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Los Vengadores: El guantelete del infinito

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CYCLOPS (Scott Summers)
Created By:
 Stan Lee & Jack Kirby
First Appearance: The X-Men #1 (Sept. 1963)
Role: Team Leader, The Stoic Guy, The Alpha Couple (with Jean), The Tactician
Group Affiliations: The X-Men, X-Factor, The X-Terminators
PL 12 (181)
STRENGTH
 2 STAMINA 3 AGILITY 4
FIGHTING 7 DEXTERITY 0
INTELLIGENCE 3 AWARENESS 3 PRESENCE 1

Skills:
Acrobatics 4 (+8)
Athletics 3 (+5)
Close Combat (Unarmed) 4 (+11)
Deception 6 (+7)
Expertise (Mutant Leader) 7 (+10)
Expertise (Tactics) 8 (+11)
Insight 5 (+8)
Intimidation 4 (+5)
Investigation 3 (+6)
Perception 5 (+8)
Persuasion 4 (+5)
Ranged Combat (Optic Blasts) 4 (+11)
Stealth 2 (+6)
Technology 2 (+5)
Vehicles 10 (+10)

Advantages: 
Accurate Attack, Benefit 2 (Mutant Leader), Diehard, Equipment (X-Uniform- Protection & Communications), Fascinate (Deception), Improved Aim, Improved Critical (Optic Blasts) 3, Improved Disarm, Improved Initiative, Improved Smash, Leadership, Power Attack, Precise Attack 2 (Ranged/Cover & Concealment), Ranged Attack 7, Set-Up, Teamwork, Ultimate Aim

Powers:
"Mutant Powers: Optic Blasts"
"Calculate Angles" Quickness 4 (Flaws: Limited to Mental Calculations of Angles -2) [1]
"Summers Brother" Immunity 2 (His Own & Havok's Power, but not Vulcan's for some reason) [2]
"Jean's Lover-Boy" Senses 1 (Communication Link- Jean Grey) [1]

"Optic Blasts"
"Long-Range Beam" Damage 11 (Extras: Area- 60ft. Line +2, Penetrating) (44) -- [48]
 

  • AE: "Standard Blast" Blast 11 (Feats: Accurate, Split, Ricochet 4) (Extras: Penetrating) (39)
    AE: "Wide-Angle Beam" Damage 12 (Extras: Area- 60ft. Cone, Penetrating) (36)
    AE: "Power Blast" Blast 12 (Extras: Penetrating 14) (40)
    AE: "Multi-Blast" Blast 10 (Extras: Multiattack) (30)

Offense:
Unarmed +11 (+2 Damage, DC 17)
Optic Blast +13 (+11 Damage, DC 26)
Power Blast +11 (+13 Damage, DC 28)
Area Blasts +11-12 Area (+11-12 Damage, DC 26-27)
Initiative +8

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +3 (+4 Uniform), Fortitude +6, Will +11

WOLVERINE (James "Logan" Howlett, aka Patch)
Created By: Len Wein & John Romita
First Appearance: The Incredible Hulk #180-181 (Oct.-Nov. 1975)
Role: The Bad-Ass, The Anti-Hero, The Loner, The Protector of Little Girls, Claw Guy, Animal Guy
Group Affiliations: The X-Men, Weapon X/Department H, The Avengers, X-Force, S.H.I.E.L.D., The Hand, The Horsemen of Apocalypse, Alpha Flight, HYDRA, The New Fantastic Four
Avengers Grade: A-Level
PL 11 (230)
STRENGTH 4 STAMINA 6 AGILITY 5
FIGHTING 13 DEXTERITY 5
INTELLIGENCE 3 AWARENESS 5 PRESENCE 2

Skills: 
Acrobatics 3 (+8)
Athletics 10 (+14)
Deception 6 (+8)
Expertise (Survival) 10 (+15)
Expertise (Streetwise) 8 (+11)
Expertise (Military) 5 (+8)
Expertise (Samurai) 8 (+11)
Expertise (History) 7 (+10)
Insight 4 (+9)
Intimidation 13 (+15)
Investigation 5 (+10)
Perception 8 (+13)
Stealth 6 (+11)
Treatment 2 (+5)
Vehicles 1 (+6)

Advantages: 
Accurate Attack, All-Out Attack, Assessment, Benefit (Ambidexterity), Close Attack, Daze (Intimidation), Diehard, Fast Grab, Fearless, Great Endurance, Improved Critical (Claws) 2, Improved Grab, Improved Initiative, Improved Smash, Jack-of-All-Trades, Languages 3 (Several), Last Stand (HP to Ignore Damage for One Round), Power Attack, Precise Attack (Close/Concealment), Ranged Attack 2, Seize Initiative, Startle, Takedown 2, Ultimate Perception Skill, Ultimate Will Check, Ultimate Fortitude Check, Weapon Break, Well-Informed

Powers:
"Mutant Powers: Animalistic Physiology & Healing"
"Healing Factor" 
Regeneration 8 (Feats: Regrow Limbs) [9]
Immunity 3 (Aging, Disease, Poison) [3]
Features 1: Can Be On More Super-Teams At Once Than Is Actually Possible [1]

"Animal Senses" Senses 9 (Acute, Extended & Accurate Scent, Extended Vision & Hearing, Low-Light Vision, Tracking 2- Scent) [9]

"Adamantium Skeleton" 
"Claws" Strength-Damage +4 (Feats: Improved Critical 2, Split) (Extras: Penetrating 7) [14]
Protection 2 [2]
Enhanced Advantages 1: Withstand Damage (Trade Defenses For Toughness) [1]

Offense:
Unarmed +14 (+4 Damage, DC 19)
Claws +14 (+8 Damage, DC 23)
Initiative +9

Defenses:
Dodge +12 (DC 22), Parry +13 (DC 23), Toughness +6 (+8 Skeleton), Fortitude +10, Will +12 

HAWKEYE (Clint Barton, aka Goliath, Ronin II)
Created By:
 Stan Lee & Don Heck
First Appearance: Tales of Suspense #57 (Sept. 1964)
Role: The Snarky Hero, The Archer, The Hot-Headed Hero
Group Affiliations: The Avengers, The Defenders, The Thunderbolts, The Great Lakes Avengers
Avengers Grade: A-Level
PL 10 (174)
STRENGTH
 3 STAMINA 4 AGILITY 5
FIGHTING 13 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 7 (+12)
Athletics 5 (+8)
Deception 6 (+8)
Expertise (Current Events) 4 (+5)
Expertise (Carny Lore/Streetwise) 4 (+5)
Insight 4 (+6)
Investigation 4 (+6)
Perception 9 (+11)
Persuasion 4 (+6)
Ranged Combat (Bow) 3 (+15)
Sleight of Hand 2 (+6)
Stealth 4 (+9)
Technology 4 (+5)
Vehicles 2 (+6)

Advantages: 
Accurate Attack, Agile Feint, Defensive Attack, Evasion, Improved Aim, Improved Critical (Bow) 3, Improved Defense, Improved Disarm, Improved Initiative, Improved Smash, Inspire, Power Attack, Precise Attack 2 (Ranged/Cover & Concealment), Ranged Attack 8, Seize Initiative, Set-Up, Teamwork, Ultimate Aim

Powers:
"Archer's Bow" (Flaws: Easily Removable) [29]
"Rocket Arrow" Adds 2 Ranks of Extended Range to Any Arrow (Inaccurate -1) (1)"Tear Gas Arrow" Affliction 8 (Fort; Dazed & Vision Impaired/Stunned & Disabled/Incapacitated & Unaware) (Extras: Extra Condition, Ranged, Area- 30ft. Burst) (32)

  • AE: "Standard Arrow" Blast 5 (Feats: Variable- Blunt, Electrical or Sharp) (Extras: Multiattack) (16)
    AE: "Titanium Arrow" Blast 5 (Extras: Penetrating 5) (15)
    AE: "Bola Arrow" Snare 7 (Inaccurate -1) (20)
    AE: "Boomerang Arrow" Blast 5 (Feats: Split 2, Homing, Ricochet 2) (15)
    AE: "Explosive Arrow" Blast 9 (Extras: Area- 30ft. Burst) (27)
    AE: "Sonic Arrow" Dazzle Hearing 9 (Extras: Area- 30ft. Burst) (27)
    AE: "Flash Arrow" Dazzle Visuals 9 (Extras: Area- 30ft. Burst) (27)
    AE: "Gas Arrow" Sleep 8 (Extras: Area- 30ft. Burst) (24)
    AE: "Smoke Arrow" Concealment (Visuals) 2 (Extras: Attack, Area- 30ft. Burst) (12)
    AE: "Taser Arrow" Affliction 7 (Strength; Dazed/Stunned/Incapacitated) (Extras: Ranged) (Inaccurate -1) (13)
    AE: "Acid Arrow" Blast 5 Linked to Weaken Toughness 7 (Extras: Ranged, Affects Objects) (Inaccurate -1) (30)
    AE: "E.M.P. Arrow" Nullify Technology 5 (Extras: Sustained +2) (20)
    AE: "Cable Arrow" Movement 1 (Swinging) (2)
    AE: "Vibranium Arrow" Nullify Blunt Impacts 7 (Extras: Ranged) (Inaccurate -1) (13)

-- (47 points)

Offense:
Unarmed +12 (+3 Damage, DC 18)
Standard & Boomerang Arrows +15 (+5 Ranged Damage, DC 20)
Dazzle & Gas Arrows +8 Area (+8 Affliction, DC 18)
Tear Gas Arrow +8 Area (+8 Affliction, DC 18)
Taser & Bolo Arrows +12 (+7 Ranged Affliction, DC 17)
Acid Arrow +13 (+5 Ranged Damage & +7 Ranged Weaken, DC 19 & 17)
Initiative +9

Defenses:
Dodge +14 (DC 24), Parry +13 (DC 23), Toughness +4, Fortitude +7, Will +8 

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SHREDDER

PL 10 (168)
STRENGTH
 2 STAMINA 4 AGILITY 6
FIGHTING 14 DEXTERITY 0
INTELLIGENCE 3 AWARENESS 3 PRESENCE 5

Skills:
Acrobatics 7 (+13)
Athletics 7 (+9)
Close Combat (Unarmed) 1 (+15)
Deception 3 (+8)
Expertise (Ninja) 10 (+13)
Expertise (Criminal) 8 (+11)
Insight 4 (+7)
Intimidation 6 (+11)
Investigation 3 (+6)
Perception 8 (+11)
Persuasion 7 (+12)
Ranged Combat (Ninja Weapons) 4 (+10)
Sleight of Hand 8 (+8)
Stealth 6 (+12)

Advantages:
Accurate Attack, Agile Feint, All-Out Attack, Assessment, Chokehold, Daze (Persuasion), Defensive Attack, Defensive Roll, Diehard, Equipment 2 (Shredder Gear), Fascinate (Persuasion), Fearless, Grab Finesse, Great Endurance, Hide in Plain Sight, Improved Critical 5 (Unarmed 2, Arm Blades 2, Spear), Improved Defense, Improved Disarm, Improved Initiative, Inspire, Leadership, Power Attack, Precise Attack (Close/Concealment), Ranged Attack 6, Seize Initiative, Startle, Takedown 2, Ultimate Persuasion Skill

Powers:
"Martial Arts Mastery" Strength-Damage +1 [1]

Equipment:
"Shredder Gear"
Protection 1 (1)
"Arm Blades" Strength-Damage +2 (Feats: Split) (3)
"Spear" Strength-Damage +3 (Feats: Reach) (4)

Offense:
Unarmed +15 (+3 Damage, DC 17)
Arm Blades +14 (+5 Damage, DC 19)
Spear +14 (+6 Damage, DC 20)
Initiative +10

Defenses:
Dodge +10 (DC 20), Parry +14 (DC 24), Toughness +4 (+5 Suit, +6 D.Roll), Fortitude +7, Will +9

VIPER

 PL 9 (156)
STRENGTH 2 STAMINA 3 AGILITY 5
FIGHTING 11 DEXTERITY 8
INTELLIGENCE 4 AWARENESS 4 PRESENCE 4

Skills: 
Acrobatics 3 (+8)
Athletics 4 (+6)
Deception 10 (+14)
Expertise (Criminal) 5 (+9)
Expertise (Terrorist) 11 (+15)
Expertise (History) 2 (+6)
Insight 4 (+8)
Intimidation 2 (+6)
Investigation 4 (+8)
Perception 4 (+8)
Persuasion 4 (+8)
Sleight of Hand 1 (+9)
Stealth 3 (+8)
Technology 3 (+7)
Vehicles 4 (+12)

Advantages: 
All-Out Attack, Beginner's Luck, Benefit 5 (Ruler of HYDRA), Benefit 1 (Cipher), Connected, Contacts, Daze (Deception), Defensive Roll 2, Equipment 7, Fascinate (Deception), Improved Aim, Improved Critical (Rifle), Improved Defense, Leadership, Ranged Attack 4, Well-Informed

Equipment:
Rifle (Blast 5, Multiattack) (15)
Sword (Damage 3) (3)
Other Equipment as Needed (17)

Offense:
Unarmed +11 (+2 Damage, DC 17)
Sword +11 (+5 Damage, DC 20)
Rifle +12 (+5 Damage, DC 20)
Initiative +5

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +3 (+5 D.Roll), Fortitude +6, Will +7

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PL 10 (122)
STRENGTH 11 STAMINA 11 AGILITY 0
FIGHTING 7 DEXTERITY 0
INTELLIGENCE -2 AWARENESS -2 PRESENCE -2

Skills:
Close Combat (Unarmed) 2 (+9)
Deception 3 (+1)
Expertise (Criminal) 3 (+1)
Intimidation 14 (+12)

Advantages: 
All-Out Attack, Diehard, Extraordinary Effort, Fast Grab, Fearless, Great Endurance, Improved Critical (Horn) 3, Improved Hold, Improved Initiative, Improved Smash, Last Stand (Ignores All Damage for 1 Round w/ HP Spent), Power Attack, Startle, Takedown 2, Ultimate Toughness Save, Withstand Damage (Trade Defenses For Toughness)

Powers:
"Power Charge" Speed 2 (8 mph) [2]

"Thick Hide- Unremovable Costume" 
Protection 2 (Extras: Impervious 15) [17]
Immunity 2 (Heat, Cold) [2]

"Rhino Horn" Strength-Damage +2 (Extras: Penetrating 12) [14]

Offense:
Unarmed +9 (+11 Damage, DC 26)
Horn +7 (+13 Damage, DC 28)
Initiative +4

Defenses:
Dodge +6 (DC 16), Parry +7 (DC 17), Toughness +13 (+8 Impervious), Fortitude +13, Will +4

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DOMINO

PL 9 (158)
STRENGTH
 2 STAMINA 3 AGILITY 6
FIGHTING 10 DEXTERITY 6
INTELLIGENCE 2 AWARENESS 3 PRESENCE 2

Skills:
Acrobatics 6 (+12)
Athletics 4 (+6)
Close Combat (Unarmed) 2 (+12)
Deception 8 (+10)
Expertise (Spy/Mercenary) 11 (+13)
Insight 3 (+6)
Intimidation 3 (+5)
Investigation 5 (+8)
Perception 8 (+11)
Sleight of Hand 4 (+10)
Stealth 6 (+12)
Technology 4 (+6)
Vehicles 4 (+10)

Advantages: 
Accurate Attack, Beginner's Luck, Equipment 6 (Arsenal), Improved Aim, Improved Critical (Rifle) 2, Improved Initiative, Jack-of-All-Trades, Languages (Various), Move-By Action, Precise Attack 2 (Ranged/Cover & Concealment), Quick Draw, Ranged Attack 6

Powers:
"Mutant Powers: Everything Falls Into Place"
"Enemies Tend to Miss" Enhanced Advantages 11: Agile Feint, Defensive Attack, Defensive Roll, Evasion 2, Luck 5, Uncanny Dodge [11]
"Things Falling Into Place" Luck Control 2 (Prevent HP, Force Re-Rolls) [6]

Equipment:
Uniform (Protection 1) (1)
Assorted Spy Gear (9)
"Automatic Rifle" Blast 6 (Extras: Multiattack) (18) -- (20)

  • AE: "Blaster Rifle" Damage 8 (Quirk: Inaccurate) (15)
  • AE: "Grenades" Blast 6 (Extras: Area- 30ft. Burst) (18)

Offense:
Unarmed +12 (+2 Damage, DC 17)
Rifle +12 (+6 Ranged Damage, DC 21)
Blaster Rifle +10 (+8 Damage, DC 23)
Grenades +6 Area (+6 Damage, DC 21)
Initiative +10

Defenses:
Dodge +13 (DC 23), Parry +11 (DC 21), Toughness +3 (+4 Uniform, +5 D.Roll), Fortitude +6, Will +7

US AGENT

PL 10 (141)
STRENGTH
 8 STAMINA 8 AGILITY 5
FIGHTING 10 DEXTERITY 3
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Acrobatics 3 (+10)
Athletics 4 (+12)
Close Combat (Unarmed) 2 (+12)
Deception 4 (+4)
Expertise (Soldier) 8 (+8)
Intimidation 8 (+8)
Investigation 3 (+3)
Perception 4 (+4)
Ranged Combat (Shield Toss) 2 (+10)
Stealth 2 (+7)
Vehicles 2 (+5)

Advantages:
All-Out Attack, Chokehold, Defensive Attack, Diehard, Equipment (Gear), Evasion, Extraordinary Effort, Fast Grab, Great Endurance, Improved Critical (Shield, Unarmed) 2, Improved Smash, Interpose, Ranged Attack 6, Takedown 2

Powers:
"Power Broker Treatments"
Speed 2 (8 mph) [2]
Leaping 1 (15 feet) [1]

"U.S. Agent's Lesser Shield" (Feats: Restricted to Those Trained) (Flaws: Easily Removable) [16]
Enhanced Advantages 2: Evasion (Total 2), Withstand Damage (2)
"Shield Toss" Strength-Damage +1 (Feats: Dynamic, Ricochet 5, Split 2) (Extras: Ranged 9) (Diminished Range -1) (17) -- (23)

  • Dynamic AE: "Shield Bash" Strength-Damage +3 (Extras: Penetrating 3) (7)
    Dynamic AE: "Bouncing Shield" Strength-Damage +2 (Extras: Area- 30ft. Shapeable 7, Selective 7) (17)
    Dynamic AE: Enhanced Dodge 3 & Parry 2 (Extras: Sustained +0) Linked to Enhanced Strength 5 (Flaws: Limited to Resisting Movement) (10)

-- (25 points)

Offense:
Unarmed +12 (+8 Damage, DC 23)
Shield Bash +10 (+10 Damage, DC 25)
Shield Toss +11 (+9 Ranged Damage, DC 22)
Area Toss +7 Area (+7 Damage, DC 22)
Initiative +5

Defenses:
"Without Shield" Dodge +9 (DC 19), Parry +10 (DC 20), Toughness +8, Fortitude +10, Will +6
"With Shield" Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +8, Fortitude +10, Will +6

Complications:
Responsibility (Patriot)- Walker is a Good Ol' Southern Boy, and worships the flag and his late elder brother Mike, who died as a helicopter pilot in the army.
Responsibility (Cap's Legacy)- As one of the few modern "replacement" Caps, Walker had an uphill battle to prove himself, and still has to deal with it.
Reputation (Ass-Munch)- A nasty, angry redneck, Walker is known as kind of a jerk in general. Most super-heroes dislike him by mere reputation at this point. 

VENOM (MC GARGAN)

PL 12 (235)
STRENGTH
 10/11 STAMINA 9/11 AGILITY 4/8
FIGHTING 8/9 DEXTERITY 3
INTELLIGENCE 0 AWARENESS 1 PRESENCE 0

Skills:
Acrobatics 2 (+6, +10 Agility, +12 Spider-Sense)
Deception 4 (+4)
Expertise (Current Events) 2 (+2)
Insight 2 (+3)
Intimidation 8 (+8, +12 Face, +15 Size)
Investigation 4 (+5)
Perception 1 (+2, +8 Spider-Sense)
Ranged Combat (Tail Sprays) 1 (+8)
Stealth 2 (+6, +10)

Advantages: 
All-Out Attack, Chokehold, Daze (Intimidation), Diehard, Extraordinary Effort, Great Endurance, Fascinate (Intimidation), Fast Grab, Fearless, Improved Critical (Tail Strike) 2, Improved Critical (Unarmed), Improved Hold, Improved Initiative, Improved Smash, Last Stand, Power Attack, Ranged Attack 4, Seize Initiative, Startle, Tracking

Powers:
"Symbiotic Costume"
"Immune to Spider-Sense" Concealment (Spider-Sense) 1 (Extras: Continuous) [3]

"More Than Proportionate to A Spider"
Enhanced Strength 1 [2]
Enhanced Stamina 2 [4]
Protection 1 [1]
Enhanced Agility 4 [8]

"Spider-Movement" 
Movement 2 (Wall-Crawling 2) [4]
Speed 2 [2]
Leaping 2 (30 feet) [2]

"Mimicking Scorpion Tail"
Extra Limb 1 [1]
"Tail Strike" Strength-Damage +1 (Feats: Reach 2) (Extras: Penetrating 8) [11]

"Spider-Sense- Warns of Danger & Boosts Agility"
Senses 1 (Danger Sense) [1]
Enhanced Fighting 1 [2]
Enhanced Skills 10: Acrobatics 2 (+12), Perception 6 (+8), Close Combat (Unarmed) 2 (+11) [5]
Enhanced Advantages 2: Defensive Strike, Uncanny Dodge [2]
Enhanced Dodge 2 [2]
Enhanced Parry 2 [2]

"Cellular-Morphing Qualities"
"Scary-Ass Face" Enhanced Skills 4: Intimidation 4 (+14) [2]
Features 1: Carries Pocket [1]
Senses 1 (Radius Sight) [1]
Regeneration 4 [4]
Morph 2 (10) -- [11]

  • AE: Concealment (Visuals) 2 (Flaws: Blending) (2)

"Self-Created Webbing"
"Web-Shooters"
"Web-Line" Movement 1 (Swinging) [2]
"Spider-Web" Snare 10 (Feats: Split, Tether) (32) -- [33]

  • AE: "Tendril Burst" Snare 10 (Extras: Area- 30ft. Burst) (Flaws: Touch Range) (30)

"Inconsistent Growth Powers- 20 Feet Tall"
Growth 2 (Str & Sta +2, +2 Mass, +1 Intimidation, -1 Dodge/Parry, -2 Stealth) -- (8 feet) [4]
Growth 6 (+6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (18 feet) (Flaws: Limited to Non-ST & STA Growths) [6]
"Height" Reach 2 [2]
Features 2: Increased Mass 2 [2]

Offense:
Unarmed +11 (+11 Damage, DC 26)
Tail Strike +9 (+12 Damage, DC 27)
Large Size +11 (+13 Damage, DC 28)
Web Burst +10 Area (+10 Ranged Affliction, DC 20)
Spider-Web +10 (+10 Ranged Affliction, DC 20)
Initiative +12

Defenses:
Dodge +4 (+10 Agility, DC 20), Parry +8 (+11 Senses, DC 21), Toughness +12, Fortitude +13, Will +6
"Growth" Dodge +8 (DC 18), Parry +9 (DC 19), Toughness +14, Fortitude +15, Will +6 

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IRON PATRIOT

PL 12 (267)
STRENGTH
8/12 STAMINA 7 AGILITY 3
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 8 AWARENESS 4 PRESENCE 5

Skills:
Acrobatics 3 (+6)
Close Combat (Unarmed) 3 (+11)
Deception 9 (+14)
Expertise (Business) 8 (+16)
Expertise (Current Events) 3 (+11)
Expertise (Politics) 5 (+13)
Expertise (Science) 7 (+15)
Insight 6 (+10)
Intimidation 5 (+10)
Perception 4 (+8)
Persuasion 5 (+10)
Technology 7 (+15)
Vehicles 4 (+8)
"Glider Pilot" Vehicles 6 (+14) (Flaws: Limited to Goblin Gliders)

Advantages:
Accurate Attack, All-Out Attack, Beginner's Luck, Benefit (Wealth) 4, Connected, Daze (Intimidation), Diehard, Fearless, Great Endurance, Improved Aim, Improved Initiative 2, Inventor, Jack-Of-All-Trades, Last Stand, Power Attack, Ranged Attack 8, Skill Mastery (Deception), Startle, Taunt

Powers:
"Altered Healing" Regeneration 2 (Feats: Regrowth, Resurrection) [4]

"Iron Patriot Armour" (Flaws: Removable) (Feats: Restricted 2- Only Norman, Remote Control) [84]
Enhanced Strength 4 (8)
Protection 5 (Extras: Impervious 9) (14)
Immunity 6 (Cold, Heat, Radiation, Pressure, Suffocation 2) (6)
"Boot Rockets" Flight 9 (1,000 mph) (18)

"Targetting & Environmental Sensors"
Enhanced Advantages 5: Extraordinary Effort, Improved Disarm, Precise Attack 2 (Ranged/Cover & Concealment), Withstand Damage (5)
"Armour Sensors" Senses 11 (Extended & Infravision, Extended Hearing, Radar 4, Detect Energy- Ranged, Acute & Accurate) (11)

"Magnetic Impact Blasts" Blast 11 (Feats: Split, Improved Critical, Variable Energy Descriptor) (Extras: Penetrating) (36) -- (39)

  • AE: "Heat-Seeking Missiles" Blast 11 (Feats: Homing 2) (Extras: Area- 30ft. Bursts) (35)
    AE: "Datalink" Communication 3 (Computers) Linked to Affliction 10 (Tech Skill; Dazed/Compelled/Controlled) (Extras: Ranged) (Flaws: Limited to Computers) (22)
    AE: "Lesser Uni-Beam" Damage 10 (Extras: Area- 30ft. Line, Penetrating) (Flaws: Distracting) (20)

-- (101 points)

Offense:
Unarmed +11 (+8 Damage, DC 23)
Suit Unarmed +11 (+12 Damage, DC 27)
Impact Blasts +12 (+11 Ranged Damage, DC 26)
Heat-Seeking Missiles +11 Area (+11 Damage, DC 26)
Uni-Beam +10 Area (+10 Damage, DC 25)
Initiative +11

Defenses:
Dodge +12 (DC 22), Parry +11 (DC 21), Toughness +7 (+12 Armour), Fortitude +10, Will +8

Complications:
Motivation (Power)- Norman desperately seeks power in all it's forms- wealth, women, politics, etc. He's into the game for power for it's own sake.
Enemy (Spider-Man)
Responsibility (Insane)- The Goblin Formula has driven an already-amoral monster insane- despite his cravings for power, Norman has frequently risked it all out of sheer madness. At various times, his personality is completely altered, and he becomes a maddened, raving lunatic.
Obsession (Spider-Man)- Norman is obsessed with Spider-Man, at times wanting to groom him as a successor, but also to kill him for his "misdeeds".
Responsibility (Sadist)- Norman is more than insane- he is truly sadistic, and enjoys torment. When a friendly prison guard asked him to help his wife, Norman instead arranged for a horrible death for the poor woman. He allows Bullseye to kill dozens of innocents. Pain gives him joy.
Power Loss (Goblin Formula)- If the Goblin Formula is ever neutralized, Norman's stats falter considerably, even his mental ones. His stats become: Strength 2, Stamina 2, Agility 0, Fighting 4, Dexterity 2 & Intelligence 6.

Total: Abilities: 94 / Skills: 72--36 / Advantages: 30 / Powers: 88 / Defenses: 19 (267)

SILVER SAMURAI

PL 10 (136)
STRENGTH
3 STAMINA 4 AGILITY 5
FIGHTING 12 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 2 PRESENCE 2

Skills: 
Acrobatics 4 (+9)
Athletics 3 (+6)
Deception 4 (+6)
Expertise (Samurai) 8 (+10)
Expertise (Crime Boss) 4 (+6)
Insight 3 (+5)
Intimidation 4 (+6)
Investigation 1 (+3)
Perception 4 (+6)
Ranged Combat (Shuriken) 6 (+12)
Sleight of Hand 2 (+4)
Stealth 5 (+10)
Treatment 2 (+4)

Advantages: 
Accurate Attack, All-Out Attack, Daze (Intimidation), Defensive Attack, Equipment 4 (Katana & Shuriken), Improved Critical (Sword) 2, Improved Defense, Improved Disarm, Improved Initiative, Improved Smash, Power Attack, Precise Attack (Close/Concealment), Quick Draw, Ranged Attack 4, Startle, Takedown 2

Powers:
"Mutant Powers: Tachyon Field Generation"
Features 1: Adds Tachyon Damage to Weapon Damage [1]
Strength-Damage +2 (Feats: Improved Critical 2) (Extras: Penetrating 7) (Quirks: Requires Items) [10]

Equipment:
"Samurai Armor" Protection 4 (Extras: Impervious 5) (9)
"Masterwork Katana" Strength-Damage +3 (Feats: Improved Critical) (Extras: Penetrating 5) (9) -- (10)
AE: "Shuriken" Strength-Damage +0 (Extras: Ranged 4, Multiattack 4) (8)

Offense:
Unarmed +12 (+3 Damage, DC 18)
Katana +12 (+6 Damage, DC 21)
Tachyon Field & Katana +12 (+8 Damage, DC 23)
Shuriken +12 (+3 Ranged Damage, DC 18)
Initiative +9

Defenses:
Dodge +11 (DC 21), Parry +12 (DC 22), Toughness +4 (+8 Armour, +3 Impervious), Fortitude +7, Will +5