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Apendice 2.1 Training Packs

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06/08/2013, 15:33
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ADVENTURER (L)

Este es el personaje que busca fama y fortuna explorando zonas peligrosas y arriesgando su vida. El aventurero se encuentra cómodo en la mayor parte de lugares inhabitados y en zonas salvajes.

Time to Acquire: 24 months
Starting Money: normal plus d10 (open-ended)
Special:
Weapon (+10 non-magic) ................................................... 30
Armor (+10 non-magic) ...................................................... 30
Other Equipment (+5 non-magic) .................................... 30
Spell Adder (+1) or Daily I Item (1st level spell) ........ 30
Choice of weapon or armor (+5 non-magic) ............... 100
Category or Skill # of ranks
Body Development skill category ............................................ 0
Body Development .......................................................... 1
Weapon/Attack skill category (choice) .................................. 1
Weapon/Attack (choice) ................................................. 1
Athletic • Gymnastic skill category......................................... 2
Climbing ............................................................................ 1
Athletic • Endurance skill category ........................................ 2
Swimming ......................................................................... 1
Awareness • Perception skill category .................................... 0
Alertness ............................................................................ 2
Awareness • Searching skill category ..................................... 2
Observation ....................................................................... 1
Power Awareness skill category ............................................... 1
Attunement ....................................................................... 1
Technical/Trade • General skill category ..............................1
First Aid ............................................................................. 1
Stat Gains: choice of two different stats

AMATEUR MAGE (L)
El mago amateur estudia magia en su tiempo libre. Está intrigado por ella y quiere saber más.

Time to Acquire: 53 months
Starting Money: normal
Special:
Spell adder (+2).................................................................... 50
Daily II item (casting a 3rd level spell) .......................... 50
Daily I item (casting a 5th level spell) ............................ 40
Spell multiplier (x2) ............................................................ 10
Spell adder (+1).................................................................. 100
Category or Skill # of ranks
Spells • Own Realm, Open List skill category ..................... 0
choice of up to three skills ............................... 3 (total)
Lore • Magical skill category .................................................... 2
choice of one skill ............................................................ 2
Lore • Technical skill category................................................. 1
choice of one skill ............................................................ 1
Power Awareness skill category ............................................... 2
Attunement ....................................................................... 1
Reading Runes .................................................................. 1
Stat Gains: one realm stat, Memory

ANIMAL FRIEND (L)
Un solitario que vive entre animales. Este personaje necesita pasar mucho tiempo en entornos salvajes. No está muy recomendado.

Time to Acquire: 102 months
Starting Money: normal
Special:
Wolf friend ............................................................................ 20
Wild cat friend ..................................................................... 30
Raccoon friend ..................................................................... 40
Ferret friend .......................................................................... 40
Owl friend ............................................................................. 40
Pigeon friend ......................................................................... 50
Snake friend .......................................................................... 30
Normal dog friend (mutt) ................................................ 100
Category or Skill # of ranks
Outdoor • Environmental skill category ................................2
choice of up to two skills .................................. 2 (total)
Outdoor • Animal skill category ............................................. 4
choice of up to three skills ............................... 4 (total)
Lore • General skill category .................................................... 4
Fauna Lore ........................................................................ 2
Flora Lore .......................................................................... 1
Region Lore ....................................................................... 1
Awareness • Searching skill category ..................................... 2
Reading Tracks ................................................................. 1
Tracking ............................................................................. 1
Subterfuge • Stealth skill category .......................................... 2
Stalking .............................................................................. 1
Hiding................................................................................. 1
Stat Gains: Empathy

BURGLAR (V)

Un burglar vive de robar objetos de las casas o negocios de la gente. Suelen moverse de una zona a otra, siempre pobladas.

Time to Acquire: 33 months
Starting Money: normal plus d10 (open-ended)
Special:
Stolen jewelry (worth 10d10 sp) ...................................... 50
Stolen gems (worth 10d10 sp) .......................................... 50
Stolen piece of art (worth 10d10 sp) .............................. 50
Lockpick kit (+10 non-magic) ........................................... 30
Disarm trap kit (+10 non-magic) ..................................... 30
Reliable fencing contacts .................................................... 20
Lockpicks and disarm trap kit (+5 non-magic) ........... 100
Category or Skill # of ranks
Subterfuge • Mechanics skill category ................................... 2
choice of up to two skills .................................. 2 (total)
Athletic • Gymnastic skill category......................................... 2
Climbing ............................................................................ 1
choice of one skill ............................................................ 1
Weapon/Attack skill category .................................................. 1
Weapon/Attack skill ........................................................ 1
Lore • General skill category .................................................... 2
Culture Lore (specific city) ............................................ 1
Heraldry ............................................................................. 1
Lore • Technical skill category ................................................. 2
Lock Lore ........................................................................... 2
Stat Gains: none

CITY GUARD (V)

Son la fuerza pagada de una ciudad. Son responsables de su seguridad. Si se consigue ser promovido el personaje tendrá pnjs a su cargo mientras siga trabajando en el lugar. Desgraciadamente y según la aventura que vamos a jugar ser promovido sólo hará que se gane fama pues la aventura empieza con un viaje y los subordinados quedarán en la ciudad de donde se salga.

Time to Acquire: 25 months
Starting Money: normal plus d10
Special:
Useful city contacts ............................................................. 20
Useful underworld contacts ............................................... 20
Promotion .............................................................................. 50
Promotion .............................................................................. 40
Promotion .............................................................................. 30
Weapon (+10 non-magic) ................................................... 10
Weapon (+5 non-magic) ................................................... 100
Category or Skill # of ranks
Weapon skill category (GM assigned) .................................... 2
choice of 1 skill ................................................................ 2
Body Development skill category ............................................ 0
Body Development .......................................................... 1
Urban skill category ................................................................... 1
Streetwise ........................................................................... 1
Awareness • Searching skill category ..................................... 1
Observation ....................................................................... 1
Lore • General skill category .................................................... 1
Heraldry ............................................................................. 1
Technical/Trade • General skill category ............................ 1
First Aid ............................................................................. 1
Stat Gains: none

DOCTOR (V)

El doctor trata a los enfermos. Este training package incluye todo tipo de gente que ayuda a los enfermos, no sólo a los médicos de carrera. Muchos de ellos son voluntarios.

Time to Acquire: 18 months
Starting Money: normal
Special:
2d10 Concussion Repair herbs ......................................... 50
d10 Poison antidotes ........................................................... 30
d10 Burn/Exposure herbs ................................................. 30
d10 Circulatory Repair herbs ............................................ 30
d10 General Purpose herbs ................................................ 30
Superior medical kit (+15 non-magical) ......................... 30
Medical kit (+5 non-magical) .......................................... 100
Category or Skill # of ranks
Technical/Trade • Professional skill category ...................... 0
Diagnostics ........................................................................ 3
Second Aid ........................................................................ 3
Technical/Trade • General skill category .............................. 0
First Aid ............................................................................. 1
Use Prepared Herbs ........................................................ 1
Stat Gains: none

HERBALIST (V)

Un herbalist se especializa en hacer crecer, preparar y cultivar hierbas. A menudo se encuentran cerca de zonas urbanas, aunque hay algunos ermitaños que pueden coger este training pack que viven recluidos y aislados.

Time to Acquire: 33 months
Starting Money: normal plus d10 (open-ended)
Special:
3 Poison antidotes ................................................................ 50
4 Bone Repair herbs ............................................................ 50
10 Burn/Exposure herbs .................................................... 50
2 Circulatory Repair herbs ................................................ 50
10 Concussion Repair herbs .............................................. 50
d10 General Purpose herbs ................................................ 50
1 Life Preservation herbs ................................................... 50
5 Muscle/Cartilage Repair herbs ..................................... 50
3 Nerve Repair herbs .......................................................... 50
4 Organ Repair herbs .......................................................... 50
d10 Intoxicant herbs ........................................................... 30
d10 Poison herbs .................................................................. 30
d10 Concussion Repair herbs .......................................... 100
Category or Skill # of ranks
Craft skill category ..................................................................... 0
Horticulture ....................................................................... 2
Lore • General skill category .................................................... 2
Flora Lore .......................................................................... 2
Outdoor • Environmental skill category ................................4
Foraging ............................................................................. 3
choice of one skill ............................................................1
Technical/Trade • General skill category ..............................0
Use Prepared Herbs ........................................................ 2
Stat Gains: none

HUNTER (L)
El cazador vive en entornos salvajes y solo va a las ciudades a vender lo que caza.

Time to Acquire: 18 months
Starting Money: normal plus d10 (open-ended)
Special:
d10 Animal Pelts (d10 sps each) ...................................... 50
d10 Animal Pelts (d10 sps each) ...................................... 50
d10 Animal Pelts (d10 sps each) ...................................... 50
Good set of traps (+15 non-magic) .................................. 30
Reliable buyer for animal pelts ......................................... 30
Traps (+10 non-magic) ...................................................... 100
Category or Skill # of ranks
Missile Weapon skill category .................................................. 1
choice of one skill ............................................................ 1
Outdoor • Environmental skill category ................................4
Hunting .............................................................................. 2
choice of two skills ............................................. 2 (total)
Lore • General skill category .................................................... 3
Fauna Lore ........................................................................ 2
Flora Lore .......................................................................... 1
Craft skill category ..................................................................... 0
Skinning ............................................................................. 1
Awareness • Searching skill category ..................................... 4
Reading Tracks ................................................................. 2
Tracking ............................................................................. 2
Subterfuge • Stealth skill category .......................................... 2
Hiding................................................................................. 1
Stalking .............................................................................. 1
Stat Gains: Constitution

KNIGHT (L)

Un caballero es un guerrero dedicado a una causa o señor. Suele llevar armadura pesada y saber manejar bien las armas.

Time to Acquire: 69 months
Starting Money: normal
Special:
Warhorse (+10 to Riding, Mounted Combat) ............... 30
Warhorse (+5 Riding, Mounted Combat) ...................... 30
Warhorse ................................................................................ 30
Weapon (+10 non-magic) ................................................... 40
Armor (+10 non-magic) ...................................................... 40
Shield (+10 non-magic) ...................................................... 50
Weapon (+5 non-magic) ..................................................... 30
Armor (+5 non-magic) ........................................................ 30
Shield (+5 non-magic) ......................................................... 40
Riding horse (+5 Riding) ................................................. 100
Category or Skill # of ranks
Melee Weapon skill category .................................................... 2
choice of one skill ............................................................ 2
Armor • Heavy skill category ................................................... 2
Plate .................................................................................... 2
Combat Maneuvers skill category ........................................... 0
Mounted Combat............................................................. 2
choice of one skill ............................................................ 1
Lore • General skill category .................................................... 2
Heraldry ............................................................................. 2
Outdoor • Animal skill category ............................................. 1
Riding ................................................................................. 2
Stat Gains: Strength, Self Discipline

LOREMASTER (V)
El estudiante perpetuo. Los Loremasters estudian constantemente buscando conocer todo lo que existe. Algunos se especializan en areas concretas y otros adquieren conocimientos variados, adquiriendo conocimientos básicos de muchas materias.

Time to Acquire: 40 months
Starting Money: normal
Special:
Book (+20 to a specific lore skill) .................................... 50
Book (+15 to a specific lore skill) .................................... 40
Book (+10 to a lore category) ........................................... 30
1-5 books (+5 to specific lore skills) ................................ 10
Book (+5 to a lore category) ........................................... 100
Category or Skill # of ranks
Lore • General skill category .................................................... 6
choice of up to three skills ............................... 6 (total)
Lore • Technical skill category................................................. 1
choice of one skills .......................................................... 1
Lore • Obscure skill category ................................................... 1
choice of one skill ............................................................ 1
Lore • Magical skill category .................................................... 3
choice of up to two skills .................................. 3 (total)
Stat Gains: none

MERCHANT (V)
Desde el miserable vendedor de ropa usada al empresario que vende mercancias exportadas, todos son vendedores de las más diversas cosas.

Time to Acquire: 23 months
Starting Money: normal plus d10 (open-ended)
Special:
Close friends with a merchant .......................................... 40
Close friends with a merchant .......................................... 40
Close friends with a merchant .......................................... 40
Merchant’s scale and weights ............................................ 30
Trade goods (10d10 sp) ...................................................... 30
Trade goods (10d10 sp) ...................................................... 30
Trade goods (d10 sp) ........................................................ 100
Category or Skill # of ranks
Communications skill category ................................................3
choice of up to three languages ....................... 3 (total)
Science/Analytic • Basic skill category .................................. 1
Basic Math ........................................................................ 1
Technical/Trade • Vocational skill category .........................0
Appraisal ............................................................................2
choice of one skill ............................................................1
Stat Gains: none

PERFORMER (V)
Un artista vive de entretener multitudes, grandes o pequeñas. A menudo se les encuentra en tabernas o quizá en teatros organizados. Es un alma inquieta que ocasionalmente puede permanecer en algún lugar durante bastante tiempo

Time to Acquire: 40 months
Starting Money: normal plus d10 (open-ended)
Special:
Disguise kit (+15 non-magic) ............................................ 50
Performance props (+10 non-magic) ............................... 50
Close friends with a tavern owner ................................... 40
Close friends with a tavern owner ................................... 40
Close friends with a famous performer .......................... 20
Make-up kit (+5 non-magic) ............................................ 100
Category or Skill # of ranks
Artistic • Active skill category ................................................. 3
choice of one skill ............................................................ 3
Athletic • Gymnastic skill category......................................... 1
choice of one skill ............................................................ 1
Communications skill category ................................................5
choice of up to five languages .......................... 5 (total)
Influence skill category ............................................................. 2
choice of up to two skills .................................. 2 (total)
Stat Gains: none

SCOUT (V)
Los exploradores pueden ser contratados por muchas razones. Sus obligaciones incluyen viajar delante de un grupo para encontrar peligros o dificultades en el camino y que el resto las pueda evitar.

Time to Acquire: 33 months
Starting Money: normal plus d10 (open-ended)
Special:
1 detailed map of a region ................................................. 40
d10 sketchy maps of several regions ................................ 40
Good riding beast (+10 Riding) ....................................... 30
Missile weapon (+5 non-magic) ........................................ 20
Riding beast (GM’s discretion) ....................................... 100
Category or Skill # of ranks
Outdoor • Environmental skill category ................................ 3
choice of up to three skills ............................... 3 (total)
Outdoor • Animal skill category ............................................. 2
choice of up to two skills .................................. 2 (total)
Awareness • Searching skill category ..................................... 4
Observation ....................................................................... 2
Read Tracks ...................................................................... 1
Tracking ............................................................................. 1
Weapon skill category (choice) ................................................ 1
choice of one skill ............................................................ 1
Stat Gains: none

SOLDIER (V)
En casi cualquier cultura hay guerreros profesionales cuyo trabajo es proteger a la gente de ese lugar. Si se gana una promoción el personaje ha subido de rango dentro del ejército.

Time to Acquire: 26 months
Starting Money: normal + d10 (open-ended)
Special:
Melee Weapon (+10 non-magic) ....................................... 30
Missile Weapon (+10 non-magic) ..................................... 30
Shield (+10 non-magic) ...................................................... 40
Helm (+10 non-magic) ........................................................ 50
Armor (+10 non-magic) ...................................................... 40
Friends with a ranking officer .......................................... 20
Promotion .............................................................................. 20
Promotion .............................................................................. 20
Promotion .............................................................................. 20
Promotion .............................................................................. 20
Promotion .............................................................................. 20
Melee Weapon (+5 non-magic) ....................................... 100
Category or Skill # of ranks
Weapon skill category (choice) ................................................ 2
choice of one skill ............................................................ 2
Armor • Light skill category ..................................................... 2
choice of one skill ............................................................ 2
Lore • General skill category .................................................... 1
Heraldry ............................................................................. 1
Body Development skill category ............................................ 0
Body Development .......................................................... 2
Technical/Trade • Vocational skill category ......................... 0
Tactics ................................................................................ 1
Stat Gains: none

TRAVELLER (V)
El viajero es simplemente eso, un viajero. De algún modo ha aprendido lo básico de la región en la que está y sobre la supervivencia en entornos salvajes.

Time to Acquire: 18 months
Starting Money: normal
Special:
Weather-resistant clothing .................................................. 80
Riding beast (GM’s discretion) ......................................... 30
Simple map of the local region ....................................... 100
Category or Skill # of ranks
Athletic • Gymnastic skill category.........................................1
Climbing ............................................................................1
Athletic • Endurance skill category ........................................ 1
Swimming ......................................................................... 1
Awareness • Searching skill category ..................................... 1
Observation ....................................................................... 1
Outdoor • Environmental skill category ................................1
choice of one skill ............................................................1
Outdoor • Animal skill category ............................................. 1
Riding ................................................................................. 1
Stat Gains: none

Cargando editor
07/08/2013, 03:20
Director

CHARACTER LAW TRAINING PACKAGES

ASSASSIN (V)
Los asesinos son profesionales contratados para matar gente. Es una profesión peligrosa que puede granjear enemigos y tener contactos en los bajos fondos.

Time to Acquire: 30 months
Starting Money: normal + 1d10
Special:
Hand Weapon (+10) Non Magical .....................................50
Missile Weapon (+10) Non Magical................................... 50
2d10 Missiles (+10) Non Magical…………………………….50
Underworld Contacts………………………………………….30
High Rank Favor……………………………………………….20
High Rank Favor……………………………………………….20
High Rank Favor……………………………………………….20
High Rank Favor……………………………………………….20
Reliable Safe House (place for hiding)….…………………100

Category or Skill # of ranks
Subterfuge • Stealth skill category.........................................2
Choice of up to two skills.............................................2 (total)
Subterfuge •Mechanics skill category ................................... 1
Choice of one skill................................................................ 1
Weapon/attack Skill Category (choice) ............................... 1
Weapon/attack Skill.............................................................. 1
Subterfuge • Attack skill category .........................................0
choice of up to two skills .............................................3 (total)
Awareness • Senses skill category ........................................ 1
Choice of one skill................................................................. 1
Special Attacks skill category ............................................... 0
Choice of one skill................................................................. 2
Stat Gains: none

BERSERKER (L)
El berserker está entrenado en perder el control de sus sentidos en el campo de batalla y convertirse en una fiera máquina de matar.

Time to Acquire: 64 months
Starting Money: normal
Special:
Hand Weapon (+10) Non magic .......................................50
Hand Weapon (+5) Non magic......................................... 50
Two Handed Weapon………… ..........................................0
Category or Skill # of ranks
Self control skill category.....................................................4
Frenzy .................................................................................4
Weapon Skill category #1 ...................................................3
Choice of two skills ....................................................3 (total)
Weapon Skill category #2……….. ..................................... 1
Choice of one skill.............................................................. 1
Outdoor • Environmental skill category ...............................1
choice of one skill ...............................................................1
Body Development Skill Category...................................... 0
Body Development.............................................................. 1
Stat Gains: Strength

CLOISTERED ACADEMIC (L)
El académico enclaustrado se aparta del mundo para estudiar a través de los libros. Incluso los sirvientes o familiares que pueden vivir en el mismo lugar son ignorados. Los libros son su vida

Time to Acquire: 95 months
Starting Money: normal
Special:
Patron (suministra apoyo financiero)................................. 40
Book (+10 Non magic to specific lore)............................... 30
Book (+10 Non magic to specific lore)............................... 30
Book (+10 Non magic to specific lore)............................... 30
Book (+10 Non magic to specific lore)............................... 30
Book (+10 Non magic to specific lore)............................... 30
Pet (small animal)…………….. ....................................... …0
Category or Skill # of ranks
Lore • General skill category.................................................4
Choice of up to four skills.............................................4(total)
Lore • Tecnichal skill category................................................3
Choice of up to three skills..........................................3 (total)
Lore • Magical skill category..................................................1
Choice of one skill.................................................................1
Science/Analitic • Basic skill category ...................................1
Research…………… ............................................................1
choice of one skill .................................................................1
Communications skill category .............................................3
One written language............................................................3
Stat Gains: none

CON MAN (Timador) (V)
La atracción del dinero fácil atrae a las cloacas de la sociedad a las manos del Timador. Es experto en engañar a la gente para aprovecharse de ella. A menudo tiene varias identidades.

Time to Acquire: 32 months
Starting Money: normal + 1d10 (open-ended)
Special:
Underworld Contacts......................................................... 30
Favor for an underworld figure........................................... 20
Fake identification (+30 Duping)........................................ 20
Investiment (2d10 sp per year).......................................... 10
Fake identification (+30 Duping).......................................... 0
Category or Skill # of ranks
Awareness • Searching skill category.....................................1
Lie Perception…………………..............................................1
Influence skill category..........................................................3
Duping...................................................................................2
Choice of one skill.................................................................1
Subterfuge • Stealth skill category.........................................2
Choice of up to two skills.............................................2 (total)
Tecnichal Trade • General skill category ...............................1
Begging..…………… ............................................................1
Urban skill category ..............................................................1
Choice of one skill…..............................................................1
Stat Gains: none

CRAFTER (V)
Mucha gente es buena con sus manos y tiene el deseo de crear cosas. Este training pack incluye el joyero, el herrero, el ebanista y cualquier otro artesano.

Time to Acquire: 28 months
Starting Money: normal + 1d10 (open-ended)
Special:
Excepcional crafted work (10d10 sp)..................................50
Excepcional crafted work (8d10 sp)....................................50
Excepcional crafted work (6d10 sp)....................................50
Excepcional crafted work (4d10 sp)....................................50
Excepcional crafted work (2d10 sp)....................................50
Set of fine crafting tools (+15 especific craft)......................40
Set of good crafting tools (+10 especific craft)...................30
Set of crafting tools (+5 especific craft)................................ 0
Category or Skill # of ranks
Tecnichal Trade • General skill category ...............................3
Choice of up to 3 skills….............................................3 (total)
Tecnichal Trade • Vocational skill category ...........................0
Choice of up to two skills…..........................................2 (total)
Craft skill category................................................................0
Choice of up to three skills...........................................3 (total)
Stat Gains: none

CRUSADING ACADEMIC (L)
El académico viajero ha perdido mucho tiempo investigando y ahora tiene una misión. Está preparado para ver sitios lejanos, dar a conocer al mundo su investigación y conocer gente extraña.

Time to Acquire: 110 months
Starting Money: normal
Special:
Weapon (+10 Non Magic)…………................................... 30
Book (+10 Non magic to specific lore)............................... 20
Book (+10 Non magic to specific lore)............................... 20
A token/sigil recognized by scholars…...............................50
Riding Horse/beast……………………...............................…0
Category or Skill # of ranks
Influence skill category..........................................................2
Public Speaking………………...............................................2
Communications skill category .............................................5
Choice up to 5 languages spoken................................5(total)
Lore • General skill category...................................................4
Culture Lore (up to two cultures)………………………………2
Choice of up to two skills.......................................................2
Lore • Tecnichal skill category................................................2
Choice of up to two skills.......................................................2
Weapon Attack Skill category ..............................................1
Weapon Attack Skill .............................................................1
Outdoor • Enviromental Skill Category.................................1
Choice of one skill……………………………………………….1
Stat Gains: none

CUT PURSE (V)
El corta-bolsas es un tipo especializado de ladrón que se dedica a pasear por las multitudes y localizar los objetivos con las bolsas más pesadas.

Time to Acquire: 37 months
Starting Money: normal plus d10 (open-ended)
Special:
Stolen jewelry (worth 10d10 sp) ..................................... 50
Stolen gems (worth 10d10 sp) ....................................... 50
Stolen document (e.g. map, deed, etc) .......................... 50
Disguise kit (+10 non-magic) ......................................... 40
Reliable fencing contacts ............................................... 30
Underworld contacts……………………………….. ........... 0
Category or Skill # of ranks
Subterfuge • Stealth skill category ......................................4
Picking pockets……………………………………………….. 2
choice of up to two skills .......................................... 2 (total)
Urban skill category……………..........................................3
choice of up to two skills…………………............................ 3
Athletic • Gymnastic skill category.......................................1
Choice of up to one skill......................................................1
Awareness • Perception skill category ..................................0
Alertness ....................................................................... …..1
Awareness • Searching skill category ................................. 1
Observation ....................................................................... 1
Stat Gains: none

DETECTIVE (V)
El detective investiga hechos misteriosos. Puede ser un miembro de la guardia de la ciudad o un especialista externo. Es muy extraño verle fuera de una ciudad a no ser que investigue pistas de algún caso.

Time to Acquire: 33 months
Starting Money: normal
Special:
Contacts in a city administration……….............................. 40
Piece of jewelry (Reward – 10d10 sp)................................ 50
1d100 gems (Reward – 10d10 sp total)..............................50
Piece of artwork (Reward – 10d10 sp)...............................50
Favor from an important person…...............................……30
Underworld Contacts……………………………………………0
Category or Skill # of ranks
Awareness • Perception skill category ..................................0
Alertness ....................................................................... …..4
Awareness • Searching skill category ................................. 4
Choice of up to for skills..............................................4 (total)
Awareness • Senses skill category ...................................... 1
Choice of one skill……………...............................................1
Influence skill category..........................................................1
Choice of one skill……………...............................................1
Lore • Tecnichal skill category................................................2
Urban Skill Category…………………………………………….1
Choice of one skill……………………………………………….1
Stat Gains: none

DIPLOMAT (V)
Un diplomático trabaja negociando con gente en posiciones de poder y autoridad. Suele estar versado en más de una cultura y tiene contactos en varias ciudades.

Time to Acquire: 48 months
Starting Money: normal
Special:
Contacts in a city administration A………..............................50
Contacts in a city administration B………..............................40
Favor from an important person…...............................……40
Favor from an important person…...............................……30
Favor from an important person…...............................……20
Potion (onle dose first level spell)…………………………….20
Rune (first level spell)..........................................................20
Finely Crafted Object……………………………………………0
Category or Skill # of ranks
Communications Skill Category…….. ..................................6
Choice of up to 3 written languages............................... …..3
Choice of up to 3 spoken languages............................... …..3
Awareness • Searching skill category ................................. 1
Lie Perception.......................................................................1
Awareness • Senses skill category ...................................... 1
Choice of one skill……………...............................................1
Influence skill category..........................................................1
Bribery…………………………...............................................1
Diplomacy…………………….................................................1
Lore • General skill category...................................................4
Culture Lore (Culture X)…………………………………………1
Culture Lore (Culture Y)…………………………………………1
Region Lore (Region P)………………………………………….1
Region Lore (Region Q)………………………………………….1
Stat Gains: none

EXPLORER (L)
Similar al aventurero el explorador se especializa en viajar a zonas desconocidas. Incluye los exploradores marinos y los que viajan por tierra.

Time to Acquire: 66 months
Starting Money: normal plus d10 (open-ended)
Special:
Weapon (+10 non-magic) ...................................................40
Riding Animal (GM choice) .................................................40
Passage Credit on a Ship (GM discretion) ..........................40
1d10 Herbs ( GM choice) ………………………………......... 30
Map of the known world…………………………………………0
Category or Skill # of ranks
Weapon/Attack skill category (choice) .................................. 1
Weapon/Attack (choice) ................................................. 1
Athletic • Gymnastic skill category......................................... 1
Climbing ............................................................................ 1
Athletic • Endurance skill category ........................................ 1
Swimming ......................................................................... 1
Awareness • Searching skill category ..................................... 1
Observation ....................................................................... 1
Lore * General skill category ............................................... 2
Choice of up to two skills........................................... 2 (total)
Technical/Trade • General skill category ..............................3
First Aid ............................................................................. 1
Choice of up to two skills........................................... 2 (total)
Stat Gains: Constitution, choice of one other stat

GUARDIAN (L)
En casi cualquier cultura hay guerreros profesionales cuyo trabajo es proteger a la gente de ese lugar. Si se gana una promoción el personaje ha subido de rango dentro del ejército.

Time to Acquire: 26 months
Starting Money: normal + d10 (open-ended)
Special:
Melee Weapon (+10 non-magic) .......................................50
Missile Weapon (+10 non-magic) ..................................... 50
Animal Companion (GM Discretion) ................................. 30
Camouflaged Cloak (+10 Hiding).......................................30
Very Good Boots (+10 Stalking).........................................30
A token/sigil recognized by local populace……………….. …0
Category or Skill # of ranks
Weapon skill category (choice) ................................................ 2
choice of one skill ............................................................ 2
Armor • Light skill category ..................................................... 2
choice of one skill ............................................................ 2
Athletic • Endurance skill category .................................................... 2
Choice of one skill ............................................................................. 2
Awareness • Perception skill category ..................................... 1
Choice of one skill ............................................................................. 1
Awareness • Searching skill category ..................................... 2
Choice of one skill ............................................................................. 2
Awareness • Senses skill category ..................................... 1
Choice of one skill ............................................................................. 1
Outdoor • Enviromental Skill Category................................6
Choice of up to 3 skills……………………………………………….6 (total)
Stat Gains: Constitution

HIGHWAYMAN (V)
Los bandidos se especializan en asaltar a los viajeros de una zona, suelen tener conocimientos de ella y saben vivir en entornos salvajes.

Time to Acquire: 35 months
Starting Money: normal plus d10 (open-ended)
Special:
Weapon (+5 non magic)…………………………………….30
Stolen jewelry (worth 5d10 sp) ..................................... 50
Stolen gems (worth 5d10 sp) ....................................... 50
Stolen piece of art (worth 5d10 sp) .......................... 50
Riding Beast (GM Discretion) ......................................... 0
Category or Skill # of ranks
Weapon/Attack skill category (choice) .................................. 1
Weapon/Attack (choice) ................................................. 1
Awareness • Perception skill category ..................................0
Alertness ....................................................................... …..1
Body Development skill category ................................. 0
Body Development ............................................................. 1
Lore • General skill category.................................................3
Region Lore..........................................................................3
Outdoor • Environmental skill category ................................4
choice of two skills ............................................. 4 (total)
Stat Gains: none

MERCENARY (L)
El mercenario es un soldado independiente que lucha por dinero. Muchas veces son contratados por ejercitos. Suelen saber de varias culturas y de estrategias militares.

Time to Acquire: 26 months
Starting Money: normal + d10 (open-ended)
Special:
Weapon (+10 non-magic) ..................................................50
Shield (+10 non-magic) .......................................................50
Armor (+10 non-magic) ...................................................... 50
Medal for wartime perfomance ...........................................50
Favor from military figure……............................................. 50
Favor from military figure……............................................. 50
Extra d10 (open ended) in money...................................... 50
Extra d10 (open ended) in money...................................... 0
Category or Skill # of ranks
Weapon skill category (choice) ................................................ 2
choice of one skill ............................................................ 2
Armor • Light skill category ..................................................... 1
choice of one skill ............................................................ 1
Athletic • Brawn skill category .................................................... 1
Choice of 1 skill ............................................................................. 1
Body Development skill category ............................................ 0
Body Development .......................................................... 2
Combat Maneuver skill category ............................................ 0
Choice of 1 skill .......................................................... 1
Communications Skill Category…….. ..................................0
Choice of one spoken language............................... …..2
Special Attack Skill Category…….. ..................................0
Choice of 1 skill .......................................................... 1
Technical/Trade • General skill category ......................... 1
Choice of 1 skill .......................................................... 1
Technical/Trade • Professional Skill Category ......................... 0
Military Organization ................................................................................ 1

Technical/Trade • Vocational skill category ......................... 0
Siege Engineering ................................................................................ 1
Stat Gains: Constitution

PHILOSOPHER (L)
El filósofo dedica mucho tiempo a preguntarse sobre porqué suceden las cosas. No suele ser una persona apropiada para las aventuras pero algunas veces el conocimiento y la sabiduría son necesarias.

Time to Acquire: 130 months
Starting Money: normal
Special:
1-5 Books (+ 5 Non magic to specific lore skills)..................................... 50
1-5 Books (+ 5 Non magic to specific science skills).............................. 50
One large Book (+ 10 Non magic to specific lore category)....................30
One large Book (+ 10 Non magic to specific science category)............... 30
Spell Adder (+1)……………………………………………………………….20
One Book (+ 5 Non magic to specific lore skill)....................................... 0
Category or Skill # of ranks
Lore • General skill category...................................................5
Choice of up to four skills………………………………………..5(total)
Science/Analitic * Basic Skill Category...................................2
Choice of up to two skills.......................................................2(total)
Artistic • Passive Skill Category.................................1
Choice of one skill……………………………………………….1
Communications Skill Category…….. ..................................5
Choice of up to five languages............................... …..10 (total)
Awareness • Perception skill category ..................................0
Alertness ....................................................................... …..1
Stat Gains: Reasoning

SAILOR (L)
Los marineros raramente viajan por tierra. Suelen estar a gusto sobre un barco en medio del mar aunque pueden ser habituales de tabernas costeras.

Time to Acquire: 28 months
Starting Money: normal
Special:
Passage Credit on a Ship .................................................50
Trade Good (10d10 sp) ...................................................40
Passage Credit on a Ship .................................................50
Passage Credit on a Ship .................................................50
Close friend with a tavern owner……………………………20
Close friend with a ship captain………………………………20
Passage Credit on a Ship .................................................0
Category or Skill # of ranks
Athletic • Gymnastic skill category......................................... 1
Climbing ............................................................................ 1
Athletic • Endurance skill category ........................................ 2
Swimming ......................................................................... 2
Crafting Skill Category ..................................... …………….0
Rope Mastery ....................................................................... 1
Lore * General skill category ............................................... 2
Choice or two skills...................................................... 2 (total)
Outdoor * Enviromental Skill Category………………………..1
Choice of Star Gazing or Weather Watching………………….1
Technical/Trade • General skill category ..............................1
Oreinteering ............................................................................. 1
Stat Gains: none

Cargando editor
08/08/2013, 02:18
Director

SHAMAN PRIEST (L)
En las tribus no hay iglesias ni sacerdotes sino Shamanes que son los líderes religiosos y usan totems y fuerzas de la naturaleza para cumplir su papel.

Time to Acquire: 69 months
Starting Money: normal
Special:
Large Animal Companion (GM Choice)..............................20
Spell Adder (+1) .................................................................50
Daily one spell item (2nd lvl spell)…………………………….40
Passage Credit on a Ship .................................................50
Weapon (+10 non magic)…………………………………….40
Armor (+10 non magic)……………………………………….40
Small Animal Companion (GM Choice)...............................0
Category or Skill # of ranks
Outdoor * Animal Skill Category……………………………….3
Choice of up to three Skills………………….………………….3
Spells •Own Realm Open List Spell Category.......................... 0
Choice of one list ..................................................................2
Communications skill category ........................................ 2
Choice of one language........................................................ 2
Influence Skill Category ..................................... ……………1
Choice of one skill.................................................................. 1
Lore * General skill category ............................................... 2
Choice of up to two skills...................................................... 2 (total)
Stat Gains: Intuition, Presence

SPY (V)
Los espías viven consiguiendo información sensible para su bando en una situación de guerra o de tensión política. Son especialistas de la infiltración.

Time to Acquire: 44 months
Starting Money: normal + 1d10 (open-ended)
Special:
False Identification (+10 non magic)..................................50
Cloak (+10 non magic hiding)........................................... 40
Contacts with frendly government.....................................40
Lock Picks (+10 non magic).............................................. 30
Important papers (10d10 sp)...............................................20
Important papers (10d10 sp)...............................................20
Weapon (+5 non magic)…………………………………………0
Category or Skill # of ranks
Subterfuge • Stealth skill category.........................................4
Choice of up to four skills.............................................4 (total)
Subterfuge • Mecanichs skill category...................................1
Choice of one skill…….........................................................1
Awareness • Searching skill category....................................2
Choice of up to two skills….…..............................................2
Communications skill category.............................................2
Choice of up to two skills.............................................2 (total)
Influence skill category..........................................................2
Choice of up to two skills.............................................2 (total)
Stat Gains: none

WANDERER (L)
El vagabundo es un viajero que se ha desligado de sus origenes. Un ciudadano del mundo.

Time to Acquire: 95 months
Starting Money: normal
Special:
Weather-resistant clothing .................................................. 80
Riding beast (GM’s discretion) ......................................... 40
Cloack (+5 Hiding)……………………………………………30
Boots (+5 stalking)…………………………………………….30
Simple map of the known world....................................... 0
Category or Skill # of ranks
Lore • General skill category.........................................3
Choice of up to three skills ...............................................3(total)
Athletic • Gymnastic skill category.........................................1
Climbing ............................................................................1
Athletic • Endurance skill category ........................................ 1
Swimming ......................................................................... 1
Awareness • Searching skill category ..................................... 1
Observation ....................................................................... 1
Outdoor • Environmental skill category ................................3
choice of up to three skills .......................................................3
Communications skill category ............................................. 3
Choice of up to three skills ...............................................3(total)
Stat Gains: Constitution

WEAPON MASTER (V)
Vive estudiando y perfeccionando el uso de todo tipo de armas. Esto hace que no haya conseguido ningún otro tipo de conocimiento.

Time to Acquire: 25 months
Starting Money: normal plus d10
Special:
Weapon (+15 non-magic) ................................................... 40
Weapon (+15 non-magic) ................................................... 40
Weapon (+10 non-magic) ................................................... 30
Weapon (+10 non-magic) ................................................... 30
Weapon (+5 non-magic) ................................................... 0
Category or Skill # of ranks
Weapon skill category #1 ....................................5
choice of up to 5 skills............................ …………5 (total)
Weapon skill category #2 .................................... 4
choice of up to four skills ......................................4(total)
Weapon skill category #3 .................................... 3
choice of up to three skills ....................................3
choice of 1 other skill ...........................................1
Weapon skill category #4 .................................... 1
choice of 1 skill ....................................................1
Stat Gains: Strenght, Agility

ZEALOT (L)
Un zealot es un fanático de una religión. Son entusiastas pero no tienen porque ser violentos.

Time to Acquire: 73 months
Starting Money: normal
Special:
Weapon (+10 non magic)……………………………………30
Daily one spell item (1st lvl spell)…………………………..30
Special Religion token/sigil……………………………………0
Category or Skill # of ranks
Lore * General skill category ............................................... 4
Religion .............................................................................. 3
Specific lore related to the cause………….......................... 1
Communications skill category ........................................ 2
Native Language................................................................. 2
Influence Skill Category ..................................... ……………3
Public Speaking.................................................................. 3
Weapon attack skill category .................................... 1
choice of 1 skill ....................................................1
Stat Gains: Intuition

Cargando editor
12/08/2013, 00:41
Director

Del School of Hard Knocks

ATHLETE (L)

El atleta busca la excelencia en el deporte.

Time to Acquire: 36 months
Starting Money: normal +1d10 open ended
Special:
Equipment for selected sport (+10 non magic )…………..50
Sport medal (2d10 sp)…………..…………………………..30
Competitive Rival…………………………………………….50
D10 loyal fans………………………………………………..20
Sponsor……………………………………………………..20
Invitation to prestigious event…………………………..100
Category or Skill # of ranks
Athletic * Brawn skill category ............................................... 2
Athletic * Endurance skill category ............................................... 2
Athletic * Gymnastics skill category ............................................... 2
Athletics Games from any skill category...................................... 2
One skill from any skill category................................................. 2
One skill from any skill category................................................. 2
One skill from any skill category................................................. 2
Body Development skill category .................................... 0
Body Development skill ....................................................2
Influence Skill Category…………………………………………..1
Choice of one skill……………………………………………1
Stat Gains: none

CAVALIER (V)

Un CAVALIER es un guerrero dedicado a una causa o señor. Suele llevar armadura pesada y saber manejar bien las armas. Tiene un estricto código de conducta que le empuja a actuar. Suele viajar y guardar una zona.

Time to Acquire: 30 months
Starting Money: normal
Special:
Weapon (+10 non-magic) ...................................................30
Armor (+10 non-magic) ...................................................... 30
Shield (+5 non-magic) ...................................................... 20
Weapon (+5 non-magic) ..................................................... 30
Noble Patron……. ........................................................ 50
Afection of a married lady .........................................................30
Fine horse (+10 riding) ................................................. 100
Category or Skill # of ranks
Artistic skill category .................................................... 1
choice of one skill ...........................................................1
Combat maneuvers kill category ...................................................0
Mounted Combat............................................................................ 2
Influence skill category ........................................... 2
Seduction............................................................. 1
Leadership ............................................................ 1
Choice of one skill……………………………………1
Outdoor • Animal skill category ............................................. 1
Riding ................................................................................. 1
Weapon melee skill category .................................... 1
choice of 1 skill ....................................................1
Stat Gains: Agility

CHAMBERLAIN (L)

Un CHAMBELAN es el organizador de una casa de una persona adinerada.

Time to Acquire: 74 months
Starting Money: normal+d10(open-ended)
Special:
Minor item related with work (for ex: magical pen)...............10
Favor from an important person........................................... 30
Favor from royalty……. ...................................................... 30
Noble Patron……. ........................................................ 50
Knowledge of political secret...............................................50
Seal of office…………….. ................................................. 100
Category or Skill # of ranks
Lore* General skill category .................................2
Culture Lore ...........................................................1
Region Lore ...................................................1
Influence skill category ........................................... 2
Leadership ............................................................ 1
Diplomacy……………………………………1
Crafts skill category ............................................. 0
Choice of up to three skills.................... 3 (total)
Tecnichal Trade * Vocational Skill category ........ 0
Administration ....................................................1
Urban skill Category………………………………….2
Contacting…………………………………………….1
Scounging……………………………………………..1
Stat Gains: none

GLADIATOR (L)

El gladiador vive de pelear por dinero (o es forzado a ello), normalmente en arenas abiertas o ante algunos espectadores selectos, algunas veces a muerte.

Time to Acquire: 76 months
Starting Money: normal plus d10 open ended
Special:
Weapon (+10 non-magic) ................................................... 50
Noble Patron…………….. ................................................... 50
Trophy (worth 2d10)…………………………………………….10
Shield (+10 non-magic) .................................................10 0
Category or Skill # of ranks
Weapon skill category #1 ....................................1
choice of one skill……............................ …………1
Weapon skill category #2 .................................... 1
choice of one skill……… ......................................1
Weapon skill category #3 .................................... 1
choice of one skill….. ...........................................1
Weapon skill category #4 .................................... 1
choice of 1 skill ....................................................1
Brawling Skill Category …………………………….2
Boxing………………………………………………..1
Wrestling……………………………………………..1
Special attacks skill category………………………0
choice of 1 skill ....................................................1
Body Development Skill Category…………………0
Body Development………………………………….2
Athletic * Brawn Skill Category…………………….1
choice of 1 skill ....................................................1
Athletic * Gymnastic Skill Category………………..1
choice of 1 skill ....................................................1
Athletic * Endurance Skill Category………………..1
choice of 1 skill ....................................................1
Stat Gains: Constitution, Strength

GOSSIP (V)

Un Cotilla se dedica a recoger información y contarla después en forma de historias. A menudo conocen hechos incriminatorios o vergonzosos de otras personas. Algunas veces pueden ocultar secretos, aunque es dificil no contarlo a “algunas personas de confianza”

Time to Acquire: 22 months
Starting Money: normal
Special:
Contactos útiles con el dueño de un bar...........................10
Secreto incriminatorio de alguien..........................................50
Secreto vergonzoso de alguien.......................................... 40
Secreto valioso de alguien.................................................. 30
Reputación de cotilla………................................................40
Audiencia en taberna local.............................................. 100
Category or Skill # of ranks
Artistic * Active skill category .................................2
Tale Telling………........................................................2
Awareness * Searching skill category .........................2
Observation............................................................ 1
Communications skill category ............................. 1
Lip Reading.............................................................. 1
Influence skill Category………………………………1
Seduction…………………………………………….1
Stat Gains: none

GUIDE (V)

Un guía vive de llevar a gente o grupos de gente de un sitio a otro. Suelen conocer muy bien la zona en que trabajan.

Time to Acquire: 33 months
Starting Money: normal plus d10 (open-ended)
Special:

Weapon (+5 non-magic) ........................................30
Weather resistant clothing …………………………..50
Riding beast (GM’s discretion) ....................................... 40
Compass (+10 Navigation)………. ................................ 30
Reinforced Rope 50 feet…………………………………..20
Detailed map of region……….. ....................................... 100
Category or Skill # of ranks
Lore*General Skill Category…………………………………3
Region Lore……………………………………………….2
Choice of one skill…………………………………………1
Artistic * Active skill category .................................1
Tale Telling………....................................................1
Outdoor • Animal skill category ............................................. 1
choice of one skill……… ........................................................ 1
Outdoor • Environmental skill category ................................ 1
choice of one skill……………………….. ............................... 1
Tecnichal /Trade • General skill category ............................ 2
Direction Sense................................................................... 1
choice of one skill……… ........................................................ 1
Stat Gains: none

GUILD MEMBER (V)

Un GUILD MEMBER (miembro de una compañía) son comerciantes que se asocian y pueden conseguir influencias y contactos en la sociedad.

Time to Acquire: 18 months
Starting Money: normal
Special:
Tools related with work (+10 non magic)…………................50
Useful contacts with local traders..........................................50
Reputation as an honest craftsman.................................... 20
Fine work worth 1d10 sp...................................................... 30
Rival in guild……………...............................................30
Mission for Guild Master................................................ 100
Category or Skill # of ranks
Tecnichal Trade * Vocational Skill category ........ 0
Administration ....................................................1
Choice of up to two skills....................2 (total)
Influence skill category ........................................... 1
Trading ............................................................ 1
Urban skill Category………………………………….1
Contacting…………………………………………….1
Lore* Tecnichal skill category .................................2
Trading Lore ...........................................................1
Choice of one skill...................................................1
Crafts skill category ............................................. 0
Choice of one skill............................................... 2
Stat Gains: none

INNKEEPER (V)

Un hostelero lleva y mantiene un hostal. Un buen hostelero es más que un comerciante, es un amigo que sabe hacer sentir a sus clientes el calor del hogar que dejaron atrás.

Time to Acquire: 28 months
Starting Money: normal+1d10 open ended
Special:
Close friend with a merchant………….................................50
Good reputation................................................................60
Useful City Contacts............................................................ 30
1d10 loyal costumers...................................................... 50
Large debt to moneylender or noble.................................40
Useful Legends and adventure hooks............................. 100
Category or Skill # of ranks
Influence skill category ........................................... 2
Trading ............................................................ 1
Choice of one skill...................................................1
Tecnichal Trade * Vocational Skill category ........ 0
Administration ....................................................2
Tecnichal Trade * General Skill Category………..1
Urban skill Category………………………………….2
Choice of up to two skills…………………………….2(total)
Science* Analitic skill category .................................1
Basic Math ...........................................................1
Choice of one skill...................................................1
Crafts skill category ............................................. 0
Cooking............................................... 3
Stat Gains: none

LIBRARIAN (V)

El librero trabaja en alguna biblioteca o librería donde se guardan y cuidan libros y sabe encontrar la información apropiada y necesaria. Suelen ser personas cultas y a veces tienen sus propios libros o bibliotecas personales.

Time to Acquire: 32 months
Starting Money: normal
Special:
Book (+10 Non magic to specific lore)............................... 50
Book (+10 Non magic to specific lore)............................... 50
Spectacles (+10 sense awaraness-sight)……………………40
Favor for a high ranking magician…..…..............................20
Book (+5 Non magic to specific lore).................................100
Category or Skill # of ranks
Lore • Magical skill category...................................................1
Choice of one skill…….........................................................1
Lore • Obscure skill category...................................................1
Choice of one skill…….........................................................1
Lore • Tecnichal skill category................................................1
Choice of one skill…….........................................................1
Science/Analitic • Specialized skill category ..........................0
Research…………… ............................................................1
Science/Analitic • Basic skill category ...................................3
Research…………… ............................................................2
Choice of one skill…….........................................................1
Communications Skill Category……………………………….3
Any written language……………………………………………3
Stat Gains: Reasoning

NOBLE (L)

Los nobles son la clase dominante de una sociedad feudal. Algunos no tienen tierras o rentas, sino que poseen sólo su título.

Time to Acquire: 32 months
Starting Money: normal
Special:
Royal Patron……………………………...............................30
Favor from royalty……………………................................. 20
Favor for an important person …..…..................................40
Family Jewels (1d100 sp)………………………………….…30
D5 rival siblings…………………………………………………40
Evil relative determined to destroy you……………………...20
Riding horse/Beast…………………...................................100
Category or Skill # of ranks
Awareness • Senses skill category........................................2
Lie Perception…….........................................................1
Poison Perception…….........................................................1
Influence skill category...................................................2
Leadership…….....................................................................2
Diplomacy………………………………………………………2
Lore • General skill category................................................2
Heraldry…….......................................................................2
Choice of up to two skills………………………………………2
Outdoor • Animal skill category ............................................. 1
Riding ................................................................................. 1
Tecnichal Trade * Vocational Skill category ...................... 0
Administration ......................................................................1
Stat Gains: Presence

PIRATE (L)

El pirata roba veleros en los mares. Tambien tiene conocimientos de los mares y la navegacion.

Time to Acquire: 37 months
Starting Money: normal plus d10 (open-ended)
Special:
Stolen jewelry (worth 5d10 sp) ..................................... 20
Peg Leg (+5 tale telling) ............................................... 30
Parrot ........................................................................... 60
Eye Patch (+5 Interrogation) ......................................... 30
Weapon (+10 non magic) ............................................... 50
Treasure map………….……………………………….. .......100
Category or Skill # of ranks
Tecnichal Trade * General Skill Category…………………..3
Sailing…………………………………………………………...2
Choice of one skill...............................................................1
Weapon skill category…………….......................................1
choice of one skill…………………...................................... 1
Crafts Skill Category……………………………………………0
Rope Mastery…………………………………………………1
Tecnichal Trade * Vocational Skill Category…………………0
Appraisal………………………………………………………...1
Athletic • Endurance skill category.......................................1
Swimming…………………………………………………….1
Athletic • Gymnastic skill category.......................................1
Climbing………………………………………………………….1
Outdor • Enviromental skill category ..................................2
Survival ....................................................................... …..1
Weather Watching…………………………………………….1
Lore • General skill category ............................................. 2
Region Lore ....................................................................... 2
Stat Gains: none

SCRIBE (V)

El escriba gana la vida registrando sucesos en un registro o haciendo copias manuscritas de libros.

Time to Acquire: 45 months
Starting Money: normal
Special:
Set of pens and inkwell (+10 non magic) ...........................30
Book (+10 non magic to a especific Lore) ........................50
Contacts in local church.................................................... 30
Contacts among nobility ................................................... 40
Esoteric Arcana Knowledge (GM Discretion)..................... 10
Set of pens and inkwell (+5 non magic)………….………...100
Category or Skill # of ranks
Artistic * Passive Skill Category…………………..1
Painting or Poetry..………………………………...1
Science Analitic * Basic skill category……..........1
Basic Math……………...................................... 1
Self Control Skill Category………………………1
Mnemonics…………………….……………………2
Crafts Skill Category…………………0
Scribing…………………………………………...4
Communication .......................................2
Choice of one written language………….5
Stat Gains: Memory