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Intracom

Character creation, rules and game related discussions

Cargando editor
23/02/2011, 19:18
Syrinx

Place holder for all things needed to play the game.

 

Cargando editor
23/02/2011, 19:34
Syrinx

For character creation I suggest using the  Byakhee generator. Download, install and set it to wizard mode, 1990´s sheet. Then follow the guidelines given by the program.

Export as HTML and ctrl+A, ctrl+C and paste it in a PM to me and I´ll correct any faults the program made.

Remember the characters for this mission have specialties in electronics or medical. Pick what specialty you want to play and pick skills relevant for that specialty.

 

 

Cargando editor
23/02/2011, 23:18
zjordi

Ah, Byakhee, my favorite.

Tomorrow you'll have the character sheet.

Cargando editor
24/02/2011, 13:34
Syrinx

To our Spanish players I have added a link for Byakhee in Spanish

(Just make sure you send me an English version of the character sheet, please.)

Cargando editor
24/02/2011, 13:42
Syrinx

Living and dying in this game will be based on the following document. The combat reference from yog-sothoth. Instead of pasting the tables here, I provide the link. Have a read on the points that you´re unsure of. It´s covering all things that might come up quite well.

Combat reference .pdf

The only exception is my rule of initiative which precedes the DEX-cycle combat sequence, giving any player character the possibility to act first.

Cita:

Initiative

To roll below ones DEX on d20 will do the trick. This makes the people with a low DEX score to get the opportunity to once in a while get the opportunity to act first. Even a DEX 18 can fail a roll...
The ones who succeed their initiative roll will be ranked by the highest success margin.
Failing initiative by most points will be last.
After the initial round ´normal´ order of attack will be used


Hit Locations will be used:

Melee            Missile           Location      
01-04             01-03           Right leg         
05-08             04-06           Left leg         
09-11             07-10           Abdomen      
  12                11-15           Chest        
13-15             16-17           Right arm        
16-18             18-19           Left arm
19-20              20               Head    

Hit Points per location are:
Leg, Abdomen, head - 1/3 of total HP
Arm - 1/4 of total HP
Chest 4/10 of total HP

An example:

Total HP:      13

Right leg       5
Left leg         5
Abdomen      5
Chest           6
Right arm     4
Left arm       4
Head            5

A hit location is crippled when the location HP is O or a negative score. Effects of a negative location HP differs from HL to HL. Maximum damage sustainable  on one HL is twice the HL HP. If more damage is dealt the surplus damage will affect neighbouring HL. (Only rarely a person survives double HL trauma...)
A HL receiving twice its HP is crushed or severed.

[color=#FF0000]As the disabling wounds rule is in effect, the choice is up to the player if he or she wants to halve the damage taken. [/color]

Cargando editor
24/02/2011, 13:44
Syrinx

Disabling Wounds

If the player wants, and if the Keeper agrees, when an investigator takes a wound for more than half of his or her total hit points the player can attempt a Luck roll. If the Luck roll fails, the character takes full damage as usual. If the Luck roll succeeds, the character takes half damage but suffers a disabling wound.
With a disabling wound, the character suffers several side effects:
• The character must roll CON x 5 or be knocked unconscious.
• Until treated with First Aid, at the beginning of each round the character must make a CON x 5 roll. Each time the CON x 5 roll fails, the character loses one hit point. If the roll equals the character’s CON or less, the wound stabilizes and the character doesn’t need to keep rolling for hit point loss.
• The character receives a long-term effect from the Disabling Wounds table. Consider which part of the body is affected and pick an appropriate effect.
• After the combat is over (and after waking up if knocked unconscious), the character loses 0/1D4 SAN.

1D20 Disabling Wound

1–2 Leg wound (left):        –4 STR, –4 Move
3–4 Leg wound (right):      –4 STR, –4 Move
5–6 Leg wound (left):        –2 STR, –2 DEX, –4 Move
7–8 Leg wound (right):      –2 STR, –2 DEX, –4 Move
9–10 Arm wound (left):      –6 STR
11–12 Arm wound (right):  –6 STR
13 Arm wound (left):         –4 STR, –4 DEX
14 Arm wound (right):       –4 STR, –4 DEX
15 Abdomen wound:          –4 STR, –4 CON
16–18 Chest wound:           –6 CON
19 Head wound:                –4 APP; –20% to Spot Hidden rolls and ranged attacks
20 Head wound:                –4 INT; –20% to Listen rolls

Cargando editor
24/02/2011, 13:45
Syrinx

Burst Fire

Instead of rolling a die to determine the number of shots that hit, compare the attack roll to the attacker’s chance to hit. Specifically, look at the “tens” digits.
Subtract the attack roll’s “tens” digit from the attack chance’s “tens” digit. (If the chance is greater than 100%, treat the hundreds and tens digits as a single number of 10 or greater). That’s how many of the shots hit.

Cita:

Example: Special Agent Ellis Dreesen has a Submachine Gun skill of 45% and fires a burst of ten shots at a cultist, giving him a 90% chance to hit. He rolls 28, hitting. To see how many of his bullets hit, he subtracts the “tens” digit of his attack roll (2, from 28%) from the “tens” digit of his chance to hit (9, from 90%): Seven of his bullets hit.
For a large target, add one extra bullet impact per 10 SIZ points over 30. This should be used in conjunction with the standard Big Targets rule that adds +5% chance to hit per 10 SIZ points over 30.

Notas de juego

These posts on rules might seem complicated to new players. But the basic idea is to roll below a target number using two ten sided dice. The first die is for tens, and the second is for single digits.

On forums this is simulated with a d100 roll on a dice roller of choice.

Dice Roller

There´s a dice roller attached to the message bar (top right corner). Try it out to see how it works...

I  use to roll my dice on The Invisible Castle. http://invisiblecastle.com/roller/

But to test this forum I will stick to the on-board roller.

Cargando editor
24/02/2011, 20:33
Lorelei

Hi.
I tried to use the Byakhee but it does not work properly with Linux operating system. And I have no Windows... :(
I found an alternative system called COC character generator Alpha7 for Linux but unfortunately it has no "Pilots" in the character sheets.

So, may I please abuse of your kindness so anyone of you is able to design and build my character? In fact it will save me not only time but also headaches. Honestly, I am playing these type of games since 3 weeks and I am yet unable to build a character.

Cargando editor
24/02/2011, 21:17
Syrinx

Sure, that´s my job as a Keeper! I´ll put up a thread tomorrow and we´ll do it together. I´ll let you pick the skills you want and so on. More on that tomorrow.

Cargando editor
25/02/2011, 15:21
AirborneXO

Dave could you please select some suitable weaponry and gear for Shane as I don't have access to an up to date weapons list. I also took some demolition skill so not sure if he should have some charges as well.

Cheers, Hal

Cargando editor
25/02/2011, 15:33
Syrinx

Will get right on that.

Cargando editor
25/02/2011, 15:35
Syrinx

@ Airbo -How do you like the character tab? I think that´s quite superior to what we´re having at PLAY@YSDC - which is...nothing. I´ll update the [IMR] scenario during the weekend, it got pushed back on the list of things do do.

@ All - So, we seem to have six players. I´ll put the Electronics Specialist and the Professor up as NPCs if we can´t get more players.

 

Cargando editor
26/02/2011, 19:08
Syrinx

I´ve been playing around with colouring the spoke paragraphs. I think it´s easier to read. Also I use bold face for names. If you guys want to keep it all black and unformated, I´ll go back and do basic posting again.

 

Opinions?

 

Yes, and unless the post is intended for me as Keeper, check the box that checks all boxes when posting. That way everyone in the game can read it.

I have trouble doing this myself. Every other time, I make posts just for me! Then I go back and correct it.

Cheers!

Cargando editor
26/02/2011, 19:27
zjordi

Yeah, how do you put the colors in?

Cargando editor
26/02/2011, 20:44
Syrinx

It´s quite difficult to paste the proper text for the colour tags here. Most times the finsihed post shows the text in the colour I put in the tab. The red code showed OK. So, swap the #0FF code to suit the coulour you need.

Notas de juego

Zjordi, I´m the Keeper of the lore. Ah, and so are you... OK, I´ll share my secret.

 For red:

[color=#FF0000][/color]


Every colour has its own code.

As I use the blue colour it´s not too much hassle to use. I just keep it in my paste tube.

Right click and voila, it´s done!

 

 

Cita:

Major hexadecimal color codes
Color Color Code Color Color Code
Red #FF0000 White #FFFFFF
Turquoise #00FFFF Light Grey #C0C0C0
Light Blue #0000FF Dark Grey #808080
Dark Blue #0000A0 Black #000000
Light Purple #FF0080 Orange #FF8040
Dark Purple #800080 Brown #804000
Yellow #FFFF00 Burgundy #800000
Pastel Green #00FF00 Forest Green #808000
Pink #FF00FF Grass Green #408080

 

Cargando editor
26/02/2011, 21:12
Syrinx

And then we are seven. No you are seven - we are eight!

Together we have at least a glimmer of a chance to make this mission a successful one.

Cargando editor
26/02/2011, 21:31
Syrinx

Could I have a reply to the campaign message I sent the other day? I don´t quite remember what I wrote in it. I want to give the same INTEL.

Thanks!

Cargando editor
Cargando editor
27/02/2011, 11:15
Syrinx

Thank you for that. Private messages will be handled like this, from now on.

 

Cargando editor
27/02/2011, 13:18
Enaitz
Sólo para el director

Great!

Just don't forget to setup the game as in game ("en juego") from the set up "configurar" button.