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Wired Neon Cities

Glow City

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15/07/2017, 16:23
Director

Welcome to the world of Wired Neon Cities . This is a cyberpunk game by way of the 1980s. Think chiptune, Genesis games and bright colours.

GLOW CITY

The main setting for Wired Neon Cities is Glow City - a 100 mile neon-drenched metropolis of mega corporations and tech squalor. Everyone and everything in the city is connected by the GLOWNET, either with a personal deck or jacked directly into the brain. Glow City is run by megacorps - government doesn’t exist.

MEGACORPS

These are the main corporations of Glow City (there are others but usually small):

Pink Cat: The corp with the cutest veneer - Pink Cat produces all entertainment in Glow City. From producing the ever-popular Zazz vids to managing the best musical talent in the city, Pink Cat’s much-loved smiling feline face can be found everywhere. Despite being a favourite among the populace of Glow City, the corp owners are ruthless business people who aren’t against cold-blooded murder if it means profit.

Zing! : This corporation has the monopoly on food in the city. Whether it’s the sugar-packed Zing Cola, or the food pills dispensed throughout the streets, Zing! has its clammy hands on it. While people love sugar and fat, there are certain ingredients that are kept back from public viewing due to their distasteful nature.

Pineapple: Pineapple is synonymous with tech. From decks and head jacks to the very GLOWNET that everybody uses on a daily basis. By far the biggest corp, Pineapple is also the most hungry for blood, having hired an elite team of assassins, sentries and police for security. Those who have been bold enough to hack Pineapple have found themselves in a body bag within a few days.

Halcyon: since the invention of the neural implant, the Halcyon Corporation has always had an interest in the reaches of the human mind. The brain, at one time viewed as merely as an apparatus to hold the datajack came under research for such acts as digitization of Human memory and unlocking psychic potential. The Halcyon Corporation (or Halcyon for short) is a major business concern that deals in cloning, memory backup, and psycho-augmentation. When their icon, the brain bulb, glows in a doctor's office, that person knows they can have their brain tinkered with in all sorts of ways.

Notas de juego

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27/07/2017, 18:44
Director

LIFE IN THE CITY

The majority of people in Glow City are not rich. The 1% live high in their towers above the smog, served by android butlers and paying blood money to get rid of their enemies. The 99% are down on the streets, where gangers roam, augment vendors flog their wares and murder is only a block away. Those who can afford it head to the chop shop for a new arm, telescopic eye or head jack. Depending on the surgeon’s reputation, some do not survive the procedure.

It’s no wonder so many people turn to crime. A mixture of anger at the elite and boredom leads some to take on freelance jobs, becoming privateers for the corps or the criminal underbelly of the city.

ACTION GROUPS: some people move in the grey area between social classes and corporations. Some are poor people who fight for a better life, others are once-rich-but-no-more that try to go back to their former place and a few are just mere outlaws and crooks. All of them share a common interest in money and are  hired by megacorps (usually through anonimous agents to cover their tracks) to make those works too dirty to get involved with. These mercenaries gather in small packs called Action Groups.  

Playing Characters are all members of one of these groups: K.O. SIGHT, founded and controlled by a mysterious GLOWNET character called Max Headroom. Nobody knows for sure who Headroom is.

CITY LOCATIONS

Sushi Quarter: This is the place for less-than-fine dining - grimy street food sizzling in hot pans line the streets as people sit slurping synth noodles and cramming down fish pills.

Neon Quarter: The bright lights of the Neon Quarter attract a nightlife that never seems to end. Clubs, bars and adult establishments are the name of the game here - there’s never a dull moment when you mix drink, drugs and weapons.

Corp Quarter: Exactly how it sounds. Gleaming towers - the headquarters of the most important companies in the city.  Heavy security patrol the area - any low-lifes dealt with swiftly and brutally.

Block Quarter: This is where the majority of people live - all crammed into huge block towers. Most are disgusting and squalid, with apartments being mainly one-room affairs. Typical rent is 100 bits per month.

The Hive: While the Block Quarter is bad, it doesn’t reach the level of poverty that the Hive manages. This is the home of many of the gangs in the city. They say that if you live in the Hive and don’t belong to a gang, then you’re a corpse.

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30/07/2017, 21:22
Director

GANGS

  • The Livewires: A gang identified by their huge muscles, chains and colourful mohawks, the Livewires are the biggest gang in the Hive. Most members are fit out with thermal vision and night vision, making them the rulers of the night.

  • The Iron Maidens: This all-female biker gang is the bane of the Block Quarter. They carry chains to whip and choke their enemies.

  • Sick Boyz: A gang of psycho juicers who love nothing more than chugging adrenaline and shooting up stores. They have very little motivation other than acquiring more drugs.

  • The Reapers: An extremely organised gang of assassins who take payments from corps to take down their opponents.
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14/02/2018, 23:09
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THE STORY SO FAR

There was a war. A big one. It is hard to say when ,where or how it was because most of the digital information was lost during the world wide blackout that followed it. 

They call it the Ultimate Strife, the III World War, Final Conflict and so on. For once, the humankind was not trying to exterminate itself for religion, resources or hate but its creations: for unfathomable reasons, the supercomputers that controlled almost every aspect of human life (including armies and nuclear weaponry) just started fighting each other. Humankind had colonized the Moon and Mars and had created robotic servants for working purposes. All their technology was suddenly used for one thing :

TO DESTROY 

The escalating conflict engulfed the whole planet in an atomic nightmare that almost destroyed it. 78% of the surface ended as a radioactive moor. Billions of people died as collateral damage of a war nobody could understand.

Then, as suddenly as it started, the war ended. Many computers had been destroyed and the remaining ones were scattered through the planet in secret locations, their forces, decimated. Humankind managed to survive and started reconstruction of the cities thanks to the leftovers of technology the computer war left behind. The Moon and Martian colonists played an priceless role helping to rebuild their home planet.

But humankind was like a plant growing in a poisoned soil...

SO, WHAT'S LEFT OF THE OLD WORLD? 

Not much really. No countries survived the war and most of remaining civilization is in the Southern Hemisphere as the Northern was devastated by the nuclear weaponry. Humankind survives in a few massive cities scattered through what used to be called South America, Africa and Australia (Glow City is the biggest one but there are others like Nuevos Aires, Colony 6 or Central South). The Moon and Mars have been colonized for a few centuries, are divided in independent countries and have their own problems and nets. Interplanetary trade is what keeps Earth alive for now.

Earth is ruthlessly ruled by huge megacorps that manage to make profit of a dying planet. Some supercomputers from the past still lurk in the nuclear wastes and from time to time create an army of automated vehicles that threatens one city or another.