Place holder for all things needed to play the game.
For character creation I suggest using the Byakhee generator. Download, install and set it to wizard mode, 1990´s sheet. Then follow the guidelines given by the program.
Export as HTML and ctrl+A, ctrl+C and paste it in a PM to me and I´ll correct any faults the program made.
Remember the characters for this mission have specialties in electronics or medical. Pick what specialty you want to play and pick skills relevant for that specialty.
Ah, Byakhee, my favorite.
Tomorrow you'll have the character sheet.
To our Spanish players I have added a link for Byakhee in Spanish
(Just make sure you send me an English version of the character sheet, please.)
Living and dying in this game will be based on the following document. The combat reference from yog-sothoth. Instead of pasting the tables here, I provide the link. Have a read on the points that you´re unsure of. It´s covering all things that might come up quite well.
The only exception is my rule of initiative which precedes the DEX-cycle combat sequence, giving any player character the possibility to act first.
Cita:
To roll below ones DEX on d20 will do the trick. This makes the people with a low DEX score to get the opportunity to once in a while get the opportunity to act first. Even a DEX 18 can fail a roll...
The ones who succeed their initiative roll will be ranked by the highest success margin.
Failing initiative by most points will be last.
After the initial round ´normal´ order of attack will be used
Hit Locations will be used:
Melee Missile Location
01-04 01-03 Right leg
05-08 04-06 Left leg
09-11 07-10 Abdomen
12 11-15 Chest
13-15 16-17 Right arm
16-18 18-19 Left arm
19-20 20 Head
Hit Points per location are:
Leg, Abdomen, head - 1/3 of total HP
Arm - 1/4 of total HP
Chest 4/10 of total HP
An example:
Total HP: 13
Right leg 5
Left leg 5
Abdomen 5
Chest 6
Right arm 4
Left arm 4
Head 5
A hit location is crippled when the location HP is O or a negative score. Effects of a negative location HP differs from HL to HL. Maximum damage sustainable on one HL is twice the HL HP. If more damage is dealt the surplus damage will affect neighbouring HL. (Only rarely a person survives double HL trauma...)
A HL receiving twice its HP is crushed or severed.
[color=#FF0000]As the disabling wounds rule is in effect, the choice is up to the player if he or she wants to halve the damage taken. [/color]
Disabling Wounds
If the player wants, and if the Keeper agrees, when an investigator takes a wound for more than half of his or her total hit points the player can attempt a Luck roll. If the Luck roll fails, the character takes full damage as usual. If the Luck roll succeeds, the character takes half damage but suffers a disabling wound.
With a disabling wound, the character suffers several side effects:
• The character must roll CON x 5 or be knocked unconscious.
• Until treated with First Aid, at the beginning of each round the character must make a CON x 5 roll. Each time the CON x 5 roll fails, the character loses one hit point. If the roll equals the character’s CON or less, the wound stabilizes and the character doesn’t need to keep rolling for hit point loss.
• The character receives a long-term effect from the Disabling Wounds table. Consider which part of the body is affected and pick an appropriate effect.
• After the combat is over (and after waking up if knocked unconscious), the character loses 0/1D4 SAN.
1D20 Disabling Wound
1–2 Leg wound (left): –4 STR, –4 Move
3–4 Leg wound (right): –4 STR, –4 Move
5–6 Leg wound (left): –2 STR, –2 DEX, –4 Move
7–8 Leg wound (right): –2 STR, –2 DEX, –4 Move
9–10 Arm wound (left): –6 STR
11–12 Arm wound (right): –6 STR
13 Arm wound (left): –4 STR, –4 DEX
14 Arm wound (right): –4 STR, –4 DEX
15 Abdomen wound: –4 STR, –4 CON
16–18 Chest wound: –6 CON
19 Head wound: –4 APP; –20% to Spot Hidden rolls and ranged attacks
20 Head wound: –4 INT; –20% to Listen rolls
Burst Fire
Instead of rolling a die to determine the number of shots that hit, compare the attack roll to the attacker’s chance to hit. Specifically, look at the “tens” digits.
Subtract the attack roll’s “tens” digit from the attack chance’s “tens” digit. (If the chance is greater than 100%, treat the hundreds and tens digits as a single number of 10 or greater). That’s how many of the shots hit.
Cita:
These posts on rules might seem complicated to new players. But the basic idea is to roll below a target number using two ten sided dice. The first die is for tens, and the second is for single digits.
On forums this is simulated with a d100 roll on a dice roller of choice.
Dice Roller
There´s a dice roller attached to the message bar (top right corner). Try it out to see how it works...
I use to roll my dice on The Invisible Castle. http://invisiblecastle.com/roller/
But to test this forum I will stick to the on-board roller.
Hi.
I tried to use the Byakhee but it does not work properly with Linux operating system. And I have no Windows... :(
I found an alternative system called COC character generator Alpha7 for Linux but unfortunately it has no "Pilots" in the character sheets.
So, may I please abuse of your kindness so anyone of you is able to design and build my character? In fact it will save me not only time but also headaches. Honestly, I am playing these type of games since 3 weeks and I am yet unable to build a character.
Sure, that´s my job as a Keeper! I´ll put up a thread tomorrow and we´ll do it together. I´ll let you pick the skills you want and so on. More on that tomorrow.
Dave could you please select some suitable weaponry and gear for Shane as I don't have access to an up to date weapons list. I also took some demolition skill so not sure if he should have some charges as well.
Cheers, Hal
@ Airbo -How do you like the character tab? I think that´s quite superior to what we´re having at PLAY@YSDC - which is...nothing. I´ll update the [IMR] scenario during the weekend, it got pushed back on the list of things do do.
@ All - So, we seem to have six players. I´ll put the Electronics Specialist and the Professor up as NPCs if we can´t get more players.
I´ve been playing around with colouring the spoke paragraphs. I think it´s easier to read. Also I use bold face for names. If you guys want to keep it all black and unformated, I´ll go back and do basic posting again.
Opinions?
Yes, and unless the post is intended for me as Keeper, check the box that checks all boxes when posting. That way everyone in the game can read it.
I have trouble doing this myself. Every other time, I make posts just for me! Then I go back and correct it.
Cheers!
It´s quite difficult to paste the proper text for the colour tags here. Most times the finsihed post shows the text in the colour I put in the tab. The red code showed OK. So, swap the #0FF code to suit the coulour you need.
Zjordi, I´m the Keeper of the lore. Ah, and so are you... OK, I´ll share my secret.
For red:
[color=#FF0000][/color]
Every colour has its own code.
As I use the blue colour it´s not too much hassle to use. I just keep it in my paste tube.
Right click and voila, it´s done!
Cita:
Color | Color Code | Color | Color Code |
Red | #FF0000 | White | #FFFFFF |
Turquoise | #00FFFF | Light Grey | #C0C0C0 |
Light Blue | #0000FF | Dark Grey | #808080 |
Dark Blue | #0000A0 | Black | #000000 |
Light Purple | #FF0080 | Orange | #FF8040 |
Dark Purple | #800080 | Brown | #804000 |
Yellow | #FFFF00 | Burgundy | #800000 |
Pastel Green | #00FF00 | Forest Green | #808000 |
Pink | #FF00FF | Grass Green | #408080 |
And then we are seven. No you are seven - we are eight!
Together we have at least a glimmer of a chance to make this mission a successful one.
Could I have a reply to the campaign message I sent the other day? I don´t quite remember what I wrote in it. I want to give the same INTEL.
Thanks!
Thank you for that. Private messages will be handled like this, from now on.
Great!
Just don't forget to setup the game as in game ("en juego") from the set up "configurar" button.