Intentaré escribiros la siguiente parte...
Si puedo hoy guay, pero si no, tened paciencia xD
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Spells per Day | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||||||
1st | +0 | +0 | +0 | +2 | Summon familiar, Scribe Scroll | 3 | 1 | — | — | — | — | — | — | — | — |
2nd | +1 | +0 | +0 | +3 | 4 | 2 | — | — | — | — | — | — | — | — | |
3rd | +1 | +1 | +1 | +3 | 4 | 2 | 1 | — | — | — | — | — | — | — |
A wizard casts arcane spells which are drawn from the sorcerer/wizard spell list. A wizard must choose and prepare her spells ahead of time (see below).
To learn, prepare, or cast a spell, the wizard must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a wizard’s spell is 10 + the spell level + the wizard’s Intelligence modifier.
Like other spellcasters, a wizard can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Wizard. In addition, she receives bonus spells per day if she has a high Intelligence score.
Unlike a bard or sorcerer, a wizard may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. While studying, the wizard decides which spells to prepare.
Score | Modifier | Bonus Spells (by Spell Level) | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||
1 | -5 | Can’t cast spells tied to this ability | |||||||||
2-3 | -4 | Can’t cast spells tied to this ability | |||||||||
4-5 | -3 | Can’t cast spells tied to this ability | |||||||||
6-7 | -2 | Can’t cast spells tied to this ability | |||||||||
8-9 | -1 | Can’t cast spells tied to this ability | |||||||||
10-11 | 0 | — | — | — | — | — | — | — | — | — | — |
12-13 | +1 | — | 1 | — | — | — | — | — | — | — | — |
14-15 | +2 | — | 1 | 1 | — | — | — | — | — | — | — |
16-17 | +3 | — | 1 | 1 | 1 | — | — | — | — | — | — |
18-19 | +4 | — | 1 | 1 | 1 | 1 | — | — | — | — | — |
20-21 | +5 | — | 2 | 1 | 1 | 1 | 1 | — | — | — | — |
22-23 | +6 | — | 2 | 2 | 1 | 1 | 1 | 1 | — | — | — |
24-25 | +7 | — | 2 | 2 | 2 | 1 | 1 | 1 | 1 | — | — |
26-27 | +8 | — | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | — |
28-29 | +9 | — | 3 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 1 |
30-31 | +10 | — | 3 | 3 | 2 | 2 | 2 | 2 | 1 | 1 | 1 |
32-33 | +11 | — | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 1 | 1 |
34-35 | +12 | — | 3 | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 1 |
36-37 | +13 | — | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 2 | 2 |
38-39 | +14 | — | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 2 |
40-41 | +15 | — | 4 | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 |
42-43 | +16 | — | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | 2 |
44-45 | +17 | — | 5 | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 3 |
etc. . . |
okey, me quedo claro que tengo 1 conjuro de nivel dos apra lanzar una vez al día.. pero no hablo de los conjuros diarios, sino de los conocidos
así como el bardo tiene la cantidad ed conjuros que conoce a que nivel y de que nivel, el mago no la tiene, se debe a lo del libro de conjuros? para aprender nuevos conjuros, necesito un libro/pergamino?
Tu puedes preparar todos los conjuros que tengas en tu libro. Puedes ir apuntando más, siempre que sean de tu nivel de lanzador.
A wizard begins play with a spellbook containing all 0-level wizard spells (except those from her prohibited school or schools, if any; see School Specialization, below) plus three 1st-level spells of your choice. For each point of Intelligence bonus the wizard has, the spellbook holds one additional 1st-level spell of your choice. At each new wizard level, she gains two new spells of any spell level or levels that she can cast (based on her new wizard level) for her spellbook. At any time, a wizard can also add spells found in other wizards’ spellbooks to her own.
ponme lo del romper arma si aunque este en inglish potinglish
You can use a melee attack with a slashing or bludgeoning weapon to strike a weapon or shield that your opponent is holding. If you’re attempting to sunder a weapon or shield, follow the steps outlined here. (Attacking held objects other than weapons or shields is covered below.)
Attack of Opportunity. You provoke an attack of opportunity from the target whose weapon or shield you are trying to sunder. (If you have the Improved Sunder feat, you don’t incur an attack of opportunity for making the attempt.)
Opposed Rolls. You and the defender make opposed attack rolls with your respective weapons. The wielder of a two-handed weapon on a sunder attempt gets a +4 bonus on this roll, and the wielder of a light weapon takes a -4 penalty. If the combatants are of different sizes, the larger combatant gets a bonus on the attack roll of +4 per difference in size category.
Consequences. If you beat the defender, roll damage and deal it to the weapon or shield. See Table: Common Armor, Weapon, and Shield Hardness and Hit Points to determine how much damage you must deal to destroy the weapon or shield.
If you fail the sunder attempt, you don’t deal any damage.
You don’t use an opposed attack roll to damage a carried or worn object. Instead, just make an attack roll against the object’s AC. A carried or worn object’s AC is equal to 10 + its size modifier + the Dexterity modifier of the carrying or wearing character. Attacking a carried or worn object provokes an attack of opportunity just as attacking a held object does. To attempt to snatch away an item worn by a defender rather than damage it, see Disarm. You can’t sunder armor worn by another character.
gracias por resolver esa duda existencial... :)
Querido master, me dejas cambiar la dote? me acabo de enterar que los magos no deben tirar por usar objeto mágico -.-"
Bueno me apunto Iniciativa mejorada de momento para este nivel.
Tirada: 4d6
Motivo: tiradas
Resultados: 1, 2, 2, 5
Tirada: 4d6
Motivo: tiradas
Resultados: 1, 6, 1, 4
Tirada: 4d6
Motivo: tiradas
Resultados: 2, 6, 1, 2
Tirada: 4d6
Motivo: tiradas
Resultados: 6, 6, 5, 3
Tirada: 4d6
Motivo: tiradas
Resultados: 2, 6, 1, 4
Tirada: 4d6
Motivo: tiradas
Resultados: 5, 1, 1, 6
Tirada: 2d4
Motivo: Vida
Resultados: 2, 3
Tirada: 1d4
Motivo: Vida
Resultado: 1
Tirada: 1d4
Motivo: Vida
Resultado: 3
Acuerdate de quitar a tus compis cuando postees aqui. :D
Ve leyendote las normas, que ahora te adjuntaré.
Si tienes cualquier duda, avisa.
ok, a ver, entonces mis tiradas son:
17,12, 9, 10, 11, 15. Podrían estar mejor, peeeero creo que me podré apañar XD
Tirada: 4d6
Motivo: Tiradas
Resultados: 2, 6, 6, 5
Tirada: 4d6
Motivo: Tiradas
Resultados: 1, 5, 5, 2
Tirada: 4d6
Motivo: Tiradas
Resultados: 2, 4, 3, 1
Tirada: 4d6
Motivo: Tiradas
Resultados: 2, 3, 1, 5
Tirada: 4d6
Motivo: Tiradas
Resultados: 3, 2, 1, 6
Tirada: 4d6
Motivo: Tiradas
Resultados: 5, 2, 4, 6
Genial!
Ve haciendote la ficha. Puedes usar cualquier manual siempre que indiques de donde lo has sacado: Manual y pagina.
Tienes dinero inicial de un personaje de nivel 2. Pero eres nivel 3. ok?
Creo que no falta nada mas, cualquier duda pregunta sin demora :D
vidaaaaa
4+4+6=14
Tirada: 2d6
Motivo: Repito con 3 o menos, no?
Resultados: 3, 3
Tirada: 2d6
Motivo: Repito con 3 o menos
Resultados: 1, 2
Tirada: 2d6
Motivo: Repito con 3 (esto ya es cachondeo)
Resultados: 4, 1
Tirada: 1d6
Motivo: Repito con 3 (esto ya es cachondeo)
Resultado: 1
Tirada: 1d6
Motivo: AAAArgh
Resultado: 1
Tirada: 1d6
Motivo: ¿Cómo?
Resultado: 3
Tirada: 1d6
Motivo: T_T
Resultado: 2
Tirada: 1d6
Motivo: Jooo
Resultado: 3
Tirada: 1d6
Motivo: Dados de Mierda
Resultado: 4
Master, ¿Cómo va mi economía? es decir, ¿De cuanto oro dispongo?
El resto creo que ya está.
900 para equipo, pero sin poder gastar mas de un tercio en una misma cosa... lo que puse por ahi ;)
¿Puedo comprarme una daga de gran calidad? Se me pasa por 2 po
Si... puedes ;)
Pero no se lo digas a nadie
Gracias, venerable master!!!
Aun a riesgo de incurrir en su terrible ira, tengo que preguntar esto: ¿Cuánto me costarían unas protecciones de cuero para llevar bajo la ropa?