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Star Wars: Fantasmas

Naves y Vehículos

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09/10/2017, 17:00
Jenssar Sbilles

Astronave del grupo:    La Luna Errante

     
Craft: Nova-Drive 3-Z Crew: 2 Hyperdrive Multiplier: x2
Type: Light freighter Passengers: 8 Hyperdrive Backup: x15
Scale: Starfighter Cargo Capacity: 150 metric tons Nav Computer: Yes
Length: 28 meters Consumables: 2 months  
Skill: Space transports Cost: 60,000 credits (new), 20,000 credits (used)
     
Maneuverability: 1D Weapons: Modifications:
Space: 4      Two Laser Cannons Shield replacement 2D
Atmosphere: 280; 800 kmh           Fire Arc: Front, right, back Tractor Beam
Hull: 4D+2           Crew: 1(co-pilot) 2x Secret compartment 1ton each scanner resistant
Shields: 2D           Skill: Starship gunnery  
Sensors:           Fire Control: 1D  
     Passive. 20/OD           Space Range: 1-3/12/25  
     Scan: 30/1D           Atmosphere Range: 100-300/1.2/2.5 kmh
     Search: 40/1D+2           Damage: 3D  
     Focus: 2/2D    

 

Sobre La Luna Errante

La Luna Errante posee escudos mejorados respecto del modelo de línea, así como un rayo tractor. Posee además 2 compartimentos secretos de 1ton cada uno en cada una de las bodegas principales, manteniendo la simetría de la nave.

Jenssar utiliza la cabina de capitán, cuya puerta está directamente enfrente al acceso al puente de mando. Ha retirado 2 de los 3 camastros que venían originalmente, durmiendo en el más de arriba. En el lugar disponible, ha montado un taller electromecánico, con herramientas varias tanto en la pared como colgando del camastro superior. Uno de los armarios posee sus pertenencias personales, en el otro está el depósito de más herramientas, repuestos y trastes electrónicos. Tiene una silla ergonómica con posabrazos que usa cuando trabaja en el taller. En la cabina está también su biblioteca de holodatos técnicos, así como panel de indicadores de la nave y controles de alarma.

Rico posee la cabina de copiloto, ubicada al lado de la de Jennsar, también con fácil acceso al puesto de mando.

Los pasajeros se ubican en el otro lado de la nave, cerca de las áreas comunes de cocina.

La Luna Errante además lleva consigo una repulsomoto de seguridad, así como un R2 astromecánico con capacidad de hablar en Básico, al que han bautizado afectuosamente Latoso.

A nivel de equipo, la nave cuenta con dos trajes de vacío, dos máscaras de gases, así como un medpac grande (10x medkits) y un pack de supervivencia grande que incluye bengalas de emergencia y 100 raciones de emergencia. Jennsar ha amarrado los dos packs a los dos asientos de más atrás de la cápsula de escape.

 

Modificaciones:

Tractor Beam

A beam capable of pulling a smaller vessel closer to the freighter (if the freighter is smaller, it is drawn toward the other ship instead). See Star Wars: The Roleplaying Game, Second Edition, page 110 for details. Fire control is 2D, damage is 2D. Cost: 8.000 credits. Weight: 15 tons.

Secret Cargo Compartments

Up to three people can fit in each ton of space in a secret compartment (secret compartments require a lot of space to even attempt to conceal). If more than 20 percent of a ship’s cargo space is taken up by secret compartments, customs officials are likely to become suspicious merely on grounds of simple mathematics: “You’re trying to tell me that a ship this size has capacity for only 60 tons of cargo? What kind of fool do you take me for, smuggler?“

Scanner Resistant: Requires a Very Difficult Perception roll to locate, does not show up on scanners at all. Cost: 1,000 credits per ton of cargo to be hidden. Weighs 5 tons of cargo capacity for 1 ton of cargo space.

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Sobre las Nova-Drive 3-Z

Capsule: Nova-Drive is a small Mid-Rim ship manufacturer that sells most of its small range of freighters in systems along the Rimma Trade Route. It does not design its own models, instead licensing or purchasing designs from other firms and manufacturing modified versions for niche markets.

Nova-Drive sub-licensed the manufacturing plans of Corellian Engineering Corporation's YT-1200 a few months after the latter company phased it out in favor of later production models. Though CEC deemed the line too dated for active production, Nova-Drive saw an opportunity to upgrade the design to make it competitive with current offerings in the independent spacer market.

 The hull was stretched and reinforced, allowing for more powerful engines, larger cargo bays, and more spacious living quarters. The 3-Z is as fast at sublight speeds as a stock YT-1300, and features some moderate improvements over the YT-1300--the central-dorsal mounted sensor dish provides an excellent scanning radius; the standard port-starboard mounted laser cannons provides excellent forward-above-below-rear firing arcs; and the forward-opening cargo bay allows easy access to the cargo bays. Additionally, the cockpit featured a more open cockpit canopy than the YT-1300, and the primary escape pod is in the primary crew area.

Because Nova-Drive did not have to include R&D costs in the price tag, the Nova-Drive 3-Z is priced very competitively. CEC has been surprised to discover that its cast-off design, revamped and upgraded, is giving its current YT offerings a run for their money.

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Plano de la Nave: (créditos de la imágen: http://deckplans.00sf.com/)

 

 

Interior Layout: The Nova-Drive 3-Z Light freighter is divided into three main areas: central, starboard, and port. The headroom throughout most of the main deck is up to 7'. Around the majority of the perimeter of the ship, lies a series of lateral repulsors like most Corellian YT transports. Under the main deck are the subdeck crawl spaces. Subdeck headroom is up to 3' in height, and is accessed from various grilles throughout the ship, and from the loading ramp. The subdeck houses the landing gear boxes, main repulsors, some of the ship's fuel supply, and some of the consumables.
 

Central Compartments:

Lift Room: Primary access into the ship is made via the main lift in the center of the bow. This lift has been designed with pivots on the pistons to allow the front end to be lowered independently of the rear end, thus allowing it to be used as a ramp for quick entry, exit, or lowered completely to function as a cargo lift.
Forward Airlock: Located forward of the lift room, this area is suitable for space walks and ship-to-ship docking. Outside the airlock is the docking equipment and couplers.
Central Cargo Hold: Located aft of the lift room, this area is the primary staging area for cargo being transferred into and out of the ship. This hold contains gratings for servicing access. There are two large doors to either side of this hold for cargo movement to the port and starboard holds respectively, the center of the front wall has double-pocket doors leading to the main/lift room, to either side of this door are two small doors which lead into the crew areas, and at the center of the aft wall is the door leading into the engine room. The central hold has full wall padding and a designated NO LOAD area that allows for emergency travel through the hold.
Crew Areas: These areas are separated into a starboard and port sections by the lift room and airlock. See starboard and port compartments below for more information.
Engine Room: Located aft of the central hold, this is the largest compartment on the ship. This room is accessed from one door in the central hold and two doors in the starboard and port holds respectively. At the center of this room sits the power core. In front of the core is a control panel and a series of access grates. It is flanked on either side by the four ion drive and thruster assemblies. The central thruster assemblies provide forward thrust through the primary filaments, while two outer thruster assemblies snake around to either side to feed into the port and starboard filaments; providing additional thrust as well as enhanced maneuvering. Mounted atop the side ion drives are the shield generators and controllers. In the forward corners of the engine room are a series of small fuel tanks and fuel management systems. The far forward corners are filled up with wire trunks. In the far port and starboard corners of the engine room are contoured fuel tanks. Trailing behind the engine room, in the hyperdrive compartments, are the primary and back-up hyperdrives, as well as their related management/control equipment. These compartments can be accessed from outside the ship by way of a hatch in the side of the compartment. There is enough room just inside this hatch for an average sized person or an astromech droid to fit with the hatch closed. Set into the external side walls of the hyperdrive compartments are a series of heat shields.

GAME NOTES: This ship is equipped with a decentralized hyperdrive system. If both units are in working order, the ship has a hyperdrive rating of X2. If only one of these units is working, the ship functions at its backup speed of X15.

Starboard Compartments:

Starboard Crew Areas: Entered from the central hold through the common room.
Common Room: This area serves as the primary socialization and recreation area, as well as the ship's galley (kitchen). It contains: a long table with seating for ten, a food processor, pantry, and sink.
Starboard Hallway: Located forward of the common room is a hallway leading to the starboard crew quarters and the access to the ship's life support equipment and consumables.
Crew Quarters: Each of the crew quarters has a padded, fully integrated double bunk, and two closets. This is mirrored on the port side as well.
Starboard Hold: This area is accessed from the central hold by way of a large cargo access door. This hold has wall padding on most surfaces. In the center of the hold are gratings for service access. Amidst this grating is the starboard hyperdrive pit. Along the wall are two doors leading into the engine room. On the far outer wall are two large access panels into the starboard gun/equipment compartment. Immediately below these access panels are two grates over the compartment's main power junction from the core.
Life Support room: Located at the front end of the hold, the compartment houses life support equipment and consumables. This compartment is accessed by way of a hallway in the starboard crew area. Adjacent to the life support room is the starboard hyperdrive fluid tank.

Port Compartments:

Port Crew Areas: Entered from the central hold through the port hallway. Immediately on your right as you enter the port crew area is a door leading into the restroom.
Port Hallway: Located forward of the central hold, this long hallway connecting the port crew quarters, the head (bathroom), escape pod access, and door into the port hold.
Head (Bathroom): This area features three toilets, three sinks, and a shower for two.
Escape Pod Access: This passage is an airlock between the port hallway of the port crew area and the escape pod tube.
Port Hold: Most of the areas in the port hold are directly mirrored from the starboard hold, save the following differences. At the front of the port hold is a designated NO LOAD area which serves as the cockpit escape route to the escape pod. It runs from the base of the cockpit access stairs to a door into the port hallway of the crew area. Just forward of this is the escape pod. To the left of the escape pod is an access panel leading under the cockpit, this area is largely empty except for some of primary control and management connections to the cockpit, and otherwise it is a perfect area for expansion and upgrades.
Escape Pod Tube: Mounted in this area is a standard Nova-Drive Z-series 10-seat lifeboat, in its launch tube. The escape pod is accessed through the port hallway of the crew area. When ejected, the cover over the escape pod breaks away (via explosive charges) from the ship allowing the pod to exit. Adjacent to the escape pod tube is the port hyperdrive fluid tank.
Cockpit: Accessed by way of a curving set of stairs. Once inside the cockpit, there are equipment bays to either side. There are two grates in the floor over the primary connections from the cockpit to the rest of the ship. The cockpit seats four, the pilot, co-pilot, and two others. The cockpit has an Corellian YT transport style full wrap-around console featuring multiple displays and monitors. Some of the sensor management systems are placed in the nose of the cockpit. Avionics systems (starboard), and circuit breakers (port), are located in rooms behind the cockpit.

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Nova-Drive Z-series Escape Pod

Craft: Nova-Drive Z-series Escape Pod
Type: Escape Pod
Scale: Speeder
Length: 4.8 meters
Skill: Space transports: Nova-Drive Z-series Escape Pod
Crew: 1
Passengers: 9 seated + 1 on floor or 1 droid
Cargo Capacity: 100 kilograms
Consumables: 1 week
Cost: 1125 cr (new)
Weight: 5 metric tons
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 3D
Sensors:
     Passive: 6/0D

Capsule: In order to comply with imperial law, (see Galaxy Guide 6 "Tramp Freighters" page 43 "Escape Equipment") Nova-Drive developed the Z-series Escape Pod for all its Z craft lines. Once activated, the cover over the escape pod breaks away (via explosive charges) from the host ship allowing the pod to exit under it's own power. The Z-series is capable of limited automatic control which activates the emergency transponder and navigates the pod towards the closest habitable planet. It then enters orbit or lands depending on operator selection. If no planets are available, the lifeboat moves to a preset minimum safe distance from its host ship. Due to the the high probability of severe reentry damages caused to the pod and the fragile nature of the landing struts, this pod is not reuseable.