplier] x2
[Initiative] 5 [Speed] 2
--------------------------------------------------------------------------------
«Lord of the Forest» (Constant) This enemy is not affected by Props with the 
[Natural] tag unless it wants to be. However, this enemy is still affected by
Props with the [Liquid] tag, unless it also has the [Aquatic] tag.

«Drag Off» [Movement] (Move / Automatic / Single / Close / 1/Scene) This enemy
may make a [Safe Move] up to 2 Sq. At the same time, the target makes a [Safe
Move (forced)] to the same square as this enemy.

«Hunting Claws» [Melee Attack] (Major / Opposed (2D+5 vs Resistance) / Single /
Close) Deal [2D+23] physical damage to the target. (Minor): The target takes
[Rigor]. This [Rigor] condition cannot be removed normally, and instead can only
be removed when the target and this enemy are no longer in the same square.
--------------------------------------------------------------------------------
Drop Items
1~4: White Forest Tiger Fang [Valuable] (35G)
5~6: White Forest Tiger Pelt [Valuable] (60G)
--------------------------------------------------------------------------------

================================================================================
Hydra (Replay 2) :: Rank 4 :: [Mythic] [Dragon] [Night Vision] [Aquatic]
                              [Head] [Head] [Head] [Head] [Head]
================================================================================
[STR] 2 [DEX] 2 [POW] 3 [INT] 3 [Identification Difficulty] Auto
[Evasion] 2+2D [Resistance] 3+2D
[Physical Defense] 8 [Magical Defense] 12
[Max HP] 72 [Hate Multiplier] x3
[Initiative] 0 [Speed] 2
--------------------------------------------------------------------------------
«Multi-Headed Dragon» (Constant) If this enemy is subjected to an effect that
would render [Mob] enemies [Incapacitated] or [Dead], or else could activate
[Weakness (Flame)], then it loses one [Head] tag. This enemy cannot use «Dash».

«Multi-Head Riot» (Move / Automatic / Single / 4 Sq.) The target takes one stack
of [Pursuit: 5]. (Minor): The target takes a number of stacks of [Pursuit: 5]
equal to [Number of [Head] tags].

«Jet Stream Breath» [Magic Attack] [Cold] (Major / Opposed (3D+3 vs Resistance)
/ Single / 4 Sq.) Deal [2D+30] magical damage to the target. (Minor): This
attack triggers all [Pursuit] stacks on the target.

«Multi-Head Vitality» (Cleanup) This enemy recovers HP equal to [Number of
[Head] tags x 5]. (Fate 1): This enemy may gain one [Head] tag (Max 5).
--------------------------------------------------------------------------------
Drop Items
1~5: Hydra Scales [Valuable] (30G)
6: Hydra Heart [Valuable] (150G)
--------------------------------------------------------------------------------

================================================================================
Poison Giant (Replay 2) :: Rank 4 :: [Humanoid] [Giant] [Brainwashed]
================================================================================
[STR] 2 [DEX] 3 [POW] 2 [INT] 2 [Identification Difficulty] 4
[Evasion] 1+2D [Resistance] 0+2D
[Physical Defense] 11 [Magical Defense] 8
[Max HP] 63 [Hate Multiplier] x2
[Initiative] 5 [Speed] 2
--------------------------------------------------------------------------------
«Blighted Giant» (Constant) This enemy always has [Cancel (Blight): 5], and is
immune to [Decay]. In addition, whenever it takes [Shock] damage, treat its 
defense as 0.

«Poison-Dripping Club» [Melee Attack] (Major / Opposed (3D+5 vs Evasion) /
Single / 1 Sq.) Deal [2D+45] physical damage to the target. (Result 18 & Target:
Pre-Action): The target becomes [Post-Action]. (Result 18 & Target: Post-Action)
Increase the damage by +10.

«Break Away» (Cleanup / Automatic / Wide (P) / Close / 1/Scene) The target takes
10 direct damage, and makes a [Safe Move (forced)] of 1 Sq.
--------------------------------------------------------------------------------
Drop Items
1~5: Festering Meat [Valuable] (25G)
6: Poison-Dripping Club [Valuable] (130G)
--------------------------------------------------------------------------------

================================================================================
Sislau of Pestilience (Formidable Foes) :: Rank 3 :: [Boss] [Fairy] [Genius]
                                                     [Shock]
================================================================================
[STR] 2 [DEX] 2 [POW] 3 [INT] 3 [Identification Difficulty] 14
[Evasion] 2+2D [Resistance] 3+2D
[Physical Defense] 8 [Magical Defense] 12
[Max HP] 81 [Hate Multiplier] x5
[Initiative] 3 [Speed] 2 [Fate] 4
--------------------------------------------------------------------------------
«Genius of Pestilience» (Constant) This enemy always has [Cancel (Shock): 5] and
is immune to [Rigor]. In addition, whenever this enemy takes [Blight] damage, 
treat its defense as 0. This enemy always has [Flying].

«Brainwashed Frenzy» (Constant) When this enemy appears in a scene, any two
enemies that are CR4 or lower with the [Brainwashed] tag may optionally appear
with it. The enemies that appear because of this effect do not produce
Drop Items.

«Renew Action» (Refer / 1/Round) Use when this enemy becomes [Post-Action]. This
enemy immediately becomes [Pre-Action], and its [Initiative] becomes 0 until the
end of the round.

«Squall's Safeguard» (Move / Automatic / Single / 4 Sq.) The target may be made
to make a [Safe Move (forced)] of 1 Sq.

«Poison Phosphorus Dust» [Magic Attack] [Blight] (Major / Opposed (3D+3 vs
Resistance) / Area (P) / 4 Sq.) Deal [2D+35] magical damage to the target.
(Minor): The target takes [Staggered]. (Result 17): The target takes [Dazed] and
[Afflicted]. (Fate 1): This skill changes to [Target: Wide 1 (P)].

«Plague Toxin» (Cleanup / Automatic / Wide 1 (P) / 4 Sq.) The target takes
[Decay: 5]. This [Decay] does not overwrite existing [Decay] effects, and
instead will add to its rating. (Fate 1): If the target has [Brainwashed],
it does not take [Decay] and instead recovers 10 HP.
--------------------------------------------------------------------------------
Drop Items
1~3: Purple Spotted Wings [Magic Catalyst 4] (30G) x3
4~5: Enhanced Brainwash Poison [Valuable] (180G)
6: Vizier's Flute [Accessory] [Rare] [M5] (390G)
Fixed: Scarlet Petals [Core Material] (60G)
--------------------------------------------------------------------------------

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