Partida Rol por web

Shattered Star

Magnimar, Ciudad de Monumentos

Cargando editor
19/10/2012, 17:51
Director

MAGNIMAR

N large city
Corruption +2; Crime +2; Economy +5; Law +2; Lore +6; Society +1
Qualities academic, prosperous, rumormongering citizens, strategic location, tourist attraction
Danger +10


DEMOGRAPHICS

Government autocracy (lordmayor)
Population 16,428 (13,307 humans; 821 halflings; 659 dwarves; 655 elves; 493 gnomes; 166 halfelves; 164 half-orcs; 163 other)
Notable NPCs
     Lord-Mayor Haldmeer Grobaras (N male human aristocrat 9)


MARKETPLACE

Base Value 12,800 gp; Purchase Limit 75,000 gp; Spellcasting 8th
Minor Items 4d4; Medium Items 3d4; Major Items 2d4

Tenéis una posibilidad del 75% de encontrar cualquier objeto que valga 12.800 gp o menos. Además, podréis encontrar los siguientes objetos:

Objetos menores
Poción de Guidance (NL 1) - 25 gp
Necklace of fireballs type I - 1,650 gp
Poción de Bull's Strenth (NL 3) - 300 gp
Pergamino de Inivisibility (NL 3) - 150 gp
Poción de Detect poison (NL 1) - 25 gp
Poción de Align weapon (NL 3) - 300 gp
Poción de Read magic (NL 1) - 25 gp
Pergamino de Hold Person (NL 3) - 150 gp
Espada larga +1 - 2,315 gp
Poción de Resistance (NL 1) - 25 gp
Poción de Enlarge person (NL 1) - 50 gp

Objetos intermedios
Varita de Fireball (NL 5) - 11,250 gp
Varita de Cure Serious Wounds (NL 5) - 11,250 gp
Rod of Cancellation - 11,000 gp
Varita de Dispel magic (NL 5) - 11,250 gp
Poción de Shield (NL 1) - 50 gp
Poción de Heroism (NL 5) - 750 gp

Objetos mayores
Shield, heavy wooden +3 - 9,157 gp
Staff of Necromancy - 82,000 gp
Ioun stone, pale green prism - 30,000 gp
Poción de Fly (NL 5) - 750 gp
Staff of Illumination - 51,500 gp

Cargando editor
Cargando editor
Cargando editor
19/10/2012, 17:59
Director

Notas de juego

zip copn un pdf con dos mapas de Magnimar, con puntos de interés y distritos:

http://paizo.com/download/pathfinder/Magnimar.zip

Cargando editor
Cargando editor
19/10/2012, 18:05
Director

Mansión Heidmarch

Cargando editor
24/10/2012, 13:42
Director
Sólo para el director

Tenéis una posibilidad del 75% de encontrar cualquier objeto que valga 12.800 gp o menos. Además, podréis encontrar los siguientes objetos:

Objetos menores
Poción de Guidance (NL 1) - 25 gp
Necklace of fireballs type I - 1,650 gp
Poción de Bull's Strenth (NL 3) - 300 gp
Pergamino de Inivisibility (NL 3) - 150 gp
Poción de Detect poison (NL 1) - 25 gp
Poción de Align weapon (NL 3) - 300 gp
Poción de Read magic (NL 1) - 25 gp
Pergamino de Hold Person (NL 3) - 150 gp
Espada larga +1 - 2,315 gp
Poción de Resistance (NL 1) - 25 gp
Poción de Enlarge person (NL 1) - 50 gp

Objetos intermedios
Varita de Fireball (NL 5) - 11,250 gp
Varita de Cure Serious Wounds (NL 5) - 11,250 gp
Rod of Cancellation - 11,000 gp
Varita de Dispel magic (NL 5) - 11,250 gp
Poción de Shield (NL 1) - 50 gp
Poción de Heroism (NL 5) - 750 gp

Objetos mayores
Shield, heavy wooden +3 - 9,157 gp
Staff of Necromancy - 82,000 gp
Ioun stone, pale green prism - 30,000 gp
Poción de Fly (NL 5) - 750 gp
Staff of Illumination - 51,500 gp

- Tiradas (47)
Cargando editor
22/11/2012, 09:34
Director

The Sczarni
Tales of Varisian treachery and deceit usually come
from interactions with the Sczarni, a clan of Varisians
dedicated to larceny and confidence games. The Sczarni
travel less frequently than their kin, setting up shop
in cities for months—even years—at a time. So long as
their criminal activities go undetected, Sczarni continue
to bleed their victims until their pockets are full and
neighbors grow suspicious. They then move on to the
next town and start over.
The Sczarni possess hearts of stone and morals of
butter, but they rarely engage in outright malicious
activity. Their concern is gold, not violence, and they
generally eschew more violent crimes like rape and
murder. Instead, the Sczarni focus on subtler lawbreaking:
gambling operations, con artistry, swindles, scams,
petty theft, and minor thuggery. They believe this nets
them the highest possible profit at low risk. The Sczarni
might find themselves driven out of town, beaten, or
imprisoned—perhaps even mutilated—for their crimes,
but they rarely hang.
Most Sczarni operate in small packs, mimicking a
traditional Varisian clan structure. Instead of an elder,
though, the most talented thief or most profitable con
artist assumes the role of leader. Leaders often grant
themselves the title of king or queen, sometimes attached
to an honorific. For example, a leader who gained his
position through his skill as a pickpocket might go by
the name King Swiftfingers.
Traditional fortunetellers refuse to associate with
the Sczarni, but many crime families contain at least
one woman who attempts to fill the role. These amateur
oracles guide decisions through traditional fortunetelling
methods, such as bones and cards. They lack the talent
of true wise women, however, and Sczarni leaders rarely
give these prophecies full weight.
Most Sczarni consider themselves proud Varisians.
They believe they honor their culture by living off of the
foolishness of outsiders, many of whom mistrust and
persecute Varisians. Traditional Varisians frown on the
Sczarni way of life, believing their actions exacerbate
tensions with outsiders, but they also accept Sczarni as
family. A Varisian clan might hate the Sczarni, but they
still come to their kin’s aid in times of need.

Notorious Sczarni
Though the Sczarni do their best to operate in secrecy, a few
leaders possess a reputation notorious enough to spawn
rumors. The following individuals lead Sczarni families in
illicit activities all over Varisia.
Doru Vasilica: Doru, also called King Longshadow, moves
like a whirlwind across Varisia. Displaying mobility uncommon
to the Sczarni, Doru’s family strikes, moves on, and strikes
again with dizzying speed.
Jaster Frallino: This thug operates out of Magnimar, where
he leads a family of Sczarni known as the Gallowed. See
Pathfinder #2 for more information on Jaster.
Jubrayl Vhiski: No definite tie connects this thug and
layabout to the Sczarni, but the local authorities in Sandpoint
strongly suspect Jubrayl leads a family of two dozen. See
Pathfinder #1 for more information on Jubrayl.
Rosannah Haralam: Also known as Queen Goldsmith, Rosannah’s
family engages in counterfeiting, an unusual occupation
for Sczarni but one for which they possess great talent.
Zilly Fortuna: Rumor holds that this ancient crone possesses
true divinatory magic, which accounts for her family’s knack
for being in the right place at the right time. Whenever
opportunity knocks, Zilly’s gang answers.

Notas de juego

Cuando pueda lo traduzco.