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5. Kingmaker1

Creacion

Cargando editor
12/10/2020, 00:09
Director

https://aonprd.com/

https://www.d20pfsrd.com/races/

https://www.pathfindercr.com/caracteristicas/

 

Algunos buenos ejemplo de cómo repartirlos:

15, 14, 12, 12, 12, 12

17, 14, 12, 12, 12, 7

14, 14, 14, 14, 10, 10

15, 14, 14, 14, 10, 8

16, 16, 10, 10, 10, 10

16, 15, 14, 10, 10, 8

Característica Puntos Gastados   Característica Puntos Gastados
7 -4   13 3
8 -2   14 5
9 -1   15 7
10 0   16 10
11 1   17 13
12 2   18 17

 

 

GENERAL
NOMBRE DEL PERSONAJE ALINEAMIENTO NOMBRE DEL JUGADOR
[] [] []
CLASES DEL PERSONAJE Y NIVELES DIOS LUGAR DE NACIMIENTO
[Class] [Archetipe] / [Class] [Archetipe] [Nivel] / [Nivel] [] []
RAZA TAMAÑO SEXO EDAD ALTURA PESO CABELLO OJOS
[] [] [] []años []cm []kg [] []


RESUMEN
ATAQUE [] INICIATIVA [] PERCEPCIÓN []
ARMA [Name][Bonus attack] VELOCIDAD [] VISIÓN []
DAÑO [] TS FORT [] EXPERIENCIA []
CA [] TS REF [] DINEROS []
PG []/[] TS VOL [] RAZA []


CARACTERÍSTICAS
NOMBRE PUNTS > MODIF. > TEMP > TEMP MODIF.
FUE [] [] [] []
DES [] [] [] []
CON [] [] [] []
INT [] [] [] []
SAB [] [] [] []
CAR [] [] [] []


MOVIMIENTOS Y PUNTOS DE GOLPE
PUNTOS DE GOLPE [] [] []/[] []
Total RD HERIDAS /PG ACTUALES DAÑO NO LETAL
INICIATIVA [] [] []
TOTAL MODIF. DES MODIF. VARIOS
VELOCIDAD [] [] []
VELOCIDAD BASE CON ARMADURA MODIF. TEMPORALES
[] [] [] []
VOLAR/MANIOBRABILIDAD (Pies/m) NADAR (Pies/m) TREPAR (Pies/m) EXCAVAR (Pies/m)


CLASE DE ARMADURA Y SALVACIONES
CLASE DE ARMADURA [] [10] []+ []+ []+ []+ []+[]
TOTAL BASE BONIF. ARM > ESC > DES > TAM > NAT > DESV > VAR
TOQUE [] DESPREVENIDO []
TIRADAS DE SALVACIÓN TOTAL BASE  MODIF. CAR > MAG > VAR > TEMP > MOD
FORTALEZA (CON) []= []+ []+ []+ []+ []+ []
REFLEJOS (DES) []= []+ []+ []+ []+ []+ []
VOLUNTAD (SAB) []= []+ []+ []+ []+ []+ []
RESISTENCIAS ACID [] COLD [] ELEC. [] FIRE[] SONIC[] ETC[] ETC[]


ATAQUE Y MANIOBRAS
ATAQUE BASE [] RESISTENCIA A CONJURO []
BMC []= []+ []+ []+ []
TOTAL ATAQUE BASE MODIF. FUE MODIF. TAM MODIFICADORES
DMC []= []+ []+ []+ []+10
TOTAL ATAQUE BASE MODIF. FUE MODIF. DES MODIF. TAM


ARMAS
[] []= []+[]+[]/+[] [] [] [] [] []
NOMBRE ATAQUE DAÑO CRÍTICO ALCANCE TIPO MUNICIÓN


ARMADURAS/OBJETOS PROTECTORES
ARMADURA / OBJETO BONO TIPO PEN FALLO PESO PROPIEDADES
[] [] [] [] []% [] []
TOTAL [] [-] [] []% []lbs [-]


HABILIDADES
NOMBRE DE LA HABILIDAD BONIF. TOTAL > CAR >MODIF. CAR >RANGOS > MODIF. VARIO
ACROBACIAS^ []= DES []+ []+ []
ARTESANÍA []= INT []+ []+ []
AVERIGUAR INTENCIONES []= SAB []+ []+ []
CONOCIMIENTO DE CONJUROS []= INT []+ []+ []
CURAR []= SAB []+ []+ []
DIPLOMACIA []= CAR []+ []+ []
DISFRAZARSE []= CAR []+ []+ []
ENGAÑAR []= CAR []+ []+ []
ESCAPISMO^ []= DES []+ []+ []
INTERPRETAR []= CAR []+ []+ []
INTIMIDAR []= CAR []+ []+ []
INUTILIZAR MECANISMO*^ []= DES []+ []+ []
JUEGO DE MANOS*^ []= DES []+ []+ []
LINGÜISTICA []= INT []+ []+ []
MONTAR^ []= DES []+ []+ []
NADAR^ []= FUE []+ []+ []
PERCEPCIÓN []= SAB []+ []+ []
PROFESIÓN []= SAB []+ []+ []
SABER (ARCANO)* []= INT []+ []+ []
SABER (DUNGEONS)* []= INT []+ []+ []
SABER (GEOGRAFÍA)* []= INT []+ []+ []
SABER (HISTORIA)* []= INT []+ []+ []
SABER (INGENIERÍA)* []= INT []+ []+ []
SABER (LOCAL)* []= INT []+ []+ []
SABER (LOS PLANOS)* []= INT []+ []+ []
SABER (NATURALEZA)* []= INT []+ []+ []
SABER (NOBLEZA)* []= INT []+ []+ []
SABER (RELIGIÓN)* []= INT []+ []+ []
SIGILO^ []= DES []+ []+ []
SUPERVIVENCIA []= SAB []+ []+ []
TASACIÓN* []= INT []+ []+ []
TRATO CON ANIMALES []= CAR []+ []+ []
TREPAR^ []= FUE []+ []+ []
USAR OBJETO MÁGICO* []= CAR []+ []+ []
VOLAR^ []= DES []+ []+ []
HABILIDAD DE CLASE * SÓLO ENTRENADA ^PEN ARMADURA
PUNTOS DE HABILIDAD POR NIVEL []+MODIF. INT [] =[]


Idiomas
[Idioma, Idioma, Idioma, Idioma]


DOTES , RASGOS Y APTITUDES ESPECIALES
RASGOS DOTES APTITUDES ESPECIALES
[Nombre Rasgo]     [Nombre Dote]     [Nombre Aptitud]    
[]   []   []  
[]   []   []  
[]   []   []  
[]   []   []  
[]   []   []  
[]   []   []  
[]   []   []  
[]   []   []  
[]   []   []  


CONJUROS
CONOC. CD SALV NIVEL POR DÍA ADIC. NOMBRES
[] [] 0 [] [-]  
[] [] 1 [] [] [][][][][][][][][]
[] [] 2 [] [] [][][][][][][][][]
[] [] 3 [] [] [][][][][][][][][]
[] [] 4 [] [] [][][][][][][][][]
[] [] 5 [] [] [][][][][][][][][]
[] [] 6 [] [] [][][][][][][][][]
[] [] 7 [] [] [][][][][][][][][]
[] [] 8 [] [] [][][][][][][][][]
[] [] 9 [] [] [][][][][][][][][]


EQUIPO
NOMBRE PESO/PRECIO   NOMBRE PESO/PRECIO
         
         
         
         
         
         
         
         
  Dinero llevado encima:  
  Peso total:  


CARGA LIGERA [              ]
CARGA MEDIA [              ]
CARGA PESADA [              ]
LEVANTAR SOBRE LA CABEZA [              ]
LEVANTAR DEL SUELO [              ]
EMPUJAR O ARRASTAR [              ]
Cargando editor
12/10/2020, 19:43

Bueno pues en principio seré un humano con 5 niveles de priest, si es aprobada y 7 niveles de Stargaze.

Atributos base

Fue 9 (-1)

Des 12 (2)

Con 12 (2)

Int  14 (5)

Sab 15 (7) +2 de humano + 3 de nivel = 20

Car  14 (5) 

Cargando editor
13/10/2020, 02:45
7/Shadow Leaf (Onirian)

Fuerza - (1) 11 --> -2

Destreza - (10) 16 --> +2

Constitucion - (5) 14

Inteligencia - (5) 14

Sabiduria - (-4) 7 --> +2

Carisma - (3) 13


Fue 9

Des 18

Con 14

Int 14

Sab 9

Car 13 +1 nivel

Notas de juego

Edit: pequeño error a nivel 7 solo es un aumento

Cargando editor
13/10/2020, 17:03
12 Nomoro (Selego)

Características

  Puntuación Mod
FUE 16+2+1+1+1 5
DES 12 1
CON 14 2
INT 12-2 0
SAB 8 -1
CAR 12+2 2

Objetivo: meter yoyas como panes XD 

Puntos de vida: 10+66 de los pv o de skill por nivel, pillo todos los niveles punto de vida.
Puntos de vida del Drako: 12+52

Creo que tengo casi lista la ficha a falta de equipo

- Tiradas (2)

Notas de juego

Master: permites repetir los 1 en las tiradas de vida?

Cargando editor
13/10/2020, 18:11
- Tiradas (1)
Cargando editor
13/10/2020, 22:54
7 Carmen (Gustaff)

Lady Laia
Female human (Varisian) bard 7
NG Medium humanoid (human)
Init +5; Senses Perception +11
--------------------
Defense
--------------------
AC 19, touch 11, flat-footed 18 (+5 armor, +1 Dex, +3 shield)
hp 52 (7d8+14)
Fort +6, Ref +7, Will +7; +4 vs. bardic performance, language-dependent, and sonic
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +3 (1d4-2/19-20)
Ranged +1 darkwood light crossbow +7 (1d8+1/19-20)
Special Attacks bardic performance 22 rounds/day (move action; countersong, distraction, fascinate [DC 19], inspire competence +4, inspire courage +3, suggestion [DC 19])
Bard Spells Known (CL 7th; concentration +13)
. . 3rd (2/day)—confusion (DC 21), haste
. . 2nd (5/day)—cacophonous call[APG] (DC 20), calm emotions (DC 20), cure moderate wounds, gallant inspiration[APG] (DC 18), heroism
. . 1st (6/day)—cure light wounds, ear-piercing scream[UM] (DC 17), grease, heightened awareness[ACG], hideous laughter (DC 19), liberating command[UC], saving finale[APG] (DC 17), vanish[APG] (DC 17)
. . 0 (at will)—dancing lights, daze (DC 18), detect magic, ghost sound (DC 16), mage hand, mending, message, prestidigitation, unwitting ally[APG] (DC 18)
--------------------
Statistics
--------------------
Str 7, Dex 12, Con 14, Int 12, Wis 12, Cha 22
Base Atk +5; CMB +3; CMD 14
Feats Greater Spell Focus (enchantment), Improved Initiative, Leadership, Lingering Performance[APG], Spell Focus (enchantment)
Traits rostlander, tattooed focus
Skills Acrobatics +6 (+2 to jump), Appraise +5, Bluff +10, Climb -1, Disable Device +1, Disguise +10, Escape Artist +2, Knowledge (arcana) +11, Knowledge (dungeoneering) +11, Knowledge (engineering) +11, Knowledge (geography) +12, Knowledge (history) +11, Knowledge (local) +14, Knowledge (nature) +11, Knowledge (nobility) +11, Knowledge (planes) +11, Knowledge (religion) +11, Linguistics +5, Perception +11, Perform (oratory) +22, Perform (percussion instruments) +16, Perform (sing) +12, Sleight of Hand +2, Spellcraft +5, Stealth +2, Use Magic Device +14
Languages Common, Skald, Sylvan, Varisian
SQ bardic knowledge +6, lore master 1/day, versatile performances (oratory, percussion)
Other Gear +1 mithral chain shirt, +1 darkwood heavy wooden shield, +1 darkwood light crossbow, crossbow bolts (10), dagger, burglar's bracers[UE], dervish sikke, headband of alluring charisma +2, ring of resistance +1, traveler's any-tool[UE], book of war prayers[ACG], tome of epics[ACG], 865 gp
--------------------
Special Abilities
--------------------
Bardic Knowledge +6 (Ex) Add +6 to all knowledge skill checks.
Bardic Performance (move action, 22 rounds/day) Your performances can create magical effects.
Greater Spell Focus (Enchantment) +1 to the Save DC of spells from one school.
Leadership (score 13) You attract loyal companions and devoted followers.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Versatile Performance (Oratory) +22 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Versatile Performance (Percussion Instruments) +16 (Ex) You may substitute the final value of your Perform: Percussion Instruments skill for Handle Animal or Intimidate checks

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Notas de juego

Me he puesto la dote de Liderazgo, para llevar un escudero que me acompaña y protege.

Cargando editor
13/10/2020, 23:14
7 Carmen (Gustaff)

Lord Sebastian
Male human (Varisian) paladin 5
LG Medium humanoid (human)
Init +3; Senses Perception +0
Aura courage (10 ft.)
--------------------
Defense
--------------------
AC 21, touch 11, flat-footed 20 (+10 armor, +1 Dex)
hp 49 (5d10+15)
Fort +9, Ref +5, Will +7; +2 vs. death
Immune disease, fear
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 lucerne hammer +10 (1d12+7)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 lucerne hammer)
Special Attacks channel positive energy 2/day (DC 15, 3d6), smite evil 2/day (+3 attack and AC, +5 damage)
Paladin Spell-Like Abilities (CL 5th; concentration +8)
. . At will—detect evil
Paladin Spells Prepared (CL 2nd; concentration +5)
. . 1st—hero's defiance[APG] (2)
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 14, Int 7, Wis 10, Cha 16
Base Atk +5; CMB +9; CMD 20
Feats Combat Reflexes, Fey Foundling[ISWG], Greater Mercy[UM], Power Attack
Traits envoy of healing, reactionary
Skills Acrobatics -4 (-8 to jump), Diplomacy +7, Handle Animal +7, Heal +4, Intimidate +4, Knowledge (nobility) +2, Knowledge (religion) +2, Profession (sailor) +4, Sense Motive +4, Spellcraft +2, Use Magic Device +4
Languages Common, Varisian
SQ divine bond (weapon +1, 1/day), lay on hands 5/day (2d6), mercy (fatigued)
Other Gear +1 full plate, +1 lucerne hammer[APG], belt of giant strength +2, 1,535 gp
--------------------
Special Abilities
--------------------
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 5 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Fey Foundling Magical healing works better on you
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Paladin Channel Positive Energy 3d6 (2/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (2/day) (Su) +3 to hit, +5 to damage, +3 deflection bonus to AC when used.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Notas de juego

Aquí el Allegado...

Cargando editor
13/10/2020, 23:57
12 Nomoro (Selego)

Gustaf, a menos que tengas algún malus que desconozco, tu allegado es de nivel 10 de hecho más según la tabla, pero su máximo nivel es 2 menos que el tuyo

Cargando editor
14/10/2020, 00:06
12. Earel (mariosanca)

Es el malus del grupo 2, que empezamos a nivel 7 xD

Cargando editor
14/10/2020, 00:10
12 Nomoro (Selego)

XD

Se me olvida que estamos 2 grupos ^^'

Cargando editor
14/10/2020, 02:04
Director

GUstaf no permito dote liderazgo lo siento

Cargando editor
14/10/2020, 05:55
7 Carmen (Gustaff)

Oki, cambio dote ;)

Ficha modificada y subida, si ves oportuno algun cambio o tienes alguna duda avisa :)

Cargando editor
14/10/2020, 12:05

Hago las tiradas de vida

 

- Tiradas (1)
Cargando editor
14/10/2020, 14:15
7 Carmen (Gustaff)

Como se hacen las tiradas de vida?

Notas de juego

DM: primer nivel maximo, el resto se tiran

Cargando editor
14/10/2020, 15:02
7/Shadow Leaf (Onirian)

Tiro vida

- Tiradas (1)
Cargando editor
14/10/2020, 16:10
Director

Notas de juego

Si no me decis lo contrario el grupo 1 empezara a level 7 y el 2 empezara a level 10

Cargando editor
14/10/2020, 16:29
12 Nomoro (Selego)

No, tío. No es por el nivel... No juguemos partidas salteadas. X'(

Si quieres que empecemos en 10, pues bien. Pero entonces jugamos 10,11,12,13.... No 10, 11, 15, 17...

Cargando editor
14/10/2020, 16:32
Director

hombre se supone que 7 a 10 primer libro , segundo libro 10 a 12 tercer libro tercero es 12 a 15 y cuarto es 15+

 

Cargando editor
14/10/2020, 16:36
12 Nomoro (Selego)

Ok. Te entendí que un grupo empezaba a nivel 7 y el otro nivel 10 ^^U