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Fairy Tail: La magia prohibida

Escena personal Wirk78

Cargando editor
13/02/2017, 16:03
Devil Master 2

A lo mejor algun tipo de invocacion de un demonio. O a lo mejor encantar un arma. Siempre seria necesaria la sangre.

Cargando editor
13/02/2017, 16:08
Koyomi Aragi (muerto)

Ok, una por ecena y tendria que gastar un ph lo tomare en cuenta.

Cargando editor
13/02/2017, 17:06
Devil Master 2

hacer el ritual no te cuesta nada, y obtienes su uso durante una escena. Si quieres que forme parte de tus poderes, ya lo tendrás que comprar.

Notas de juego

Cargando editor
13/02/2017, 17:11
Koyomi Aragi (muerto)

No entiendo, tengo la ventaja pero si quiero hacer un ritual y tendre que comprar el resultado?.

Ejemplo: hago un ritual con sangre de salamandra adulta, mi propia sangre y un huevo de la salamandra (por decir algo), para atarla como mi familiar (o una wea así), tendria que comprar el familiar o la habilidad de atarlos durante el proceso? 

Cargando editor
13/02/2017, 20:27
Koyomi Aragi (muerto)

Por cierto en el tema sida y otras enfermdeades que se trasmiten por sangre..., no me afectan o si? XDDD, mejor prevenir que curar.

Cargando editor
14/02/2017, 00:51
Devil Master 2

Si te inyectas la sangre si te podrian afectar o alguna magia tambien. No todo es panacea.

MAGICAL RITUALS

Characters with the Ritualist advantage can perform magical rituals. They are similar to inventions: one-time powers requiring some time and effort to set up. For rituals, substitute the Expertise: Magic skill for both the design and construction checks. The design portion of the ritual takes 4 hours per power point of the ritual’s cost (pouring over ancient scrolls and grimoires, drawing diagrams, casting horoscopes, meditating, consulting spirit-guides, and so forth). The performance of the
actual ritual takes 10 minutes per point of the ritual’s cost. So a ritual costing 10 power points takes 40 hours to research and 100 minutes to perform. As with inventing, the ritual is good for one scene. Failing the research check means the ritual isn’t usable and three or more degrees of failure results in a mishap (at the GM’s discretion). “Jury-rigging” a ritual has the same effects as for an invention. Spending a hero point allows the ritualist to skip the design check and perform the ritual in a number of rounds equal to its cost. An Expertise: Magic check against a DC equal of (15 + the ritual’s cost) is needed to successfully perform the ritual. Failure means the ritual does not work and the time and effort is wasted.

USING THE INVENTION
 
Once the invention is complete, it is good for use in one scene, after which it breaks down or runs out of power. If the character wishes to use the invention again, there are two options. The first is to spend the necessary power points to acquire the invention as a regular power, part of the character’s
traits; in this case, the device qualifies for the Removable flaw and, once purchased, can be used again like any power.
The other option is to spend a hero point to get another one-scene use out of the invention. Each use costs an additional hero point, but doesn’t require any further skill checks. Although it’s possible to prepare certain one-use devices in advance, the GM should require the player to spend a
hero point to have a particular previously constructed invention conveniently on-hand during an adventure.
 
Example: Makeshift needs to whip up a mindshielding device to confront Gepetto, who has seized control of his teammates. Immunity to Mind Control (a common Affliction effect) cost 5 power points, so the Technology check is DC 15 (10 + 5) and takes 5 hours. Makeshift’s skill bonus is +15, so he succeeds automatically. The construction check is also DC 15 (10 + the device’s cost). It takes 20
hours. Makeshift again succeeds automatically on the check. However, that’s 25 hours total to build the mind-shield, and Gepetto plans to send his new “puppets” into action in just a few hours. Even taking a –15 check penalty to cut the time to oneeighth only takes it down to just over three hours. Makeshift needs that device right now, so he’s going to need to speed things up....
 
 
 
Cargando editor
14/02/2017, 01:39
Koyomi Aragi (muerto)

No me puedo poner algo en contra de las enfermedades via sanguinea? osea la sangre la absorbe mi cuerpo, y seria relativamente raro que un wey me pegue el sida o alguna wea rara, perooo, mas vale prevenir que curar.

Y el tema de retuales, creo que no lo tocare mucho al principo.

Cargando editor
14/02/2017, 17:33
Devil Master 2

Si quieres quitamos esa idea, y fuera. Puede ser util o no. Segun a cada uno.

Cargando editor
14/02/2017, 17:35
Koyomi Aragi (muerto)

pues son dos puntitos, que podemos poner en resistencia a la endermedad o algo, podrias poner beneficio; baja nobleza con los dos puntos que me quitas en los rituales?.

Cargando editor
14/02/2017, 22:47
Devil Master 2

Koymi Aragi- PL 9

Strength 3, Stamina 4, Agility 5, Dexterity 4, Fighting 5, Intellect 3, Awareness 4, Presence 2

Advantages

Artificer, Assessment, Benefit: Miembro Brave Heart, Close attack 3, Defensive Attack, Defensive Roll 2, Diehard, Equipment 1, Evasion 1, Improved Aim, Improved Disarm

Skills

Acrobatics 3 (+8),

Athletics 4 (+7), 

Expertise: Blood Magic 3 (+6),

Expertise: Etiqueta 4 (+7),

Expertise: Historia 4 (+7),

Expertise: Matematicas 3 (+6),

Insight 5 (+9),

Intimidation 6 (+8),

Perception 1 (+5),

Persuasion 2 (+4),

Ranged Combat: Blood Magic 4 (+8),

Stealth 1 (+6)

Powers

Blood Magic

Blood Storm: Damage 9([0 active, 0/18 PP, 2/r], magical, DC 24; Increased Range: ranged, Multiattack; Source: Necesita sangre, Notes: Juntas la sangre y la disparas como una lluvida de balas)

Cegar: Cumulative Affliction 9([0 active, 0/18 PP, 1/r+1], magical, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged, Split: 2 targets; Limited: One sense, Source: Necesitas sangre)

Control de sangre: Move Object 1([0 active, 0/18 PP, 2/r-1], magical, 100 lbs.; Custom: Reduccion de masa: 25kg, Notes: Permite la manipulacion de la sangre)

De solido a sangre: Insubstantial 1([0 active, 0/18 PP, 4/r], magical, Fluid; Affects Objects Only; Limited: A las armas creadas a partir de sangre)

Solidificar sangre: Variable 1([0 active, 0/18 PP, 6/r]; Source: Necesitas sangre)

Bo: Strength-based Damage 2(bludgeoning, DC 20; Double, Reach (melee): 5 ft.)

Daga: Strength-based Damage 1(piercing, DC 19; Dangerous)

Escudo pequeño: Enhanced Trait 2(Traits: Dodge +1 (+7), Parry +1 (+7))

Espada: Strength-based Damage 3(slashing, DC 21)

hacha: Strength-based Damage 3(slashing, DC 21; Breaking, Dangerous)

Lanza: Strength-based Damage 2(DC 20; Dangerous, Reach (melee): 5 ft.)

Maza: Strength-based Damage 2(bludgeoning, DC 20; Dangerous)

Immunity: Immunity 2(Disease, Poison; Limited - Half Effect)

Potenciar fisico Absorber sangre: Enhanced Trait 6(magical, Dodge +2 (+8), Close Combat +2 (+10), Parry +2 (+8), Ranged Combat +2 (+10); Fades, Increased Action 2: standard, Source: Necesitas sangre externa, Notes: Mejora las capacidades de lucha)

Blood Fury: Enhanced Trait 33(magical, Toughness -5 (+0), Close Combat +4 (+12), Ranged Combat +4 (+12), Dodge +4 (+10), Parry +4 (+10), Fortitude +5 (+9), Strength +2 (+5), Athletics +4 (+11), Agility +4 (+9), Advantages: All-out Attack, Improved Defense, Improved Initiative 2, Improved Smash, Instant Up, Power Attack; Fades, Increased Action: move, Source: Tu propia sangre, Tiring)

Curacion: Regeneration 5(magical, Every 2 rounds; Fades, Source: Necesitas sangre externa)

Power Settings

Bo(Powers: Bo)

Daga(Powers: Dagger)

Escudo pequeño(Powers: Small Shield)

Espada(Powers: Sword)

hacha(Powers: Axe)

Lanza(Powers: Spear)

Maza(Powers: Mace)

Equipment

Bolsa de sangre 5

Offense

Initiative +5

Blood Storm: Damage 9, +8 (DC 24)

Bo: Strength-based Damage 2, +8 (DC 20)

Cegar: Cumulative Affliction 9, +8 (DC Fort 19)

Control de sangre: Move Object 1, +8 (DC 11)

Daga: Strength-based Damage 1, +8 (DC 19)

Maza: Strength-based Damage 2, +8 (DC 20)

Espada: Strength-based Damage 3, +8 (DC 21)

Grab, +5 (DC Spec 13)

hacha: Strength-based Damage 3, +8 (DC 21)

Lanza: Strength-based Damage 2, +8 (DC 20)

Throw, +4 (DC 18)

Unarmed, +5 (DC 18)

Complications

- Custom Complication -

Power Loss: Sin sangre no puedes ejecutar tus poderes magicos

Languages

Native Language

Defense

Dodge 6, Parry 6, Fortitude 4, Toughness 6*/4, Will 6

* Defensive roll

Power Points

Abilities 60 + Powers 37 + Advantages 11 + Skills 23 (45 ranks) + Defenses 4 = 135

Cargando editor
14/02/2017, 23:08
Koyomi Aragi (muerto)

Supongo que con imunity, deberia ser capaz de resistir, si se me da a travez de la sangre.

Virus de inmunodeficiencia humano. ...
Virus T-linfotrópicos tipo I y tipo II humanos. ...
Hepatitis A. ...
Hepatitis B. ...
Hepatitis C. ...
Hepatitis E. ...
Virus de la hepatitis G / Virus GB C. ...
Citomegalovirus.

Ect.

Cargando editor
14/02/2017, 23:13
Devil Master 2

Eres tolerante al veneno y a las enfermedades, es decir, no tienes inmunidad completa, pero te afecta la mitad. Tampoco es algo vaya a usar mucho, sino puede ocurrir en momentos puntuales. Usarlo contra ti siempre sería aburrido.

Cargando editor
15/02/2017, 00:04
Koyomi Aragi (muerto)

 Usarlo contra ti siempre sería aburrido.

Por que lo dices en plan Saw? XDXDXD

Cargando editor
15/02/2017, 00:09
Devil Master 2

Las intenciones de un master no se desvelan... :p

Cargando editor
15/02/2017, 01:06
Koyomi Aragi (muerto)

Musica macabra de fondo.

Cargando editor
15/02/2017, 19:17
Koyomi Aragi (muerto)

por cierto el +6 en intimidation, lo habia puesto en originalmente en investigation, colocare esta nueva ficha en mi hoja de pj con el cambio hecho.

PD: y mi close combat?

Cargando editor
15/02/2017, 23:07
Devil Master 2

Cero problemas.

Cargando editor
16/02/2017, 13:40
Koyomi Aragi (muerto)

con artifiser y solidificar sangre puedo hacer objetos de hierro?

Cargando editor
16/02/2017, 13:59
Devil Master 2

Artifiser es similar a ritual, pero este sirve para crear objetos magicos, o encantar. Con solidificar sangre ya creas objetos de hierro. Digamos que tu poder es mas alquimico que magia normal.

Cargando editor
16/02/2017, 14:43
Koyomi Aragi (muerto)

es que en la vilidad dice que esta limitado a las armas y eso me confunde un poco.