Partida Rol por web

Justice in Sabbath

Saloon [Off-topic]

Cargando editor
25/07/2014, 13:10
Tingwe

Yeah, I did not expect both practice gunfights to take this much time to get resolved. OK, in both scenes there are seven characters involved, and the rules are new to all the players. Also all of you have this -2 accuracy modifier for not having any previous gunfight experience, which can make a difference. Plus some below average rolls. And the one NPC that can actually shoot (Ed, in the Mormon businessman scene) goes and gets an unlucky mishap and breaks his gun! 

The Cattle Thieves scene has the issue of too much distance originally. But all this is useful to know, there is always a learning curve with a new system and better to get it out of the way now than later.

Cargando editor
01/08/2014, 18:52
Tingwe

Both intro gunfight scenes are moving on nicely, at least you are hitting the target hehehe

In these scenes, I´ve included the game info and modifiers on the "Notes" part of the posts.

I am thinking of possibilities to handle the rolls and this info during gameplay:

1) we can carry on as we´ve done in these examples, with the Count Up in the Notes section and all the rolls and modifiers detailed for everyone to see.

2) we can do the rolls as private posts for "Gamemaster only" so each player knows what has happened on his rolls (and NPC rolls affecting the PC) but does not need to read through all the rolls from the other players. 

Any thoughts?

Cargando editor
02/08/2014, 15:14
glinaur

So far the system is being a little hard to "digest" for me and I would prefer to see not only my rolls, but also those of the others, but it is just a personal preference, maybe there is a player who prefers more discretion about their capabilities. However, if the idea is to collaborate in the game, It shouldn't be any problem about that.

Cargando editor
02/08/2014, 15:22
onlii

I agree with Dekker. I haven't problems to collaborate in the game, rolling my character openly. I also want to learn from others, if they are agree too. :)

Cargando editor
02/08/2014, 18:43

No problem to share the rolls

Cargando editor
04/08/2014, 08:55
Tingwe

Thanks for the feedback. I agree it makes more sense to do the rolls openly. Also this way all the "mechanics info" for all the characters during a sequence (from count X to count Y) is in the Notes of a single post.

This is also how it is done with this system if played face to face.
 

Cargando editor
08/08/2014, 15:42
Sólo para el director

Hi there!

I'm on my vacaction period and I'll be unavailable from 8th August to 1st September. Sorry for the inconvenience. Regards.

Cargando editor
10/08/2014, 17:55
Rob

I agree, too.

Cargando editor
19/08/2014, 11:00
sergut

I cannot find any other place to ask questions about the rules, so I will do it here.

The rules say that any shot over 25 is a direct hit, no need for the Shot Clock.

On the other hand, any result of 21+ on the Shot Clock is also a direct hit.

So it seems that any shot over 21 is a direct hit, and 20 is almost always a direct hit (unless you are aiming at something really small like a hand). Am I missing anything?

Cargando editor
19/08/2014, 20:19
Tingwe

I cannot find any other place to ask questions about the rules, so I will do it here

OK, also the scene for Announcements / Latest News / Questions is an option if we want to keep Off Topic... off topic :)

The rules say that any shot over 25 is a direct hit, no need for the Shot Clock.

On the other hand, any result of 21+ on the Shot Clock is also a direct hit.

Exactly. 25 or over is a direct hit (bulls eye). Anything above 21+ is very close to the center of the Shot Clock, but it still has to be checked for precise location. A few considerations:

*The exact location is important. For instance, if you aim for the forehead, a result of 21 could mean you just miss the target, or that you hit the neck instead.

*I will not use the Shot Clock with very shot in the future, especially if the results are 22-25 or over.

*The size of the target silhouette is always the same, no matter the range (the range is already accounted for with the range modifier).

*The wounds are location-specific. And very detailed. You have different results for hand-forearm-arm-shoulder for instance, and for the neck-head-face or for abdomen-chest-groin. For instance, Sinta´s last shot was aimed for the chest but hit the abdomen instead (with a result around 21). So a result under 25 is not a direct hit, but close. The effects are different depending on the location.

*So far, most shots have been aimed at the head or the chest. But other options are also interesting. For instance, if you hit the legs, the character cannot do certain movements (eg. running). Also, I´ve noticed the headshots are sort of "all or nothing", they often are merely a scratch, while shots in other parts cause more constant damage.

*Also, after the scrape, the wounds have to be healed. Each wound is dealt separately, so it is not the same to have one hit in the neck with 8 HP damage (very serious), than 8 hits somewhere else with 1 HP loss each.

Even though maybe a bit complex due to the amount of modifiers, and also the fact it does not use turns but continous time (Counts), I think the system can make for a very cinematic gameplay, and it can be adapted for roleplaying over the Internet.

Also there is a sense of realism to this system... From what I´ve seen on the History channel that is :) The scrapes (gunfights) were often two guys facing each other less than 15 feet apart and shooting over and over again until one of them fell down. The weapons of the time, especially hand guns, were not that powerful as to kill someone with a single shot. Often death was a result of a lodged bullet that got infected. Rifles were another story, and then the shot gun.

Initially, in both scenes, everyone was too far apart. But as you got closer, more and more shots have hit the target. Also, the damage dice "explodes" (= penetration damage), so a maximum roll on a damage roll causes reroll which is added to the result. So it is possible to kill someone with a single shot from a revolver, but not easy.

At close range, the shot gun is truly deadly. Hurd has fired his shot gun twice and not even aiming to kill, and in both occasions he has either incapacitated or killed the opponent. This is also in line with what I´ve read about the gunfights of the era. By the way, shot gun is not the best weapon to target a specific location as the pellets are dispersed very randomly.

In the (in)famous gunfight at the O.K. Corral, Wyat Earp & brothers and Doc Holliday carried mostly shotguns when they gunned down the Clanton clan.

 

Cargando editor
19/08/2014, 20:57
glinaur

In another level, don't be upset, not dying immediately in a gunfight by a single shot does not mean you cannot die within hours or days due to the complications of such injuries... >;-)

Cargando editor
21/08/2014, 15:38
Tingwe

Oh yeah, that´s right Jack. I just finished the Tutorial for Wounds&Healing, and it is really deadly stuff.

Festering wounds

Amputation (...)

Inevitably fatal

It´s a hard life in the West :)

Please have a look, especially those with Medicine and/or Nursing skills. You will need them.

Cargando editor
24/08/2014, 12:54
Tingwe

-Fancy shooting there I reckon, amigos. I was worried for a moment, but glad to see y´all came out OK. Here, another round is on me!

Cargando editor
24/08/2014, 12:55
Tingwe

After giving it some thought, I´ve decided to include the full-fledged Reputation&Fame rules (and completed the Tutorial). I think for a western-story, the concepts of Reputation (and to lesser extent Fame) are sort of essential. Men were defined by their actions more than their words, and since the "Code of the West" is part of the story, it makes sense to use the rules that focus on this to their full extent.

Both gunfight scenes are nearly finished, on those scenes there will be an "aftermath" where BPs, Fame and Reputation are given. For the next scene, we will also confirm the current Profession Path which seem to very straight forward at this moment for all 6 characters.

Cargando editor
24/08/2014, 19:58
Tingwe

Hi, quick question... Who is the actor/character in your picture? And do you know what film? I remember seeing him somewhere, but now my mind is completely blank. As it is a from a western film, maybe I can find more pictures to be used in this game.

 

Cargando editor
25/08/2014, 11:21
Rob

I wouldn't call it a western movie exactly xD You're not gonna believe it... It's Mad Dog Tannen, from Back To The Future III.

Notas de juego

...Really. I'm not joking xD
 

Cargando editor
25/08/2014, 22:52
Tingwe

Hehehe, Buford Tannen!! I knew I had seen him somewhere! One day I was looking for "mad cowboy" or "mad gunslinger" and this picture came up :) Good stuff, I´ve found some more pictures of this character.

 

Cargando editor
28/08/2014, 22:48
Tingwe

All characters should now have their new scene started, and the character sheets have been updated. Also, the Poker Room is ready. I´ve included some typical games of the period (in addition to poker) that are basically rolling dice. Poker has an interesting set of rules (A&E rules I mean) but it can be done with this interface. Roulette for now I´ve disregarded (also it does not fit this specific story). Poker on the other hand is quite important for the story, and something iconic for the genre.

And then we have ... faro. I´m not sure if you are familiar with it, but "bucking the tiger" (=playing faro) was as popular or more than poker during the Western period. I´ve read the rules a few times (both real and the A&8 adaptation), and how it could be done with this interface, but for now I think we can pass. I´ve never actually played real Faro, but if anyone has interest, we can give it a go at some point I guess.

Notas de juego

To play poker, what I´ve done is remove 10s from the deck. So 1d12 gives A-2-3-4-5-6-7-9 and then 10=J, 11=Q and 12=K. A Straight would go 7-8-9-J-Q. I played a few poker games with a real deck without 10s and it seemed to go OK. I am sure there are some complex mathematical issues I am not aware of, but since we do not have a 1d13 and rolling 1d20 and ignoring 14-20 for each card seemed too much...
 

Cargando editor
29/08/2014, 00:52

I'm sorry for abandon you for the last days fellas. I had a busy days working in my house and no time to post.

Cargando editor
29/08/2014, 01:05
Rob

I've got a question... How could we try a bluff when playin' poker? I mean, you (the master) can see our cards when controlling npcs xD