Vamos a ver si entre todos logramos entender el tema del saqueo, la infamia y el descrédito.
1) Saqueo --- valor aproximado de un cargamento; un punto suele ser equivalente a 1.000 po y unas 10 toneladas.
2) Infamia --- el máximo descrédito que puede tener un pj; este valor no puede superar el nivel medio del grupo x4; nunca disminuye.
3) Descrédito --- son los puntos ganados de infamia; se emplean para obtener beneficios
Son valores para el grupo en general, no para cada pj. Así, gracias a los compis que tiene mejora por traits, ahora mismo vuestros indicadores están en:
Saqueo: 2
Infamia: 3
Descrédito: 3
Saqueo
Community Base Sale % DC to Increase Maximum Sale %
Size (GP for Plunder) Sale (Max DC & GP for Plunder)
Thorp 10% (100 gp) 10 + 5 per 5% 20% (DC 20; 200 gp)
Hamlet 20% (200 gp) 10 + 5 per 5% 30% (DC 20; 300 gp)
Village 30% (300 gp) 10 + 5 per 5% 40% (DC 20; 400 gp)
Small town 40% (400 gp) 10 + 5 per 5% 60% (DC 30; 600 gp)
Large town 60% (600 gp) 10 + 5 per 5% 80% (DC 30; 800 gp)
Small city 80% (800 gp) 10 + 10 per 5% 90% (DC 30; 900 gp)
Large city 90% (900 gp) 10 + 10 per 10% 120% (DC 40; 1,200 gp)
Metropolis 100% (1,000 gp) 10 + 10 per 10% 140% (DC 50; 1,400 gp)
Saqueo
PCs seeking to win a higher price for their plunder can make
one of the following skill checks and apply the results to the
table above: Bluff, Diplomacy, Intimidate, or any applicable
Profession skill, like Profession (merchant). A poor result
on a skill check can reduce the value of plunder. If the PCs
are not satisfied with the price they are offered for their
plunder, they need not take it, but a day’s worth of effort is
still expended. They can try for a better result the next day.
Infamia (umbrales)
Title & Infamy
Required Benefit
Disgraceful Characters may purchase disgraceful
(10+ Infamy) impositions.
The PCs may choose one favored port.
They gain a +2 bonus on all Infamy checks made at that port.
Despicable Characters may purchase despicable
(20+ Infamy) impositions.
Once per week, the PCs can sacrifice a
prisoner or crew member to immediately
gain 1d3 points of Disrepute. This
sacrifice is always fatal, and returning
the victim to life results in the loss of
1d6 points of Disrepute.
Iré abriendo más umbrales según vayáis ganado Infamia.
Infamia (imposiciones, o cómo gastar vuestro descrédito)
Infamy Cost: Imposition Benefit
Disgraceful Impositions
2: Yes, Sir!
For the next hour, the PCs’ crew
completes any mundane tasks they’re assigned
in half the expected time. This typically relates
to Craft and Profession (sailor) checks made
to prepare, maintain, or repair the ship, and
cannot be applied to combat or more complex
deeds like crafting magic items.
5: Captain’s Orders!
As a standard action, a PC
on board her ship can cast fog cloud, heroism,
make whole, quench, or whispering wind with a
caster level equal to her character level.
5: Walk the Plank!
The PCs may sacrifice one crew
member or prisoner to grant themselves and
their crew one of two bonuses: either a +2 bonus
on all skill checks or a +2 bonus on attack rolls.
These bonuses only apply while on board the
PCs’ ship and last until either the next day or
when the captain leaves the ship. If a sacrificed
character is returned to life, the PCs and their
crew members take a –2 penalty on both skill
checks and attack rolls for 1 day.
10: Get Up, You Dogs!
Every PC and allied character
on the deck of the PCs’ ship is affected as per
the spell cure light wounds, as if cast by a cleric of
the PCs’ average party level. This imposition can
only be used once per week.
Infamia (imposiciones, o cómo gastar vuestro descrédito)
Infamy Cost: Imposition Benefit
Despicable Impositions
5 Lashings!
The speed of the PCs’ ship doubles
for 1 day.
5 Shiver Me Timbers!
While on board their ship,
the PCs and their entire crew can reroll initiative
or roll initiative in what would otherwise be a
surprise round. The benefit of this imposition can
be used immediately, but only once per week.
10 Besmara’s Blessings!
As a standard action, a
PC on board her ship can cast animate rope,
control water, remove curse, remove disease, or
water breathing with a caster level equal to her
character level.
10 Dead Men Tell No Tales!
While on board
their ship, the PCs can use this imposition to
automatically confirm a threatened critical hit.
Te contesto por aquí. ;D
Sandara Quinn
Though a devotee of the Pirate Queen Besmara, Sandara Quinn has only recently taken up the
pirate’s life, when she was press-ganged and forced to join the crew of the Wormwood. Positive
in outlook and warm hearted, Sandara is quick to make friends with the PCs.Sandara Quinn CR 2
XP 600
Female human cleric of Besmara 3
CN Medium humanoid (human)
Init +1; Senses Perception +2
DEFENSE
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 20 (3d8+3)
Fort +3, Ref +2, Will +5
OFFENSE
Speed 30 ft.
Melee mwk rapier +4 (1d6+1/18–20)
Ranged heavy crossbow +3 (1d10/19–20)
Special Attacks channel positive energy 5/day (DC 13, 2d6),
surge (+5)
Domain Spell-Like Abilities (CL 3rd; concentration +5)
5/day—copycat (3 rounds)
Cleric Spells Prepared (CL 3rd; concentration +5)
2nd—instant armor* (DC 14), slipstream*D, summon monster II
1st—command (DC 13), doom (DC 13), inflict light wounds
(DC 13), obscuring mistD
0 (at will)—bleed (DC 12), create water, purify food and
drink, stabilize
D Domain spell; Domains Trickery, Water (Oceans
subdomain*)
* See the Advanced Player’s Guide.
TACTICS
During Combat If she is expecting combat, Sandara casts
instant armor, which increases her AC to 17. Sandara takes
every fight seriously, and once she gets started, she finishes
things. She targets her opponent with doom and summons
a small elemental or 1d3 dire rats to fight by her side.
Morale Sandara is almost foolishly stubborn, a quality
that might very well get her killed someday. She won’t
surrender and doesn’t back down from a fight unless
totally overwhelmed.
STATISTICS
Str 13, Dex 12, Con 10, Int 10, Wis 15, Cha 14
Base Atk +2; CMB +3; CMD 14
Feats Athletic, Combat Reflexes, Scribe Scroll
Skills Appraise +4, Bluff +6, Climb +3, Heal +6, Knowledge
(religion) +4, Profession (sailor) +8, Stealth +5, Swim +4
Languages Common
Combat Gear scrolls of cure light wounds (2), scroll of cure
moderate wounds; Other Gear heavy crossbow with 20 bolts,
dagger, masterwork rapier, Besmara’s tricorne (see page 58),
clay pipes (3), ebony holy symbol of Besmara, pouch of Old
Deep Rum-soaked pipe tobacco, tindertwigs (10); Locker
35 gpLife is never easy, and Sandara Quinn’s life has been
typical of that truism. The daughter of a poor fisherman
and a seamstress, Sandara was raised in Hell Harbor. Her
overworked parents had little time to spend with their
daughter, and Sandara grew up on the port’s hard streets,
where she quickly learned to look after herself. She worked
on the docks when she could, carrying out what jobs
she could get, and soon developed a keen eye for trouble
and a reputation for standing up for herself. She began
frequenting the bars and taverns of Hell Harbor by the age
of 9 and was learning the ropes of sailing by the age of 12.
Sandara’s calling came one night when a f leet of
fishermen, which included her father, was lost in a
powerful storm. Sandara prayed to Besmara the Pirate
Queen, the goddess of piracy, strife, and sea monsters,
and when her father returned the following day, weatherbeaten
and half-drowned but still alive, Sandara knew the
goddess had answered her prayers. Soon after, Sandara
began devoting her time to the worship of Besmara,
eventually setting up a small chapel on the Hell Harbor
docks dedicated to her.
Just 3 weeks ago, Sandara’s beloved father died, and
she took to the sea, determined to live her life to the
hilt, not rot away in some forgotten port. She only made
it as far as Port Peril, however, before she fell afoul of
Captain Harrigan’s press gang and ended up aboard the
Wormwood. There are worse places to be than a pirate ship,
however, and Sandara has taken to her new surroundings
like a fish returned to the sea from which it was born.
She still bears the raw scars of grief from burying her
father, but knows enough to mask that grief on a vessel
such as the Wormwood. Sandara plans to make the most of
her present situation, intending to spread the word of her
goddess while expanding her horizons at the same time.
Ya he añadido la pica de abordaje y me quedo con el rapier también
¿PJ de Sergio? ¿Todavía no lo has cambiado? ;D
¿Dónde tienes las estadísticas de la pica en la ficha, nen? ^^
Jaja. Juraría que lo había hecho, pero a la vista salta que no... Arreglado. Mañana leo todo, que me voy a dormir.
Toy hasta los webs de que no me guarde las cosas.........cagón tooo
Traits:
2) Collector: Whenever you have your collection within 5 feet of you, you gain a +2 trait bonus on all checks made with the selected skill [Perform (oratoria), en tu caso].
xD
Cierto, que no recordaba que las había mejorado. ;P
Es lo que pasa por llevar tanto tiempo sin jugar. ;P
Como ha sido fallo mio lo dejamos así. Para otra vez no pasará. ADemás, seguro que si vuelvo a tirar saco menos. ;P
Si quieres, puedes quedarte al loro como mascota. xD
Por supuestoooo, jajajajaja, graciaaas