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Crypt of the everflame

Characters creation

Cargando editor
19/09/2010, 16:56
Adisa Abebe

We need your tools. So no dog, no dog. xD

Cargando editor
19/09/2010, 18:20
Adisa Abebe

Well, I´m pleased to introduce you to Adisa Abebe. Please help me find any error on it. Thanks.

Name: Adisa Abebe
Alignment: Chaotic neutral
Class/Level: Fighter 1
XP: 0

Race: Human
Size: Medium 
Gender: Male
Age: 21
Height: 7´ (2,10m)
Weight: 250lb (112kg)
Hair: Black and braided
Eyes: One is black, the other is utterly surrounded by a white screen
Skin: Dark
Deity: Gorum


STR: 18 (+4) [16 + 2 racial]
DEX: 14 (+2)
CON: 16 (+3)
INT: 7 (-2)
WIS: 8 (-1)
CHA: 7 (-2)


Initiative: +2
Speed: 20´

hp total: 14 (1d10 + 3 Con + 1 favored class)
hp actual: 14
Nonlethal:
DR:
SR:


DEFENSE

AC: 17 = 10 + 5 (armor) + 2 (Dex)
Touch: 12 = 10 + 2 (Dex)
Flat-footed: 15 = 10 + 5 (armor)

FORT: +5 = 2 (base) + 3 (Con)
REF: +2 = 0 (base) + 2 (Dex)
WILL: -1 = 0 (base) - 1 (Wis)


OFFENSE

Base Attack Bonus: +1
CMB: +5 = 1 (BAB) + 4 (Str)
CMD: 17 = 10 + 1 (BAB) + 4 (Str) + 2 (Dex)

Weapon: Scythe
Attack Bonus: +6 (+5 with Power Attack) 
Damage: 2d4 + 6 (+9 with Power Attack)
Critical: x4
Type: Piercing or slashing
Range:
Ammunition:
Comments: Trip

Weapon: Heavy flail
Attack Bonus: +5
Damage: 1d10 + 6
Critical: 19-20/x2
Type: Bludgeoning
Range:
Ammunition:
Comments: Disarm and trip 

Weapon: Javelin
Attack Bonus: +3
Damage: 1d6 + 4
Critical: x2
Type: Piercing
Range: 30´
Ammunition: 1 
Comments:  


SKILLS

Acrobatics: -2 = +2 Dex - 4 armor check penalty
Appraise: -2 = -2 Int
Bluff: -2 = -2 Cha
x Climb: +4 = +4 Str + 1 rank + 3 class skill - 4 armor check penalty
x Craft (any): -2 = -2 Int
Diplomacy: -2 = -2 Cha
Disable Device*: -
Disguise: -2 = -2 Cha
Escape Artist: -2 = +2 Dex - 4 armor check penalty
Fly: -2 = +2 Dex - 4 armor check penalty
x Handle Animal*: -
Heal: -1 = -1 Wis
x Intimidate: -2 = -2 Cha
Knowledge (Arcana)*: -
x Knowledge (Dungeoneering)*: -
x Knowledge (Engineering)*: -
Knowledge (Geography)*: -
Knowledge (History)*: -
Knowledge (Local)*: -
Knowledge (Nature)*: - 
Knowledge (Nobility)*: -
Knowledge (Planes)*: -
Knowledge (Religion)*: -
Linguistics*: -
Perception: -1 = -1 Wis
Perform (any): -2 = -2 Cha
x Profession (any)*: -
x Ride: -2 = +2 Dex - 4 armor check penalty
Sense Motive: -1 = -1 Wis
Sleight of Hand*: -
Spellcraft*: -
Stealth: -2 = +2 Dex - 4 armor check penalty
x Survival: -1 = -1 Wis
x Swim: +4 = +4 Str + 1 rank + 3 class skill - 4 armor check penalty
Use Magic Device*: -

x - class skill    * - trained only


FEATS

- Weapon Focus: Scythe (level 1)
- Power Attack (bonus human)
- Cleave (bonus fighter)


SPECIAL ABILITIES (RACIAL & CLASS)

- Normal speed
- Bonus feat (human)
- Skilled
- Proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).
- Bonus feats (fighter)
- Languages: common

Carrying capacity: 0-100lb, 101-200lb, 201-300lb.
Total weight carried: 79.5lb

Equipo del personaje

 

Descripción  Peso  Precio  Ctd.  Importe  P. Total  Acciones
* = inside backpack 0,00 0,00 1,00 0,00 0,00 Modificar  Borrar
Backpack 2,00 2,00 1,00 2,00 2,00 Modificar  Borrar
Bedroll * 5,00 0,10 1,00 0,10 5,00 Modificar  Borrar
Flint and steel * 0,00 1,00 1,00 1,00 0,00 Modificar  Borrar
Heavy flail 10,00 15,00 1,00 15,00 10,00 Modificar  Borrar
Hemp rope (50") * 10,00 1,00 1,00 1,00 10,00 Modificar  Borrar
Javelin 2,00 1,00 1,00 1,00 2,00 Modificar  Borrar
Money belt pouch (23 gp and 9 pp) 0,50 24,90 1,00 24,90 0,50 Modificar  Borrar
Scale mail 30,00 50,00 1,00 50,00 30,00 Modificar  Borrar
Scythe 10,00 18,00 1,00 18,00 10,00 Modificar  Borrar
Sunrods * 1,00 2,00 2,00 4,00 2,00 Modificar  Borrar
Trail rations * 1,00 0,50 4,00 2,00 4,00 Modificar  Borrar
Waterskin * 4,00 1,00 1,00 1,00 4,00 Modificar  Borrar
        120 79.5  

 

Cargando editor
22/09/2010, 16:19
Smial Undermound

I don't see any issues with the Character Sheet.

I have only two things to mark:

One is a question to the Master, to see if he will apply the racial bonus to HP rule.

The other one is about your clothes... isn't it a bit uncomfortable to go around only with the scale mail, not sure if they include a set of clothes :P

Cargando editor
22/09/2010, 16:29
Adisa Abebe

Are you joking? xD I take it for granted, lad. I think I was only supposed to write down useful equipment. Anyway, thanks a lot for your revision.

Cargando editor
22/09/2010, 16:35
Smial Undermound

 You would be surprised as how useful can be a set of clothes in those pretentious law abiding cities... and even more where law is scarse at least. :P

In my case, i use Adventurer's clothes, and whenever someone asks where do I stash the coins, gems, tools... well, I have pockets aplenty.

The need to buy every single detailed item depends on the master, I've had masters that never bothered us with encumbrance an the such, and others that made you buy even the sewing kit if you wanted to stitch your buyed clothes, and woe if you said you changed your shirt for a clen one and you did not had it noted in your equipment. That left me in the middle, you will see what I mean once I post my equipment, I even bought the map case, charcoal and paper to make the maps.

Cargando editor
26/09/2010, 13:37
Caledni

Height 5'7'' (Nearly 1,70 m)
Weight 165 lbs (some 74 kg)
Age 19 years old
70 gold pieces starting equipment.

If I have made no mistakes, the only thing I need is buying the equipment.

- Tiradas (3)

Tirada: 2d10
Motivo: Height
Resultado: 9

Tirada: 1d4
Motivo: Age
Resultado: 4

Tirada: 2d6
Motivo: Money
Resultado: 7

Notas de juego

Name: Caledni
Race: Human
Class/Level: Sorcerer 1
XP: 0
Alignment: NG
Languages: Common, Auran


STR: 10 (+0)
DEX: 13 (+1)
CON: 14 (+2)
INT: 12 (+1)
WIS: 8 (-1)
CHA: 17 (+3) +2 Human


Initiative: +5=+1 (Dex) +4 (feat)
Speed: 30 ft (6 squares)

Total hp: 9
Current hp: 9
Nonlethal: 0
DR:
SR:


DEFENSE

AC: 11=10+ 1(DEX)+ 0(size)
Touch: 11=10+ 1(DEX)+ 0(size)
Flat-footed: 10=10+ 0(size)

FORT: +2=+0+2
REF: +1=+0+1
WILL: +1=+2-1


ATTACK


Base Attack Bonus
: +0
CMB: +0
CMD: 11

Weapon: Quarterstaff
Attack Bonus: +0
Damage: 1d6
Critical: x2
Type: B

Weapon: Light crossbow
Attack Bonus: +1
Damage: 1d8
Critical: 19-20/x2
Type: Piercing
Range: 80 ft
Ammunition:
Comments:


SKILLS

Acrobatics: +1=0+1
(S) Appraise: +1=0+1
(S) Bluff: +7=1+3+3
Climb: +0=0+0
(S) Craft (any):+1=0+1
Diplomacy: +3=0+3
Disable Device:
Disguise: +3=0+3
Escape Artist: +1=0+1
(S) Fly: +1=0+1
Handle Animal:
Heal: -1=0-1
(S) Intimidate: +7=1+3+3
(S) Knowledge (Arcana):
Knowledge (Dungeoneering):
Knowledge (Engineering):
Knowledge (Geography):
Knowledge (History):
Knowledge (Local):
Knowledge (Nature):
Knowledge (Nobility):
(S) Knowledge (Planes): +5=1+1+3
Knowledge (Religion):
Linguistics:
Perception: -1=0-1
Perform (any): +3=0+3
(S) Profession (any):
Ride: +1=0+1
Sense Motive: -1=0-1
Sleight of Hand:
(S) Spellcraft: +5=1+1+3
Stealth: +1=0+1
Survival: -1=0-1
Swim: +0=0+0
(S) Use Magic Device:


FEATS

-Human -- Improved initiative
-L1 -- Combat casting
-Sorcerer -- Schew Materials (Spellcraft)


SPECIAL ABILITIES (RACIAL & CLASS)

-Favored Class: Sorcerer (L1--+1hp)
-Proficiente with simple weapons
-Bloodline: Elemental (air)
-Bloodline arcana: Can change energy damage of a spell to electricity
-Bloodline power: Elemental ray(Sp) Unleash an elemental ray of 1d6 points of electricity as ranged touch attack at 30 feet. 6 times/day


SPELLS

Spells known: 4/2
Spells per day: -/4
Spells used: -/0

Spells Level 0 (Save DC: 13)
- Detect magic
- Disrupt undead
- Ray of frost
- Read magic

Spells Level 1 (Save DC: 14)
- Magic missile
- Shield


GEAR

- Light load (33 lb) -- Medium load (67 lb) -- Heavy load (100 lb)

Cargando editor
26/09/2010, 16:41
Adisa Abebe

Modron, I do believe your sheet is ok. The only thing is that 12 in Intelligence is +1 and you have +2. It must be a typing error because you have the correct modifier bonus everywhere else.

Cargando editor
26/09/2010, 23:19
Caledni

Notas de juego

Yes, it was a typo. Corrected.

Now, I only have to buy the equipment, write Caledni's story and his description (and probably find a new picture, the current one is a bit too old for 19.

Cargando editor
02/10/2010, 13:45
Ciathar

here is my character sheet. I have yet to decide my second preffered class, any suggerences?

and have to buy my equipment too

Name: Ciathar
Race: Half Elf
Class/Level: Bard 1
XP: 0
Alignment: CG
Languages: Common, Elven, Sylvan, Gnome

Favored Classes: Bard, ?

_______________________________________________________

Str: 10 (+0)

Dex: 13 (+1)

Con: 12 (+1)

Int: 14 (+2)

Wis: 10 (+0)

Cha: 16 (+3)

Racial bonus in Cha

________________________________________________________

Initiative: +1=+1 (Dex)
Speed: 30 ft (6 squares)

Total hp: 9
Current hp: 9
Nonlethal: 0
DR:
SR:

________________________________________________________

DEFENSE

AC: 12=10+ 1(DEX)+ 0(size) +1(Dodge feat)
Touch: 12=10+ 1(DEX)+ 0(size) +1(dodge Feat)
Flat-footed: 10=10+ 0(size)

FORT: +1=+0+1
REF: +3=+2+1
WILL: +2=+2+0

_________________________________________________________

ATTACK


Base Attack Bonus
: +0
CMB:
CMD:

Weapon:
Attack Bonus: +0
Damage:
Critical:
Type:

Weapon: Light crossbow
Attack Bonus: +1
Damage: 1d8
Critical: 19-20/x2
Type: Piercing
Range: 80 ft
Ammunition:
Comments:

____________________________________________________

SKILLS

xAcrobatics: +5 = +1 Dex +1 rank +3 skill bonus
xAppraise:+3 = +2 Int + 1 rank
xBluff: +4 = +3 Cha + 1 rank
x Climb: +0 = +0 Str +
x Craft (any): +2 = +2 Int
xDiplomacy: +4 = +3 Cha +1 rank
Disable Device*: -
xDisguise: +3 = +3 Cha
xEscape Artist: +1 = +1 Dex
Fly: +1 = +1 Dex
Handle Animal*: -
Heal: 0 = 0 Wis
x Intimidate: +3 = +3 Cha
x Knowledge (Arcana):+3 = +2 Int +1(Bard)
x Knowledge (Dungeoneering):+3 = +2 Int +1(Bard)
x Knowledge (Engineering):+3 = +2 Int +1(Bard)
x Knowledge (Geography):+3 = +2 Int +1(Bard)
x Knowledge (History):+3 = +2 Int +1(Bard)
x Knowledge (Local):+3 = +2 Int +1(Bard)
x Knowledge (Nature):+3 = +2 Int +1(Bard)
x Knowledge (Nobility):+3 = +2 Int +1(Bard)
x Knowledge (Planes):+3 = +2 Int +1(Bard)
x Knowledge (Religion):+3 = +2 Int +1(Bard)
x Linguistics*: -
x Perception: +3 = 0 Wis +2 race + 1rank
x Perform (sing): +4 = +3 Cha +1 rank

x Perform (dance): +4 = +3 Cha +1 rank
x Profession (any)*: -
Ride: +1 = +1 Dex
x Sense Motive: +1 = 0 Wis +1 rank
x Sleight of Hand*: -
x Spellcraft*: -
x Stealth: +2 = +1 Dex +1 rank
Survival: 0 = 0 Wis
Swim: +0 = +0 Str
x Use Magic Device*: -

x - class skill    * - trained only


FEATS

- Skill Focus: acrobatics (bonus half elf)

- Dodge (level 1)

_________________________________________________________

SPELLS

Spells known: 4/2
Spells per day: cantrip/2
Spells used: -/0

Spells Level 0 (Save DC: 13)

- Detect magic

- Lullaby

- Dancing lights

- Flare

Spells Level 1 (Save DC: 14)

- Identify

- Cure light wounds


SPECIAL ABILITIES (RACIAL & CLASS)

- Normal speed
- Bonus feat Skill Focus(half elf)
- Low light vision
- Proficient with all simple weapons and with light armor and shields (except tower shields).
- Elf blood
- Elven inmunities

-Keen senses

-Multitalented: Bard, ?

Carrying capacity:
Total weight carried:

Cargando editor
02/10/2010, 13:52
Ciathar
Descripción  Peso  Precio  Ctd.  Importe  P. Total  Acciones
arrows (20) 3,00 1,00 1,00 1,00 3,00 Modificar  Borrar
Backpack 2,00 2,00 1,00 2,00 2,00 Modificar  Borrar
bedroll 5,00 0,10 1,00 0,10 5,00 Modificar  Borrar
chalk 0,00 0,01 1,00 0,01 0,00 Modificar  Borrar
entertainer's outfit 4,00 3,00 1,00 3,00 4,00 Modificar  Borrar
flint and steel 0,00 0,10 1,00 0,10 0,00 Modificar  Borrar
lantern, hooded 2,00 7,00 1,00 7,00 2,00 Modificar  Borrar
oil (1-pint flask) 1,00 0,10 2,00 0,20 2,00 Modificar  Borrar
Pouch, belt 0,50 1,00 1,00 1,00 0,50 Modificar  Borrar
rapier 2,00 20,00 1,00 20,00 2,00 Modificar  Borrar
rations, trail (day) 1,00 0,50 3,00 1,50 3,00 Modificar  Borrar
Shield, heavy wooden 10,00 7,00 1,00 7,00 10,00 Modificar  Borrar
shortbow 2,00 30,00 1,00 30,00 2,00 Modificar  Borrar
studded leather 20,00 25,00 1,00 25,00 20,00 Modificar  Borrar
traveler's outfit 5,00 1,00 1,00 1,00 5,00 Modificar  Borrar
whip 2,00 1,00 1,00 1,00 2,00 Modificar  Borrar

weight carried 62.5, medium load

I still have 10gp and 9sp

Maybe I should buy a donkey....

- Tiradas (3)

Tirada: 3d6
Motivo: starting money
Resultados: 4, 6, 1

Tirada: 2d6
Motivo: age
Resultados: 5, 4

Tirada: 2d8
Motivo: height and weight
Resultados: 6, 1

Cargando editor
03/10/2010, 12:27
Adisa Abebe

For your second favored class I would suggest the Sorcerer because of your Charisma bonus, Ciathar.

As regards your character sheet, I think I have found some possible errors:

* you have not included the armor bonus from your suit of studded leather nor that of your wooden heavy shield in your different ACs (normal and flat-footed),
* the same happens with your rapier and whip (which are also missing from the weapons´ statitics),
* armor check penalty (both from your armor and your shield) reduces some of your skills,
* you get a +3 bonus in all class skills in which you have ranks, and
* remember that you are carrying a medium load (which reduces your speed).

xD

Cargando editor
03/10/2010, 12:53
Ciathar

well, I guess sorcerer can work

about the equip issues, I put the first part before I bought  my equipment so it didn't include all the stuff changes, they are included in my character sheet.

Can't edit the old post and I don't want to spam with my character sheet

Cita:

* armor check penalty (both from your armor and your shield) reduces some of your skills,

yes, have to check that yet

Cita:

* you get a +3 bonus in all class skills in which you have ranks, and

didn't know that, I'll include that today

Cita:

* remember that you are carrying a medium load (which reduces your speed).

that's why I talked about buying a donkey XD

 

thanks for the check

Cargando editor
04/10/2010, 07:34
Kharas Shieldslam
- Tiradas (1)

Tirada: 5d6
Motivo: money
Resultados: 2, 4, 1, 6, 2

Notas de juego

 150 po

Cargando editor
04/10/2010, 14:25
Caledni

Notas de juego

Equipment bought.

Cargando editor
04/10/2010, 16:22
Kharas Shieldslam

 I think i'm done....

 

 

Alignment: Chaotic Neutral
Class/Level: Fighter 1
XP:

Race: Dwarf          Size: M       Gender: Male        Age: 50      Height:1,20 m      Weight: 70 kg    Hair: Brown       Eyes:  Brown
Deity:    


STR: 16 (+3)
DEX: 15 (+2)
CON: 16 (+3)
INT: 8 (-1)
WIS: 9 (-1)
CHA: 7 (-2)


Initiative:  +2
Speed: 15

hp total:  13
hp actual:  13
Nonlethal:  
DR
SR


DEFENSE

AC: (total) 18 = 10 + 5 (armor) + 1 (shield) + 2 (Dex) + (size) + (natural) + (Deflection) + (misc)
Touch: (total) 12 = 10 + 2 (Dex) + (size) + (Deflection) + (misc)
Flat-footed: (total) 16 = 10 + 5 (armor) + 1 (shield) + (size) + (natural) + (Deflection) + (misc)

FORT: (total) =+2 (base) + 3 (Con) + (magic) + (race) + (misc) 
REF: (total) = +0 (base) + 2 (Dex) + (magic) + (race) + (misc) 
WILL: (total) = +0 (base) - 1 (Wis) + (magic) + (race) + (misc)


OFFENSE

Base Attack Bonus: +1
CMB: (total) = +1(BAB) + 3 (Str) + (size) + (misc)
CMD: (total) = 10 + 1 (BAB) + 3 (Str) + 2 (Dex) + (size) + (misc)

Weapon: Dwarven waraxe
Attack Bonus: +1
Damage: 1d8/1d10
Critical: x3
Type: s
Range: -
Ammunition: -
Comments:-

Weapon: Light wooden spiked shield
Attack Bonus: +1
Damage: 1d3/1d4
Critical: x2
Type: P
Range: -
Ammunition: - 
Comments: - 


SKILLS

Acrobatics: (total) = (ability) + (ranks) + (misc)
Appraise
Bluff
x-Climb
x-Craft (any)
Diplomacy
Disable Device*: 
Disguise
Escape Artist
Fly
x-Handle Animal*: 
Heal
x-Intimidate
Knowledge (Arcana)
x-Knowledge (Dungeoneering)
x-Knowledge (Engineering)
Knowledge (Geography)
Knowledge (History)
Knowledge (Local)
Knowledge (Nature)
Knowledge (Nobility)
Knowledge (Planes)
Knowledge (Religion)
Linguistics*
Perception: 0=-1+1+0
Perform (any)
x-Profession (any)*: 
x-Ride
Sense Motive
Sleight of Hand*: 
Spellcraft*: 
Stealth
x-Survival
x-Swim
Use Magic Device*:

x - class skill    * - trained only


FEATS

- Improved Shiled Bash
- Two weapon fighting
-


SPECIAL ABILITIES (RACIAL & CLASS)

- +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
- +4 dodge bonus to AC against monsters of the giant subtype.

- +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes 

- +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

- +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

-  +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

- Darkvision 60 feet
Languages:

- Common

- Dwarven

 

- Money:

- 23 gp 9 sp x cp

Notas de juego

 

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Backpack 2,00 2,00 1,00 2,00 2,00 Modificar  Borrar
Bedroll 5,00 0,10 1,00 0,10 5,00 Modificar  Borrar
Belt pouch 0,50 1,00 1,00 1,00 0,50 Modificar  Borrar
Caltrops 2,00 1,00 5,00 5,00 10,00 Modificar  Borrar
Dwarven waraxe 8,00 30,00 1,00 30,00 8,00 Modificar  Borrar
Flint and steel 0,00 1,00 1,00 1,00 0,00 Modificar  Borrar
Heavy wooden spiked shield 10,00 17,00 1,00 17,00 10,00 Modificar  Borrar
Scale mail 30,00 50,00 1,00 50,00 30,00 Modificar  Borrar
Silk Rope (50'') 5,00 10,00 1,00 10,00 5,00 Modificar  Borrar
Trail rations 1,00 0,50 10,00 5,00 10,00 Modificar  Borrar
Traveler's outfit 5,00 1,00 1,00 1,00 5,00 Modificar  Borrar
Waterskin 0,00 1,00 4,00 4,00 0,00 Modificar  Borrar
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Cargando editor
05/10/2010, 17:47
Smial Undermound

I believe I have made no mistakes, I stil have to choose a feat, but I'm waiting to see if local feats from whatever adventure tha master chooses are useful or go well with my character...

And no, it was not a mistake skipping sleight of hands, he had no reason to learn how to so far.

Name: Smial Undermound
Alignment: Chaotic Good
Class/Level: Rogue 1
XP: 0

Race: Halfling   Size: Small   Gender: Male     Age: 28   Height: 3' 2"        Weight: 36 punds   Hair: Dark brown    Eyes: Hazel
Deity: Desna    Homeland: Magnimar


STR: 8 (-1)
DEX: 17 (+3)
CON: 12 (+1)
INT: 14 (+2)
WIS: 14 (+2)
CHA: 9 (-1)


Initiative: +3
Speed: 20'

hp total: 9 (1d8+1)
hp actual: 9
Nonlethal:
DR:
SR:


DEFENSE

AC: 16 = 10 + 2 armor + 0 shield + 3 Dex + 1 size + 0 natural + 0 Deflection + 0 misc.
Touch: 14 = 10 + 3 Dex + 1 size + 0 natural + 0 Deflection + 0 misc.
Flat-footed: 13 = 10 + 2 armor + 0 shield + 1 size + 0 natural + 0 Deflection + 0 misc.

FORT: 2 = 0 base + 1 Con + 0 magic + 1 race + 0 misc
REF: 6 = 2 base + 3 Dex + 0 magic + 1 race + 0 misc
WILL: 3  = 0 base + 2 Wis + 0 magic + 1 race + 0 misc (+2 against fear)


OFFENSE

Base Attack Bonus: + 0
CMB: -2 = 0 BAB - 1 Str - 1 size + 0 misc
CMD: 11 = 10 + 0 BAB - 1 Str + 3 Dex - 1 size + 0 misc

Weapon: Rapier
Attack Bonus: 0 = 0 BAB - 1 Str + 1 Size
Damage: 1d4 -1
Critical: 18-20 x2
Type: P
Range: -
Ammunition: -
Comments: Considered light weapon for finesse

Weapon: Sling
Attack Bonus: 4 = 0 BAB + 3 Dex + 1 Size
Damage: 1d3 -1
Critical: x2
Type: B
Range: 50 ft.
Ammunition: 10
Comments: -  


SKILLS

Total: (8+int)=10
x Acrobatics
: (9) = (3) + (1+3) + (2)
x Appraise: (2) = (2) + (0) + (0)
x Bluff: (-1) = (-1) + (0) + (0)
x Climb: (5) = (-1) + (1+3) + (2)
x Craft (maps): (6) = (2) + (1+3) + (0)
x Diplomacy: (-1) = (-1) + (0) + (0)
x Disable Device*: (7) = (3) + (1+3) + (0)
x Disguise: (-1) = (-1) + (0) + (0)
x Escape Artist: (7) = (3) + (1+3) + (0)
Fly: (total) = (3) + (0) + (0)
Handle Animal*: (-1) = (-1) + (0) + (0)
Heal: (2) = (2) + (0) + (0)
x Intimidate: (-1) = (-1) + (0) + (0)
Knowledge (Arcana)*: (2) = (2) + (0) + (0)
x Knowledge (Dungeoneering)*: (6) = (2) + (1+3) + (0)
Knowledge (Engineering)*: (2) = (2) + (0) + (0)
Knowledge (Geography)*: (2) = (2) + (0) + (0)
Knowledge (History)*: (2) = (2) + (0) + (0)
x Knowledge (Local)*: (2) = (2) + (0) + (0)
Knowledge (Nature)*: (2) = (2) + (0) + (0)
Knowledge (Nobility)*: (2) = (2) + (0) + (0)
Knowledge (Planes)*: (2) = (2) + (0) + (0)
Knowledge (Religion)*: (2) = (2) + (r0) + (0)
x Linguistics*: (2) = (2) + (0) + (0)

x Perception: (8) = (2) + (1+3) + (2)
x Perform (any): (-1) = (-1) + (0) + (0)
x Profession (any)*: (2) = (2) + (0) + (0)
Ride: (3) = (3) + (0) + (0)
x Sense Motive: (6) = (2) + (1+3) + (0)
x Sleight of Hand*: (3) = (3) + (0) + (0)
Spellcraft*: (2) = (2) + (0) + (0)
x Stealth: (11) = (3) + (1+3) + (4)
Survival: (2) = (2) + (0) + (0)
x Swim: (-1) = (-1) + (0) + (0)
x Use Magic Device*: (3) = (-1) + (1+3) + (0)

x - class skill    * - trained only


FEATS

- (waiting to see if a local feat is available and useful)
-
-


SPECIAL ABILITIES (RACIAL & CLASS)

  • Perception

  • Acrobatics and Climb

  • Sneak Attack

  • Trapfinding

  • Languages: Halfling, Common, Dwarven, Elven


SPELLS

Spells known: (0)/(1)
Spells per day: (0)/(1)

Spells Level 0 (Save DC: )
-
-
-

Spells Level 1 (Save DC: )
-
-
-


GEAR

Carrying capacity: 0-26 lb, 27-53 lb, 54-80 lb.
Total weight carried: 26 lb

Description  Weight  Price  Qtty. G.Total W. Total 
* 0 Inside the Backpack or easily removable. 0,00 0,00 1,00 0,00 0,00
* Backpack 0,50 2,00 1,00 2,00 0,50
* Bedroll 1,25 0,10 1,00 0,10 1,25
* Bullseye Lantern 3,00 12,00 0,00 0,00 0,00
* Flint and Steel 0,00 1,00 1,00 1,00 0,00
* Oil 1,00 0,10 0,00 0,00 0,00
* Silk Rope 5,00 10,00 1,00 10,00 5,00
* Sunrod 1,00 2,00 2,00 4,00 2,00
* Thieves' Tools 1,00 30,00 1,00 30,00 1,00
* Trail rations 0,25 0,50 4,00 2,00 1,00
* Waterskin 1,00 1,00 1,00 1,00 1,00
* Winter Blanket 0,75 0,50 1,00 0,50 0,75
** Charcoal 0,00 0,50 4,00 2,00 0,00
** Map case 0,50 1,00 1,00 1,00 0,50
** Paper 0,00 0,40 10,00 4,00 0,00
Explorer's Outfit 2,00 10,00 1,00 10,00 2,00
Leather Armor 7,50 10,00 1,00 10,00 7,50
Rapier 1,00 20,00 1,00 20,00 1,00
Sling 0,00 0,00 1,00 0,00 0,00
Sling Bullets 2,50 0,10 1,00 0,10 2,50
        97.7 26

Cargando editor
09/10/2010, 07:07
Adisa Abebe

Kharas, dwarves´ base speed is 20 feet and is never modified by armor or encumbrance. Furthermore, whenever a character gains a level in his favored class, he receives either + 1 hit point or + 1 skill rank. And finally, your weapons´s statistics are not complete.

I´ll check Smial a little bit later. ;D

Notas de juego

EDITED

Cargando editor
09/10/2010, 21:12
Adisa Abebe

Kharas, a light wooden shield with spikes costs 19 gp and weights 11 lbs. In your equipment you have a heavy one, though. But you probably want a light one because of the shield modifier you typed in your ACs and the Two-weapon Fighting feat.

Cargando editor
09/10/2010, 21:40
Adisa Abebe

Smial, you have either one more hit point or one more skill rank because of your favored class. xD