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Wired Neon Cities

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16/07/2017, 22:27
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ENEMIES
Opponents have one number they roll
against for tests and combat. Many also
have special actions
Android: A humanoid robot. 5+, 3
wounds, special action: none.
Biker Monk: Pray and slay. 4+, 5
wounds, special action: if another Biker
Monk is adjacent, get +1 to next melee
attack.
Cyberninja : Street vigilante with sword.
3+, 6 wounds, special action: May make a
second melee attack.
Drone, Gun: A little spherical robot with
a repeater gun. 5+, 2 wounds, special
action: may carry an item weighing 5lbs or
less.
Electro Kiddie: Thug with shocking
powers. 4+, 5 wounds, special action:
Opponent must Test Brawn or become
stunned for 1d3 rounds.
Ganger: Gangland mook. 4+, 4 wounds,
special action: Opponent must Test Nimble
or become stunned for 1 round.
Hulk Sentry: Huge armoured guard. 3+,
10 wounds, special action: If Hulk Sentry
hits, target must Test Brawn or become
pinned.
Juicer: Drugged-up psycho. 5+, 5
wounds, special action: Make a Test. If
successful, Juicer regains 1 wound.
Police: Corp-hired security. 4+, 4
wounds, special action: Make a Test to gain
+1 to next ranged attack.
Ravager: Augmented assassin. 3+, 9
wounds, special action: Opponent must
Test Nimble or be paralyzed for 1d3
rounds.