BA-BANG! BANG! Three gunshots were fired within three tenths of a second, the sounds echoing and getting mixed in the darkness. Alacran and Hector were facing each other with their guns on their side. Both men were only a few feet apart, looking at each other. From behind Hector, Choctaw had fired quickly to add to the confusion.
Hector started raising his gun to aim better...
And to the left of Choctaw, Rico had grabbed the gun and was slowly getting up.
Further away, Salvador was running like crazy to get to the ruins, and Jack reloaded quickly to get a good shot before he would reach cover.
...63,64...
Choctaw&Alacran => please specify action. Alacran, it takes 4 counts to bring the gun to aim (this removes the -4 hipshot penalty). And then you can aim if you want to.
Jack: your shot will be fired on Count 71, just as Salvador gets to the other end of the ruin.
Alacran thanks to Death the second chance he has been given today.
With a quick movement , he brings to aim his Colt and shoot at Hector.
There may not be another opportunity for both.
Alacran starts laughing madly as frantically shoots at Hector.
Die bastard die!!
Hector could not believe he and Alacran were both still standing after the shots! As he saw Alacran bring his gun up, he knew it was now or never. It was all going to be decided within a split second. Victory or defeat. Life or death. Kill or be killed.
-You go to hell, perro traitor!, he screamed as he fired his Colt Navy from the hip again67. No aiming, no time to waste. And he was just that instant quicker than Alacran. And this time around, he hit Alacran. And Hector smiled, convinced that he had won the deadly contest...
Motivo: hector shot head
Tirada: 1d20
Resultado: 16
Motivo: H-damage-JA(x2)
Tirada: 1d4
Resultado: 1
Motivo: JA-flinching
Tirada: 1d20
Dificultad: 8-
Resultado: 15(+2)=17 (Fracaso)
...65,66,67Hshot#2@JA...
Hector: fired on Count 67, aiming for the head. Hipshooting -4, Distance +8, accuracy +3, 2nd shot within 2 seconds -1, 2nd shot same target +1. Total +7 and roll 16 (!), total result 23. Direct Hit. Only 2 HP, no additional damage. But Alacran flinches for 9 Counts!!
BANG! Hector fired his Colt and Alacran´s head tilted backwards. For a moment, it looked as if it was all over, but the bullet had just scratched his forehead. The outlaw felt dizzy, his hat was gone. But the crazy bastard was still alive. Hector could not believe his eyes...
Choctaw saw from the corner of his eye how Rico had gotten up, and he was moving to hide inside the ruins behind him.
Alacran: you got lucky there, but still you flinch for 9 counts. You will act again on Count 76, and you brought your gun up, so you could fire on Count 81. But things can happen before that, for now you are dizzy and disorientated until count 76 (feel free to play this out, but you cannot make any actions until then).
Choctaw: please describe action. Your last shot was fired on Count 61. Please specify if you aim again at Hector, or if you do something about Rico.
Jack: Count 71 is your action.
Choctaw had missed his first attempt at Hector, but he was not going to miss again. Hector had caught Alacran, and he was preparing to finish him off, but Choctaw aimed with his Colt Bisley, and fired!70. And he hits the Mexican in the head, and Hector dropped down like a sack of potatoes and screams in pain.
Choctaw smiled, but there no was time to celebrate. Behind him, Rico had gotten up and had moved inside the ruins for protection. The leader of the Romero´s gang had not said his last word yet. Choctaw turned around quickly, and raised his gun. He knew he had only one bullet left, so he started aimed carefully.
At the other ruins, Jack Dekker fired his Winchester at Salvador. He wanted to catch the bandito before he could get to the ruins, and he had been aiming all the while Salvador was running. BANG! The bullet pierced through the left shoulder, and Salvador fell down only a few feet away from the ruins, dropping his gun. He was still conscious.
Motivo: CLshot5@H(head)
Tirada: 1d20
Resultado: 18(+5)=23
Motivo: CLshot5-damage(x2)
Tirada: 1d6
Resultado: 2(+1)=3
Motivo: Hector-CONvsPro
Tirada: 1d20
Dificultad: 11-
Resultado: 15 (Fracaso)
Motivo: Hector-Flinching
Tirada: 1d20
Dificultad: 10-
Resultado: 9(+5)=14 (Fracaso)
Motivo: JD-direction
Tirada: 1d4
Resultado: 3
Motivo: JD-direction-b
Tirada: 1d12
Resultado: 11
Motivo: JD-damage
Tirada: 1d10
Resultado: 5(+1)=6
Motivo: Salvador-flinching
Tirada: 1d20
Dificultad: 11-
Resultado: 6(+6)=12 (Fracaso)
...68,69,70CLshot5@H,71JDshot#4@S,72,73...
Choctaw (NPC´d): shot fired on Count 70, aim for the head (NPC´d so I repeat the last action). Distance less than 25 feet +0, Accuracy +2, Fire deliberately +2, 2nd shot within 2 seconds -1, 2nd shot same target +1, signature weapon +1. Total +5. Hit. Double damage (4+1=5 HP). DEX-4, CONvsPRO. Hector falls prone and drops gun. Fails flinching (4 counts). Next shot (at Rico Romero) will be fired on Count 86.
Jack: Shot fired on Count 71 at Salvador. Acc +3, Careful Aim +6, Visibility -3, Distance 30 feet (with Dead Eye) +3, target running -4. Total +5, roll 17 = 22. Aims for the chest, hits the shoulder. 6HP, Pro, STR-2, DEX-1. Flinches 1 count. Jack please describe action (if you move closer, reload, etc)
Alacran: you can act on count 76, Hector is on the ground looking for his gun. Choctaw has turned around is aiming at someone inside the ruins.
Jack reloads his rifle while he moves toward Salvador to finish his job.
Alacran looks the bandit on the ground, and instinctively gives a hard kick to him for gaining precious seconds to aim at Hectors head.
Alacran is very furious , his hat can be broken and he liked that hat ...
- Pendejo, die once.
Motivo: Alacran´s kick
Tirada: 1d20
Resultado: 4(+16)=20
Salvador has had enough... He has difficulties breathing, and he is lying defenseless on the ground. He has no idea where his gun is. He tries to get up, but the pain makes him stop. He can hear footsteps. The marksman is moving closer!
-Madre de Dios! Help!, he cries out and tries to move to the opposite direction.
Jack Dekker calmly moves forward and reloads his rifle as he walks towards Salvador.
On the other side, Alacran quicly gets closer to Hector who is looking for his gun. When the bandito gets hold of the gun, Alacran kicks him hard80! His boot hits the Mexican on the shoulder, sending him back to the ground. The Mexican rolls over and looses precious time. This was Alacran´s chance to finish him off.
In the center ruins, Choctaw has no cover and he is trying to aim at Rico inside the ruins. Rico fires aiming for the chest, but misses badly. Choctaw smiles and pulls the trigger. This is the last bullet in the barrel for him. But he is confident...
BANG!
But the bullet hits the wall.
Motivo: JA-kick-dir
Tirada: 1d4
Resultado: 1
Motivo: JA-kick-dir2
Tirada: 1d12
Resultado: 8
Motivo: JA-damage
Tirada: 1d2
Resultado: 2
Motivo: JA-damage
Tirada: 1d2
Resultado: 1
Motivo: H-flinch
Tirada: 1d20
Dificultad: 10-
Resultado: 20(+3)=23 (Fracaso)
Motivo: RR-shot2@CL-chest
Tirada: 1d20
Resultado: 2(+4)=6
Motivo: CL-shot-head@RR
Tirada: 1d20
Resultado: 3(+7)=10
...74,75,76,77,78,79,80JA-kick, 81,82,83,84,85RRshot#2@CL, 86CLshot#6@RR...
Alacran: Hector 3 HP lost, flinches for 13 Counts! You can reload and fire the revolver, or even go to look for your shotgun even though that is a slower weapon to fire.
Rico: fire deliberately on Count 85. Acc +1, HP-1, 2nd shot target +1, Fire delib +2, Distance less than 20 feet (+1). Total +4. Aims for the chest.
Choctaw (NPC´d): fires on Count 86. Acc +2, Careful Aim +3, Distance less than 20 feet +1, signature weapon +1. Total +7. He can only see head and right arm. Aims for the head.
Dekker: Salvador stands up on count 86, looking like he is going to run away. You have reloaded. Bring to aim and shoot? Or you let him flee?
Jack doesn't like left the work half done. His pals can take care of themselves.
He continues walking toward Salvador raising his rifle.
Jose Luciano is sick of the situation. He wants to end already. Aim at Hector´s head , to have a clever shot. There´s no time to waist.
Alacran is quietly and concentrate. Don´t wana miss this opportunity.
Bang!!
Motivo: JA Shot
Tirada: 1d20
Resultado: 19
Choctaw's gun is empty, and he starts reloading a few bullets. Rico prepares to fire again, and takes careful aim.
Behind Choctaw, Alacran is about finish off Hector. He aims for the head, and hits! Hector head tilts back, he is still alive. Alacran moves even closer to kill the Mexican for good.
The remaining Mexican, Salvador, has gotten up and tries to run away. But Jack is close, and his rifle is ready. Calmly, the sharp shooter points his rifle at the outlaw...
Motivo: damage-JA(x2)
Tirada: 1d4
Resultado: 2(+1)=3
Motivo: CONhector
Tirada: 1d20
Resultado: 3(+11)=14
Motivo: Flinching
Tirada: 1d20
Dificultad: 10-
Resultado: 6(+5)=11 (Fracaso)
...87,88,89,90,91,92,93JAshot#2@H,94...
Alacran: you fire on Count 93: Distance +8, accuracy +4, fire deliberately +2. Roll 19, perfect hit. Double damage, 5HP (total damage 13). DEX-4, ConVSPro (pass). Flinches 1 Count. Roll one more shot and it should be it.
Jack: you can shoot at Salvador who is running away. Please roll 1d20 and specify location
Rico: he will shoot on Count 100 (maybe 105)
Choctaw: 24 counts to load 2 bullets and bring gun up, next action on count 110.
Alacran looks impressed at Hector. Just got a shot in the head and still alive ...
Maldito pendejo, what do you need to die?
Bang!!!
Alacran shot at Hector´s head again.
Motivo: Alacran Shot
Tirada: 1d20
Resultado: 16
Rico aims carefully at Choctaw who is desperately trying to load more bullets to his Colt Bisley. The Mexican goes for the chest, and fires.
BANG!
The bullet hits the left shoulder, and Choctaw falls to the ground, with the bullet lodged in his arm. He feels terrible pain, but stays conscious.
Motivo: RR-shot3@CL-chest
Tirada: 1d20
Resultado: 14
Motivo: RR-shot3@CL-dir
Tirada: 1d4
Resultado: 3
Motivo: RR-shot3@CL-dir2
Tirada: 1d12
Resultado: 11
Motivo: RR-shot3@CL-damage
Tirada: 1d4
Resultado: 4(+1)=5
Motivo: RR-shot3@CL-damagePen
Tirada: 1d4
Resultado: 4
Motivo: RR-shot3@CL-damagePenx2
Tirada: 1d4
Resultado: 1
Motivo: CL-CONvsUnconsc
Tirada: 1d20
Dificultad: 12-
Resultado: 1 (Exito)
Motivo: CL-flinching
Tirada: 1d20
Dificultad: 9-
Resultado: 4(+10)=14 (Fracaso)
...95,96,97,98,99,100RRshot#3@CL,101...
Rico: shot taking careful aim on Count 100. Acc +1, HP-1, 3rd shot target +2, 2nd shot < 2 seconds -1, careful aim +3, Distance less than 20 feet (+1). Total +5 = 19. Aims for the chest. Hits the left shoulder. Damage: 4(+1) penetration, +4+1, total 10HP (!!). Pro, STR-3, DEX-2, BL, BB, STR-1, CON vs UNC. Flinches 5 counts
Jose Alacran fires his Colt Dragoon at Hector, and hits the bastard in the forehead. The Mexican dies instantly.
Finally, Hector is out. Alacran sees Rico inside the ruins, and the two Mexicans look at each other. It is time for the final showdown.
Motivo: Damage-JA(x2)
Tirada: 1d4
Resultado: 4(+1)=5
Motivo: Damage-JA-pen
Tirada: 1d4
Resultado: 3
Motivo: H-CON
Tirada: 1d20
Dificultad: 5-
Resultado: 14 (Fracaso)
...102JAshot#3@H,103,104
Alacran: 15HP dead (edited, missed the x2 first time)
-Alacran! You filthy traitor, he yelled from inside the ruin. -I trusted you.... You and me left here. Let´s finish this, now. You and me. Mano a mano. Fair fight. You put your gun away, I put mine and come out. Then we draw our guns, and the fastest man wins. What do you say, bastardo?
Dekker: you can shoot when you want at Salvador on the other side.
Jack pulls the trigger of his rifle and finishes his work
Jack: please roll 1d20 for the shot, and damage. And confirm if you aim for the back or the head (Salvador is running away from you). Your shot will be fired on Count 105.
Alacran: you have been challenged to a duel, please confirm action.
Motivo: shoot-back
Tirada: 1d20
Resultado: 13
Motivo: damage
Tirada: 1d10
Resultado: 7(+1)=8
Alacran looks at him with a cold stare.
I accept Ricco , come out of the ruins.
While Ricco come out of the ruins , Alacran hides "Rosanna" under his poncho to give a great surprise at Ricco. As Ricco comes out of the ruins and Alacran have a decent shot , pull out Rosanna and shoot.
It´s too late for honor among us.
BOOMMMM!!